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@ -1,5 +1,10 @@ |
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#include "precomp.hpp" |
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namespace temp_viz |
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{ |
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template<typename _Tp> Vec<_Tp, 3>* vtkpoints_data(vtkSmartPointer<vtkPoints>& points); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// line widget implementation
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temp_viz::LineWidget::LineWidget(const Point3f &pt1, const Point3f &pt2, const Color &color) |
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@ -12,7 +17,7 @@ temp_viz::LineWidget::LineWidget(const Point3f &pt1, const Point3f &pt2, const C |
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New (); |
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mapper->SetInput(line->GetOutput ()); |
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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actor->SetMapper(mapper); |
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setColor(color); |
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@ -20,13 +25,13 @@ temp_viz::LineWidget::LineWidget(const Point3f &pt1, const Point3f &pt2, const C |
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void temp_viz::LineWidget::setLineWidth(float line_width) |
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{ |
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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actor->GetProperty()->SetLineWidth(line_width); |
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} |
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float temp_viz::LineWidget::getLineWidth() |
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{ |
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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return actor->GetProperty()->GetLineWidth(); |
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} |
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@ -43,7 +48,7 @@ temp_viz::PlaneWidget::PlaneWidget(const Vec4f& coefs, double size, const Color |
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New (); |
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mapper->SetInput(plane->GetOutput ()); |
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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actor->SetMapper(mapper); |
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actor->SetScale(size); |
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@ -64,7 +69,7 @@ temp_viz::PlaneWidget::PlaneWidget(const Vec4f& coefs, const Point3f& pt, double |
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New (); |
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mapper->SetInput(plane->GetOutput ()); |
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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actor->SetMapper(mapper); |
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actor->SetScale(size); |
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@ -87,7 +92,7 @@ temp_viz::SphereWidget::SphereWidget(const cv::Point3f ¢er, float radius, in |
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New (); |
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mapper->SetInput(sphere->GetOutput ()); |
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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actor->SetMapper(mapper); |
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setColor(color); |
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@ -149,7 +154,7 @@ temp_viz::ArrowWidget::ArrowWidget(const Point3f& pt1, const Point3f& pt2, const |
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New (); |
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mapper->SetInput(transformPD->GetOutput ()); |
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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actor->SetMapper(mapper); |
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setColor(color); |
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@ -178,7 +183,7 @@ temp_viz::CircleWidget::CircleWidget(const temp_viz::Point3f& pt, double radius, |
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New (); |
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mapper->SetInput(tf->GetOutput ()); |
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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actor->SetMapper(mapper); |
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setColor(color); |
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@ -202,7 +207,7 @@ temp_viz::CylinderWidget::CylinderWidget(const Point3f& pt_on_axis, const Point3 |
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New (); |
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mapper->SetInput(tuber->GetOutput ()); |
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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actor->SetMapper(mapper); |
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setColor(color); |
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@ -219,7 +224,7 @@ temp_viz::CubeWidget::CubeWidget(const Point3f& pt_min, const Point3f& pt_max, b |
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New (); |
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mapper->SetInput(cube->GetOutput ()); |
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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actor->SetMapper(mapper); |
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if (wire_frame) |
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@ -259,7 +264,7 @@ temp_viz::CoordinateSystemWidget::CoordinateSystemWidget(double scale, const Aff |
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mapper->SetScalarModeToUsePointData (); |
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mapper->SetInput(axes_tubes->GetOutput ()); |
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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actor->SetMapper(mapper); |
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cv::Vec3d t = affine.translation(); |
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@ -277,9 +282,12 @@ temp_viz::CoordinateSystemWidget::CoordinateSystemWidget(double scale, const Aff |
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actor->RotateWXYZ(r_angle*180/CV_PI,rvec[0], rvec[1], rvec[2]); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// text widget implementation
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temp_viz::TextWidget::TextWidget(const String &text, const Point2i &pos, int font_size, const Color &color) : Widget(true) |
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{ |
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vtkSmartPointer<vtkTextActor> actor = vtkTextActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkTextActor *actor = vtkTextActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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actor->SetPosition (pos.x, pos.y); |
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actor->SetInput (text.c_str ()); |
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@ -292,3 +300,236 @@ temp_viz::TextWidget::TextWidget(const String &text, const Point2i &pos, int fon |
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Color c = vtkcolor(color); |
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tprop->SetColor (c.val); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// point cloud widget implementation
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temp_viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors) |
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{ |
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Mat cloud = _cloud.getMat(); |
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Mat colors = _colors.getMat(); |
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CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4); |
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CV_Assert(colors.type() == CV_8UC3 && cloud.size() == colors.size()); |
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vtkLODActor * actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New (); |
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vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New (); |
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polydata->SetVerts (vertices); |
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vtkSmartPointer<vtkPoints> points = polydata->GetPoints(); |
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vtkSmartPointer<vtkIdTypeArray> initcells; |
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vtkIdType nr_points = cloud.total(); |
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points = polydata->GetPoints (); |
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if (!points) |
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{ |
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points = vtkSmartPointer<vtkPoints>::New (); |
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if (cloud.depth() == CV_32F) |
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points->SetDataTypeToFloat(); |
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else if (cloud.depth() == CV_64F) |
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points->SetDataTypeToDouble(); |
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polydata->SetPoints (points); |
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} |
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points->SetNumberOfPoints (nr_points); |
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if (cloud.depth() == CV_32F) |
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{ |
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// Get a pointer to the beginning of the data array
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Vec3f *data_beg = vtkpoints_data<float>(points); |
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Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud); |
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nr_points = data_end - data_beg; |
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} |
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else if (cloud.depth() == CV_64F) |
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{ |
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// Get a pointer to the beginning of the data array
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Vec3d *data_beg = vtkpoints_data<double>(points); |
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Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud); |
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nr_points = data_end - data_beg; |
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} |
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points->SetNumberOfPoints (nr_points); |
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// Update cells
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vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData (); |
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// If no init cells and cells has not been initialized...
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if (!cells) |
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cells = vtkSmartPointer<vtkIdTypeArray>::New (); |
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// If we have less values then we need to recreate the array
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if (cells->GetNumberOfTuples () < nr_points) |
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{ |
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cells = vtkSmartPointer<vtkIdTypeArray>::New (); |
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// If init cells is given, and there's enough data in it, use it
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if (initcells && initcells->GetNumberOfTuples () >= nr_points) |
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{ |
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cells->DeepCopy (initcells); |
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cells->SetNumberOfComponents (2); |
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cells->SetNumberOfTuples (nr_points); |
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} |
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else |
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{ |
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// If the number of tuples is still too small, we need to recreate the array
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cells->SetNumberOfComponents (2); |
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cells->SetNumberOfTuples (nr_points); |
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vtkIdType *cell = cells->GetPointer (0); |
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// Fill it with 1s
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std::fill_n (cell, nr_points * 2, 1); |
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cell++; |
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for (vtkIdType i = 0; i < nr_points; ++i, cell += 2) |
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*cell = i; |
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// Save the results in initcells
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initcells = vtkSmartPointer<vtkIdTypeArray>::New (); |
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initcells->DeepCopy (cells); |
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} |
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} |
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else |
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{ |
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// The assumption here is that the current set of cells has more data than needed
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cells->SetNumberOfComponents (2); |
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cells->SetNumberOfTuples (nr_points); |
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} |
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// Set the cells and the vertices
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vertices->SetCells (nr_points, cells); |
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Vec3b* colors_data = new Vec3b[nr_points]; |
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NanFilter::copy(colors, colors_data, cloud); |
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vtkSmartPointer<vtkUnsignedCharArray> scalars = vtkSmartPointer<vtkUnsignedCharArray>::New (); |
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scalars->SetNumberOfComponents (3); |
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scalars->SetNumberOfTuples (nr_points); |
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scalars->SetArray (colors_data->val, 3 * nr_points, 0); |
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// Assign the colors
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polydata->GetPointData ()->SetScalars (scalars); |
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New (); |
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mapper->SetInput (polydata); |
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cv::Vec3d minmax(scalars->GetRange()); |
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mapper->SetScalarRange(minmax.val); |
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mapper->SetScalarModeToUsePointData (); |
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bool interpolation = (polydata && polydata->GetNumberOfCells () != polydata->GetNumberOfVerts ()); |
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mapper->SetInterpolateScalarsBeforeMapping (interpolation); |
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mapper->ScalarVisibilityOn (); |
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mapper->ImmediateModeRenderingOff (); |
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actor->SetNumberOfCloudPoints (int (std::max<vtkIdType> (1, polydata->GetNumberOfPoints () / 10))); |
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actor->GetProperty ()->SetInterpolationToFlat (); |
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actor->GetProperty ()->BackfaceCullingOn (); |
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actor->SetMapper (mapper); |
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} |
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temp_viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color) |
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{ |
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Mat cloud = _cloud.getMat(); |
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CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4); |
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vtkLODActor * actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this)); |
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vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New (); |
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vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New (); |
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polydata->SetVerts (vertices); |
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vtkSmartPointer<vtkPoints> points = polydata->GetPoints(); |
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vtkSmartPointer<vtkIdTypeArray> initcells; |
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vtkIdType nr_points = cloud.total(); |
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points = polydata->GetPoints (); |
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if (!points) |
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{ |
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points = vtkSmartPointer<vtkPoints>::New (); |
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if (cloud.depth() == CV_32F) |
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points->SetDataTypeToFloat(); |
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else if (cloud.depth() == CV_64F) |
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points->SetDataTypeToDouble(); |
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polydata->SetPoints (points); |
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} |
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points->SetNumberOfPoints (nr_points); |
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if (cloud.depth() == CV_32F) |
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{ |
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// Get a pointer to the beginning of the data array
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Vec3f *data_beg = vtkpoints_data<float>(points); |
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Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud); |
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nr_points = data_end - data_beg; |
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} |
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else if (cloud.depth() == CV_64F) |
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{ |
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// Get a pointer to the beginning of the data array
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Vec3d *data_beg = vtkpoints_data<double>(points); |
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Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud); |
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nr_points = data_end - data_beg; |
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} |
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points->SetNumberOfPoints (nr_points); |
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// Update cells
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vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData (); |
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// If no init cells and cells has not been initialized...
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if (!cells) |
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cells = vtkSmartPointer<vtkIdTypeArray>::New (); |
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// If we have less values then we need to recreate the array
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if (cells->GetNumberOfTuples () < nr_points) |
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{ |
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cells = vtkSmartPointer<vtkIdTypeArray>::New (); |
|
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|
|
|
|
|
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// If init cells is given, and there's enough data in it, use it
|
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|
|
|
if (initcells && initcells->GetNumberOfTuples () >= nr_points) |
|
|
|
|
{ |
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|
cells->DeepCopy (initcells); |
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|
cells->SetNumberOfComponents (2); |
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|
|
cells->SetNumberOfTuples (nr_points); |
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|
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|
} |
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else |
|
|
|
|
{ |
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|
// If the number of tuples is still too small, we need to recreate the array
|
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|
|
|
cells->SetNumberOfComponents (2); |
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|
|
cells->SetNumberOfTuples (nr_points); |
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|
vtkIdType *cell = cells->GetPointer (0); |
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|
// Fill it with 1s
|
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|
|
std::fill_n (cell, nr_points * 2, 1); |
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|
cell++; |
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|
for (vtkIdType i = 0; i < nr_points; ++i, cell += 2) |
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|
|
*cell = i; |
|
|
|
|
// Save the results in initcells
|
|
|
|
|
initcells = vtkSmartPointer<vtkIdTypeArray>::New (); |
|
|
|
|
initcells->DeepCopy (cells); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
// The assumption here is that the current set of cells has more data than needed
|
|
|
|
|
cells->SetNumberOfComponents (2); |
|
|
|
|
cells->SetNumberOfTuples (nr_points); |
|
|
|
|
} |
|
|
|
|
|
|
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|
|
// Set the cells and the vertices
|
|
|
|
|
vertices->SetCells (nr_points, cells); |
|
|
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|
|
Color c = vtkcolor(color); |
|
|
|
|
polydata->GetPointData ()->SetScalars (0); |
|
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|
|
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New (); |
|
|
|
|
mapper->SetInput (polydata); |
|
|
|
|
|
|
|
|
|
bool interpolation = (polydata && polydata->GetNumberOfCells () != polydata->GetNumberOfVerts ()); |
|
|
|
|
|
|
|
|
|
mapper->SetInterpolateScalarsBeforeMapping (interpolation); |
|
|
|
|
mapper->ScalarVisibilityOn (); |
|
|
|
|
|
|
|
|
|
mapper->ImmediateModeRenderingOff (); |
|
|
|
|
|
|
|
|
|
actor->SetNumberOfCloudPoints (int (std::max<vtkIdType> (1, polydata->GetNumberOfPoints () / 10))); |
|
|
|
|
actor->GetProperty ()->SetInterpolationToFlat (); |
|
|
|
|
actor->GetProperty ()->BackfaceCullingOn (); |
|
|
|
|
actor->SetMapper (mapper); |
|
|
|
|
} |