More accurate guards for WinRT features in CMake.

pull/716/head
Alexander Smorkalov 12 years ago
parent 3d594c70ff
commit 429cd85b46
  1. 4
      3rdparty/tbb/CMakeLists.txt
  2. 7
      CMakeLists.txt
  3. 2
      cmake/OpenCVDetectCXXCompiler.cmake
  4. 12
      modules/highgui/CMakeLists.txt
  5. 5
      platforms/winrt/arm.winrt.toolchain.cmake
  6. 4
      platforms/winrt/scripts/cmake_winrt.cmd

@ -123,7 +123,7 @@ file(GLOB lib_hdrs "${tbb_src_dir}/src/tbb/*.h")
list(APPEND lib_srcs "${tbb_src_dir}/src/rml/client/rml_tbb.cpp")
if (WIN32)
add_definitions(-D__TBB_DYNAMIC_LOAD_ENABLED=0
add_definitions(-D__TBB_DYNAMIC_LOAD_ENABLED=0
-D__TBB_BUILD=1
-D_UNICODE
-DUNICODE
@ -162,7 +162,7 @@ endif()
set(TBB_SOURCE_FILES ${lib_srcs} ${lib_hdrs})
if ((${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm") AND NOT WIN32)
if (ARM AND NOT WIN32)
if (NOT ANDROID)
set(TBB_SOURCE_FILES ${TBB_SOURCE_FILES} "${CMAKE_CURRENT_SOURCE_DIR}/arm_linux_stub.cpp")
endif()

@ -60,11 +60,6 @@ endif()
project(OpenCV CXX C)
if ((${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm") AND WIN32)
set(CMAKE_REQUIRED_DEFINITIONS -D_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE)
add_definitions(-D_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE)
endif()
include(cmake/OpenCVUtils.cmake)
# ----------------------------------------------------------------------------
@ -613,7 +608,7 @@ else()
status(" QT 4.x:" NO)
endif()
if(WIN32)
status(" Win32 UI:" NO)
status(" Win32 UI:" ARM THEN NO ELSE YES)
else()
if(APPLE)
if(WITH_CARBON)

@ -103,4 +103,6 @@ if(CMAKE_SYSTEM_PROCESSOR MATCHES "amd64.*|x86_64.*|AMD64.*" OR CMAKE_GENERATOR
set(X86_64 1)
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "i686.*|i386.*|x86.*|amd64.*|AMD64.*")
set(X86 1)
elseif (CMAKE_SYSTEM_PROCESSOR MATCHES "arm.*|ARM.*")
set(ARM 1)
endif()

@ -90,7 +90,9 @@ if(HAVE_QT)
set_source_files_properties(${_RCC_OUTFILES} PROPERTIES COMPILE_FLAGS -Wno-missing-declarations)
endif()
elseif(WIN32)
#list(APPEND highgui_srcs src/window_w32.cpp)
if (NOT ARM)
list(APPEND highgui_srcs src/window_w32.cpp)
endif()
elseif(HAVE_GTK)
list(APPEND highgui_srcs src/window_gtk.cpp)
elseif(APPLE)
@ -105,10 +107,12 @@ elseif(APPLE)
endif()
endif()
#if(WIN32)
if(WIN32)
list(APPEND highgui_srcs src/cap_dshow.cpp)
#list(APPEND highgui_srcs src/cap_vfw.cpp src/cap_cmu.cpp)
#endif(WIN32)
if (NOT ARM)
list(APPEND highgui_srcs src/cap_vfw.cpp src/cap_cmu.cpp)
endif()
endif(WIN32)
if(HAVE_XINE)
list(APPEND highgui_srcs src/cap_xine.cpp)

@ -0,0 +1,5 @@
set(CMAKE_SYSTEM_NAME Windows) # WindowsRT breaks cmake 2.8.10.2 and earler
set(CMAKE_SYSTEM_PROCESSOR "arm")
set(CMAKE_REQUIRED_DEFINITIONS -D_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE)
add_definitions(-D_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE)

@ -3,6 +3,4 @@ cd build
rem call "C:\Program Files\Microsoft Visual Studio 11.0\VC\bin\x86_arm\vcvarsx86_arm.bat"
SET PATH=C:\Program Files\Ninja;%PATH%
"C:\Program Files\CMake 2.8\bin\cmake.exe" -GNinja -DCMAKE_BUILD_TYPE=Release -DWITH_TIFF=OFF -DWITH_FFMPEG=OFF -DBUILD_opencv_gpu=OFF -DENABLE_SSE=OFF -DENABLE_SSE2=OFF ..\..\..
cmake.exe -GNinja -DWITH_FFMPEG=OFF -DBUILD_opencv_gpu=OFF -DBUILD_opencv_python=OFF -DCMAKE_TOOLCHAIN_FILE=..\..\winrt\arm.winrt.toolchain.cmake ..\..\..

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