Qt: disable KEEP_RATIO with OpenGL to avoid a blinking bug

Qt: Now OpenGL rendering is ok
pull/13383/head
Yannick Verdie 14 years ago
parent 6a58b146b8
commit 2505e7e267
  1. 4
      CMakeLists.txt
  2. 48
      modules/highgui/src/window_QT.cpp

@ -521,14 +521,14 @@ if (WITH_QT)
find_package (OpenGL QUIET) find_package (OpenGL QUIET)
if (NOT WIN32)#on my Windows, OPENGL_FOUND was true but this path was empty #if (NOT WIN32)
if (QT_QTOPENGL_FOUND AND OPENGL_FOUND) if (QT_QTOPENGL_FOUND AND OPENGL_FOUND)
set(HAVE_QT_OPENGL 1) set(HAVE_QT_OPENGL 1)
add_definitions(-DHAVE_QT_OPENGL) add_definitions(-DHAVE_QT_OPENGL)
link_directories("${OPENGL_LIBRARIES}") link_directories("${OPENGL_LIBRARIES}")
set(OPENCV_LINKER_LIBS ${OPENCV_LINKER_LIBS} ${OPENGL_LIBRARIES}) set(OPENCV_LINKER_LIBS ${OPENCV_LINKER_LIBS} ${OPENGL_LIBRARIES})
endif() endif()
endif() #endif()
endif() endif()
endif() endif()

@ -235,13 +235,6 @@ CV_IMPL void cvDisplayStatusBar(const char* name, const char* text, int delayms)
} }
CV_IMPL int cvInitSystem( int, char** )
{
return 0;
}
CV_IMPL int cvWaitKey( int arg ) CV_IMPL int cvWaitKey( int arg )
{ {
@ -431,26 +424,33 @@ CvButtonbar* icvFindButtonbarByName( const char* button_name,QBoxLayout* layout)
return (CvButtonbar*) icvFindBarbyName( layout, nameQt, type_CvButtonbar); return (CvButtonbar*) icvFindBarbyName( layout, nameQt, type_CvButtonbar);
} }
int icvInitSystem() int icvInitSystem(int *c, char** v)
{ {
static int wasInitialized = 0; static int wasInitialized = 0;
// check initialization status // check initialization status
if( !wasInitialized) if( !wasInitialized)
{ {
new QApplication(parameterSystemC,parameterSystemV); new QApplication(*c,v);
wasInitialized = 1; wasInitialized = 1;
//qDebug()<<"init done"; qDebug()<<"init done";
#if defined( HAVE_QT_OPENGL )//OK tested ! #if defined( HAVE_QT_OPENGL )//OK tested !
//qDebug()<<"opengl support available"; qDebug()<<"opengl support available";
#endif #endif
} }
return 0; return 0;
} }
CV_IMPL int cvInitSystem( int, char** )
{
icvInitSystem(&parameterSystemC, parameterSystemV);
return 0;
}
CV_IMPL int cvNamedWindow( const char* name, int flags ) CV_IMPL int cvNamedWindow( const char* name, int flags )
{ {
@ -673,7 +673,7 @@ CV_IMPL void cvShowImage( const char* name, const CvArr* arr )
GuiReceiver::GuiReceiver() : _bTimeOut(false), nb_windows(0) GuiReceiver::GuiReceiver() : _bTimeOut(false), nb_windows(0)
{ {
icvInitSystem(); icvInitSystem(&parameterSystemC, parameterSystemV);
timer = new QTimer; timer = new QTimer;
QObject::connect(timer, SIGNAL(timeout()), this, SLOT(timeOut())); QObject::connect(timer, SIGNAL(timeout()), this, SLOT(timeOut()));
@ -1967,15 +1967,34 @@ ViewPort::ViewPort(CvWindow* arg, int arg2, int arg3)
#if defined( HAVE_QT_OPENGL ) #if defined( HAVE_QT_OPENGL )
if ( mode_display == CV_MODE_OPENGL) if ( mode_display == CV_MODE_OPENGL)
{ {
//QGLWidget* wGL = new QGLWidget(QGLFormat(QGL::SampleBuffers)); //QGLWidget* wGL = new QGLWidget(QGLFormat(QGL::SampleBuffers));
setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers))); setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
if (param_keepRatio == CV_WINDOW_KEEPRATIO)
{
//TODO: fix this bug:
//::::blinking in OpenGL with CV_WINDOW_KEEPRATIO::::
//The raison is that to move the widget in the middle and resize it manually to keep the aspect ratio,
//we resize in resizeEvent() and use a trick not to be blocked in an infinity loop.
//This is working fine if the viewport is not OpenGL, however we have two rendering with OpenGL.
//The first rendering with the widget not moved in the midle (so stuck in top left), then the final and correct rendering.
//This two rendering are visible with OpenGL and CV_WINDOW_KEEPRATIO but not with native rendering (why ???)
//I tried to use Qt::AlignCenter of the layout manager but the widget does not expand anymore
//I tried to center with painter.drawImage (in draw2D), but the imgRegion and all other function using the size of the widget will not work anymore.
startDisplayInfo("WARNING: For now, you cannot use OpenGL rendering with CV_WINDOW_KEEPRATIO, so we changed to CV_WINDOW_FREERATIO", 5000);
setRatio(CV_WINDOW_FREERATIO);
}
//setViewport(new QGLWidget());
angle = DEFAULT_ANGLE; angle = DEFAULT_ANGLE;
zmin = DEFAULT_ZMIN; zmin = DEFAULT_ZMIN;
zmax = DEFAULT_ZMAX; zmax = DEFAULT_ZMAX;
initGL(); initGL();
} }
#endif #endif
image2Draw_ipl=cvCreateImage(cvSize(centralWidget->width(),centralWidget->height()),IPL_DEPTH_8U,3); image2Draw_ipl=cvCreateImage(cvSize(centralWidget->width(),centralWidget->height()),IPL_DEPTH_8U,3);
@ -2063,6 +2082,7 @@ void ViewPort::saveView()
void ViewPort::setRatio(int flags) void ViewPort::setRatio(int flags)
{ {
centralWidget->param_ratio_mode = flags;
param_keepRatio = flags; param_keepRatio = flags;
updateGeometry(); updateGeometry();
viewport()->update(); viewport()->update();
@ -2499,7 +2519,7 @@ void ViewPort::paintEvent(QPaintEvent* event)
if (param_matrixWorld.m11()>=threshold_zoom_img_region) if (param_matrixWorld.m11()>=threshold_zoom_img_region)
{ {
if (centralWidget->param_flags == CV_WINDOW_NORMAL) if (centralWidget->param_flags == CV_WINDOW_NORMAL)
startDisplayInfo("WARNING: The values displayed are the values of the resized image. If you want the values of the original image, use CV_WINDOW_AUTORESIZE", 1000); startDisplayInfo("WARNING: The values displayed are the resized image's values. If you want the original image's values, use CV_WINDOW_AUTORESIZE", 1000);
drawImgRegion(&myPainter); drawImgRegion(&myPainter);
} }
@ -2605,10 +2625,12 @@ void ViewPort::drawImgRegion(QPainter *painter)
if (nbChannelOriginImage==3) if (nbChannelOriginImage==3)
{ {
//for debug //for debug
/*
val = tr("%1 %2").arg(point2.x()).arg(point2.y()); val = tr("%1 %2").arg(point2.x()).arg(point2.y());
painter->setPen(QPen(Qt::black, 1)); painter->setPen(QPen(Qt::black, 1));
painter->drawText(QRect(point1.x(),point1.y(),param_matrixWorld.m11(),param_matrixWorld.m11()/2), painter->drawText(QRect(point1.x(),point1.y(),param_matrixWorld.m11(),param_matrixWorld.m11()/2),
Qt::AlignCenter, val); Qt::AlignCenter, val);
*/
val = tr("%1").arg(qRed(rgbValue)); val = tr("%1").arg(qRed(rgbValue));
painter->setPen(QPen(Qt::red, 1)); painter->setPen(QPen(Qt::red, 1));

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