Merge pull request #1304 from berak:doc_tut_cascade

pull/1325/merge
Roman Donchenko 11 years ago committed by OpenCV Buildbot
commit 580677f43d
  1. 151
      doc/tutorials/objdetect/cascade_classifier/cascade_classifier.rst
  2. 118
      samples/cpp/tutorial_code/objectDetection/objectDetection.cpp
  3. 118
      samples/cpp/tutorial_code/objectDetection/objectDetection2.cpp

@ -26,91 +26,90 @@ This tutorial code's is shown lines below. You can also download it from `here <
.. code-block:: cpp
#include "opencv2/objdetect.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace std;
using namespace cv;
/** Function Headers */
void detectAndDisplay( Mat frame );
/** Global variables */
String face_cascade_name = "haarcascade_frontalface_alt.xml";
String eyes_cascade_name = "haarcascade_eye_tree_eyeglasses.xml";
CascadeClassifier face_cascade;
CascadeClassifier eyes_cascade;
string window_name = "Capture - Face detection";
RNG rng(12345);
/** @function main */
int main( int argc, const char** argv )
{
CvCapture* capture;
Mat frame;
//-- 1. Load the cascades
if( !face_cascade.load( face_cascade_name ) ){ printf("--(!)Error loading\n"); return -1; };
if( !eyes_cascade.load( eyes_cascade_name ) ){ printf("--(!)Error loading\n"); return -1; };
//-- 2. Read the video stream
capture = cvCaptureFromCAM( -1 );
if( capture )
{
while( true )
{
frame = cvQueryFrame( capture );
//-- 3. Apply the classifier to the frame
if( !frame.empty() )
{ detectAndDisplay( frame ); }
else
{ printf(" --(!) No captured frame -- Break!"); break; }
int c = waitKey(10);
if( (char)c == 'c' ) { break; }
}
}
return 0;
}
#include "opencv2/objdetect.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace std;
using namespace cv;
/** @function detectAndDisplay */
void detectAndDisplay( Mat frame )
{
std::vector<Rect> faces;
Mat frame_gray;
/** Function Headers */
void detectAndDisplay( Mat frame );
cvtColor( frame, frame_gray, CV_BGR2GRAY );
equalizeHist( frame_gray, frame_gray );
/** Global variables */
String face_cascade_name = "haarcascade_frontalface_alt.xml";
String eyes_cascade_name = "haarcascade_eye_tree_eyeglasses.xml";
CascadeClassifier face_cascade;
CascadeClassifier eyes_cascade;
String window_name = "Capture - Face detection";
//-- Detect faces
face_cascade.detectMultiScale( frame_gray, faces, 1.1, 2, 0|CV_HAAR_SCALE_IMAGE, Size(30, 30) );
/** @function main */
int main( void )
{
VideoCapture capture;
Mat frame;
//-- 1. Load the cascades
if( !face_cascade.load( face_cascade_name ) ){ printf("--(!)Error loading face cascade\n"); return -1; };
if( !eyes_cascade.load( eyes_cascade_name ) ){ printf("--(!)Error loading eyes cascade\n"); return -1; };
//-- 2. Read the video stream
capture.open( -1 );
if ( ! capture.isOpened() ) { printf("--(!)Error opening video capture\n"); return -1; }
while ( capture.read(frame) )
{
if( frame.empty() )
{
printf(" --(!) No captured frame -- Break!");
break;
}
//-- 3. Apply the classifier to the frame
detectAndDisplay( frame );
int c = waitKey(10);
if( (char)c == 27 ) { break; } // escape
}
return 0;
}
for( int i = 0; i < faces.size(); i++ )
/** @function detectAndDisplay */
void detectAndDisplay( Mat frame )
{
Point center( faces[i].x + faces[i].width*0.5, faces[i].y + faces[i].height*0.5 );
ellipse( frame, center, Size( faces[i].width*0.5, faces[i].height*0.5), 0, 0, 360, Scalar( 255, 0, 255 ), 4, 8, 0 );
std::vector<Rect> faces;
Mat frame_gray;
cvtColor( frame, frame_gray, COLOR_BGR2GRAY );
equalizeHist( frame_gray, frame_gray );
//-- Detect faces
face_cascade.detectMultiScale( frame_gray, faces, 1.1, 2, 0|CASCADE_SCALE_IMAGE, Size(30, 30) );
Mat faceROI = frame_gray( faces[i] );
std::vector<Rect> eyes;
for( size_t i = 0; i < faces.size(); i++ )
{
Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2), 0, 0, 360, Scalar( 255, 0, 255 ), 4, 8, 0 );
//-- In each face, detect eyes
eyes_cascade.detectMultiScale( faceROI, eyes, 1.1, 2, 0 |CV_HAAR_SCALE_IMAGE, Size(30, 30) );
Mat faceROI = frame_gray( faces[i] );
std::vector<Rect> eyes;
for( int j = 0; j < eyes.size(); j++ )
{
Point center( faces[i].x + eyes[j].x + eyes[j].width*0.5, faces[i].y + eyes[j].y + eyes[j].height*0.5 );
int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
circle( frame, center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
}
//-- In each face, detect eyes
eyes_cascade.detectMultiScale( faceROI, eyes, 1.1, 2, 0 |CASCADE_SCALE_IMAGE, Size(30, 30) );
for( size_t j = 0; j < eyes.size(); j++ )
{
Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
circle( frame, eye_center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
}
}
//-- Show what you got
imshow( window_name, frame );
}
//-- Show what you got
imshow( window_name, frame );
}
Explanation
============

@ -1,14 +1,6 @@
/**
* @file objectDetection.cpp
* @author A. Huaman ( based in the classic facedetect.cpp in samples/c )
* @brief A simplified version of facedetect.cpp, show how to load a cascade classifier and how to find objects (Face + eyes) in a video stream
*/
#include "opencv2/objdetect/objdetect.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include "opencv2/core/utility.hpp"
#include "opencv2/highgui/highgui_c.h"
#include "opencv2/objdetect.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
@ -20,79 +12,73 @@ using namespace cv;
void detectAndDisplay( Mat frame );
/** Global variables */
//-- Note, either copy these two files from opencv/data/haarscascades to your current folder, or change these locations
string face_cascade_name = "haarcascade_frontalface_alt.xml";
string eyes_cascade_name = "haarcascade_eye_tree_eyeglasses.xml";
String face_cascade_name = "haarcascade_frontalface_alt.xml";
String eyes_cascade_name = "haarcascade_eye_tree_eyeglasses.xml";
CascadeClassifier face_cascade;
CascadeClassifier eyes_cascade;
string window_name = "Capture - Face detection";
RNG rng(12345);
String window_name = "Capture - Face detection";
/**
* @function main
*/
/** @function main */
int main( void )
{
CvCapture* capture;
Mat frame;
//-- 1. Load the cascades
if( !face_cascade.load( face_cascade_name ) ){ printf("--(!)Error loading\n"); return -1; };
if( !eyes_cascade.load( eyes_cascade_name ) ){ printf("--(!)Error loading\n"); return -1; };
//-- 2. Read the video stream
capture = cvCaptureFromCAM( -1 );
if( capture )
{
for(;;)
{
frame = cv::cvarrToMat(cvQueryFrame( capture ));
VideoCapture capture;
Mat frame;
//-- 1. Load the cascades
if( !face_cascade.load( face_cascade_name ) ){ printf("--(!)Error loading face cascade\n"); return -1; };
if( !eyes_cascade.load( eyes_cascade_name ) ){ printf("--(!)Error loading eyes cascade\n"); return -1; };
//-- 3. Apply the classifier to the frame
if( !frame.empty() )
{ detectAndDisplay( frame ); }
else
{ printf(" --(!) No captured frame -- Break!"); break; }
//-- 2. Read the video stream
capture.open( -1 );
if ( ! capture.isOpened() ) { printf("--(!)Error opening video capture\n"); return -1; }
int c = waitKey(10);
if( (char)c == 'c' ) { break; }
while ( capture.read(frame) )
{
if( frame.empty() )
{
printf(" --(!) No captured frame -- Break!");
break;
}
//-- 3. Apply the classifier to the frame
detectAndDisplay( frame );
int c = waitKey(10);
if( (char)c == 27 ) { break; } // escape
}
}
return 0;
return 0;
}
/**
* @function detectAndDisplay
*/
/** @function detectAndDisplay */
void detectAndDisplay( Mat frame )
{
std::vector<Rect> faces;
Mat frame_gray;
std::vector<Rect> faces;
Mat frame_gray;
cvtColor( frame, frame_gray, COLOR_BGR2GRAY );
equalizeHist( frame_gray, frame_gray );
cvtColor( frame, frame_gray, COLOR_BGR2GRAY );
equalizeHist( frame_gray, frame_gray );
//-- Detect faces
face_cascade.detectMultiScale( frame_gray, faces, 1.1, 2, 0|CASCADE_SCALE_IMAGE, Size(30, 30) );
//-- Detect faces
face_cascade.detectMultiScale( frame_gray, faces, 1.1, 2, 0|CASCADE_SCALE_IMAGE, Size(30, 30) );
for( size_t i = 0; i < faces.size(); i++ )
for ( size_t i = 0; i < faces.size(); i++ )
{
Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2), 0, 0, 360, Scalar( 255, 0, 255 ), 2, 8, 0 );
Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2 ), 0, 0, 360, Scalar( 255, 0, 255 ), 4, 8, 0 );
Mat faceROI = frame_gray( faces[i] );
std::vector<Rect> eyes;
Mat faceROI = frame_gray( faces[i] );
std::vector<Rect> eyes;
//-- In each face, detect eyes
eyes_cascade.detectMultiScale( faceROI, eyes, 1.1, 2, 0 |CASCADE_SCALE_IMAGE, Size(30, 30) );
//-- In each face, detect eyes
eyes_cascade.detectMultiScale( faceROI, eyes, 1.1, 2, 0 |CASCADE_SCALE_IMAGE, Size(30, 30) );
for( size_t j = 0; j < eyes.size(); j++ )
{
Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
circle( frame, eye_center, radius, Scalar( 255, 0, 0 ), 3, 8, 0 );
}
for ( size_t j = 0; j < eyes.size(); j++ )
{
Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
circle( frame, eye_center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
}
}
//-- Show what you got
imshow( window_name, frame );
//-- Show what you got
imshow( window_name, frame );
}

@ -3,12 +3,9 @@
* @author A. Huaman ( based in the classic facedetect.cpp in samples/c )
* @brief A simplified version of facedetect.cpp, show how to load a cascade classifier and how to find objects (Face + eyes) in a video stream - Using LBP here
*/
#include "opencv2/objdetect/objdetect.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include "opencv2/core/utility.hpp"
#include "opencv2/highgui/highgui_c.h"
#include "opencv2/objdetect.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
#include <stdio.h>
@ -20,46 +17,43 @@ using namespace cv;
void detectAndDisplay( Mat frame );
/** Global variables */
string face_cascade_name = "lbpcascade_frontalface.xml";
string eyes_cascade_name = "haarcascade_eye_tree_eyeglasses.xml";
String face_cascade_name = "lbpcascade_frontalface.xml";
String eyes_cascade_name = "haarcascade_eye_tree_eyeglasses.xml";
CascadeClassifier face_cascade;
CascadeClassifier eyes_cascade;
string window_name = "Capture - Face detection";
RNG rng(12345);
String window_name = "Capture - Face detection";
/**
* @function main
*/
int main( void )
{
CvCapture* capture;
Mat frame;
//-- 1. Load the cascade
if( !face_cascade.load( face_cascade_name ) ){ printf("--(!)Error loading\n"); return -1; };
if( !eyes_cascade.load( eyes_cascade_name ) ){ printf("--(!)Error loading\n"); return -1; };
//-- 2. Read the video stream
capture = cvCaptureFromCAM( -1 );
if( capture )
{
for(;;)
{
frame = cv::cvarrToMat(cvQueryFrame( capture ));
VideoCapture capture;
Mat frame;
//-- 3. Apply the classifier to the frame
if( !frame.empty() )
{ detectAndDisplay( frame ); }
else
{ printf(" --(!) No captured frame -- Break!"); break; }
//-- 1. Load the cascade
if( !face_cascade.load( face_cascade_name ) ){ printf("--(!)Error loading face cascade\n"); return -1; };
if( !eyes_cascade.load( eyes_cascade_name ) ){ printf("--(!)Error loading eyes cascade\n"); return -1; };
int c = waitKey(10);
if( (char)c == 'c' ) { break; }
//-- 2. Read the video stream
capture.open( -1 );
if ( ! capture.isOpened() ) { printf("--(!)Error opening video capture\n"); return -1; }
while ( capture.read(frame) )
{
if( frame.empty() )
{
printf(" --(!) No captured frame -- Break!");
break;
}
//-- 3. Apply the classifier to the frame
detectAndDisplay( frame );
//-- bail out if escape was pressed
int c = waitKey(10);
if( (char)c == 27 ) { break; }
}
}
return 0;
return 0;
}
/**
@ -67,37 +61,37 @@ int main( void )
*/
void detectAndDisplay( Mat frame )
{
std::vector<Rect> faces;
Mat frame_gray;
std::vector<Rect> faces;
Mat frame_gray;
cvtColor( frame, frame_gray, COLOR_BGR2GRAY );
equalizeHist( frame_gray, frame_gray );
cvtColor( frame, frame_gray, COLOR_BGR2GRAY );
equalizeHist( frame_gray, frame_gray );
//-- Detect faces
face_cascade.detectMultiScale( frame_gray, faces, 1.1, 2, 0, Size(80, 80) );
//-- Detect faces
face_cascade.detectMultiScale( frame_gray, faces, 1.1, 2, 0, Size(80, 80) );
for( size_t i = 0; i < faces.size(); i++ )
for( size_t i = 0; i < faces.size(); i++ )
{
Mat faceROI = frame_gray( faces[i] );
std::vector<Rect> eyes;
//-- In each face, detect eyes
eyes_cascade.detectMultiScale( faceROI, eyes, 1.1, 2, 0 |CASCADE_SCALE_IMAGE, Size(30, 30) );
if( eyes.size() == 2)
{
//-- Draw the face
Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2), 0, 0, 360, Scalar( 255, 0, 0 ), 2, 8, 0 );
for( size_t j = 0; j < eyes.size(); j++ )
{ //-- Draw the eyes
Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
circle( frame, eye_center, radius, Scalar( 255, 0, 255 ), 3, 8, 0 );
}
}
Mat faceROI = frame_gray( faces[i] );
std::vector<Rect> eyes;
//-- In each face, detect eyes
eyes_cascade.detectMultiScale( faceROI, eyes, 1.1, 2, 0 |CASCADE_SCALE_IMAGE, Size(30, 30) );
if( eyes.size() == 2)
{
//-- Draw the face
Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2 ), 0, 0, 360, Scalar( 255, 0, 0 ), 2, 8, 0 );
for( size_t j = 0; j < eyes.size(); j++ )
{ //-- Draw the eyes
Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
circle( frame, eye_center, radius, Scalar( 255, 0, 255 ), 3, 8, 0 );
}
}
}
//-- Show what you got
imshow( window_name, frame );
//-- Show what you got
imshow( window_name, frame );
}

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