Merge pull request #4238 from vladimir-dudnik:d3d11-nv12-interop

pull/5097/head
Alexander Alekhin 10 years ago
commit 2b2bc83b61
  1. 12
      modules/core/include/opencv2/core/directx.hpp
  2. 179
      modules/core/src/directx.cpp
  3. 207
      modules/core/src/opencl/cvtclr_dx.cl
  4. 11
      samples/directx/d3d10_interop.cpp
  5. 350
      samples/directx/d3d11_interop.cpp
  6. 11
      samples/directx/d3d9_interop.cpp
  7. 9
      samples/directx/d3d9ex_interop.cpp
  8. 18
      samples/directx/d3dsample.hpp

@ -109,19 +109,21 @@ CV_EXPORTS Context& initializeContextFromDirect3DDevice9(IDirect3DDevice9* pDire
//! @addtogroup core_directx //! @addtogroup core_directx
//! @{ //! @{
//! @brief Converts InputArray to ID3D11Texture2D //! @brief Converts InputArray to ID3D11Texture2D. If destination texture format is DXGI_FORMAT_NV12 then
//! input UMat expected to be in BGR format and data will be downsampled and color-converted to NV12.
// //
//! @note Note: function does memory copy from src to //! @note Note: Destination texture must be allocated by application. Function does memory copy from src to
//! pD3D11Texture2D //! pD3D11Texture2D
// //
//! @param src - source InputArray //! @param src - source InputArray
//! @param pD3D11Texture2D - destination D3D11 texture //! @param pD3D11Texture2D - destination D3D11 texture
CV_EXPORTS void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D); CV_EXPORTS void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D);
//! @brief Converts ID3D11Texture2D to OutputArray //! @brief Converts ID3D11Texture2D to OutputArray. If input texture format is DXGI_FORMAT_NV12 then
//! data will be upsampled and color-converted to BGR format.
// //
//! @note Note: function does memory copy from pD3D11Texture2D //! @note Note: Destination matrix will be re-allocated if it has not enough memory to match texture size.
//! to dst //! function does memory copy from pD3D11Texture2D to dst
// //
//! @param pD3D11Texture2D - source D3D11 texture //! @param pD3D11Texture2D - source D3D11 texture
//! @param dst - destination OutputArray //! @param dst - destination OutputArray

@ -44,6 +44,7 @@
#include "opencv2/core.hpp" #include "opencv2/core.hpp"
#include "opencv2/core/ocl.hpp" #include "opencv2/core/ocl.hpp"
#include "opencv2/core/directx.hpp" #include "opencv2/core/directx.hpp"
#include "opencl_kernels_core.hpp"
#ifdef HAVE_DIRECTX #ifdef HAVE_DIRECTX
#include <vector> #include <vector>
@ -167,6 +168,7 @@ int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT)
//case DXGI_FORMAT_BC7_TYPELESS: //case DXGI_FORMAT_BC7_TYPELESS:
//case DXGI_FORMAT_BC7_UNORM: //case DXGI_FORMAT_BC7_UNORM:
//case DXGI_FORMAT_BC7_UNORM_SRGB: //case DXGI_FORMAT_BC7_UNORM_SRGB:
case DXGI_FORMAT_NV12: return CV_8UC3;
default: break; default: break;
} }
return errorType; return errorType;
@ -701,6 +703,59 @@ static void __OpenCLinitializeD3D11()
} }
#endif // defined(HAVE_DIRECTX) && defined(HAVE_OPENCL) #endif // defined(HAVE_DIRECTX) && defined(HAVE_OPENCL)
} // namespace directx
namespace ocl {
#if defined(HAVE_DIRECTX) && defined(HAVE_OPENCL)
static
bool ocl_convert_nv12_to_bgr(
cl_mem clImageY,
cl_mem clImageUV,
cl_mem clBuffer,
int step,
int cols,
int rows)
{
ocl::Kernel k;
k.create("YUV2BGR_NV12_8u", cv::ocl::core::cvtclr_dx_oclsrc, "");
if (k.empty())
return false;
k.args(clImageY, clImageUV, clBuffer, step, cols, rows);
size_t globalsize[] = { cols, rows };
return k.run(2, globalsize, 0, false);
}
static
bool ocl_convert_bgr_to_nv12(
cl_mem clBuffer,
int step,
int cols,
int rows,
cl_mem clImageY,
cl_mem clImageUV)
{
ocl::Kernel k;
k.create("BGR2YUV_NV12_8u", cv::ocl::core::cvtclr_dx_oclsrc, "");
if (k.empty())
return false;
k.args(clBuffer, step, cols, rows, clImageY, clImageUV);
size_t globalsize[] = { cols, rows };
return k.run(2, globalsize, 0, false);
}
#endif // HAVE_DIRECTX && HAVE_OPENCL
} // namespace ocl
namespace directx {
void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D) void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
{ {
(void)src; (void)pD3D11Texture2D; (void)src; (void)pD3D11Texture2D;
@ -719,33 +774,63 @@ void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
Size srcSize = src.size(); Size srcSize = src.size();
CV_Assert(srcSize.width == (int)desc.Width && srcSize.height == (int)desc.Height); CV_Assert(srcSize.width == (int)desc.Width && srcSize.height == (int)desc.Height);
using namespace cv::ocl;
Context& ctx = Context::getDefault();
cl_context context = (cl_context)ctx.ptr();
UMat u = src.getUMat(); UMat u = src.getUMat();
// TODO Add support for roi // TODO Add support for roi
CV_Assert(u.offset == 0); CV_Assert(u.offset == 0);
CV_Assert(u.isContinuous()); CV_Assert(u.isContinuous());
cl_mem clBuffer = (cl_mem)u.handle(ACCESS_READ);
using namespace cv::ocl;
Context& ctx = Context::getDefault();
cl_context context = (cl_context)ctx.ptr();
cl_int status = 0; cl_int status = 0;
cl_mem clImage = clCreateFromD3D11Texture2DKHR(context, CL_MEM_WRITE_ONLY, pD3D11Texture2D, 0, &status); cl_mem clImage = 0;
cl_mem clImageUV = 0;
clImage = clCreateFromD3D11Texture2DKHR(context, CL_MEM_WRITE_ONLY, pD3D11Texture2D, 0, &status);
if (status != CL_SUCCESS) if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed"); CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
cl_mem clBuffer = (cl_mem)u.handle(ACCESS_READ); if(DXGI_FORMAT_NV12 == desc.Format)
{
clImageUV = clCreateFromD3D11Texture2DKHR(context, CL_MEM_WRITE_ONLY, pD3D11Texture2D, 1, &status);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
}
cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr(); cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImage, 0, NULL, NULL); status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImage, 0, NULL, NULL);
if (status != CL_SUCCESS) if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed"); CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
size_t offset = 0; // TODO
size_t dst_origin[3] = {0, 0, 0}; if(DXGI_FORMAT_NV12 == desc.Format)
size_t region[3] = {u.cols, u.rows, 1}; {
status = clEnqueueCopyBufferToImage(q, clBuffer, clImage, offset, dst_origin, region, 0, NULL, NULL); status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
if (status != CL_SUCCESS) if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueCopyBufferToImage failed"); CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
if(!ocl::ocl_convert_bgr_to_nv12(clBuffer, (int)u.step[0], u.cols, u.rows, clImage, clImageUV))
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: ocl_convert_bgr_to_nv12 failed");
status = clEnqueueReleaseD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
}
else
{
size_t offset = 0; // TODO
size_t origin[3] = { 0, 0, 0 };
size_t region[3] = { u.cols, u.rows, 1 };
status = clEnqueueCopyBufferToImage(q, clBuffer, clImage, offset, origin, region, 0, NULL, NULL);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueCopyBufferToImage failed");
}
status = clEnqueueReleaseD3D11ObjectsKHR(q, 1, &clImage, 0, NULL, NULL); status = clEnqueueReleaseD3D11ObjectsKHR(q, 1, &clImage, 0, NULL, NULL);
if (status != CL_SUCCESS) if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed"); CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
@ -757,11 +842,20 @@ void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
status = clReleaseMemObject(clImage); // TODO RAII status = clReleaseMemObject(clImage); // TODO RAII
if (status != CL_SUCCESS) if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed"); CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
if(DXGI_FORMAT_NV12 == desc.Format)
{
status = clReleaseMemObject(clImageUV);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
}
#else #else
// TODO memcpy // TODO memcpy
NO_OPENCL_SUPPORT_ERROR; NO_OPENCL_SUPPORT_ERROR;
#endif #endif
} }
void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst) void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst)
{ {
(void)pD3D11Texture2D; (void)dst; (void)pD3D11Texture2D; (void)dst;
@ -776,10 +870,6 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
int textureType = getTypeFromDXGI_FORMAT(desc.Format); int textureType = getTypeFromDXGI_FORMAT(desc.Format);
CV_Assert(textureType >= 0); CV_Assert(textureType >= 0);
using namespace cv::ocl;
Context& ctx = Context::getDefault();
cl_context context = (cl_context)ctx.ptr();
// TODO Need to specify ACCESS_WRITE here somehow to prevent useless data copying! // TODO Need to specify ACCESS_WRITE here somehow to prevent useless data copying!
dst.create(Size(desc.Width, desc.Height), textureType); dst.create(Size(desc.Width, desc.Height), textureType);
UMat u = dst.getUMat(); UMat u = dst.getUMat();
@ -788,23 +878,57 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
CV_Assert(u.offset == 0); CV_Assert(u.offset == 0);
CV_Assert(u.isContinuous()); CV_Assert(u.isContinuous());
cl_mem clBuffer = (cl_mem)u.handle(ACCESS_READ);
using namespace cv::ocl;
Context& ctx = Context::getDefault();
cl_context context = (cl_context)ctx.ptr();
cl_int status = 0; cl_int status = 0;
cl_mem clImage = clCreateFromD3D11Texture2DKHR(context, CL_MEM_READ_ONLY, pD3D11Texture2D, 0, &status); cl_mem clImage = 0;
cl_mem clImageUV = 0;
clImage = clCreateFromD3D11Texture2DKHR(context, CL_MEM_READ_ONLY, pD3D11Texture2D, 0, &status);
if (status != CL_SUCCESS) if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed"); CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
cl_mem clBuffer = (cl_mem)u.handle(ACCESS_READ); if(DXGI_FORMAT_NV12 == desc.Format)
{
clImageUV = clCreateFromD3D11Texture2DKHR(context, CL_MEM_READ_ONLY, pD3D11Texture2D, 1, &status);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
}
cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr(); cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImage, 0, NULL, NULL); status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImage, 0, NULL, NULL);
if (status != CL_SUCCESS) if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed"); CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
size_t offset = 0; // TODO
size_t src_origin[3] = {0, 0, 0}; if(DXGI_FORMAT_NV12 == desc.Format)
size_t region[3] = {u.cols, u.rows, 1}; {
status = clEnqueueCopyImageToBuffer(q, clImage, clBuffer, src_origin, region, offset, 0, NULL, NULL); status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
if (status != CL_SUCCESS) if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueCopyImageToBuffer failed"); CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
if(!ocl::ocl_convert_nv12_to_bgr(clImage, clImageUV, clBuffer, (int)u.step[0], u.cols, u.rows))
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: ocl_convert_nv12_to_bgr failed");
status = clEnqueueReleaseD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
}
else
{
size_t offset = 0; // TODO
size_t origin[3] = { 0, 0, 0 };
size_t region[3] = { u.cols, u.rows, 1 };
status = clEnqueueCopyImageToBuffer(q, clImage, clBuffer, origin, region, offset, 0, NULL, NULL);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueCopyImageToBuffer failed");
}
status = clEnqueueReleaseD3D11ObjectsKHR(q, 1, &clImage, 0, NULL, NULL); status = clEnqueueReleaseD3D11ObjectsKHR(q, 1, &clImage, 0, NULL, NULL);
if (status != CL_SUCCESS) if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed"); CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
@ -816,6 +940,13 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
status = clReleaseMemObject(clImage); // TODO RAII status = clReleaseMemObject(clImage); // TODO RAII
if (status != CL_SUCCESS) if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed"); CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
if(DXGI_FORMAT_NV12 == desc.Format)
{
status = clReleaseMemObject(clImageUV);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
}
#else #else
// TODO memcpy // TODO memcpy
NO_OPENCL_SUPPORT_ERROR; NO_OPENCL_SUPPORT_ERROR;

@ -0,0 +1,207 @@
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2010-2012, Institute Of Software Chinese Academy Of Science, all rights reserved.
// Copyright (C) 2010-2012, Advanced Micro Devices, Inc., all rights reserved.
// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// @Authors
// Jia Haipeng, jiahaipeng95@gmail.com
//
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors as is and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the copyright holders or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#ifdef DOUBLE_SUPPORT
#ifdef cl_amd_fp64
#pragma OPENCL EXTENSION cl_amd_fp64:enable
#elif defined cl_khr_fp64
#pragma OPENCL EXTENSION cl_khr_fp64:enable
#endif
#endif
#ifdef INTEL_DEVICE
#pragma OPENCL FP_CONTRACT ON
#pragma OPENCL FP_FAST_FMAF ON
#pragma OPENCL FP_FAST_FMA ON
#endif
static
__constant
float c_YUV2RGBCoeffs_420[5] =
{
1.163999557f,
2.017999649f,
-0.390999794f,
-0.812999725f,
1.5959997177f
};
static __constant float CV_8U_MAX = 255.0f;
static __constant float CV_8U_HALF = 128.0f;
static __constant float BT601_BLACK_RANGE = 16.0f;
static __constant float CV_8U_SCALE = 1.0f / 255.0f;
static __constant float d1 = BT601_BLACK_RANGE / CV_8U_MAX;
static __constant float d2 = CV_8U_HALF / CV_8U_MAX;
#define NCHANNELS 3
__kernel
void YUV2BGR_NV12_8u(
read_only image2d_t imgY,
read_only image2d_t imgUV,
__global unsigned char* pBGR,
int bgrStep,
int cols,
int rows)
{
int x = get_global_id(0);
int y = get_global_id(1);
if (x < cols)
{
if (y < rows)
{
__global uchar* pDstRow1 = pBGR + mad24(y, bgrStep, mad24(x, NCHANNELS, 0));
__global uchar* pDstRow2 = pDstRow1 + bgrStep;
float4 Y1 = read_imagef(imgY, (int2)(x+0, y+0));
float4 Y2 = read_imagef(imgY, (int2)(x+1, y+0));
float4 Y3 = read_imagef(imgY, (int2)(x+0, y+1));
float4 Y4 = read_imagef(imgY, (int2)(x+1, y+1));
float4 UV = read_imagef(imgUV, (int2)(x/2, y/2)) - d2;
__constant float* coeffs = c_YUV2RGBCoeffs_420;
Y1 = max(0.f, Y1 - d1) * coeffs[0];
Y2 = max(0.f, Y2 - d1) * coeffs[0];
Y3 = max(0.f, Y3 - d1) * coeffs[0];
Y4 = max(0.f, Y4 - d1) * coeffs[0];
float ruv = fma(coeffs[4], UV.y, 0.0f);
float guv = fma(coeffs[3], UV.y, fma(coeffs[2], UV.x, 0.0f));
float buv = fma(coeffs[1], UV.x, 0.0f);
float R1 = (Y1.x + ruv) * CV_8U_MAX;
float G1 = (Y1.x + guv) * CV_8U_MAX;
float B1 = (Y1.x + buv) * CV_8U_MAX;
float R2 = (Y2.x + ruv) * CV_8U_MAX;
float G2 = (Y2.x + guv) * CV_8U_MAX;
float B2 = (Y2.x + buv) * CV_8U_MAX;
float R3 = (Y3.x + ruv) * CV_8U_MAX;
float G3 = (Y3.x + guv) * CV_8U_MAX;
float B3 = (Y3.x + buv) * CV_8U_MAX;
float R4 = (Y4.x + ruv) * CV_8U_MAX;
float G4 = (Y4.x + guv) * CV_8U_MAX;
float B4 = (Y4.x + buv) * CV_8U_MAX;
pDstRow1[0*NCHANNELS + 0] = convert_uchar_sat(B1);
pDstRow1[0*NCHANNELS + 1] = convert_uchar_sat(G1);
pDstRow1[0*NCHANNELS + 2] = convert_uchar_sat(R1);
pDstRow1[1*NCHANNELS + 0] = convert_uchar_sat(B2);
pDstRow1[1*NCHANNELS + 1] = convert_uchar_sat(G2);
pDstRow1[1*NCHANNELS + 2] = convert_uchar_sat(R2);
pDstRow2[0*NCHANNELS + 0] = convert_uchar_sat(B3);
pDstRow2[0*NCHANNELS + 1] = convert_uchar_sat(G3);
pDstRow2[0*NCHANNELS + 2] = convert_uchar_sat(R3);
pDstRow2[1*NCHANNELS + 0] = convert_uchar_sat(B4);
pDstRow2[1*NCHANNELS + 1] = convert_uchar_sat(G4);
pDstRow2[1*NCHANNELS + 2] = convert_uchar_sat(R4);
}
}
}
static
__constant float c_RGB2YUVCoeffs_420[8] =
{
0.256999969f, 0.50399971f, 0.09799957f, -0.1479988098f,
-0.2909994125f, 0.438999176f, -0.3679990768f, -0.0709991455f
};
__kernel
void BGR2YUV_NV12_8u(
__global unsigned char* pBGR,
int bgrStep,
int cols,
int rows,
write_only image2d_t imgY,
write_only image2d_t imgUV)
{
int x = get_global_id(0);
int y = get_global_id(1);
if (x < cols)
{
if (y < rows)
{
__global const uchar* pSrcRow1 = pBGR + mad24(y, bgrStep, mad24(x, NCHANNELS, 0));
__global const uchar* pSrcRow2 = pSrcRow1 + bgrStep;
float4 src_pix1 = convert_float4(vload4(0, pSrcRow1 + 0*NCHANNELS)) * CV_8U_SCALE;
float4 src_pix2 = convert_float4(vload4(0, pSrcRow1 + 1*NCHANNELS)) * CV_8U_SCALE;
float4 src_pix3 = convert_float4(vload4(0, pSrcRow2 + 0*NCHANNELS)) * CV_8U_SCALE;
float4 src_pix4 = convert_float4(vload4(0, pSrcRow2 + 1*NCHANNELS)) * CV_8U_SCALE;
__constant float* coeffs = c_RGB2YUVCoeffs_420;
float Y1 = fma(coeffs[0], src_pix1.z, fma(coeffs[1], src_pix1.y, fma(coeffs[2], src_pix1.x, d1)));
float Y2 = fma(coeffs[0], src_pix2.z, fma(coeffs[1], src_pix2.y, fma(coeffs[2], src_pix2.x, d1)));
float Y3 = fma(coeffs[0], src_pix3.z, fma(coeffs[1], src_pix3.y, fma(coeffs[2], src_pix3.x, d1)));
float Y4 = fma(coeffs[0], src_pix4.z, fma(coeffs[1], src_pix4.y, fma(coeffs[2], src_pix4.x, d1)));
float4 UV;
UV.x = fma(coeffs[3], src_pix1.z, fma(coeffs[4], src_pix1.y, fma(coeffs[5], src_pix1.x, d2)));
UV.y = fma(coeffs[5], src_pix1.z, fma(coeffs[6], src_pix1.y, fma(coeffs[7], src_pix1.x, d2)));
write_imagef(imgY, (int2)(x+0, y+0), Y1);
write_imagef(imgY, (int2)(x+1, y+0), Y2);
write_imagef(imgY, (int2)(x+0, y+1), Y3);
write_imagef(imgY, (int2)(x+1, y+1), Y4);
write_imagef(imgUV, (int2)((x/2), (y/2)), UV);
}
}
}

@ -135,7 +135,7 @@ public:
if (!m_cap.read(m_frame_bgr)) if (!m_cap.read(m_frame_bgr))
return -1; return -1;
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2BGRA); cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_BGR2RGBA);
UINT subResource = ::D3D10CalcSubresource(0, 0, 1); UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
@ -166,6 +166,9 @@ public:
if (m_shutdown) if (m_shutdown)
return 0; return 0;
// capture user input once
MODE mode = (m_mode == MODE_GPU_NV12) ? MODE_GPU_RGBA : m_mode;
HRESULT r; HRESULT r;
ID3D10Texture2D* pSurface; ID3D10Texture2D* pSurface;
@ -177,7 +180,7 @@ public:
m_timer.start(); m_timer.start();
switch (m_mode) switch (mode)
{ {
case MODE_CPU: case MODE_CPU:
{ {
@ -214,7 +217,7 @@ public:
break; break;
} }
case MODE_GPU: case MODE_GPU_RGBA:
{ {
// process video frame on GPU // process video frame on GPU
cv::UMat u; cv::UMat u;
@ -227,7 +230,7 @@ public:
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7)); cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
} }
cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_GPU].c_str()); cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_GPU_RGBA].c_str());
cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame"; cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC)); cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC));
cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str()); cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());

@ -57,23 +57,31 @@ public:
scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
r = ::D3D11CreateDeviceAndSwapChain( r = ::D3D11CreateDeviceAndSwapChain(
NULL, NULL,
D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_HARDWARE,
NULL, NULL,
0, 0,
NULL, NULL,
0, 0,
D3D11_SDK_VERSION, D3D11_SDK_VERSION,
&scd, &scd,
&m_pD3D11SwapChain, &m_pD3D11SwapChain,
&m_pD3D11Dev, &m_pD3D11Dev,
NULL, NULL,
&m_pD3D11Ctx); &m_pD3D11Ctx);
if (FAILED(r)) if (FAILED(r))
{ {
throw std::runtime_error("D3D11CreateDeviceAndSwapChain() failed!"); throw std::runtime_error("D3D11CreateDeviceAndSwapChain() failed!");
} }
m_nv12_available = true;
UINT fmt = 0;
r = m_pD3D11Dev->CheckFormatSupport(DXGI_FORMAT_NV12, &fmt);
if (FAILED(r))
{
m_nv12_available = false;
}
r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer); r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer);
if (FAILED(r)) if (FAILED(r))
{ {
@ -98,24 +106,70 @@ public:
m_pD3D11Ctx->RSSetViewports(1, &viewport); m_pD3D11Ctx->RSSetViewports(1, &viewport);
D3D11_TEXTURE2D_DESC desc; m_pSurfaceRGBA = 0;
m_pSurfaceNV12 = 0;
desc.Width = m_width;
desc.Height = m_height; D3D11_TEXTURE2D_DESC desc_rgba;
desc.MipLevels = 1;
desc.ArraySize = 1; desc_rgba.Width = m_width;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc_rgba.Height = m_height;
desc.SampleDesc.Count = 1; desc_rgba.MipLevels = 1;
desc.SampleDesc.Quality = 0; desc_rgba.ArraySize = 1;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc_rgba.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Usage = D3D11_USAGE_DYNAMIC; desc_rgba.SampleDesc.Count = 1;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; desc_rgba.SampleDesc.Quality = 0;
desc.MiscFlags = 0; desc_rgba.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc_rgba.Usage = D3D11_USAGE_DYNAMIC;
r = m_pD3D11Dev->CreateTexture2D(&desc, NULL, &m_pSurface); desc_rgba.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc_rgba.MiscFlags = 0;
r = m_pD3D11Dev->CreateTexture2D(&desc_rgba, 0, &m_pSurfaceRGBA);
if (FAILED(r)) if (FAILED(r))
{ {
throw std::runtime_error("Can't create texture with input image"); throw std::runtime_error("Can't create DX texture");
}
if(m_nv12_available)
{
D3D11_TEXTURE2D_DESC desc_nv12;
desc_nv12.Width = m_width;
desc_nv12.Height = m_height;
desc_nv12.MipLevels = 1;
desc_nv12.ArraySize = 1;
desc_nv12.Format = DXGI_FORMAT_NV12;
desc_nv12.SampleDesc.Count = 1;
desc_nv12.SampleDesc.Quality = 0;
desc_nv12.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc_nv12.Usage = D3D11_USAGE_DEFAULT;
desc_nv12.CPUAccessFlags = 0;
desc_nv12.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
r = m_pD3D11Dev->CreateTexture2D(&desc_nv12, 0, &m_pSurfaceNV12);
if (FAILED(r))
{
throw std::runtime_error("Can't create DX NV12 texture");
}
D3D11_TEXTURE2D_DESC desc_nv12_cpu_copy;
desc_nv12_cpu_copy.Width = m_width;
desc_nv12_cpu_copy.Height = m_height;
desc_nv12_cpu_copy.MipLevels = 1;
desc_nv12_cpu_copy.ArraySize = 1;
desc_nv12_cpu_copy.Format = DXGI_FORMAT_NV12;
desc_nv12_cpu_copy.SampleDesc.Count = 1;
desc_nv12_cpu_copy.SampleDesc.Quality = 0;
desc_nv12_cpu_copy.BindFlags = 0;
desc_nv12_cpu_copy.Usage = D3D11_USAGE_STAGING;
desc_nv12_cpu_copy.CPUAccessFlags = /*D3D11_CPU_ACCESS_WRITE | */D3D11_CPU_ACCESS_READ;
desc_nv12_cpu_copy.MiscFlags = 0;
r = m_pD3D11Dev->CreateTexture2D(&desc_nv12_cpu_copy, 0, &m_pSurfaceNV12_cpu_copy);
if (FAILED(r))
{
throw std::runtime_error("Can't create DX NV12 texture");
}
} }
// initialize OpenCL context of OpenCV lib from DirectX // initialize OpenCL context of OpenCV lib from DirectX
@ -133,31 +187,42 @@ public:
// get media data on DX surface for further processing // get media data on DX surface for further processing
int get_surface(ID3D11Texture2D** ppSurface) int get_surface(ID3D11Texture2D** ppSurface, bool use_nv12)
{ {
HRESULT r; HRESULT r;
if (!m_cap.read(m_frame_bgr)) if (!m_cap.read(m_frame_bgr))
throw std::runtime_error("Can't get frame"); return -1;
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2BGRA); if (use_nv12)
{
cv::cvtColor(m_frame_bgr, m_frame_i420, CV_BGR2YUV_I420);
UINT subResource = ::D3D11CalcSubresource(0, 0, 1); convert_I420_to_NV12(m_frame_i420, m_frame_nv12, m_width, m_height);
D3D11_MAPPED_SUBRESOURCE mappedTex; m_pD3D11Ctx->UpdateSubresource(m_pSurfaceNV12, 0, 0, m_frame_nv12.data, (UINT)m_frame_nv12.step[0], (UINT)m_frame_nv12.total());
r = m_pD3D11Ctx->Map(m_pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
throw std::runtime_error("surface mapping failed!");
} }
else
{
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_BGR2RGBA);
// process video frame on CPU
UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
D3D11_MAPPED_SUBRESOURCE mappedTex;
r = m_pD3D11Ctx->Map(m_pSurfaceRGBA, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
throw std::runtime_error("surface mapping failed!");
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch); cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, mappedTex.RowPitch);
// copy video frame data to surface m_frame_rgba.copyTo(m);
m_frame_rgba.copyTo(m);
m_pD3D11Ctx->Unmap(m_pSurface, subResource); m_pD3D11Ctx->Unmap(m_pSurfaceRGBA, subResource);
}
*ppSurface = m_pSurface; *ppSurface = use_nv12 ? m_pSurfaceNV12 : m_pSurfaceRGBA;
return 0; return 0;
} // get_surface() } // get_surface()
@ -171,10 +236,13 @@ public:
if (m_shutdown) if (m_shutdown)
return 0; return 0;
// capture user input once
MODE mode = (m_mode == MODE_GPU_NV12 && !m_nv12_available) ? MODE_GPU_RGBA : m_mode;
HRESULT r; HRESULT r;
ID3D11Texture2D* pSurface = 0; ID3D11Texture2D* pSurface = 0;
r = get_surface(&pSurface); r = get_surface(&pSurface, mode == MODE_GPU_NV12);
if (FAILED(r)) if (FAILED(r))
{ {
throw std::runtime_error("get_surface() failed!"); throw std::runtime_error("get_surface() failed!");
@ -182,71 +250,113 @@ public:
m_timer.start(); m_timer.start();
switch (m_mode) switch (mode)
{ {
case MODE_CPU: case MODE_CPU:
{
// process video frame on CPU
UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
D3D11_MAPPED_SUBRESOURCE mappedTex;
r = m_pD3D11Ctx->Map(pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{ {
// process video frame on CPU throw std::runtime_error("surface mapping failed!");
UINT subResource = ::D3D11CalcSubresource(0, 0, 1); }
D3D11_MAPPED_SUBRESOURCE mappedTex; cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
r = m_pD3D11Ctx->Map(pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
throw std::runtime_error("surface mapping failed!");
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch); if (m_demo_processing)
{
// blur data from D3D11 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
}
if (m_demo_processing) cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str());
{ cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
// blur data from D3D11 surface with OpenCV on CPU cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC));
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7)); cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
}
cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str()); cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame"; cv::putText(m, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC)); cv::putText(m, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str()); cv::putText(m, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0)); m_pD3D11Ctx->Unmap(pSurface, subResource);
cv::putText(m, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
m_pD3D11Ctx->Unmap(pSurface, subResource); break;
}
break; case MODE_GPU_RGBA:
} case MODE_GPU_NV12:
{
// process video frame on GPU
cv::UMat u;
cv::directx::convertFromD3D11Texture2D(pSurface, u);
case MODE_GPU: if (m_demo_processing)
{ {
// process video frame on GPU // blur data from D3D11 surface with OpenCV on GPU with OpenCL
cv::UMat u; cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
}
cv::String strMode = cv::format("mode: %s", m_modeStr[mode].c_str());
cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC));
cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
cv::putText(u, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(u, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(u, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(u, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
cv::directx::convertFromD3D11Texture2D(pSurface, u); cv::directx::convertToD3D11Texture2D(u, pSurface);
if (m_demo_processing) if (mode == MODE_GPU_NV12)
{
// just for rendering, we need to convert NV12 to RGBA.
m_pD3D11Ctx->CopyResource(m_pSurfaceNV12_cpu_copy, m_pSurfaceNV12);
// process video frame on CPU
{ {
// blur data from D3D11 surface with OpenCV on GPU with OpenCL UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
D3D11_MAPPED_SUBRESOURCE mappedTex;
r = m_pD3D11Ctx->Map(m_pSurfaceNV12_cpu_copy, subResource, D3D11_MAP_READ, 0, &mappedTex);
if (FAILED(r))
{
throw std::runtime_error("surface mapping failed!");
}
cv::Mat frame_nv12(m_height + (m_height / 2), m_width, CV_8UC1, mappedTex.pData, mappedTex.RowPitch);
cv::cvtColor(frame_nv12, m_frame_rgba, CV_YUV2RGBA_NV12);
m_pD3D11Ctx->Unmap(m_pSurfaceNV12_cpu_copy, subResource);
} }
cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_GPU].c_str()); {
cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame"; UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC));
cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
cv::putText(u, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0)); D3D11_MAPPED_SUBRESOURCE mappedTex;
cv::putText(u, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0)); r = m_pD3D11Ctx->Map(m_pSurfaceRGBA, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
cv::putText(u, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0)); if (FAILED(r))
cv::putText(u, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0)); {
throw std::runtime_error("surface mapping failed!");
}
cv::directx::convertToD3D11Texture2D(u, pSurface); cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, mappedTex.RowPitch);
m_frame_rgba.copyTo(m);
break; m_pD3D11Ctx->Unmap(m_pSurfaceRGBA, subResource);
}
pSurface = m_pSurfaceRGBA;
} }
break;
}
} // switch } // switch
m_timer.stop(); m_timer.stop();
@ -267,12 +377,14 @@ public:
catch (cv::Exception& e) catch (cv::Exception& e)
{ {
std::cerr << "Exception: " << e.what() << std::endl; std::cerr << "Exception: " << e.what() << std::endl;
cleanup();
return 10; return 10;
} }
catch (const std::exception& e) catch (const std::exception& e)
{ {
std::cerr << "Exception: " << e.what() << std::endl; std::cerr << "Exception: " << e.what() << std::endl;
cleanup();
return 11; return 11;
} }
@ -282,7 +394,9 @@ public:
int cleanup(void) int cleanup(void)
{ {
SAFE_RELEASE(m_pSurface); SAFE_RELEASE(m_pSurfaceRGBA);
SAFE_RELEASE(m_pSurfaceNV12);
SAFE_RELEASE(m_pSurfaceNV12_cpu_copy);
SAFE_RELEASE(m_pBackBuffer); SAFE_RELEASE(m_pBackBuffer);
SAFE_RELEASE(m_pD3D11SwapChain); SAFE_RELEASE(m_pD3D11SwapChain);
SAFE_RELEASE(m_pRenderTarget); SAFE_RELEASE(m_pRenderTarget);
@ -292,16 +406,74 @@ public:
return 0; return 0;
} // cleanup() } // cleanup()
protected:
void convert_I420_to_NV12(cv::Mat& i420, cv::Mat& nv12, int width, int height)
{
nv12.create(i420.rows, i420.cols, CV_8UC1);
unsigned char* pSrcY = i420.data;
unsigned char* pDstY = nv12.data;
size_t srcStep = i420.step[0];
size_t dstStep = nv12.step[0];
{
unsigned char* src;
unsigned char* dst;
// copy Y plane
for (int i = 0; i < height; i++)
{
src = pSrcY + i*srcStep;
dst = pDstY + i*dstStep;
for (int j = 0; j < width; j++)
{
dst[j] = src[j];
}
}
}
{
// copy U/V planes to UV plane
unsigned char* pSrcU;
unsigned char* pSrcV;
unsigned char* pDstUV;
size_t uv_offset = height * dstStep;
for (int i = 0; i < height / 2; i++)
{
pSrcU = pSrcY + height*width + i*(width / 2);
pSrcV = pSrcY + height*width + (height / 2) * (width / 2) + i*(width / 2);
pDstUV = pDstY + uv_offset + i*dstStep;
for (int j = 0; j < width / 2; j++)
{
pDstUV[j*2 + 0] = pSrcU[j];
pDstUV[j*2 + 1] = pSrcV[j];
}
}
}
return;
}
private: private:
ID3D11Device* m_pD3D11Dev; ID3D11Device* m_pD3D11Dev;
IDXGISwapChain* m_pD3D11SwapChain; IDXGISwapChain* m_pD3D11SwapChain;
ID3D11DeviceContext* m_pD3D11Ctx; ID3D11DeviceContext* m_pD3D11Ctx;
ID3D11Texture2D* m_pBackBuffer; ID3D11Texture2D* m_pBackBuffer;
ID3D11Texture2D* m_pSurface; ID3D11Texture2D* m_pSurfaceRGBA;
ID3D11Texture2D* m_pSurfaceNV12;
ID3D11Texture2D* m_pSurfaceNV12_cpu_copy;
ID3D11RenderTargetView* m_pRenderTarget; ID3D11RenderTargetView* m_pRenderTarget;
cv::ocl::Context m_oclCtx; cv::ocl::Context m_oclCtx;
cv::String m_oclPlatformName; cv::String m_oclPlatformName;
cv::String m_oclDevName; cv::String m_oclDevName;
bool m_nv12_available;
cv::Mat m_frame_i420;
cv::Mat m_frame_nv12;
}; };

@ -108,7 +108,7 @@ public:
if (!m_cap.read(m_frame_bgr)) if (!m_cap.read(m_frame_bgr))
return -1; return -1;
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2RGBA); cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_BGR2BGRA);
D3DLOCKED_RECT memDesc = { 0, NULL }; D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height }; RECT rc = { 0, 0, m_width, m_height };
@ -143,6 +143,9 @@ public:
if (m_shutdown) if (m_shutdown)
return 0; return 0;
// capture user input once
MODE mode = (m_mode == MODE_GPU_NV12) ? MODE_GPU_RGBA : m_mode;
HRESULT r; HRESULT r;
LPDIRECT3DSURFACE9 pSurface; LPDIRECT3DSURFACE9 pSurface;
@ -154,7 +157,7 @@ public:
m_timer.start(); m_timer.start();
switch (m_mode) switch (mode)
{ {
case MODE_CPU: case MODE_CPU:
{ {
@ -185,7 +188,7 @@ public:
break; break;
} }
case MODE_GPU: case MODE_GPU_RGBA:
{ {
// process video frame on GPU // process video frame on GPU
cv::UMat u; cv::UMat u;
@ -207,7 +210,7 @@ public:
m_timer.stop(); m_timer.stop();
print_info(pSurface, m_mode, m_timer.time(Timer::UNITS::MSEC), m_oclDevName); print_info(pSurface, mode, m_timer.time(Timer::UNITS::MSEC), m_oclDevName);
// traditional DX render pipeline: // traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer // BitBlt surface to backBuffer and flip backBuffer to frontBuffer

@ -108,7 +108,7 @@ public:
if (!m_cap.read(m_frame_bgr)) if (!m_cap.read(m_frame_bgr))
return -1; return -1;
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2RGBA); cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_BGR2BGRA);
D3DLOCKED_RECT memDesc = { 0, NULL }; D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height }; RECT rc = { 0, 0, m_width, m_height };
@ -143,6 +143,9 @@ public:
if (m_shutdown) if (m_shutdown)
return 0; return 0;
// capture user input once
MODE mode = m_mode == MODE_GPU_NV12 ? MODE_GPU_RGBA : m_mode;
HRESULT r; HRESULT r;
LPDIRECT3DSURFACE9 pSurface; LPDIRECT3DSURFACE9 pSurface;
@ -154,7 +157,7 @@ public:
m_timer.start(); m_timer.start();
switch (m_mode) switch (mode)
{ {
case MODE_CPU: case MODE_CPU:
{ {
@ -185,7 +188,7 @@ public:
break; break;
} }
case MODE_GPU: case MODE_GPU_RGBA:
{ {
// process video frame on GPU // process video frame on GPU
cv::UMat u; cv::UMat u;

@ -67,7 +67,8 @@ public:
enum MODE enum MODE
{ {
MODE_CPU, MODE_CPU,
MODE_GPU MODE_GPU_RGBA,
MODE_GPU_NV12
}; };
D3DSample(int width, int height, std::string& window_name, cv::VideoCapture& cap) : D3DSample(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
@ -76,7 +77,8 @@ public:
m_shutdown = false; m_shutdown = false;
m_mode = MODE_CPU; m_mode = MODE_CPU;
m_modeStr[0] = cv::String("Processing on CPU"); m_modeStr[0] = cv::String("Processing on CPU");
m_modeStr[1] = cv::String("Processing on GPU"); m_modeStr[1] = cv::String("Processing on GPU RGBA");
m_modeStr[2] = cv::String("Processing on GPU NV12");
m_demo_processing = false; m_demo_processing = false;
m_cap = cap; m_cap = cap;
} }
@ -104,7 +106,12 @@ protected:
} }
if (wParam == '2') if (wParam == '2')
{ {
m_mode = MODE_GPU; m_mode = MODE_GPU_RGBA;
return 0;
}
if (wParam == '3')
{
m_mode = MODE_GPU_NV12;
return 0; return 0;
} }
else if (wParam == VK_SPACE) else if (wParam == VK_SPACE)
@ -136,7 +143,7 @@ protected:
bool m_shutdown; bool m_shutdown;
bool m_demo_processing; bool m_demo_processing;
MODE m_mode; MODE m_mode;
cv::String m_modeStr[2]; cv::String m_modeStr[3];
cv::VideoCapture m_cap; cv::VideoCapture m_cap;
cv::Mat m_frame_bgr; cv::Mat m_frame_bgr;
cv::Mat m_frame_rgba; cv::Mat m_frame_rgba;
@ -151,7 +158,8 @@ static void help()
"Hot keys: \n" "Hot keys: \n"
" SPACE - turn processing on/off\n" " SPACE - turn processing on/off\n"
" 1 - process DX surface through OpenCV on CPU\n" " 1 - process DX surface through OpenCV on CPU\n"
" 2 - process DX surface through OpenCV on GPU (via OpenCL)\n" " 2 - process DX RGBA surface through OpenCV on GPU (via OpenCL)\n"
" 3 - process DX NV12 surface through OpenCV on GPU (via OpenCL)\n"
" ESC - exit\n\n"); " ESC - exit\n\n");
} }

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