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@ -423,7 +423,7 @@ void cv::viz::Viz3d::VizImpl::resetCameraViewpoint (const std::string &id) |
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} |
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///////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setRepresentationToSurfaceForAllActors () |
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void cv::viz::Viz3d::VizImpl::setRepresentationToSurface() |
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{ |
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vtkActorCollection * actors = renderer_->GetActors(); |
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actors->InitTraversal(); |
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@ -433,7 +433,7 @@ void cv::viz::Viz3d::VizImpl::setRepresentationToSurfaceForAllActors () |
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} |
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///////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setRepresentationToPointsForAllActors () |
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void cv::viz::Viz3d::VizImpl::setRepresentationToPoints() |
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{ |
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vtkActorCollection * actors = renderer_->GetActors(); |
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actors->InitTraversal(); |
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@ -443,7 +443,7 @@ void cv::viz::Viz3d::VizImpl::setRepresentationToPointsForAllActors () |
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} |
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///////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setRepresentationToWireframeForAllActors () |
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void cv::viz::Viz3d::VizImpl::setRepresentationToWireframe() |
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{ |
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vtkActorCollection * actors = renderer_->GetActors(); |
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actors->InitTraversal(); |
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