use float for CV_PI

pull/5735/head
Dominik Kleiser 10 years ago
parent c7cb028035
commit 0c471515fd
  1. 2
      modules/features2d/src/kaze/AKAZEFeatures.cpp
  2. 2
      modules/features2d/src/kaze/KAZEFeatures.cpp

@ -839,7 +839,7 @@ void AKAZEFeatures::Compute_Main_Orientation(KeyPoint& kpt, const std::vector<TE
if (sumX*sumX + sumY*sumY > max) { if (sumX*sumX + sumY*sumY > max) {
// store largest orientation // store largest orientation
max = sumX*sumX + sumY*sumY; max = sumX*sumX + sumY*sumY;
kpt.angle = getAngle(sumX, sumY) * 180.f / CV_PI; kpt.angle = getAngle(sumX, sumY) * 180.f / static_cast<float>(CV_PI);
} }
} }
} }

@ -638,7 +638,7 @@ void KAZEFeatures::Compute_Main_Orientation(KeyPoint &kpt, const std::vector<TEv
if (sumX*sumX + sumY*sumY > max) { if (sumX*sumX + sumY*sumY > max) {
// store largest orientation // store largest orientation
max = sumX*sumX + sumY*sumY; max = sumX*sumX + sumY*sumY;
kpt.angle = getAngle(sumX, sumY) * 180.f / CV_PI; kpt.angle = getAngle(sumX, sumY) * 180.f / static_cast<float>(CV_PI);
} }
} }
} }

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