add shrinking kernel

pull/158/head
marina.kolpakova 13 years ago
parent 1cf7a46f3a
commit 08b4e780de
  1. 132
      modules/gpu/src/cuda/isf-sc.cu
  2. 1
      modules/gpu/src/icf.hpp

@ -41,25 +41,136 @@
//M*/
#include <icf.hpp>
#include <opencv2/gpu/device/saturate_cast.hpp>
namespace cv { namespace gpu {
namespace device {
enum {
HOG_BINS = 6,
HOG_LUV_BINS = 10,
WIDTH = 640,
HEIGHT = 480,
GREY_OFFSET = HEIGHT * HOG_LUV_BINS
};
/* Returns the nearest upper power of two, works only for
the typical GPU thread count (pert block) values */
int power_2up(unsigned int n)
{
if (n < 1) return 1;
else if (n < 2) return 2;
else if (n < 4) return 4;
else if (n < 8) return 8;
else if (n < 16) return 16;
else if (n < 32) return 32;
else if (n < 64) return 64;
else if (n < 128) return 128;
else if (n < 256) return 256;
else if (n < 512) return 512;
else if (n < 1024) return 1024;
return -1; // Input is too big
}
__device__ __forceinline__ uchar grey(const uchar3 rgb)
{
return saturate_cast<uchar>(rgb.x * 0.114f + rgb.y * 0.587f + rgb.z * 0.299f);
}
__device__ __forceinline__ void luv(const uchar3 rgb, uchar& l, uchar& u, uchar& v)
{
}
__global__ void rgb2grayluv(const uchar3* __restrict__ rgb, uchar* __restrict__ hog,
const int rgbPitch, const int hogPitch)
{
const int y = blockIdx.y * blockDim.y + threadIdx.y;
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const uchar3 color = rgb[rgbPitch * y + x];
uchar l, u, v;
luv(color, l, u, v);
hog[hogPitch * y + x] = l;
hog[hogPitch * (y + HEIGHT) + x] = u;
hog[hogPitch * (y + 2 * HEIGHT) + x] = v;
hog[hogPitch * (y + 3 * HEIGHT) + x] = grey(color);
}
__device__ __forceinline__
int qangle(const float &y, const float &x)
{
int bin = 0;
// const float2 &bin_vector_zero = const_angle_bins_vectors[0];
// float max_dot_product = fabs(x*bin_vector_zero.x + y*bin_vector_zero.y);
// // let us hope this gets unrolled
// #pragma unroll
// for(int i=1; i < num_angles_bin; i+=1)
// {
// const float2 &bin_vector_i = const_angle_bins_vectors[i];
// //const float2 bin_vector_i = const_angle_bins_vectors[i];
// //const float2 &bin_vector_i = angle_bins_vectors[i];
// const float dot_product = fabs(x*bin_vector_i.x + y*bin_vector_i.y);
// if(dot_product > max_dot_product)
// {
// max_dot_product = dot_product;
// index = i;
// }
// }
return bin;
}
__global__ void gray2hog(const uchar* __restrict__ gray, uchar* __restrict__ hog,
const int pitch)
// texture<uchar, 2, cudaReadModeElementType> tgray;
__global__ void gray2hog(const uchar* __restrict__ gray, uchar* __restrict__ hog, const int pitch, const float norm)
{
const int y = blockIdx.y * blockDim.y + threadIdx.y;
const int x = blockIdx.x * blockDim.x + threadIdx.x;
// derivative
float dx = gray[y * pitch + x + 1];
dx -= gray[y * pitch + x - 1];
float dy = gray[(y + 1) * pitch + x];
dy -= gray[(y -1) * pitch + x - 1];
// mag and angle
const uchar mag = saturate_cast<uchar>(sqrtf(dy * dy + dx * dx) * norm);
const int bin = qangle(dx, dy);
}
template <int FACTOR>
__device__ __forceinline__ uchar shrink(const uchar* ptr, const int pitch, const int y, const int x)
{
int out = 0;
#pragma unroll
for(int dy = 0; dy < FACTOR; ++dy)
#pragma unroll
for(int dx = 0; dx < FACTOR; ++dx)
{
out += ptr[dy * pitch + dx];
}
return saturate_cast<uchar>(out / FACTOR);
}
template<int FACTOR>
__global__ void decimate(const uchar* __restrict__ hogluv, uchar* __restrict__ shrank,
const int inPitch, const int outPitch )
{
const int y = blockIdx.y * blockDim.y + threadIdx.y;
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const uchar* ptr = hogluv + (FACTOR * y) * inPitch + (FACTOR * x);
shrank[ y * outPitch + x]= shrink<FACTOR>(ptr, inPitch, y, x);
}
__global__ void intRow(const uchar* __restrict__ hogluv, ushort* __restrict__ sum,
@ -89,6 +200,11 @@ void __device icf::Cascade::detectAt() const
void icf::Cascade::detect(const cv::gpu::PtrStepSzb& hogluv, cudaStream_t stream) const
{
// detection kernel
dim3 block(32, 8, 1);
dim3 grid(32 * ChannelStorage::FRAME_WIDTH / 32, ChannelStorage::FRAME_HEIGHT / 8, 64);
device::detect<<<grid, block, 0, stream>>>(*this, hogluv, hogluv.step / sizeof(ushort));
if (!stream)
cudaSafeCall( cudaDeviceSynchronize() );
}
@ -99,12 +215,13 @@ void icf::ChannelStorage::frame(const cv::gpu::PtrStepSz<uchar3>& rgb, cudaStrea
dim3 grid(FRAME_WIDTH / 32, FRAME_HEIGHT / 8);
uchar * channels = (uchar*)dmem.ptr(FRAME_HEIGHT * HOG_BINS);
device::rgb2grayluv<<<grid, block, 0, stream>>>((uchar3*)rgb.ptr(), channels, rgb.step, dmem.step);
device::rgb2grayluv<<<grid, block, 0, stream>>>((uchar3*)rgb.ptr(), channels,
rgb.step / sizeof(uchar3), dmem.step);
cudaSafeCall( cudaGetLastError());
// hog calculation kernel
channels = (uchar*)dmem.ptr(FRAME_HEIGHT * HOG_LUV_BINS);
device::gray2hog<<<grid, block, 0, stream>>>(channels, (uchar*)dmem.ptr(), dmem.step);
device::gray2hog<<<grid, block, 0, stream>>>(channels, (uchar*)dmem.ptr(), dmem.step, magnitudeScaling);
cudaSafeCall( cudaGetLastError() );
const int shrWidth = FRAME_WIDTH / shrinkage;
@ -112,19 +229,20 @@ void icf::ChannelStorage::frame(const cv::gpu::PtrStepSz<uchar3>& rgb, cudaStrea
// decimate kernel
grid = dim3(shrWidth / 32, shrHeight / 8);
device::decimate<<<grid, block, 0, stream>>>((uchar*)dmem.ptr(), (uchar*)shrunk.ptr(), dmem.step, shrunk.step);
device::decimate<4><<<grid, block, 0, stream>>>((uchar*)dmem.ptr(), (uchar*)shrunk.ptr(), dmem.step, shrunk.step);
cudaSafeCall( cudaGetLastError() );
// integrate rows
block = dim3(shrWidth, 1);
grid = dim3(shrHeight * HOG_LUV_BINS, 1);
device::intRow<<<grid, block, 0, stream>>>((uchar*)shrunk.ptr(), (ushort*)hogluv.ptr(), shrunk.step, hogluv.step);
device::intRow<<<grid, block, 0, stream>>>((uchar*)shrunk.ptr(), (ushort*)hogluv.ptr(),
shrunk.step, hogluv.step / sizeof(ushort));
cudaSafeCall( cudaGetLastError() );
// integrate cols
block = dim3(128, 1);
grid = dim3(shrWidth * HOG_LUV_BINS, 1);
device::intCol<<<grid, block, 0, stream>>>((ushort*)hogluv.ptr(), hogluv.step);
device::intCol<<<grid, block, 0, stream>>>((ushort*)hogluv.ptr(), hogluv.step / hogluv.step / sizeof(ushort));
cudaSafeCall( cudaGetLastError() );
}

@ -105,6 +105,7 @@ struct ChannelStorage
};
int shrinkage;
static const float magnitudeScaling = 1.f ;// / sqrt(2);
};
struct __align__(16) Octave

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