Fix Windows build warnings

pull/147/head
Andrey Kamaev 12 years ago
parent 4d059e9e5b
commit 0a4ed2bc01
  1. 8
      modules/core/test/test_mat.cpp
  2. 2
      modules/core/test/test_math.cpp
  3. 10
      samples/cpp/tvl1_optical_flow.cpp

@ -863,17 +863,17 @@ template <class ElemType>
int calcDiffElemCountImpl(const vector<Mat>& mv, const Mat& m)
{
int diffElemCount = 0;
const size_t mChannels = m.channels();
const int mChannels = m.channels();
for(int y = 0; y < m.rows; y++)
{
for(int x = 0; x < m.cols; x++)
{
const ElemType* mElem = &m.at<ElemType>(y,x*mChannels);
size_t loc = 0;
int loc = 0;
for(size_t i = 0; i < mv.size(); i++)
{
const size_t mvChannel = mv[i].channels();
const ElemType* mvElem = &mv[i].at<ElemType>(y,x*mvChannel);
const ElemType* mvElem = &mv[i].at<ElemType>(y,x*(int)mvChannel);
for(size_t li = 0; li < mvChannel; li++)
if(mElem[loc + li] != mvElem[li])
diffElemCount++;
@ -1020,7 +1020,7 @@ public:
protected:
virtual int run_case(int depth, size_t channels, const Size& size, RNG& rng)
{
Mat src(size, CV_MAKETYPE(depth, channels));
Mat src(size, CV_MAKETYPE(depth, (int)channels));
rng.fill(src, RNG::UNIFORM, 0, 100, true);
vector<Mat> dst;

@ -2421,7 +2421,7 @@ protected:
}
Mat diff = abs(anglesInDegrees - resInDeg);
int errDegCount = diff.total() - countNonZero((diff < maxAngleDiff) | ((360 - diff) < maxAngleDiff));
size_t errDegCount = diff.total() - countNonZero((diff < maxAngleDiff) | ((360 - diff) < maxAngleDiff));
if(errDegCount > 0)
{
ts->printf(cvtest::TS::LOG, "There are incorrect result angles (in degrees) (part of them is %f)\n",

@ -55,7 +55,7 @@ static Vec3b computeColor(float fx, float fy)
}
const float rad = sqrt(fx * fx + fy * fy);
const float a = atan2(-fy, -fx) / CV_PI;
const float a = atan2(-fy, -fx) / (float)CV_PI;
const float fk = (a + 1.0f) / 2.0f * (NCOLS - 1);
const int k0 = static_cast<int>(fk);
@ -66,8 +66,8 @@ static Vec3b computeColor(float fx, float fy)
for (int b = 0; b < 3; b++)
{
const float col0 = colorWheel[k0][b] / 255.0;
const float col1 = colorWheel[k1][b] / 255.0;
const float col0 = colorWheel[k0][b] / 255.f;
const float col1 = colorWheel[k1][b] / 255.f;
float col = (1 - f) * col0 + f * col1;
@ -76,7 +76,7 @@ static Vec3b computeColor(float fx, float fy)
else
col *= .75; // out of range
pix[2 - b] = static_cast<int>(255.0 * col);
pix[2 - b] = static_cast<uchar>(255.f * col);
}
return pix;
@ -175,7 +175,7 @@ int main(int argc, const char* argv[])
Mat_<Point2f> flow;
OpticalFlowDual_TVL1 tvl1;
const double start = getTickCount();
const double start = (double)getTickCount();
tvl1(frame0, frame1, flow);
const double timeSec = (getTickCount() - start) / getTickFrequency();
cout << "calcOpticalFlowDual_TVL1 : " << timeSec << " sec" << endl;

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