@ -12,6 +12,7 @@
//
// Copyright ( C ) 2010-2012, Multicoreware, Inc., all rights reserved.
// Copyright ( C ) 2010-2012, Advanced Micro Devices, Inc., all rights reserved.
// Copyright ( C ) 2013 , Intel Corporation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// @Authors
@ -66,8 +67,8 @@ uint read_sumTex(IMAGE_INT32 img, sampler_t sam, int2 coord, int rows, int cols,
uchar read_imgTex ( IMAGE_INT8 img, sampler_t sam, float2 coord, int rows, int cols, int elemPerRow )
{
# ifdef DISABLE_IMAGE2D
int x = clamp ( convert_int_rte ( coord.x ) , 0 , cols - 1 ) ;
int y = clamp ( convert_int_rte ( coord.y ) , 0 , rows - 1 ) ;
int x = clamp ( round ( coord.x ) , 0 , cols - 1 ) ;
int y = clamp ( round ( coord.y ) , 0 , rows - 1 ) ;
return img[elemPerRow * y + x] ;
# else
return ( uchar ) read_imageui ( img, sam, coord ) . x ;
@ -98,6 +99,7 @@ __constant sampler_t sampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAM
# define CV_PI_F 3.14159265f
# endif
// Use integral image to calculate haar wavelets.
// N = 2
// for simple haar paatern
@ -114,46 +116,10 @@ float icvCalcHaarPatternSum_2(
F d = 0 ;
int2 dx1 = convert_int2_rte ( ratio * src[0] ) ;
int2 dy1 = convert_int2_rte ( ratio * src[1] ) ;
int2 dx2 = convert_int2_rte ( ratio * src[2] ) ;
int2 dy2 = convert_int2_rte ( ratio * src[3] ) ;
F t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.x, y + dy1.x ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.x, y + dy2.x ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.x, y + dy1.x ) , rows, cols, elemPerRow ) ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.x, y + dy2.x ) , rows, cols, elemPerRow ) ;
d += t * src[4].x / ( ( dx2.x - dx1.x ) * ( dy2.x - dy1.x ) ) ;
t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.y, y + dy1.y ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.y, y + dy2.y ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.y, y + dy1.y ) , rows, cols, elemPerRow ) ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.y, y + dy2.y ) , rows, cols, elemPerRow ) ;
d += t * src[4].y / ( ( dx2.y - dx1.y ) * ( dy2.y - dy1.y ) ) ;
return ( float ) d ;
}
// N = 3
float icvCalcHaarPatternSum_3 (
IMAGE_INT32 sumTex,
__constant float4 *src,
int oldSize,
int newSize,
int y, int x,
int rows, int cols, int elemPerRow )
{
float ratio = ( float ) newSize / oldSize ;
F d = 0 ;
int4 dx1 = convert_int4_rte ( ratio * src[0] ) ;
int4 dy1 = convert_int4_rte ( ratio * src[1] ) ;
int4 dx2 = convert_int4_rte ( ratio * src[2] ) ;
int4 dy2 = convert_int4_rte ( ratio * src[3] ) ;
int2 dx1 = convert_int2 ( round ( ratio * src[0] ) ) ;
int2 dy1 = convert_int2 ( round ( ratio * src[1] ) ) ;
int2 dx2 = convert_int2 ( round ( ratio * src[2] ) ) ;
int2 dy2 = convert_int2 ( round ( ratio * src[3] ) ) ;
F t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.x, y + dy1.x ) , rows, cols, elemPerRow ) ;
@ -169,73 +135,12 @@ float icvCalcHaarPatternSum_3(
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.y, y + dy2.y ) , rows, cols, elemPerRow ) ;
d += t * src[4].y / ( ( dx2.y - dx1.y ) * ( dy2.y - dy1.y ) ) ;
t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.z, y + dy1.z ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.z, y + dy2.z ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.z, y + dy1.z ) , rows, cols, elemPerRow ) ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.z, y + dy2.z ) , rows, cols, elemPerRow ) ;
d += t * src[4].z / ( ( dx2.z - dx1.z ) * ( dy2.z - dy1.z ) ) ;
return ( float ) d ;
}
// N = 4
float icvCalcHaarPatternSum_4 (
IMAGE_INT32 sumTex,
__constant float4 *src,
int oldSize,
int newSize,
int y, int x,
int rows, int cols, int elemPerRow )
{
float ratio = ( float ) newSize / oldSize ;
F d = 0 ;
int4 dx1 = convert_int4_rte ( ratio * src[0] ) ;
int4 dy1 = convert_int4_rte ( ratio * src[1] ) ;
int4 dx2 = convert_int4_rte ( ratio * src[2] ) ;
int4 dy2 = convert_int4_rte ( ratio * src[3] ) ;
F t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.x, y + dy1.x ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.x, y + dy2.x ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.x, y + dy1.x ) , rows, cols, elemPerRow ) ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.x, y + dy2.x ) , rows, cols, elemPerRow ) ;
d += t * src[4].x / ( ( dx2.x - dx1.x ) * ( dy2.x - dy1.x ) ) ;
t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.y, y + dy1.y ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.y, y + dy2.y ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.y, y + dy1.y ) , rows, cols, elemPerRow ) ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.y, y + dy2.y ) , rows, cols, elemPerRow ) ;
d += t * src[4].y / ( ( dx2.y - dx1.y ) * ( dy2.y - dy1.y ) ) ;
t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.z, y + dy1.z ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.z, y + dy2.z ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.z, y + dy1.z ) , rows, cols, elemPerRow ) ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.z, y + dy2.z ) , rows, cols, elemPerRow ) ;
d += t * src[4].z / ( ( dx2.z - dx1.z ) * ( dy2.z - dy1.z ) ) ;
t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.w, y + dy1.w ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx1.w, y + dy2.w ) , rows, cols, elemPerRow ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.w, y + dy1.w ) , rows, cols, elemPerRow ) ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + dx2.w, y + dy2.w ) , rows, cols, elemPerRow ) ;
d += t * src[4].w / ( ( dx2.w - dx1.w ) * ( dy2.w - dy1.w ) ) ;
return ( float ) d ;
}
////////////////////////////////////////////////////////////////////////
// Hessian
__constant float4 c_DX[5] = { ( float4 ) ( 0 , 3 , 6 , 0 ) , ( float4 ) ( 2 , 2 , 2 , 0 ) , ( float4 ) ( 3 , 6 , 9 , 0 ) , ( float4 ) ( 7 , 7 , 7 , 0 ) , ( float4 ) ( 1 , -2 , 1 , 0 ) } ;
__constant float4 c_DY[5] = { ( float4 ) ( 2 , 2 , 2 , 0 ) , ( float4 ) ( 0 , 3 , 6 , 0 ) , ( float4 ) ( 7 , 7 , 7 , 0 ) , ( float4 ) ( 3 , 6 , 9 , 0 ) , ( float4 ) ( 1 , -2 , 1 , 0 ) } ;
__constant float4 c_DXY[5] = { ( float4 ) ( 1 , 5 , 1 , 5 ) , ( float4 ) ( 1 , 1 , 5 , 5 ) , ( float4 ) ( 4 , 8 , 4 , 8 ) , ( float4 ) ( 4 , 4 , 8 , 8 ) , ( float4 ) ( 1 , -1 , -1 , 1 ) } ;// Use integral image to calculate haar wavelets.
__inline int calcSize ( int octave, int layer )
{
/* Wavelet size at first layer of first octave. */
@ -250,6 +155,24 @@ __inline int calcSize(int octave, int layer)
return ( HAAR_SIZE0 + HAAR_SIZE_INC * layer ) << octave ;
}
// Calculate a derivative in an axis-aligned direction ( x or y ) . The "plus1"
// boxes contribute 1 * ( area ) , and the "minus2" box contributes -2 * ( area ) .
// So the final computation is plus1a + plus1b - 2 * minus2. The corners are
// labeled A, B, C, and D, with A being the top left, B being top right, C
// being bottom left, and D being bottom right.
F calcAxisAlignedDerivative (
int plus1a_A, int plus1a_B, int plus1a_C, int plus1a_D, F plus1a_scale,
int plus1b_A, int plus1b_B, int plus1b_C, int plus1b_D, F plus1b_scale,
int minus2_A, int minus2_B, int minus2_C, int minus2_D, F minus2_scale )
{
F plus1a = plus1a_A - plus1a_B - plus1a_C + plus1a_D ;
F plus1b = plus1b_A - plus1b_B - plus1b_C + plus1b_D ;
F minus2 = minus2_A - minus2_B - minus2_C + minus2_D ;
return ( plus1a / plus1a_scale -
2.0f * minus2 / minus2_scale +
plus1b / plus1b_scale ) ;
}
//calculate targeted layer per-pixel determinant and trace with an integral image
__kernel void icvCalcLayerDetAndTrace (
@ -288,16 +211,103 @@ __kernel void icvCalcLayerDetAndTrace(
if ( size <= c_img_rows && size <= c_img_cols && i < samples_i && j < samples_j )
{
const float dx = icvCalcHaarPatternSum_3 ( sumTex, c_DX , 9 , size, i << c_octave, j << c_octave, c_img_rows, c_img_cols, sumTex_step ) ;
const float dy = icvCalcHaarPatternSum_3 ( sumTex, c_DY , 9 , size, i << c_octave, j << c_octave, c_img_rows, c_img_cols, sumTex_step ) ;
const float dxy = icvCalcHaarPatternSum_4 ( sumTex, c_DXY, 9 , size, i << c_octave, j << c_octave, c_img_rows, c_img_cols, sumTex_step ) ;
int x = j << c_octave ;
int y = i << c_octave ;
float ratio = ( float ) size / 9 ;
// Precompute some commonly used values, which are used to offset
// texture coordinates in the integral image.
int r1 = round ( ratio ) ;
int r2 = round ( ratio * 2.0f ) ;
int r3 = round ( ratio * 3.0f ) ;
int r4 = round ( ratio * 4.0f ) ;
int r5 = round ( ratio * 5.0f ) ;
int r6 = round ( ratio * 6.0f ) ;
int r7 = round ( ratio * 7.0f ) ;
int r8 = round ( ratio * 8.0f ) ;
int r9 = round ( ratio * 9.0f ) ;
// Calculate the approximated derivative in the x-direction
F d = 0 ;
{
// Some of the pixels needed to compute the derivative are
// repeated, so we only don 't duplicate the fetch here.
int t02 = read_sumTex ( sumTex, sampler, ( int2 ) ( x, y + r2 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t07 = read_sumTex ( sumTex, sampler, ( int2 ) ( x, y + r7 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t32 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r3, y + r2 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t37 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r3, y + r7 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t62 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r6, y + r2 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t67 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r6, y + r7 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t92 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r9, y + r2 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t97 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r9, y + r7 ) , c_img_rows, c_img_cols, sumTex_step ) ;
d = calcAxisAlignedDerivative ( t02, t07, t32, t37, ( r3 ) * ( r7 - r2 ) ,
t62, t67, t92, t97, ( r9 - r6 ) * ( r7 - r2 ) ,
t32, t37, t62, t67, ( r6 - r3 ) * ( r7 - r2 ) ) ;
}
const float dx = ( float ) d ;
// Calculate the approximated derivative in the y-direction
d = 0 ;
{
// Some of the pixels needed to compute the derivative are
// repeated, so we only don 't duplicate the fetch here.
int t20 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r2, y ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t23 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r2, y + r3 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t70 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r7, y ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t73 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r7, y + r3 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t26 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r2, y + r6 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t76 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r7, y + r6 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t29 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r2, y + r9 ) , c_img_rows, c_img_cols, sumTex_step ) ;
int t79 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r7, y + r9 ) , c_img_rows, c_img_cols, sumTex_step ) ;
d = calcAxisAlignedDerivative ( t20, t23, t70, t73, ( r7 - r2 ) * ( r3 ) ,
t26, t29, t76, t79, ( r7 - r2 ) * ( r9 - r6 ) ,
t23, t26, t73, t76, ( r7 - r2 ) * ( r6 - r3 ) ) ;
}
const float dy = ( float ) d ;
// Calculate the approximated derivative in the xy-direction
d = 0 ;
{
// There 's no saving us here, we just have to get all of the pixels in
// separate fetches
F t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + r1, y + r1 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + r1, y + r4 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + r4, y + r1 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + r4, y + r4 ) , c_img_rows, c_img_cols, sumTex_step ) ;
d += t / ( ( r4 - r1 ) * ( r4 - r1 ) ) ;
t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + r5, y + r1 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + r5, y + r4 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + r8, y + r1 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + r8, y + r4 ) , c_img_rows, c_img_cols, sumTex_step ) ;
d -= t / ( ( r8 - r5 ) * ( r4 - r1 ) ) ;
t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + r1, y + r5 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + r1, y + r8 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + r4, y + r5 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + r4, y + r8 ) , c_img_rows, c_img_cols, sumTex_step ) ;
d -= t / ( ( r4 - r1 ) * ( r8 - r5 ) ) ;
t = 0 ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + r5, y + r5 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + r5, y + r8 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t -= read_sumTex ( sumTex, sampler, ( int2 ) ( x + r8, y + r5 ) , c_img_rows, c_img_cols, sumTex_step ) ;
t += read_sumTex ( sumTex, sampler, ( int2 ) ( x + r8, y + r8 ) , c_img_rows, c_img_cols, sumTex_step ) ;
d += t / ( ( r8 - r5 ) * ( r8 - r5 ) ) ;
}
const float dxy = ( float ) d ;
det [j + margin + det_step * ( layer * c_layer_rows + i + margin ) ] = dx * dy - 0.81f * dxy * dxy ;
trace[j + margin + trace_step * ( layer * c_layer_rows + i + margin ) ] = dx + dy ;
}
}
////////////////////////////////////////////////////////////////////////
// NONMAX
@ -309,10 +319,10 @@ bool within_check(IMAGE_INT32 maskSumTex, int sum_i, int sum_j, int size, int ro
float d = 0 ;
int dx1 = convert_int_rte ( ratio * c_DM[0] ) ;
int dy1 = convert_int_rte ( ratio * c_DM[1] ) ;
int dx2 = convert_int_rte ( ratio * c_DM[2] ) ;
int dy2 = convert_int_rte ( ratio * c_DM[3] ) ;
int dx1 = round ( ratio * c_DM[0] ) ;
int dy1 = round ( ratio * c_DM[1] ) ;
int dx2 = round ( ratio * c_DM[2] ) ;
int dy2 = round ( ratio * c_DM[3] ) ;
float t = 0 ;
@ -572,7 +582,7 @@ void icvFindMaximaInLayer(
}
// solve 3x3 linear system Ax=b for floating point input
inline bool solve3x3_float ( volatile __local const float4 *A, volatile __local const float *b, volatile __local float *x )
inline bool solve3x3_float ( const float4 *A, const float *b, float *x )
{
float det = A[0].x * ( A[1].y * A[2].z - A[1].z * A[2].y )
- A[0].y * ( A[1].x * A[2].z - A[1].z * A[2].x )
@ -651,7 +661,7 @@ void icvInterpolateKeypoint(
if ( get_local_id ( 0 ) == 0 && get_local_id ( 1 ) == 0 && get_local_id ( 2 ) == 0 )
{
volatile __local float dD[3] ;
float dD[3] ;
//dx
dD[0] = -0.5f * ( N9[1][1][2] - N9[1][1][0] ) ;
@ -660,7 +670,7 @@ void icvInterpolateKeypoint(
//ds
dD[2] = -0.5f * ( N9[2][1][1] - N9[0][1][1] ) ;
volatile __local float4 H[3] ;
float4 H[3] ;
//dxx
H[0].x = N9[1][1][0] - 2.0f * N9[1][1][1] + N9[1][1][2] ;
@ -681,7 +691,7 @@ void icvInterpolateKeypoint(
//dss
H[2].z = N9[0][1][1] - 2.0f * N9[1][1][1] + N9[2][1][1] ;
volatile __local float x[3] ;
float x[3] ;
if ( solve3x3_float ( H, dD, x ) )
{
@ -711,7 +721,7 @@ void icvInterpolateKeypoint(
sampled in a circle of radius 6s using wavelets of size 4s.
We ensure the gradient wavelet size is even to ensure the
wavelet pattern is balanced and symmetric around its center */
const int grad_wav_size = 2 * convert_int_rte ( 2.0f * s ) ;
const int grad_wav_size = 2 * round ( 2.0f * s ) ;
// check when grad_wav_size is too big
if ( ( c_img_rows + 1 ) >= grad_wav_size && ( c_img_cols + 1 ) >= grad_wav_size )
@ -737,10 +747,13 @@ void icvInterpolateKeypoint(
////////////////////////////////////////////////////////////////////////
// Orientation
# define ORI_SEARCH_INC 5
# define ORI_WIN 60
# define ORI_SAMPLES 113
// The distance between samples in the beginning of the the reduction
# define ORI_RESPONSE_REDUCTION_WIDTH 48
# define ORI_RESPONSE_ARRAY_SIZE ( ORI_RESPONSE_REDUCTION_WIDTH * 2 )
__constant float c_aptX[ORI_SAMPLES] = {-6, -5 , -5 , -5 , -5 , -5 , -5 , -5 , -4 , -4 , -4 , -4 , -4 , -4 , -4 , -4 , -4 , -3 , -3 , -3 , -3 , -3 , -3 , -3 , -3 , -3 , -3 , -3 , -2 , -2 , -2 , -2 , -2 , -2 , -2 , -2 , -2 , -2 , -2 , -1 , -1 , -1 , -1 , -1 , -1 , -1 , -1 , -1 , -1 , -1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 6} ;
__constant float c_aptY[ORI_SAMPLES] = {0, -3 , -2 , -1 , 0 , 1 , 2 , 3 , -4 , -3 , -2 , -1 , 0 , 1 , 2 , 3 , 4 , -5 , -4 , -3 , -2 , -1 , 0 , 1 , 2 , 3 , 4 , 5 , -5 , -4 , -3 , -2 , -1 , 0 , 1 , 2 , 3 , 4 , 5 , -5 , -4 , -3 , -2 , -1 , 0 , 1 , 2 , 3 , 4 , 5 , -6 , -5 , -4 , -3 , -2 , -1 , 0 , 1 , 2 , 3 , 4 , 5 , 6 , -5 , -4 , -3 , -2 , -1 , 0 , 1 , 2 , 3 , 4 , 5 , -5 , -4 , -3 , -2 , -1 , 0 , 1 , 2 , 3 , 4 , 5 , -5 , -4 , -3 , -2 , -1 , 0 , 1 , 2 , 3 , 4 , 5 , -4 , -3 , -2 , -1 , 0 , 1 , 2 , 3 , 4 , -3 , -2 , -1 , 0 , 1 , 2 , 3 , 0} ;
__constant float c_aptW[ORI_SAMPLES] = {0.001455130288377404f, 0.001707611023448408f, 0.002547456417232752f, 0.003238451667129993f, 0.0035081731621176f,
@ -833,12 +846,15 @@ void icvCalcOrientation(
__global float* featureDir = keypoints + ANGLE_ROW * keypoints_step ;
volatile __local float s_X[128 ] ;
volatile __local float s_Y[128 ] ;
volatile __local float s_angle[128 ] ;
__local float s_X[ORI_SAMPLES ] ;
__local float s_Y[ORI_SAMPLES ] ;
__local float s_angle[ORI_SAMPLES ] ;
volatile __local float s_sumx[32 * 4] ;
volatile __local float s_sumy[32 * 4] ;
// Need to allocate enough to make the reduction work without accessing
// past the end of the array.
__local float s_sumx[ORI_RESPONSE_ARRAY_SIZE] ;
__local float s_sumy[ORI_RESPONSE_ARRAY_SIZE] ;
__local float s_mod[ORI_RESPONSE_ARRAY_SIZE] ;
/* The sampling intervals and wavelet sized for selecting an orientation
and building the keypoint descriptor are defined relative to 's ' */
@ -849,28 +865,60 @@ void icvCalcOrientation(
sampled in a circle of radius 6s using wavelets of size 4s.
We ensure the gradient wavelet size is even to ensure the
wavelet pattern is balanced and symmetric around its center */
const int grad_wav_size = 2 * convert_int_rte ( 2.0f * s ) ;
const int grad_wav_size = 2 * round ( 2.0f * s ) ;
// check when grad_wav_size is too big
if ( ( c_img_rows + 1 ) < grad_wav_size | | ( c_img_cols + 1 ) < grad_wav_size )
return ;
// Calc X, Y, angle and store it to shared memory
const int tid = get_local_id ( 1 ) * get_local_size ( 0 ) + get_local_id ( 0 ) ;
const int tid = get_local_id ( 0 ) ;
// Initialize values that are only used as part of the reduction later.
if ( tid < ORI_RESPONSE_ARRAY_SIZE - ORI_LOCAL_SIZE ) {
s_mod[tid + ORI_LOCAL_SIZE] = 0.0f ;
}
float X = 0.0f, Y = 0.0f, angle = 0.0f ;
float ratio = ( float ) grad_wav_size / 4 ;
if ( tid < ORI_SAMPLES )
int r2 = round ( ratio * 2.0 ) ;
int r4 = round ( ratio * 4.0 ) ;
for ( int i = tid ; i < ORI_SAMPLES; i += ORI_LOCAL_SIZE )
{
float X = 0.0f, Y = 0.0f, angle = 0.0f ;
const float margin = ( float ) ( grad_wav_size - 1 ) / 2.0f ;
const int x = convert_int_rte ( featureX[get_group_id ( 0 ) ] + c_aptX[t id ] * s - margin ) ;
const int y = convert_int_rte ( featureY[get_group_id ( 0 ) ] + c_aptY[t id ] * s - margin ) ;
const int x = round ( featureX[get_group_id ( 0 ) ] + c_aptX[i] * s - margin ) ;
const int y = round ( featureY[get_group_id ( 0 ) ] + c_aptY[i] * s - margin ) ;
if ( y >= 0 && y < ( c_img_rows + 1 ) - grad_wav_size &&
x >= 0 && x < ( c_img_cols + 1 ) - grad_wav_size )
{
X = c_aptW[tid] * icvCalcHaarPatternSum_2 ( sumTex, c_NX, 4 , grad_wav_size, y, x, c_img_rows, c_img_cols, sum_step ) ;
Y = c_aptW[tid] * icvCalcHaarPatternSum_2 ( sumTex, c_NY, 4 , grad_wav_size, y, x, c_img_rows, c_img_cols, sum_step ) ;
float apt = c_aptW[i] ;
// Compute the haar sum without fetching duplicate pixels.
float t00 = read_sumTex ( sumTex, sampler, ( int2 ) ( x, y ) , c_img_rows, c_img_cols, sum_step ) ;
float t02 = read_sumTex ( sumTex, sampler, ( int2 ) ( x, y + r2 ) , c_img_rows, c_img_cols, sum_step ) ;
float t04 = read_sumTex ( sumTex, sampler, ( int2 ) ( x, y + r4 ) , c_img_rows, c_img_cols, sum_step ) ;
float t20 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r2, y ) , c_img_rows, c_img_cols, sum_step ) ;
float t24 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r2, y + r4 ) , c_img_rows, c_img_cols, sum_step ) ;
float t40 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r4, y ) , c_img_rows, c_img_cols, sum_step ) ;
float t42 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r4, y + r2 ) , c_img_rows, c_img_cols, sum_step ) ;
float t44 = read_sumTex ( sumTex, sampler, ( int2 ) ( x + r4, y + r4 ) , c_img_rows, c_img_cols, sum_step ) ;
F t = t00 - t04 - t20 + t24 ;
X -= t / ( ( r2 ) * ( r4 ) ) ;
t = t20 - t24 - t40 + t44 ;
X += t / ( ( r4 - r2 ) * ( r4 ) ) ;
t = t00 - t02 - t40 + t42 ;
Y += t / ( ( r2 ) * ( r4 ) ) ;
t = t02 - t04 - t42 + t44 ;
Y -= t / ( ( r4 ) * ( r4 - r2 ) ) ;
X = apt*X ;
Y = apt*Y ;
angle = atan2 ( Y, X ) ;
@ -879,76 +927,61 @@ void icvCalcOrientation(
angle *= 180.0f / CV_PI_F ;
}
s_X[i] = X ;
s_Y[i] = Y ;
s_angle[i] = angle ;
}
s_X[tid] = X ;
s_Y[tid] = Y ;
s_angle[tid] = angle ;
barrier ( CLK_LOCAL_MEM_FENCE ) ;
float bestx = 0 , besty = 0 , best_mod = 0 ;
float sumx = 0.0f, sumy = 0.0f ;
const int dir = tid * ORI_SEARCH_INC ;
# pragma unroll
for ( int i = 0 ; i < 18; ++i)
{
const int dir = ( i * 4 + get_local_id ( 1 ) ) * ORI_SEARCH_INC ;
for ( int i = 0 ; i < ORI_SAMPLES; ++i) {
int angle = round ( s_angle[i] ) ;
volatile float sumx = 0.0f, sumy = 0.0f ;
int d = abs ( convert_int_rte ( s_angle[get_local_id ( 0 ) ] ) - dir ) ;
if ( d < ORI_WIN / 2 | | d > 360 - ORI_WIN / 2 )
{
sumx = s_X[get_local_id ( 0 ) ] ;
sumy = s_Y[get_local_id ( 0 ) ] ;
}
d = abs ( convert_int_rte ( s_angle[get_local_id ( 0 ) + 32] ) - dir ) ;
int d = abs ( angle - dir ) ;
if ( d < ORI_WIN / 2 | | d > 360 - ORI_WIN / 2 )
{
sumx += s_X[get_local_ id ( 0 ) + 32 ] ;
sumy += s_Y[get_local_ id ( 0 ) + 32 ] ;
sumx += s_X[i] ;
sumy += s_Y[i] ;
}
d = abs ( convert_int_rte ( s_angle[get_local_id ( 0 ) + 64] ) - dir ) ;
if ( d < ORI_WIN / 2 | | d > 360 - ORI_WIN / 2 )
{
sumx += s_X[get_local_id ( 0 ) + 64] ;
sumy += s_Y[get_local_id ( 0 ) + 64] ;
}
d = abs ( convert_int_rte ( s_angle[get_local_id ( 0 ) + 96] ) - dir ) ;
if ( d < ORI_WIN / 2 | | d > 360 - ORI_WIN / 2 )
{
sumx += s_X[get_local_id ( 0 ) + 96] ;
sumy += s_Y[get_local_id ( 0 ) + 96] ;
}
reduce_32_sum ( s_sumx + get_local_id ( 1 ) * 32 , &sumx, get_local_id ( 0 ) ) ;
reduce_32_sum ( s_sumy + get_local_id ( 1 ) * 32 , &sumy, get_local_id ( 0 ) ) ;
const float temp_mod = sumx * sumx + sumy * sumy ;
if ( temp_mod > best_mod )
{
best_mod = temp_mod ;
bestx = sumx ;
besty = sumy ;
}
s_sumx[tid] = sumx ;
s_sumy[tid] = sumy ;
s_mod[tid] = sumx*sumx + sumy*sumy ;
barrier ( CLK_LOCAL_MEM_FENCE ) ;
// This reduction searches for the longest wavelet response vector. The first
// step uses all of the work items in the workgroup to narrow the search
// down to the three candidates. It requires s_mod to have a few more
// elements alocated past the work-group size, which are pre-initialized to
// 0.0f above.
for ( int t = ORI_RESPONSE_REDUCTION_WIDTH ; t >= 3; t /= 2) {
if ( tid < t ) {
if ( s_mod[tid] < s_mod[tid + t] ) {
s_mod[tid] = s_mod[tid + t] ;
s_sumx[tid] = s_sumx[tid + t] ;
s_sumy[tid] = s_sumy[tid + t] ;
}
if ( get_local_id ( 0 ) == 0 )
{
s_X[get_local_id ( 1 ) ] = bestx ;
s_Y[get_local_id ( 1 ) ] = besty ;
s_angle[get_local_id ( 1 ) ] = best_mod ;
}
barrier ( CLK_LOCAL_MEM_FENCE ) ;
}
if ( get_local_id ( 1 ) == 0 && get_local_id ( 0 ) == 0 )
// Do the final reduction and write out the result.
if ( tid == 0 )
{
int bestIdx = 0 ;
if ( s_angle[1] > s_angle[bestIdx] )
// The loop above narrowed the search of the longest vector to three
// possibilities. Pick the best here.
if ( s_mod[1] > s_mod[bestIdx] )
bestIdx = 1 ;
if ( s_angle[2] > s_angle[bestIdx] )
if ( s_mod[2] > s_mod [bestIdx] )
bestIdx = 2 ;
if ( s_angle[3] > s_angle[bestIdx] )
bestIdx = 3 ;
float kp_dir = atan2 ( s_Y[bestIdx], s_X [bestIdx] ) ;
float kp_dir = atan2 ( s_sumy[bestIdx], s_sumx[bestIdx] ) ;
if ( kp_dir < 0 )
kp_dir += 2.0f * CV_PI_F ;
kp_dir *= 180.0f / CV_PI_F ;
@ -961,7 +994,6 @@ void icvCalcOrientation(
}
}
__kernel
void icvSetUpright (
__global float * keypoints,
@ -1035,8 +1067,8 @@ inline float linearFilter(
float out = 0.0f ;
const int x1 = convert_int_rtn ( x ) ;
const int y1 = convert_int_rtn ( y ) ;
const int x1 = round ( x ) ;
const int y1 = round ( y ) ;
const int x2 = x1 + 1 ;
const int y2 = y1 + 1 ;