fixed remap under cc < 2.0

pull/13383/head
Vladislav Vinogradov 13 years ago
parent 583ceef6a5
commit 0b4e7d6057
  1. 74
      modules/gpu/src/cuda/remap.cu
  2. 10
      modules/gpu/src/imgproc.cpp

@ -69,7 +69,8 @@ namespace cv { namespace gpu { namespace imgproc
template <template <typename> class Filter, template <typename> class B, typename T> struct RemapDispatcherStream
{
static void call(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, const float* borderValue, cudaStream_t stream)
static void call(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst,
const float* borderValue, cudaStream_t stream, int)
{
typedef typename TypeVec<float, VecTraits<T>::cn>::vec_type work_type;
@ -87,7 +88,7 @@ namespace cv { namespace gpu { namespace imgproc
template <template <typename> class Filter, template <typename> class B, typename T> struct RemapDispatcherNonStream
{
static void call(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, const float* borderValue)
static void call(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, const float* borderValue, int)
{
typedef typename TypeVec<float, VecTraits<T>::cn>::vec_type work_type;
@ -118,10 +119,10 @@ namespace cv { namespace gpu { namespace imgproc
}; \
template <template <typename> class Filter, template <typename> class B> struct RemapDispatcherNonStream<Filter, B, type> \
{ \
static void call(const DevMem2D_< type >& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_< type >& dst, const float* borderValue) \
static void call(const DevMem2D_< type >& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_< type >& dst, const float* borderValue, int cc) \
{ \
typedef typename TypeVec<float, VecTraits< type >::cn>::vec_type work_type; \
dim3 block(32, 8); \
dim3 block(32, cc >= 20 ? 8 : 4); \
dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); \
TextureBinder texHandler(&tex_remap_ ## type , src); \
tex_remap_ ## type ##_reader texSrc; \
@ -135,7 +136,7 @@ namespace cv { namespace gpu { namespace imgproc
}; \
template <template <typename> class Filter> struct RemapDispatcherNonStream<Filter, BrdReplicate, type> \
{ \
static void call(const DevMem2D_< type >& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_< type >& dst, const float*) \
static void call(const DevMem2D_< type >& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_< type >& dst, const float*, int) \
{ \
dim3 block(32, 8); \
dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); \
@ -176,18 +177,21 @@ namespace cv { namespace gpu { namespace imgproc
template <template <typename> class Filter, template <typename> class B, typename T> struct RemapDispatcher
{
static void call(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, const float* borderValue, cudaStream_t stream)
static void call(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst,
const float* borderValue, cudaStream_t stream, int cc)
{
if (stream == 0)
RemapDispatcherNonStream<Filter, B, T>::call(src, mapx, mapy, dst, borderValue);
RemapDispatcherNonStream<Filter, B, T>::call(src, mapx, mapy, dst, borderValue, cc);
else
RemapDispatcherStream<Filter, B, T>::call(src, mapx, mapy, dst, borderValue, stream);
RemapDispatcherStream<Filter, B, T>::call(src, mapx, mapy, dst, borderValue, stream, cc);
}
};
template <typename T> void remap_gpu(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream)
template <typename T> void remap_gpu(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation,
int borderMode, const float* borderValue, cudaStream_t stream, int cc)
{
typedef void (*caller_t)(const DevMem2D_<T>& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D_<T>& dst, const float* borderValue, cudaStream_t stream);
typedef void (*caller_t)(const DevMem2D_<T>& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D_<T>& dst,
const float* borderValue, cudaStream_t stream, int cc);
static const caller_t callers[3][5] =
{
@ -214,36 +218,36 @@ namespace cv { namespace gpu { namespace imgproc
}
};
callers[interpolation][borderMode](static_cast< DevMem2D_<T> >(src), xmap, ymap, static_cast< DevMem2D_<T> >(dst), borderValue, stream);
callers[interpolation][borderMode](static_cast< DevMem2D_<T> >(src), xmap, ymap, static_cast< DevMem2D_<T> >(dst), borderValue, stream, cc);
}
template void remap_gpu<uchar >(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<uchar2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<uchar3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<uchar4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<uchar >(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<uchar2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
template void remap_gpu<uchar3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
template void remap_gpu<uchar4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<schar>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<char2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<char3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<char4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<schar>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<char2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<char3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<char4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
template void remap_gpu<ushort >(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<ushort2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<ushort3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<ushort4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<ushort >(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<ushort2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
template void remap_gpu<ushort3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
template void remap_gpu<ushort4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
template void remap_gpu<short >(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<short2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<short3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<short4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<short >(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<short2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
template void remap_gpu<short3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
template void remap_gpu<short4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<int >(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<int2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<int3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<int4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<int >(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<int2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<int3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<int4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
template void remap_gpu<float >(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
//template void remap_gpu<float2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<float3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<float4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
template void remap_gpu<float >(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
//template void remap_gpu<float2>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
template void remap_gpu<float3>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
template void remap_gpu<float4>(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
}}}

@ -110,14 +110,15 @@ void cv::gpu::CannyBuf::release() { throw_nogpu(); }
namespace cv { namespace gpu { namespace imgproc
{
template <typename T> void remap_gpu(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst,
int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
}}}
void cv::gpu::remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const GpuMat& ymap, int interpolation, int borderMode, const Scalar& borderValue, Stream& stream)
{
using namespace cv::gpu::imgproc;
typedef void (*caller_t)(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream);
typedef void (*caller_t)(const DevMem2Db& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2Db& dst, int interpolation,
int borderMode, const float* borderValue, cudaStream_t stream, int cc);
static const caller_t callers[6][4] =
{
{remap_gpu<uchar>, 0/*remap_gpu<uchar2>*/, remap_gpu<uchar3>, remap_gpu<uchar4>},
@ -145,7 +146,10 @@ void cv::gpu::remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const Gp
Scalar_<float> borderValueFloat;
borderValueFloat = borderValue;
func(src, xmap, ymap, dst, interpolation, gpuBorderType, borderValueFloat.val, StreamAccessor::getStream(stream));
DeviceInfo info;
int cc = info.majorVersion() * 10 + info.minorVersion();
func(src, xmap, ymap, dst, interpolation, gpuBorderType, borderValueFloat.val, StreamAccessor::getStream(stream), cc);
}
////////////////////////////////////////////////////////////////////////

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