Take first suitable neighbor in ChessBoardDetector::findQuadNeighbors

pull/25365/head
MaximSmolskiy 8 months ago
parent 5121a1bf0d
commit 6b45cccc37
  1. 4
      modules/calib3d/src/calibinit.cpp

@ -1667,8 +1667,7 @@ void ChessBoardDetector::findQuadNeighbors()
continue;
const float dist = normL2Sqr<float>(pt - all_quads_pts[neighbor_idx]);
if (dist < min_dist &&
dist <= cur_quad.edge_len * thresh_scale &&
if (dist <= cur_quad.edge_len * thresh_scale &&
dist <= q_k.edge_len * thresh_scale)
{
// check edge lengths, make sure they're compatible
@ -1685,6 +1684,7 @@ void ChessBoardDetector::findQuadNeighbors()
closest_corner_idx = j;
closest_quad = &q_k;
min_dist = dist;
break;
}
}

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