From 0d32a24cba1d00fe3e305593c3bd7b352cb3763f Mon Sep 17 00:00:00 2001 From: lamm45 <96844552+lamm45@users.noreply.github.com> Date: Sun, 10 Apr 2022 13:13:30 -0400 Subject: [PATCH] Fix some doc references in geometric image transformations module --- modules/imgproc/include/opencv2/imgproc.hpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/modules/imgproc/include/opencv2/imgproc.hpp b/modules/imgproc/include/opencv2/imgproc.hpp index 9425ba88d5..a21c9227af 100644 --- a/modules/imgproc/include/opencv2/imgproc.hpp +++ b/modules/imgproc/include/opencv2/imgproc.hpp @@ -118,7 +118,7 @@ sophisticated [interpolation methods](http://en.wikipedia.org/wiki/Multivariate_ where a polynomial function is fit into some neighborhood of the computed pixel \f$(f_x(x,y), f_y(x,y))\f$, and then the value of the polynomial at \f$(f_x(x,y), f_y(x,y))\f$ is taken as the interpolated pixel value. In OpenCV, you can choose between several interpolation methods. See -resize for details. +#resize for details. @note The geometrical transformations do not work with `CV_8S` or `CV_32S` images. @@ -2265,7 +2265,7 @@ way: resize(src, dst, Size(), 0.5, 0.5, interpolation); @endcode To shrink an image, it will generally look best with #INTER_AREA interpolation, whereas to -enlarge an image, it will generally look best with c#INTER_CUBIC (slow) or #INTER_LINEAR +enlarge an image, it will generally look best with #INTER_CUBIC (slow) or #INTER_LINEAR (faster but still looks OK). @param src input image. @@ -2357,7 +2357,7 @@ The function remap transforms the source image using the specified map: where values of pixels with non-integer coordinates are computed using one of available interpolation methods. \f$map_x\f$ and \f$map_y\f$ can be encoded as separate floating-point maps in \f$map_1\f$ and \f$map_2\f$ respectively, or interleaved floating-point maps of \f$(x,y)\f$ in -\f$map_1\f$, or fixed-point maps created by using convertMaps. The reason you might want to +\f$map_1\f$, or fixed-point maps created by using #convertMaps. The reason you might want to convert from floating to fixed-point representations of a map is that they can yield much faster (\~2x) remapping operations. In the converted case, \f$map_1\f$ contains pairs (cvFloor(x), cvFloor(y)) and \f$map_2\f$ contains indices in a table of interpolation coefficients. @@ -2367,7 +2367,7 @@ This function cannot operate in-place. @param src Source image. @param dst Destination image. It has the same size as map1 and the same type as src . @param map1 The first map of either (x,y) points or just x values having the type CV_16SC2 , -CV_32FC1, or CV_32FC2. See convertMaps for details on converting a floating point +CV_32FC1, or CV_32FC2. See #convertMaps for details on converting a floating point representation to fixed-point for speed. @param map2 The second map of y values having the type CV_16UC1, CV_32FC1, or none (empty map if map1 is (x,y) points), respectively. @@ -2392,7 +2392,7 @@ options ( (map1.type(), map2.type()) \f$\rightarrow\f$ (dstmap1.type(), dstmap2. supported: - \f$\texttt{(CV_32FC1, CV_32FC1)} \rightarrow \texttt{(CV_16SC2, CV_16UC1)}\f$. This is the -most frequently used conversion operation, in which the original floating-point maps (see remap ) +most frequently used conversion operation, in which the original floating-point maps (see #remap) are converted to a more compact and much faster fixed-point representation. The first output array contains the rounded coordinates and the second array (created only when nninterpolation=false ) contains indices in the interpolation tables.