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.. _transformations: |
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Transformations |
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*************** |
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Goal |
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==== |
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In this tutorial you will learn how to |
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.. container:: enumeratevisibleitemswithsquare |
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* How to use makeTransformToGlobal to compute pose |
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* How to use makeCameraPose and Viz3d::setViewerPose |
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* How to visualize camera position by axes and by viewing frustum |
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Code |
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==== |
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You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/transformations.cpp>`_. |
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.. code-block:: cpp |
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#include <opencv2/viz.hpp> |
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#include <iostream> |
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#include <fstream> |
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using namespace cv; |
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using namespace std; |
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/** |
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* @function cvcloud_load |
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* @brief load bunny.ply |
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*/ |
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Mat cvcloud_load() |
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{ |
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Mat cloud(1, 1889, CV_32FC3); |
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ifstream ifs("bunny.ply"); |
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string str; |
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for(size_t i = 0; i < 12; ++i) |
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getline(ifs, str); |
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Point3f* data = cloud.ptr<cv::Point3f>(); |
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float dummy1, dummy2; |
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for(size_t i = 0; i < 1889; ++i) |
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ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2; |
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cloud *= 5.0f; |
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return cloud; |
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} |
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/** |
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* @function main |
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*/ |
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int main(int argn, char **argv) |
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{ |
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if (argn < 2) |
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{ |
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cout << "Usage: " << endl << "./transformations [ G | C ]" << endl; |
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return 1; |
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} |
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bool camera_pov = (argv[1][0] == 'C'); |
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/// Create a window |
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viz::Viz3d myWindow("Coordinate Frame"); |
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/// Add coordinate axes |
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myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget()); |
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/// Let's assume camera has the following properties |
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Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f); |
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/// We can get the pose of the cam using makeCameraPose |
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Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir); |
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/// We can get the transformation matrix from camera coordinate system to global using |
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/// - makeTransformToGlobal. We need the axes of the camera |
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Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos); |
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/// Create a cloud widget. |
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Mat bunny_cloud = cvcloud_load(); |
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viz::CloudWidget cloud_widget(bunny_cloud, viz::Color::green()); |
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/// Pose of the widget in camera frame |
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Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f)); |
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/// Pose of the widget in global frame |
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Affine3f cloud_pose_global = transform * cloud_pose; |
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/// Visualize camera frame |
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if (!camera_pov) |
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{ |
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viz::CameraPositionWidget cpw(0.5); // Coordinate axes |
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viz::CameraPositionWidget cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum |
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myWindow.showWidget("CPW", cpw, cam_pose); |
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myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); |
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} |
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/// Visualize widget |
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myWindow.showWidget("bunny", cloud_widget, cloud_pose_global); |
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/// Set the viewer pose to that of camera |
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if (camera_pov) |
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myWindow.setViewerPose(cam_pose); |
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/// Start event loop. |
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myWindow.spin(); |
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return 0; |
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} |
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Explanation |
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=========== |
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Here is the general structure of the program: |
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* Create a visualization window. |
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.. code-block:: cpp |
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/// Create a window |
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viz::Viz3d myWindow("Transformations"); |
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* Get camera pose from camera position, camera focal point and y direction. |
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.. code-block:: cpp |
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/// Let's assume camera has the following properties |
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Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f); |
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/// We can get the pose of the cam using makeCameraPose |
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Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir); |
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* Obtain transform matrix knowing the axes of camera coordinate system. |
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.. code-block:: cpp |
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/// We can get the transformation matrix from camera coordinate system to global using |
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/// - makeTransformToGlobal. We need the axes of the camera |
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Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos); |
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* Create a cloud widget from bunny.ply file |
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.. code-block:: cpp |
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/// Create a cloud widget. |
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Mat bunny_cloud = cvcloud_load(); |
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viz::CloudWidget cloud_widget(bunny_cloud, viz::Color::green()); |
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* Given the pose in camera coordinate system, estimate the global pose. |
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.. code-block:: cpp |
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/// Pose of the widget in camera frame |
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Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f)); |
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/// Pose of the widget in global frame |
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Affine3f cloud_pose_global = transform * cloud_pose; |
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* If the view point is set to be global, visualize camera coordinate frame and viewing frustum. |
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.. code-block:: cpp |
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/// Visualize camera frame |
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if (!camera_pov) |
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{ |
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viz::CameraPositionWidget cpw(0.5); // Coordinate axes |
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viz::CameraPositionWidget cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum |
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myWindow.showWidget("CPW", cpw, cam_pose); |
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myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); |
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} |
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* Visualize the cloud widget with the estimated global pose |
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.. code-block:: cpp |
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/// Visualize widget |
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myWindow.showWidget("bunny", cloud_widget, cloud_pose_global); |
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* If the view point is set to be camera's, set viewer pose to **cam_pose**. |
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.. code-block:: cpp |
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/// Set the viewer pose to that of camera |
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if (camera_pov) |
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myWindow.setViewerPose(cam_pose); |
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Results |
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======= |
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#. Here is the result from the camera point of view. |
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.. image:: images/camera_view_point.png |
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:alt: Camera Viewpoint |
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:align: center |
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#. Here is the result from global point of view. |
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.. image:: images/global_view_point.png |
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:alt: Global Viewpoint |
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:align: center |
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