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@ -616,11 +616,15 @@ static inline bool isGoodMotion(const float M[], float w, float h, float dx, flo |
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{ |
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Point2f pt[4] = {Point2f(0,0), Point2f(w,0), Point2f(w,h), Point2f(0,h)}; |
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Point2f Mpt[4]; |
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float z; |
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for (int i = 0; i < 4; ++i) |
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{ |
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Mpt[i].x = M[0]*pt[i].x + M[1]*pt[i].y + M[2]; |
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Mpt[i].y = M[3]*pt[i].x + M[4]*pt[i].y + M[5]; |
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z = M[6]*pt[i].x + M[7]*pt[i].y + M[8]; |
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Mpt[i].x /= z; |
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Mpt[i].y /= z; |
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} |
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pt[0] = Point2f(dx, dy); |
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@ -640,6 +644,9 @@ static inline void relaxMotion(const float M[], float t, float res[]) |
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res[3] = M[3]*(1.f-t); |
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res[4] = M[4]*(1.f-t) + t; |
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res[5] = M[5]*(1.f-t); |
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res[6] = M[6]*(1.f-t); |
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res[7] = M[7]*(1.f-t); |
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res[8] = M[8]*(1.f-t) + t; |
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} |
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@ -651,11 +658,12 @@ Mat ensureInclusionConstraint(const Mat &M, Size size, float trimRatio) |
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const float h = static_cast<float>(size.height); |
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const float dx = floor(w * trimRatio); |
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const float dy = floor(h * trimRatio); |
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const float srcM[6] = |
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const float srcM[] = |
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{M.at<float>(0,0), M.at<float>(0,1), M.at<float>(0,2), |
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M.at<float>(1,0), M.at<float>(1,1), M.at<float>(1,2)}; |
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M.at<float>(1,0), M.at<float>(1,1), M.at<float>(1,2), |
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M.at<float>(2,0), M.at<float>(2,1), M.at<float>(2,2)}; |
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float curM[6]; |
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float curM[9]; |
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float t = 0; |
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relaxMotion(srcM, t, curM); |
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if (isGoodMotion(curM, w, h, dx, dy)) |
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@ -687,11 +695,15 @@ float estimateOptimalTrimRatio(const Mat &M, Size size) |
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Point2f pt[4] = {Point2f(0,0), Point2f(w,0), Point2f(w,h), Point2f(0,h)}; |
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Point2f Mpt[4]; |
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float z; |
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for (int i = 0; i < 4; ++i) |
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{ |
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Mpt[i].x = M_(0,0)*pt[i].x + M_(0,1)*pt[i].y + M_(0,2); |
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Mpt[i].y = M_(1,0)*pt[i].x + M_(1,1)*pt[i].y + M_(1,2); |
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z = M_(2,0)*pt[i].x + M_(2,1)*pt[i].y + M_(2,2); |
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Mpt[i].x /= z; |
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Mpt[i].y /= z; |
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} |
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float l = 0, r = 0.5f; |
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