minor mesh load fixes

pull/1453/head
Anatoly Baksheev 12 years ago
parent 4c228c07f1
commit 0e20473c97
  1. 18
      modules/viz/src/types.cpp

@ -73,8 +73,6 @@ struct cv::viz::Mesh3d::loadMeshImpl
reader->SetFileName(file.c_str());
reader->Update();
vtkSmartPointer<vtkPolyData> poly_data = reader->GetOutput ();
typedef unsigned int uint32_t;
vtkSmartPointer<vtkPoints> mesh_points = poly_data->GetPoints ();
vtkIdType nr_points = mesh_points->GetNumberOfPoints ();
@ -82,11 +80,12 @@ struct cv::viz::Mesh3d::loadMeshImpl
mesh->cloud.create(1, nr_points, CV_32FC3);
double point_xyz[3];
Vec3f *mesh_cloud = mesh->cloud.ptr<Vec3f>();
for (vtkIdType i = 0; i < mesh_points->GetNumberOfPoints (); i++)
{
mesh_points->GetPoint (i, &point_xyz[0]);
mesh->cloud.ptr<cv::Point3f>()[i] = cv::Point3d(point_xyz[0], point_xyz[1], point_xyz[2]);;
Vec3d point;
mesh_points->GetPoint (i, point.val);
mesh_cloud[i] = point;
}
// Then the color information, if any
@ -105,14 +104,15 @@ struct cv::viz::Mesh3d::loadMeshImpl
if (poly_colors && (poly_colors->GetNumberOfComponents () == 3))
{
mesh->colors.create(1, nr_points, CV_8UC3);
unsigned char point_color[3];
Vec3b *mesh_colors = mesh->colors.ptr<cv::Vec3b>();
for (vtkIdType i = 0; i < mesh_points->GetNumberOfPoints (); i++)
{
poly_colors->GetTupleValue (i, &point_color[0]);
Vec3b point_color;
poly_colors->GetTupleValue (i, point_color.val);
//RGB or BGR?????
mesh->colors.ptr<cv::Vec3b>()[i] = cv::Vec3b(point_color[0], point_color[1], point_color[2]);
//RGB or BGR? should we swap channels????
mesh_colors[i] = point_color;
}
}
else

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