Merge pull request #20 from ozantonkal/low_order_tasks

Low order tasks
pull/1453/head
Anatoly Baksheev 12 years ago
commit 07d55b05b3
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      doc/tutorials/viz/images/window_demo.png
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      modules/viz/CMakeLists.txt
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      modules/viz/doc/viz.rst
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      modules/viz/doc/viz3d.rst
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      modules/viz/include/opencv2/viz.hpp
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      modules/viz/include/opencv2/viz/types.hpp
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      modules/viz/include/opencv2/viz/viz3d.hpp
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      modules/viz/include/opencv2/viz/widgets.hpp
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      modules/viz/src/cloud_widgets.cpp
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      modules/viz/src/interactor_style.cpp
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      modules/viz/src/shape_widgets.cpp
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      modules/viz/src/types.cpp
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      modules/viz/src/viz3d.cpp
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      modules/viz/src/viz3d_impl.cpp
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      modules/viz/src/viz3d_impl.hpp
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      modules/viz/src/viz_types.h
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      modules/viz/src/widget.cpp
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      samples/cpp/tutorial_code/viz/creating_widgets.cpp
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      samples/cpp/tutorial_code/viz/launching_viz.cpp

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.. _viz:
Launching Viz
*************
Goal
====
In this tutorial you will learn how to
.. container:: enumeratevisibleitemswithsquare
* Open a visualization window.
* Access a window by its name.
* Start event loop.
* Start event loop for a given amount of time.
Code
====
You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/launching_viz.cpp>`_.
.. code-block:: cpp
#include <opencv2/viz.hpp>
#include <iostream>
using namespace cv;
using namespace std;
/**
* @function main
*/
int main()
{
/// Create a window
viz::Viz3d myWindow("Viz Demo");
/// Start event loop
myWindow.spin();
/// Event loop is over when pressed q, Q, e, E
cout << "First event loop is over" << endl;
/// Access window via its name
viz::Viz3d sameWindow = viz::get("Viz Demo");
/// Start event loop
sameWindow.spin();
/// Event loop is over when pressed q, Q, e, E
cout << "Second event loop is over" << endl;
/// Event loop is over when pressed q, Q, e, E
/// Start event loop once for 1 millisecond
sameWindow.spinOnce(1, true);
while(!sameWindow.wasStopped())
{
/// Interact with window
/// Event loop for 1 millisecond
sameWindow.spinOnce(1, true);
}
/// Once more event loop is stopped
cout << "Last event loop is over" << endl;
return 0;
}
Explanation
===========
Here is the general structure of the program:
* Create a window.
.. code-block:: cpp
/// Create a window
viz::Viz3d myWindow("Viz Demo");
* Start event loop. This event loop will run until user terminates it by pressing **e**, **E**, **q**, **Q**.
.. code-block:: cpp
/// Start event loop
myWindow.spin();
* Access same window via its name. Since windows are implicitly shared, **sameWindow** is exactly the same with **myWindow**. If the name does not exist, a new window is created.
.. code-block:: cpp
/// Access window via its name
viz::Viz3d sameWindow = viz::get("Viz Demo");
* Start a controlled event loop. Once it starts, **wasStopped** is set to false. Inside the while loop, in each iteration, **spinOnce** is called to prevent event loop from completely stopping. Inside the while loop, user can execute other statements including those which interact with the window.
.. code-block:: cpp
/// Event loop is over when pressed q, Q, e, E
/// Start event loop once for 1 millisecond
sameWindow.spinOnce(1, true);
while(!sameWindow.wasStopped())
{
/// Interact with window
/// Event loop for 1 millisecond
sameWindow.spinOnce(1, true);
}
Results
=======
Here is the result of the program.
.. image:: images/window_demo.png
:alt: Launching Viz
:align: center

@ -49,4 +49,3 @@ if(BUILD_opencv_viz)
target_link_libraries(opencv_viz "-framework Cocoa")
endif()
endif()

@ -0,0 +1,9 @@
***********************
viz. 3D Visualizer
***********************
.. toctree::
:maxdepth: 2
viz3d.rst
widget.rst

@ -0,0 +1,556 @@
Viz3d
=====
.. highlight:: cpp
Viz3d
-----
.. ocv:class:: Viz3d
The Viz3d class represents a 3D visualizer window. This class is implicitly shared. ::
class CV_EXPORTS Viz3d
{
public:
typedef cv::Ptr<Viz3d> Ptr;
typedef void (*KeyboardCallback)(const KeyboardEvent&, void*);
typedef void (*MouseCallback)(const MouseEvent&, void*);
Viz3d(const String& window_name = String());
Viz3d(const Viz3d&);
Viz3d& operator=(const Viz3d&);
~Viz3d();
void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
void removeWidget(const String &id);
Widget getWidget(const String &id) const;
void removeAllWidgets();
void setWidgetPose(const String &id, const Affine3f &pose);
void updateWidgetPose(const String &id, const Affine3f &pose);
Affine3f getWidgetPose(const String &id) const;
void setCamera(const Camera &camera);
Camera getCamera() const;
Affine3f getViewerPose();
void setViewerPose(const Affine3f &pose);
void resetCameraViewpoint (const String &id);
void resetCamera();
void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord);
void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
Size getWindowSize() const;
void setWindowSize(const Size &window_size);
String getWindowName() const;
void saveScreenshot (const String &file);
void setWindowPosition (int x, int y);
void setFullScreen (bool mode);
void setBackgroundColor(const Color& color = Color::black());
void spin();
void spinOnce(int time = 1, bool force_redraw = false);
bool wasStopped() const;
void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0);
void registerMouseCallback(MouseCallback callback, void* cookie = 0);
void setRenderingProperty(const String &id, int property, double value);
double getRenderingProperty(const String &id, int property);
void setDesiredUpdateRate(double rate);
double getDesiredUpdateRate();
void setRepresentationToSurface();
void setRepresentationToWireframe();
void setRepresentationToPoints();
private:
/* hidden */
};
Viz3d::Viz3d
------------
The constructors.
.. ocv:function:: Viz3d::Viz3d(const String& window_name = String())
:param window_name: Name of the window.
Viz3d::showWidget
-----------------
Shows a widget in the window.
.. ocv:function:: void Viz3d::showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity())
:param id: A unique id for the widget.
:param widget: The widget to be rendered in the window.
:param pose: Pose of the widget.
Viz3d::removeWidget
-------------------
Removes a widget from the window.
.. ocv:function:: void removeWidget(const String &id)
:param id: The id of the widget that will be removed.
Viz3d::getWidget
----------------
Retrieves a widget from the window. A widget is implicitly shared;
that is, if the returned widget is modified, the changes will be
immediately visible in the window.
.. ocv:function:: Widget getWidget(const String &id) const
:param id: The id of the widget that will be returned.
Viz3d::removeAllWidgets
-----------------------
Removes all widgets from the window.
.. ocv:function:: void removeAllWidgets()
Viz3d::setWidgetPose
--------------------
Sets pose of a widget in the window.
.. ocv:function:: void setWidgetPose(const String &id, const Affine3f &pose)
:param id: The id of the widget whose pose will be set.
:param pose: The new pose of the widget.
Viz3d::updateWidgetPose
-----------------------
Updates pose of a widget in the window by pre-multiplying its current pose.
.. ocv:function:: void updateWidgetPose(const String &id, const Affine3f &pose)
:param id: The id of the widget whose pose will be updated.
:param pose: The pose that the current pose of the widget will be pre-multiplied by.
Viz3d::getWidgetPose
--------------------
Returns the current pose of a widget in the window.
.. ocv:function:: Affine3f getWidgetPose(const String &id) const
:param id: The id of the widget whose pose will be returned.
Viz3d::setCamera
----------------
Sets the intrinsic parameters of the viewer using Camera.
.. ocv:function:: void setCamera(const Camera &camera)
:param camera: Camera object wrapping intrinsinc parameters.
Viz3d::getCamera
----------------
Returns a camera object that contains intrinsic parameters of the current viewer.
.. ocv:function:: Camera getCamera() const
Viz3d::getViewerPose
--------------------
Returns the current pose of the viewer.
..ocv:function:: Affine3f getViewerPose()
Viz3d::setViewerPose
--------------------
Sets pose of the viewer.
.. ocv:function:: void setViewerPose(const Affine3f &pose)
:param pose: The new pose of the viewer.
Viz3d::resetCameraViewpoint
---------------------------
Resets camera viewpoint to a 3D widget in the scene.
.. ocv:function:: void resetCameraViewpoint (const String &id)
:param pose: Id of a 3D widget.
Viz3d::resetCamera
------------------
Resets camera.
.. ocv:function:: void resetCamera()
Viz3d::convertToWindowCoordinates
---------------------------------
Transforms a point in world coordinate system to window coordinate system.
.. ocv:function:: void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord)
:param pt: Point in world coordinate system.
:param window_coord: Output point in window coordinate system.
Viz3d::converTo3DRay
--------------------
Transforms a point in window coordinate system to a 3D ray in world coordinate system.
.. ocv:function:: void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction)
:param window_coord: Point in window coordinate system.
:param origin: Output origin of the ray.
:param direction: Output direction of the ray.
Viz3d::getWindowSize
--------------------
Returns the current size of the window.
.. ocv:function:: Size getWindowSize() const
Viz3d::setWindowSize
--------------------
Sets the size of the window.
.. ocv:function:: void setWindowSize(const Size &window_size)
:param window_size: New size of the window.
Viz3d::getWindowName
--------------------
Returns the name of the window which has been set in the constructor.
.. ocv:function:: String getWindowName() const
Viz3d::saveScreenshot
---------------------
Saves screenshot of the current scene.
.. ocv:function:: void saveScreenshot(const String &file)
:param file: Name of the file.
Viz3d::setWindowPosition
------------------------
Sets the position of the window in the screen.
.. ocv:function:: void setWindowPosition(int x, int y)
:param x: x coordinate of the window
:param y: y coordinate of the window
Viz3d::setFullScreen
--------------------
Sets or unsets full-screen rendering mode.
.. ocv:function:: void setFullScreen(bool mode)
:param mode: If true, window will use full-screen mode.
Viz3d::setBackgroundColor
-------------------------
Sets background color.
.. ocv:function:: void setBackgroundColor(const Color& color = Color::black())
Viz3d::spin
-----------
The window renders and starts the event loop.
.. ocv:function:: void spin()
Viz3d::spinOnce
---------------
Starts the event loop for a given time.
.. ocv:function:: void spinOnce(int time = 1, bool force_redraw = false)
:param time: Amount of time in milliseconds for the event loop to keep running.
:param force_draw: If true, window renders.
Viz3d::wasStopped
-----------------
Returns whether the event loop has been stopped.
.. ocv:function:: bool wasStopped()
Viz3d::registerKeyboardCallback
-------------------------------
Sets keyboard handler.
.. ocv:function:: void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0)
:param callback: Keyboard callback.
:param cookie: The optional parameter passed to the callback.
Viz3d::registerMouseCallback
----------------------------
Sets mouse handler.
.. ocv:function:: void registerMouseCallback(MouseCallback callback, void* cookie = 0)
:param callback: Mouse callback.
:param cookie: The optional parameter passed to the callback.
Viz3d::setRenderingProperty
---------------------------
Sets rendering property of a widget.
.. ocv:function:: void setRenderingProperty(const String &id, int property, double value)
:param id: Id of the widget.
:param property: Property that will be modified.
:param value: The new value of the property.
Viz3d::getRenderingProperty
---------------------------
Returns rendering property of a widget.
.. ocv:function:: double getRenderingProperty(const String &id, int property)
:param id: Id of the widget.
:param property: Property.
Viz3d::setDesiredUpdateRate
---------------------------
Sets desired update rate of the window.
.. ocv:function:: void setDesiredUpdateRate(double rate)
:param rate: Desired update rate. The default is 30.
Viz3d::getDesiredUpdateRate
---------------------------
Returns desired update rate of the window.
.. ocv:function:: double getDesiredUpdateRate()
Viz3d::setRepresentationToSurface
---------------------------------
Sets geometry representation of the widgets to surface.
.. ocv:function:: void setRepresentationToSurface()
Viz3d::setRepresentationToWireframe
-----------------------------------
Sets geometry representation of the widgets to wireframe.
.. ocv:function:: void setRepresentationToWireframe()
Viz3d::setRepresentationToPoints
--------------------------------
Sets geometry representation of the widgets to points.
.. ocv:function:: void setRepresentationToPoints()
Color
-----
.. ocv:class:: Color
This class a represents BGR color. ::
class CV_EXPORTS Color : public Scalar
{
public:
Color();
Color(double gray);
Color(double blue, double green, double red);
Color(const Scalar& color);
static Color black();
static Color blue();
static Color green();
static Color cyan();
static Color red();
static Color magenta();
static Color yellow();
static Color white();
static Color gray();
};
Mesh3d
------
.. ocv:class:: Mesh3d
This class wraps mesh attributes, and it can load a mesh from a ``ply`` file. ::
class CV_EXPORTS Mesh3d
{
public:
Mat cloud, colors;
Mat polygons;
//! Loads mesh from a given ply file
static Mesh3d loadMesh(const String& file);
private:
/* hidden */
};
Mesh3d::loadMesh
----------------
Loads a mesh from a ``ply`` file.
.. ocv:function:: static Mesh3d loadMesh(const String& file)
:param file: File name.
KeyboardEvent
-------------
.. ocv:class:: KeyboardEvent
This class represents a keyboard event. ::
class CV_EXPORTS KeyboardEvent
{
public:
static const unsigned int Alt = 1;
static const unsigned int Ctrl = 2;
static const unsigned int Shift = 4;
//! Create a keyboard event
//! - Note that action is true if key is pressed, false if released
KeyboardEvent (bool action, const std::string& key_sym, unsigned char key, bool alt, bool ctrl, bool shift);
bool isAltPressed () const;
bool isCtrlPressed () const;
bool isShiftPressed () const;
unsigned char getKeyCode () const;
const String& getKeySym () const;
bool keyDown () const;
bool keyUp () const;
protected:
/* hidden */
};
KeyboardEvent::KeyboardEvent
----------------------------
Constructs a KeyboardEvent.
.. ocv:function:: KeyboardEvent (bool action, const std::string& key_sym, unsigned char key, bool alt, bool ctrl, bool shift)
:param action: If true, key is pressed. If false, key is released.
:param key_sym: Name of the key.
:param key: Code of the key.
:param alt: If true, ``alt`` is pressed.
:param ctrl: If true, ``ctrl`` is pressed.
:param shift: If true, ``shift`` is pressed.
MouseEvent
----------
.. ocv:class:: MouseEvent
This class represents a mouse event. ::
class CV_EXPORTS MouseEvent
{
public:
enum Type { MouseMove = 1, MouseButtonPress, MouseButtonRelease, MouseScrollDown, MouseScrollUp, MouseDblClick } ;
enum MouseButton { NoButton = 0, LeftButton, MiddleButton, RightButton, VScroll } ;
MouseEvent (const Type& type, const MouseButton& button, const Point& p, bool alt, bool ctrl, bool shift);
Type type;
MouseButton button;
Point pointer;
unsigned int key_state;
};
MouseEvent::MouseEvent
----------------------
Constructs a MouseEvent.
.. ocv:function:: MouseEvent (const Type& type, const MouseButton& button, const Point& p, bool alt, bool ctrl, bool shift)
:param type: Type of the event. This can be **MouseMove**, **MouseButtonPress**, **MouseButtonRelease**, **MouseScrollDown**, **MouseScrollUp**, **MouseDblClick**.
:param button: Mouse button. This can be **NoButton**, **LeftButton**, **MiddleButton**, **RightButton**, **VScroll**.
:param p: Position of the event.
:param alt: If true, ``alt`` is pressed.
:param ctrl: If true, ``ctrl`` is pressed.
:param shift: If true, ``shift`` is pressed.
Camera
------
.. ocv:class:: Camera
This class wraps intrinsic parameters of a camera. It provides several constructors
that can extract the intrinsic parameters from ``field of view``, ``intrinsic matrix`` and
``projection matrix``. ::
class CV_EXPORTS Camera
{
public:
Camera(float f_x, float f_y, float c_x, float c_y, const Size &window_size);
Camera(const Vec2f &fov, const Size &window_size);
Camera(const cv::Matx33f &K, const Size &window_size);
Camera(const cv::Matx44f &proj, const Size &window_size);
inline const Vec2d & getClip() const { return clip_; }
inline void setClip(const Vec2d &clip) { clip_ = clip; }
inline const Size & getWindowSize() const { return window_size_; }
void setWindowSize(const Size &window_size);
inline const Vec2f & getFov() const { return fov_; }
inline void setFov(const Vec2f & fov) { fov_ = fov; }
inline const Vec2f & getPrincipalPoint() const { return principal_point_; }
inline const Vec2f & getFocalLength() const { return focal_; }
void computeProjectionMatrix(Matx44f &proj) const;
static Camera KinectCamera(const Size &window_size);
private:
/* hidden */
};
Camera::Camera
--------------
Constructs a Camera.
.. ocv:function:: Camera(float f_x, float f_y, float c_x, float c_y, const Size &window_size)
:param f_x: Horizontal focal length.
:param f_y: Vertical focal length.
:param c_x: x coordinate of the principal point.
:param c_y: y coordinate of the principal point.
:param window_size: Size of the window. This together with focal length and principal point determines the field of view.
.. ocv:function:: Camera(const Vec2f &fov, const Size &window_size)
:param fov: Field of view (horizontal, vertical)
:param window_size: Size of the window.
Principal point is at the center of the window by default.
.. ocv:function:: Camera(const cv::Matx33f &K, const Size &window_size)
:param K: Intrinsic matrix of the camera.
:param window_size: Size of the window. This together with intrinsic matrix determines the field of view.
.. ocv:function:: Camera(const cv::Matx44f &proj, const Size &window_size)
:param proj: Projection matrix of the camera.
:param window_size: Size of the window. This together with projection matrix determines the field of view.
Camera::computeProjectionMatrix
-------------------------------
Computes projection matrix using intrinsic parameters of the camera.
.. ocv:function:: void computeProjectionMatrix(Matx44f &proj) const
:param proj: Output projection matrix.
Camera::KinectCamera
--------------------
Creates a Kinect Camera.
.. ocv:function:: static Camera KinectCamera(const Size &window_size)
:param window_size: Size of the window. This together with intrinsic matrix of a Kinect Camera determines the field of view.

@ -0,0 +1,823 @@
Widget
======
.. highlight:: cpp
In this section, the built-in widgets are presented.
Widget
------
.. ocv:class:: Widget
Base class of all widgets. Widget is implicitly shared.::
class CV_EXPORTS Widget
{
public:
Widget();
Widget(const Widget& other);
Widget& operator=(const Widget& other);
~Widget();
//! Create a widget directly from ply file
static Widget fromPlyFile(const String &file_name);
//! Rendering properties of this particular widget
void setRenderingProperty(int property, double value);
double getRenderingProperty(int property) const;
//! Casting between widgets
template<typename _W> _W cast();
private:
/* hidden */
};
Widget::fromPlyFile
-------------------
Creates a widget from ply file.
.. ocv:function:: static Widget fromPlyFile(const String &file_name)
:param file_name: Ply file name.
Widget::setRenderingProperty
----------------------------
Sets rendering property of the widget.
.. ocv:function:: void setRenderingProperty(int property, double value)
:param property: Property that will be modified.
:param value: The new value of the property.
Widget::getRenderingProperty
----------------------------
Returns rendering property of the widget.
.. ocv:function:: double getRenderingProperty(int property) const
:param property: Property.
Widget::cast
------------
Casts a widget to another.
.. ocv:function:: template<typename _W> _W cast()
WidgetAccessor
--------------
.. ocv:class:: WidgetAccessor
This class is for users who want to develop their own widgets using VTK library API. ::
struct CV_EXPORTS WidgetAccessor
{
static vtkSmartPointer<vtkProp> getProp(const Widget &widget);
static void setProp(Widget &widget, vtkSmartPointer<vtkProp> prop);
};
Widget3D
--------
.. ocv:class:: Widget3D
Base class of all 3D widgets. ::
class CV_EXPORTS Widget3D : public Widget
{
public:
Widget3D() {}
void setPose(const Affine3f &pose);
void updatePose(const Affine3f &pose);
Affine3f getPose() const;
void setColor(const Color &color);
private:
/* hidden */
};
Widget3D::setPose
-----------------
Sets pose of the widget.
.. ocv:function:: void setPose(const Affine3f &pose)
:param pose: The new pose of the widget.
Widget3D::updateWidgetPose
--------------------------
Updates pose of the widget by pre-multiplying its current pose.
.. ocv:function:: void updateWidgetPose(const Affine3f &pose)
:param pose: The pose that the current pose of the widget will be pre-multiplied by.
Widget3D::getPose
-----------------
Returns the current pose of the widget.
.. ocv:function:: Affine3f getWidgetPose() const
Widget3D::setColor
------------------
Sets the color of the widget.
.. ocv:function:: void setColor(const Color &color)
:param color: Color
Widget2D
--------
.. ocv:class:: Widget2D
Base class of all 2D widgets. ::
class CV_EXPORTS Widget2D : public Widget
{
public:
Widget2D() {}
void setColor(const Color &color);
};
Widget2D::setColor
------------------
Sets the color of the widget.
.. ocv:function:: void setColor(const Color &color)
:param color: Color
LineWidget
----------
.. ocv:class:: LineWidget
This 3D Widget defines a finite line. ::
class CV_EXPORTS LineWidget : public Widget3D
{
public:
LineWidget(const Point3f &pt1, const Point3f &pt2, const Color &color = Color::white());
};
LineWidget::LineWidget
----------------------
Constructs a LineWidget.
.. ocv:function:: LineWidget(const Point3f &pt1, const Point3f &pt2, const Color &color = Color::white())
:param pt1: Start point of the line.
:param pt2: End point of the line.
:param color: Color of the line.
PlaneWidget
-----------
.. ocv:class:: PlaneWidget
This 3D Widget defines a finite plane. ::
class CV_EXPORTS PlaneWidget : public Widget3D
{
public:
PlaneWidget(const Vec4f& coefs, double size = 1.0, const Color &color = Color::white());
PlaneWidget(const Vec4f& coefs, const Point3f& pt, double size = 1.0, const Color &color = Color::white());
private:
/* hidden */
};
PlaneWidget::PlaneWidget
------------------------
Constructs a PlaneWidget.
.. ocv:function:: PlaneWidget(const Vec4f& coefs, double size = 1.0, const Color &color = Color::white())
:param coefs: Plane coefficients as in (A,B,C,D) where Ax + By + Cz + D = 0.
:param size: Size of the plane.
:param color: Color of the plane.
.. ocv:function:: PlaneWidget(const Vec4f& coefs, const Point3f& pt, double size = 1.0, const Color &color = Color::white())
:param coefs: Plane coefficients as in (A,B,C,D) where Ax + By + Cz + D = 0.
:param pt: Position of the plane.
:param color: Color of the plane.
SphereWidget
------------
.. ocv:class:: SphereWidget
This 3D Widget defines a sphere. ::
class CV_EXPORTS SphereWidget : public Widget3D
{
public:
SphereWidget(const cv::Point3f &center, float radius, int sphere_resolution = 10, const Color &color = Color::white())
};
SphereWidget::SphereWidget
--------------------------
Constructs a SphereWidget.
.. ocv:function:: SphereWidget(const cv::Point3f &center, float radius, int sphere_resolution = 10, const Color &color = Color::white())
:param center: Center of the sphere.
:param radius: Radius of the sphere.
:param sphere_resolution: Resolution of the sphere.
:param color: Color of the sphere.
ArrowWidget
-----------
.. ocv:class:: ArrowWidget
This 3D Widget defines an arrow. ::
class CV_EXPORTS ArrowWidget : public Widget3D
{
public:
ArrowWidget(const Point3f& pt1, const Point3f& pt2, double thickness = 0.03, const Color &color = Color::white());
};
ArrowWidget::ArrowWidget
------------------------
Constructs an ArrowWidget.
.. ocv:function:: ArrowWidget(const Point3f& pt1, const Point3f& pt2, double thickness = 0.03, const Color &color = Color::white())
:param pt1: Start point of the arrow.
:param pt2: End point of the arrow.
:param thickness: Thickness of the arrow. Thickness of arrow head is also adjusted accordingly.
:param color: Color of the arrow.
Arrow head is located at the end point of the arrow.
CircleWidget
------------
.. ocv:class:: CircleWidget
This 3D Widget defines a circle. ::
class CV_EXPORTS CircleWidget : public Widget3D
{
public:
CircleWidget(const Point3f& pt, double radius, double thickness = 0.01, const Color &color = Color::white());
};
CircleWidget::CircleWidget
--------------------------
Constructs a CircleWidget.
.. ocv:function:: CircleWidget(const Point3f& pt, double radius, double thickness = 0.01, const Color &color = Color::white())
:param pt: Center of the circle.
:param radius: Radius of the circle.
:param thickness: Thickness of the circle.
:param color: Color of the circle.
CylinderWidget
--------------
.. ocv:class:: CylinderWidget
This 3D Widget defines a cylinder. ::
class CV_EXPORTS CylinderWidget : public Widget3D
{
public:
CylinderWidget(const Point3f& pt_on_axis, const Point3f& axis_direction, double radius, int numsides = 30, const Color &color = Color::white());
};
CylinderWidget::CylinderWidget
------------------------------
Constructs a CylinderWidget.
.. ocv:function:: CylinderWidget(const Point3f& pt_on_axis, const Point3f& axis_direction, double radius, int numsides = 30, const Color &color = Color::white())
:param pt_on_axis: A point on the axis of the cylinder.
:param axis_direction: Direction of the axis of the cylinder.
:param radius: Radius of the cylinder.
:param numsides: Resolution of the cylinder.
:param color: Color of the cylinder.
CubeWidget
----------
.. ocv:class:: CubeWidget
This 3D Widget defines a cube. ::
class CV_EXPORTS CubeWidget : public Widget3D
{
public:
CubeWidget(const Point3f& pt_min, const Point3f& pt_max, bool wire_frame = true, const Color &color = Color::white());
};
CubeWidget::CubeWidget
----------------------
Constructs a CudeWidget.
.. ocv:function:: CubeWidget(const Point3f& pt_min, const Point3f& pt_max, bool wire_frame = true, const Color &color = Color::white())
:param pt_min: Specifies minimum point of the bounding box.
:param pt_max: Specifies maximum point of the bounding box.
:param wire_frame: If true, cube is represented as wireframe.
:param color: Color of the cube.
CoordinateSystemWidget
----------------------
.. ocv:class:: CoordinateSystemWidget
This 3D Widget represents a coordinate system. ::
class CV_EXPORTS CoordinateSystemWidget : public Widget3D
{
public:
CoordinateSystemWidget(double scale = 1.0);
};
CoordinateSystemWidget::CoordinateSystemWidget
----------------------------------------------
Constructs a CoordinateSystemWidget.
.. ocv:function:: CoordinateSystemWidget(double scale = 1.0)
:param scale: Determines the size of the axes.
PolyLineWidget
--------------
.. ocv:class:: PolyLineWidget
This 3D Widget defines a poly line. ::
class CV_EXPORTS PolyLineWidget : public Widget3D
{
public:
PolyLineWidget(InputArray points, const Color &color = Color::white());
private:
/* hidden */
};
PolyLineWidget::PolyLineWidget
------------------------------
Constructs a PolyLineWidget.
.. ocv:function:: PolyLineWidget(InputArray points, const Color &color = Color::white())
:param points: Point set.
:param color: Color of the poly line.
GridWidget
----------
.. ocv:class:: GridWidget
This 3D Widget defines a grid. ::
class CV_EXPORTS GridWidget : public Widget3D
{
public:
//! Creates grid at the origin
GridWidget(const Vec2i &dimensions, const Vec2d &spacing, const Color &color = Color::white());
//! Creates grid based on the plane equation
GridWidget(const Vec4f &coeffs, const Vec2i &dimensions, const Vec2d &spacing, const Color &color = Color::white());
private:
/* hidden */
};
GridWidget::GridWidget
----------------------
Constructs a GridWidget.
.. ocv:function:: GridWidget(const Vec2i &dimensions, const Vec2d &spacing, const Color &color = Color::white())
:param dimensions: Number of columns and rows, respectively.
:param spacing: Size of each column and row, respectively.
:param color: Color of the grid.
.. ocv:function: GridWidget(const Vec4f &coeffs, const Vec2i &dimensions, const Vec2d &spacing, const Color &color = Color::white())
:param coeffs: Plane coefficients as in (A,B,C,D) where Ax + By + Cz + D = 0.
:param dimensions: Number of columns and rows, respectively.
:param spacing: Size of each column and row, respectively.
:param color: Color of the grid.
Text3DWidget
------------
.. ocv:class:: Text3DWidget
This 3D Widget represents 3D text. The text always faces the camera. ::
class CV_EXPORTS Text3DWidget : public Widget3D
{
public:
Text3DWidget(const String &text, const Point3f &position, double text_scale = 1.0, const Color &color = Color::white());
void setText(const String &text);
String getText() const;
};
Text3DWidget::Text3DWidget
--------------------------
Constructs a Text3DWidget.
.. ocv:function:: Text3DWidget(const String &text, const Point3f &position, double text_scale = 1.0, const Color &color = Color::white())
:param text: Text content of the widget.
:param position: Position of the text.
:param text_scale: Size of the text.
:param color: Color of the text.
Text3DWidget::setText
---------------------
Sets the text content of the widget.
.. ocv:function:: void setText(const String &text)
:param text: Text content of the widget.
Text3DWidget::getText
---------------------
Returns the current text content of the widget.
.. ocv:function:: String getText() const
TextWidget
----------
.. ocv:class:: TextWidget
This 2D Widget represents text overlay. ::
class CV_EXPORTS TextWidget : public Widget2D
{
public:
TextWidget(const String &text, const Point2i &pos, int font_size = 10, const Color &color = Color::white());
void setText(const String &text);
String getText() const;
};
TextWidget::TextWidget
----------------------
Constructs a TextWidget.
.. ocv:function:: TextWidget(const String &text, const Point2i &pos, int font_size = 10, const Color &color = Color::white())
:param text: Text content of the widget.
:param pos: Position of the text.
:param font_size: Font size.
:param color: Color of the text.
TextWidget::setText
---------------------
Sets the text content of the widget.
.. ocv:function:: void setText(const String &text)
:param text: Text content of the widget.
TextWidget::getText
---------------------
Returns the current text content of the widget.
.. ocv:function:: String getText() const
ImageOverlayWidget
------------------
.. ocv:class:: ImageOverlayWidget
This 2D Widget represents an image overlay. ::
class CV_EXPORTS ImageOverlayWidget : public Widget2D
{
public:
ImageOverlayWidget(const Mat &image, const Rect &rect);
void setImage(const Mat &image);
};
ImageOverlayWidget::ImageOverlayWidget
--------------------------------------
Constructs a ImageOverlayWidget.
.. ocv:function:: ImageOverlayWidget(const Mat &image, const Rect &rect)
:param image: BGR or Gray-Scale image.
:param rect: Image is scaled and positioned based on rect.
ImageOverlayWidget::setImage
----------------------------
Sets the image content of the widget.
.. ocv:function:: void setImage(const Mat &image)
:param image: BGR or Gray-Scale image.
Image3DWidget
-------------
.. ocv:class:: Image3DWidget
This 3D Widget represents 3D image. ::
class CV_EXPORTS Image3DWidget : public Widget3D
{
public:
//! Creates 3D image at the origin
Image3DWidget(const Mat &image, const Size &size);
//! Creates 3D image at a given position, pointing in the direction of the normal, and having the up_vector orientation
Image3DWidget(const Vec3f &position, const Vec3f &normal, const Vec3f &up_vector, const Mat &image, const Size &size);
void setImage(const Mat &image);
};
Image3DWidget::Image3DWidget
----------------------------
Constructs a Image3DWidget.
.. ocv:function:: Image3DWidget(const Mat &image, const Size &size)
:param image: BGR or Gray-Scale image.
:param size: Size of the image.
.. ocv:function:: Image3DWidget(const Vec3f &position, const Vec3f &normal, const Vec3f &up_vector, const Mat &image, const Size &size)
:param position: Position of the image.
:param normal: Normal of the plane that represents the image.
:param up_vector: Determines orientation of the image.
:param image: BGR or Gray-Scale image.
:param size: Size of the image.
Image3DWidget::setImage
-----------------------
Sets the image content of the widget.
.. ocv:function:: void setImage(const Mat &image)
:param image: BGR or Gray-Scale image.
CameraPositionWidget
--------------------
.. ocv:class:: CameraPositionWidget
This 3D Widget represents camera position. ::
class CV_EXPORTS CameraPositionWidget : public Widget3D
{
public:
//! Creates camera coordinate frame (axes) at the origin
CameraPositionWidget(double scale = 1.0);
//! Creates frustum based on the intrinsic marix K at the origin
CameraPositionWidget(const Matx33f &K, double scale = 1.0, const Color &color = Color::white());
//! Creates frustum based on the field of view at the origin
CameraPositionWidget(const Vec2f &fov, double scale = 1.0, const Color &color = Color::white());
//! Creates frustum and display given image at the far plane
CameraPositionWidget(const Matx33f &K, const Mat &img, double scale = 1.0, const Color &color = Color::white());
};
CameraPositionWidget::CameraPositionWidget
------------------------------------------
Constructs a CameraPositionWidget.
.. ocv:function:: CameraPositionWidget(double scale = 1.0)
Creates camera coordinate frame at the origin.
.. ocv:function:: CameraPositionWidget(const Matx33f &K, double scale = 1.0, const Color &color = Color::white())
:param K: Intrinsic matrix of the camera.
:param scale: Scale of the frustum.
:param color: Color of the frustum.
Creates viewing frustum of the camera based on its intrinsic matrix K.
.. ocv:function:: CameraPositionWidget(const Vec2f &fov, double scale = 1.0, const Color &color = Color::white())
:param fov: Field of view of the camera (horizontal, vertical).
:param scale: Scale of the frustum.
:param color: Color of the frustum.
Creates viewing frustum of the camera based on its field of view fov.
.. ocv:function:: CameraPositionWidget(const Matx33f &K, const Mat &img, double scale = 1.0, const Color &color = Color::white())
:param K: Intrinsic matrix of the camera.
:param img: BGR or Gray-Scale image that is going to be displayed at the far plane of the frustum.
:param scale: Scale of the frustum and image.
:param color: Color of the frustum.
Creates viewing frustum of the camera based on its intrinsic matrix K, and displays image on the far end plane.
TrajectoryWidget
----------------
.. ocv:class:: TrajectoryWidget
This 3D Widget represents a trajectory. ::
class CV_EXPORTS TrajectoryWidget : public Widget3D
{
public:
enum {DISPLAY_FRAMES = 1, DISPLAY_PATH = 2};
//! Displays trajectory of the given path either by coordinate frames or polyline
TrajectoryWidget(const std::vector<Affine3f> &path, int display_mode = TrajectoryWidget::DISPLAY_PATH, const Color &color = Color::white(), double scale = 1.0);
//! Displays trajectory of the given path by frustums
TrajectoryWidget(const std::vector<Affine3f> &path, const Matx33f &K, double scale = 1.0, const Color &color = Color::white());
//! Displays trajectory of the given path by frustums
TrajectoryWidget(const std::vector<Affine3f> &path, const Vec2f &fov, double scale = 1.0, const Color &color = Color::white());
private:
/* hidden */
};
TrajectoryWidget::TrajectoryWidget
----------------------------------
Constructs a TrajectoryWidget.
.. ocv:function:: TrajectoryWidget(const std::vector<Affine3f> &path, int display_mode = TrajectoryWidget::DISPLAY_PATH, const Color &color = Color::white(), double scale = 1.0)
:param path: List of poses on a trajectory.
:param display_mode: Display mode. This can be DISPLAY_PATH, DISPLAY_FRAMES, DISPLAY_PATH & DISPLAY_FRAMES.
:param color: Color of the polyline that represents path. Frames are not affected.
:param scale: Scale of the frames. Polyline is not affected.
Displays trajectory of the given path as follows:
* DISPLAY_PATH : Displays a poly line that represents the path.
* DISPLAY_FRAMES : Displays coordinate frames at each pose.
* DISPLAY_PATH & DISPLAY_FRAMES : Displays both poly line and coordinate frames.
.. ocv:function:: TrajectoryWidget(const std::vector<Affine3f> &path, const Matx33f &K, double scale = 1.0, const Color &color = Color::white())
:param path: List of poses on a trajectory.
:param K: Intrinsic matrix of the camera.
:param scale: Scale of the frustums.
:param color: Color of the frustums.
Displays frustums at each pose of the trajectory.
.. ocv:function:: TrajectoryWidget(const std::vector<Affine3f> &path, const Vec2f &fov, double scale = 1.0, const Color &color = Color::white())
:param path: List of poses on a trajectory.
:param fov: Field of view of the camera (horizontal, vertical).
:param scale: Scale of the frustums.
:param color: Color of the frustums.
Displays frustums at each pose of the trajectory.
SpheresTrajectoryWidget
-----------------------
.. ocv:class:: SpheresTrajectoryWidget
This 3D Widget represents a trajectory using spheres and lines, where spheres represent the positions of the camera, and lines
represent the direction from previous position to the current. ::
class CV_EXPORTS SpheresTrajectoryWidget : public Widget3D
{
public:
SpheresTrajectoryWidget(const std::vector<Affine3f> &path, float line_length = 0.05f,
double init_sphere_radius = 0.021, sphere_radius = 0.007,
Color &line_color = Color::white(), const Color &sphere_color = Color::white());
};
SpheresTrajectoryWidget::SpheresTrajectoryWidget
------------------------------------------------
Constructs a SpheresTrajectoryWidget.
.. ocv:function:: SpheresTrajectoryWidget(const std::vector<Affine3f> &path, float line_length = 0.05f, double init_sphere_radius = 0.021, double sphere_radius = 0.007, const Color &line_color = Color::white(), const Color &sphere_color = Color::white())
:param path: List of poses on a trajectory.
:param line_length: Length of the lines.
:param init_sphere_radius: Radius of the first sphere which represents the initial position of the camera.
:param sphere_radius: Radius of the rest of the spheres.
:param line_color: Color of the lines.
:param sphere_color: Color of the spheres.
CloudWidget
-----------
.. ocv:class:: CloudWidget
This 3D Widget defines a point cloud. ::
class CV_EXPORTS CloudWidget : public Widget3D
{
public:
//! Each point in cloud is mapped to a color in colors
CloudWidget(InputArray cloud, InputArray colors);
//! All points in cloud have the same color
CloudWidget(InputArray cloud, const Color &color = Color::white());
private:
/* hidden */
};
CloudWidget::CloudWidget
------------------------
Constructs a CloudWidget.
.. ocv:function:: CloudWidget(InputArray cloud, InputArray colors)
:param cloud: Point set which can be of type: CV_32FC3, CV_32FC4, CV_64FC3, CV_64FC4.
:param colors: Set of colors. It has to be of the same size with cloud.
Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
.. ocv:function:: CloudWidget(InputArray cloud, const Color &color = Color::white())
:param cloud: Point set which can be of type: CV_32FC3, CV_32FC4, CV_64FC3, CV_64FC4.
:param color: A single color for the whole cloud.
Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
CloudCollectionWidget
---------------------
.. ocv:class:: CloudCollectionWidget
This 3D Widget defines a collection of clouds. ::
class CV_EXPORTS CloudCollectionWidget : public Widget3D
{
public:
CloudCollectionWidget();
//! Each point in cloud is mapped to a color in colors
void addCloud(InputArray cloud, InputArray colors, const Affine3f &pose = Affine3f::Identity());
//! All points in cloud have the same color
void addCloud(InputArray cloud, const Color &color = Color::white(), Affine3f &pose = Affine3f::Identity());
private:
/* hidden */
};
CloudCollectionWidget::CloudCollectionWidget
--------------------------------------------
Constructs a CloudCollectionWidget.
.. ocv:function:: CloudCollectionWidget()
CloudCollectionWidget::addCloud
-------------------------------
Adds a cloud to the collection.
.. ocv:function:: void addCloud(InputArray cloud, InputArray colors, const Affine3f &pose = Affine3f::Identity())
:param cloud: Point set which can be of type: CV_32FC3, CV_32FC4, CV_64FC3, CV_64FC4.
:param colors: Set of colors. It has to be of the same size with cloud.
:param pose: Pose of the cloud.
Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
.. ocv:function:: void addCloud(InputArray cloud, const Color &color = Color::white(), const Affine3f &pose = Affine3f::Identity())
:param cloud: Point set which can be of type: CV_32FC3, CV_32FC4, CV_64FC3, CV_64FC4.
:param colors: A single color for the whole cloud.
:param pose: Pose of the cloud.
Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
CloudNormalsWidget
------------------
.. ocv:class:: CloudNormalsWidget
This 3D Widget represents normals of a point cloud. ::
class CV_EXPORTS CloudNormalsWidget : public Widget3D
{
public:
CloudNormalsWidget(InputArray cloud, InputArray normals, int level = 100, float scale = 0.02f, const Color &color = Color::white());
private:
/* hidden */
};
CloudNormalsWidget::CloudNormalsWidget
--------------------------------------
Constructs a CloudNormalsWidget.
.. ocv:function:: CloudNormalsWidget(InputArray cloud, InputArray normals, int level = 100, float scale = 0.02f, const Color &color = Color::white())
:param cloud: Point set which can be of type: CV_32FC3, CV_32FC4, CV_64FC3, CV_64FC4.
:param normals: A set of normals that has to be of same type with cloud.
:param level: Display only every levelth normal.
:param scale: Scale of the arrows that represent normals.
:param color: Color of the arrows that represent normals.
MeshWidget
----------
.. ocv:class:: MeshWidget
This 3D Widget defines a mesh. ::
class CV_EXPORTS MeshWidget : public Widget3D
{
public:
MeshWidget(const Mesh3d &mesh);
private:
/* hidden */
};
MeshWidget::MeshWidget
----------------------
Constructs a MeshWidget.
.. ocv:function:: MeshWidget(const Mesh3d &mesh)
:param mesh: Mesh object that will be displayed.

@ -65,9 +65,10 @@ namespace cv
//! takes coordiante frame data and builds transfrom to global coordinate frame
CV_EXPORTS Affine3f makeTransformToGlobal(const Vec3f& axis_x, const Vec3f& axis_y, const Vec3f& axis_z, const Vec3f& origin = Vec3f::all(0));
//! constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation
//! constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation)
CV_EXPORTS Affine3f makeCameraPose(const Vec3f& position, const Vec3f& focal_point, const Vec3f& y_dir);
//! retrieves a window by its name
CV_EXPORTS Viz3d get(const String &window_name);
//! checks float value for Nan
@ -92,6 +93,7 @@ namespace cv
template<typename _Tp> inline bool isNan(const Point3_<_Tp>& p)
{ return isNan(p.x) || isNan(p.y) || isNan(p.z); }
//! helper class that provides access by name infrastructure
class CV_EXPORTS VizAccessor
{
public:
@ -102,6 +104,7 @@ namespace cv
void add(Viz3d window);
void remove(const String &window_name);
//! window names automatically have Viz - prefix even though not provided by the users
static void generateWindowName(const String &window_name, String &output);
private:
@ -112,8 +115,8 @@ namespace cv
static bool is_instantiated_;
static VizMap viz_map_;
};
}
}
} /* namespace viz */
} /* namespace cv */
#endif /* __OPENCV_VIZ_HPP__ */

@ -39,6 +39,7 @@ namespace cv
Mat cloud, colors;
Mat polygons;
//! Loads mesh from a given ply file
static cv::viz::Mesh3d loadMesh(const String& file);
private:
@ -52,14 +53,8 @@ namespace cv
static const unsigned int Ctrl = 2;
static const unsigned int Shift = 4;
/** \brief Constructor
* \param[in] action true for key was pressed, false for released
* \param[in] key_sym the key-name that caused the action
* \param[in] key the key code that caused the action
* \param[in] alt whether the alt key was pressed at the time where this event was triggered
* \param[in] ctrl whether the ctrl was pressed at the time where this event was triggered
* \param[in] shift whether the shift was pressed at the time where this event was triggered
*/
//! Create a keyboard event
//! - Note that action is true if key is pressed, false if released
KeyboardEvent (bool action, const std::string& key_sym, unsigned char key, bool alt, bool ctrl, bool shift);
bool isAltPressed () const;

@ -7,7 +7,6 @@
#include <opencv2/core.hpp>
#include <opencv2/viz/types.hpp>
#include <opencv2/viz/widgets.hpp>
#include <boost/concept_check.hpp>
namespace cv
{
@ -25,18 +24,10 @@ namespace cv
Viz3d& operator=(const Viz3d&);
~Viz3d();
void setBackgroundColor(const Color& color = Color::black());
//to refactor
bool addPolygonMesh(const Mesh3d& mesh, const String& id = "polygon");
bool updatePolygonMesh(const Mesh3d& mesh, const String& id = "polygon");
bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
bool addPolygon(const Mat& cloud, const Color& color, const String& id = "polygon");
void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
void removeWidget(const String &id);
Widget getWidget(const String &id) const;
void removeAllWidgets();
void setWidgetPose(const String &id, const Affine3f &pose);
void updateWidgetPose(const String &id, const Affine3f &pose);
@ -47,13 +38,19 @@ namespace cv
Affine3f getViewerPose();
void setViewerPose(const Affine3f &pose);
void resetCameraViewpoint (const String &id);
void resetCamera();
void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord);
void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
Size getWindowSize() const;
void setWindowSize(const Size &window_size);
String getWindowName() const;
void saveScreenshot (const String &file);
void setWindowPosition (int x, int y);
void setFullScreen (bool mode);
void setBackgroundColor(const Color& color = Color::black());
void spin();
void spinOnce(int time = 1, bool force_redraw = false);
@ -61,6 +58,16 @@ namespace cv
void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0);
void registerMouseCallback(MouseCallback callback, void* cookie = 0);
void setRenderingProperty(const String &id, int property, double value);
double getRenderingProperty(const String &id, int property);
void setDesiredUpdateRate(double time);
double getDesiredUpdateRate();
void setRepresentationToSurface();
void setRepresentationToWireframe();
void setRepresentationToPoints();
private:
struct VizImpl;

@ -1,8 +1,6 @@
#pragma once
#include <opencv2/viz/types.hpp>
#include <common.h>
namespace cv
{
@ -16,17 +14,21 @@ namespace cv
Widget();
Widget(const Widget& other);
Widget& operator=(const Widget& other);
~Widget();
//! Create a widget directly from ply file
static Widget fromPlyFile(const String &file_name);
//! Rendering properties of this particular widget
void setRenderingProperty(int property, double value);
double getRenderingProperty(int property) const;
//! Casting between widgets
template<typename _W> _W cast();
private:
class Impl;
Impl *impl_;
friend struct WidgetAccessor;
void create();
void release();
};
/////////////////////////////////////////////////////////////////////////////
@ -41,7 +43,6 @@ namespace cv
Affine3f getPose() const;
void setColor(const Color &color);
private:
struct MatrixConverter;
@ -61,9 +62,6 @@ namespace cv
{
public:
LineWidget(const Point3f &pt1, const Point3f &pt2, const Color &color = Color::white());
void setLineWidth(float line_width);
float getLineWidth();
};
class CV_EXPORTS PlaneWidget : public Widget3D
@ -123,7 +121,9 @@ namespace cv
class CV_EXPORTS GridWidget : public Widget3D
{
public:
//! Creates grid at the origin
GridWidget(const Vec2i &dimensions, const Vec2d &spacing, const Color &color = Color::white());
//! Creates grid based on the plane equation
GridWidget(const Vec4f &coeffs, const Vec2i &dimensions, const Vec2d &spacing, const Color &color = Color::white());
private:
@ -160,7 +160,9 @@ namespace cv
class CV_EXPORTS Image3DWidget : public Widget3D
{
public:
//! Creates 3D image at the origin
Image3DWidget(const Mat &image, const Size &size);
//! Creates 3D image at a given position, pointing in the direction of the normal, and having the up_vector orientation
Image3DWidget(const Vec3f &position, const Vec3f &normal, const Vec3f &up_vector, const Mat &image, const Size &size);
void setImage(const Mat &image);
@ -169,11 +171,14 @@ namespace cv
class CV_EXPORTS CameraPositionWidget : public Widget3D
{
public:
//! Creates camera coordinate frame (axes) at the origin
CameraPositionWidget(double scale = 1.0);
//! Creates frustum based on the intrinsic marix K at the origin
CameraPositionWidget(const Matx33f &K, double scale = 1.0, const Color &color = Color::white());
//! Creates frustum based on the field of view at the origin
CameraPositionWidget(const Vec2f &fov, double scale = 1.0, const Color &color = Color::white());
//! Creates frustum and display given image at the far plane
CameraPositionWidget(const Matx33f &K, const Mat &img, double scale = 1.0, const Color &color = Color::white());
};
class CV_EXPORTS TrajectoryWidget : public Widget3D
@ -181,9 +186,12 @@ namespace cv
public:
enum {DISPLAY_FRAMES = 1, DISPLAY_PATH = 2};
//! Displays trajectory of the given path either by coordinate frames or polyline
TrajectoryWidget(const std::vector<Affine3f> &path, int display_mode = TrajectoryWidget::DISPLAY_PATH, const Color &color = Color::white(), double scale = 1.0);
TrajectoryWidget(const std::vector<Affine3f> &path, const Matx33f &K, double scale = 1.0, const Color &color = Color::white()); // Camera frustums
TrajectoryWidget(const std::vector<Affine3f> &path, const Vec2f &fov, double scale = 1.0, const Color &color = Color::white()); // Camera frustums
//! Displays trajectory of the given path by frustums
TrajectoryWidget(const std::vector<Affine3f> &path, const Matx33f &K, double scale = 1.0, const Color &color = Color::white());
//! Displays trajectory of the given path by frustums
TrajectoryWidget(const std::vector<Affine3f> &path, const Vec2f &fov, double scale = 1.0, const Color &color = Color::white());
private:
struct ApplyPath;
@ -199,7 +207,9 @@ namespace cv
class CV_EXPORTS CloudWidget : public Widget3D
{
public:
//! Each point in cloud is mapped to a color in colors
CloudWidget(InputArray cloud, InputArray colors);
//! All points in cloud have the same color
CloudWidget(InputArray cloud, const Color &color = Color::white());
private:
@ -211,7 +221,9 @@ namespace cv
public:
CloudCollectionWidget();
//! Each point in cloud is mapped to a color in colors
void addCloud(InputArray cloud, InputArray colors, const Affine3f &pose = Affine3f::Identity());
//! All points in cloud have the same color
void addCloud(InputArray cloud, const Color &color = Color::white(), const Affine3f &pose = Affine3f::Identity());
private:

@ -298,7 +298,7 @@ struct cv::viz::CloudCollectionWidget::CreateCloudWidget
}
vtkPolyData *data = vtkPolyData::SafeDownCast(mapper->GetInput());
CV_Assert(data);
CV_Assert("Cloud Widget without data" && data);
vtkSmartPointer<vtkAppendPolyData> appendFilter = vtkSmartPointer<vtkAppendPolyData>::New();
appendFilter->AddInputConnection(mapper->GetInput()->GetProducerPort());
@ -357,7 +357,7 @@ void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, InputArray _col
transform_filter->Update();
vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("Incompatible widget type." && actor);
Vec3d minmax(scalars->GetRange());
CreateCloudWidget::createMapper(actor, transform_filter->GetOutput(), minmax);
@ -392,7 +392,7 @@ void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, const Color &co
transform_filter->Update();
vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("Incompatible widget type." && actor);
Vec3d minmax(scalars->GetRange());
CreateCloudWidget::createMapper(actor, transform_filter->GetOutput(), minmax);

@ -1,265 +0,0 @@
#include <common.h>
#include <cstdlib>
#include <opencv2/viz/types.hpp>
#include "viz3d_impl.hpp"
///////////////////////////////////////////////////////////////////////////////////////////////
//Eigen::Vector2i cv::viz::worldToView (const Eigen::Vector4d &world_pt, const Eigen::Matrix4d &view_projection_matrix, int width, int height)
//{
// // Transform world to clipping coordinates
// Eigen::Vector4d world (view_projection_matrix * world_pt);
// // Normalize w-component
// world /= world.w ();
// // X/Y screen space coordinate
// int screen_x = int (floor (double (((world.x () + 1) / 2.0) * width) + 0.5));
// int screen_y = int (floor (double (((world.y () + 1) / 2.0) * height) + 0.5));
// // Calculate -world_pt.y () because the screen Y axis is oriented top->down, ie 0 is top-left
// //int winY = (int) floor ( (double) (((1 - world_pt.y ()) / 2.0) * height) + 0.5); // top left
// return (Eigen::Vector2i (screen_x, screen_y));
//}
/////////////////////////////////////////////////////////////////////////////////////////////
//void cv::viz::getViewFrustum (const Eigen::Matrix4d &view_projection_matrix, double planes[24])
//{
// // Set up the normals
// Eigen::Vector4d normals[6];
// for (int i=0; i < 6; i++)
// {
// normals[i] = Eigen::Vector4d (0.0, 0.0, 0.0, 1.0);
// // if i is even set to -1, if odd set to +1
// normals[i] (i/2) = 1 - (i%2)*2;
// }
// // Transpose the matrix for use with normals
// Eigen::Matrix4d view_matrix = view_projection_matrix.transpose ();
// // Transform the normals to world coordinates
// for (int i=0; i < 6; i++)
// {
// normals[i] = view_matrix * normals[i];
// double f = 1.0/sqrt (normals[i].x () * normals[i].x () +
// normals[i].y () * normals[i].y () +
// normals[i].z () * normals[i].z ());
// planes[4*i + 0] = normals[i].x ()*f;
// planes[4*i + 1] = normals[i].y ()*f;
// planes[4*i + 2] = normals[i].z ()*f;
// planes[4*i + 3] = normals[i].w ()*f;
// }
//}
//int cv::viz::cullFrustum (double frustum[24], const Eigen::Vector3d &min_bb, const Eigen::Vector3d &max_bb)
//{
// int result = PCL_INSIDE_FRUSTUM;
// for(int i =0; i < 6; i++){
// double a = frustum[(i*4)];
// double b = frustum[(i*4)+1];
// double c = frustum[(i*4)+2];
// double d = frustum[(i*4)+3];
// //cout << i << ": " << a << "x + " << b << "y + " << c << "z + " << d << endl;
// // Basic VFC algorithm
// Eigen::Vector3d center ((max_bb.x () - min_bb.x ()) / 2 + min_bb.x (),
// (max_bb.y () - min_bb.y ()) / 2 + min_bb.y (),
// (max_bb.z () - min_bb.z ()) / 2 + min_bb.z ());
// Eigen::Vector3d radius (fabs (static_cast<double> (max_bb.x () - center.x ())),
// fabs (static_cast<double> (max_bb.y () - center.y ())),
// fabs (static_cast<double> (max_bb.z () - center.z ())));
// double m = (center.x () * a) + (center.y () * b) + (center.z () * c) + d;
// double n = (radius.x () * fabs(a)) + (radius.y () * fabs(b)) + (radius.z () * fabs(c));
// if (m + n < 0){
// result = PCL_OUTSIDE_FRUSTUM;
// break;
// }
// if (m - n < 0)
// {
// result = PCL_INTERSECT_FRUSTUM;
// }
// }
// return result;
//}
//void
//cv::viz::getModelViewPosition (Eigen::Matrix4d model_view_matrix, Eigen::Vector3d &position)
//{
// //Compute eye or position from model view matrix
// Eigen::Matrix4d inverse_model_view_matrix = model_view_matrix.inverse();
// for (int i=0; i < 3; i++)
// {
// position(i) = inverse_model_view_matrix(i, 3);
// }
//}
// Lookup table of max 6 bounding box vertices, followed by number of vertices, ie {v0, v1, v2, v3, v4, v5, nv}
//
// 3--------2
// /| /| Y 0 = xmin, ymin, zmin
// / | / | | 6 = xmax, ymax. zmax
// 7--------6 | |
// | | | | |
// | 0-----|--1 +------X
// | / | / /
// |/ |/ /
// 4--------5 Z
int hull_vertex_table[43][7] = {
{ 0, 0, 0, 0, 0, 0, 0 }, // inside
{ 0, 4, 7, 3, 0, 0, 4 }, // left
{ 1, 2, 6, 5, 0, 0, 4 }, // right
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 5, 4, 0, 0, 4 }, // bottom
{ 0, 1, 5, 4, 7, 3, 6 }, // bottom, left
{ 0, 1, 2, 6, 5, 4, 6 }, // bottom, right
{ 0, 0, 0, 0, 0, 0, 0 },
{ 2, 3, 7, 6, 0, 0, 4 }, // top
{ 4, 7, 6, 2, 3, 0, 6 }, // top, left
{ 2, 3, 7, 6, 5, 1, 6 }, // top, right
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 3, 2, 1, 0, 0, 4 }, // front
{ 0, 4, 7, 3, 2, 1, 6 }, // front, left
{ 0, 3, 2, 6, 5, 1, 6 }, // front, right
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 3, 2, 1, 5, 4, 6 }, // front, bottom
{ 2, 1, 5, 4, 7, 3, 6 }, // front, bottom, left
{ 0, 3, 2, 6, 5, 4, 6 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 3, 7, 6, 2, 1, 6 }, // front, top
{ 0, 4, 7, 6, 2, 1, 6 }, // front, top, left
{ 0, 3, 7, 6, 5, 1, 6 }, // front, top, right
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 4, 5, 6, 7, 0, 0, 4 }, // back
{ 4, 5, 6, 7, 3, 0, 6 }, // back, left
{ 1, 2, 6, 7, 4, 5, 6 }, // back, right
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 5, 6, 7, 4, 6 }, // back, bottom
{ 0, 1, 5, 6, 7, 3, 6 }, // back, bottom, left
{ 0, 1, 2, 6, 7, 4, 6 }, // back, bottom, right
{ 0, 0, 0, 0, 0, 0, 0 },
{ 2, 3, 7, 4, 5, 6, 6 }, // back, top
{ 0, 4, 5, 6, 2, 3, 6 }, // back, top, left
{ 1, 2, 3, 7, 4, 5, 6 } // back, top, right
};
/////////////////////////////////////////////////////////////////////////////////////////////
//float
//cv::viz::viewScreenArea (
// const Eigen::Vector3d &eye,
// const Eigen::Vector3d &min_bb, const Eigen::Vector3d &max_bb,
// const Eigen::Matrix4d &view_projection_matrix, int width, int height)
//{
// Eigen::Vector4d bounding_box[8];
// bounding_box[0] = Eigen::Vector4d(min_bb.x (), min_bb.y (), min_bb.z (), 1.0);
// bounding_box[1] = Eigen::Vector4d(max_bb.x (), min_bb.y (), min_bb.z (), 1.0);
// bounding_box[2] = Eigen::Vector4d(max_bb.x (), max_bb.y (), min_bb.z (), 1.0);
// bounding_box[3] = Eigen::Vector4d(min_bb.x (), max_bb.y (), min_bb.z (), 1.0);
// bounding_box[4] = Eigen::Vector4d(min_bb.x (), min_bb.y (), max_bb.z (), 1.0);
// bounding_box[5] = Eigen::Vector4d(max_bb.x (), min_bb.y (), max_bb.z (), 1.0);
// bounding_box[6] = Eigen::Vector4d(max_bb.x (), max_bb.y (), max_bb.z (), 1.0);
// bounding_box[7] = Eigen::Vector4d(min_bb.x (), max_bb.y (), max_bb.z (), 1.0);
// // Compute 6-bit code to classify eye with respect to the 6 defining planes
// int pos = ((eye.x () < bounding_box[0].x ()) ) // 1 = left
// + ((eye.x () > bounding_box[6].x ()) << 1) // 2 = right
// + ((eye.y () < bounding_box[0].y ()) << 2) // 4 = bottom
// + ((eye.y () > bounding_box[6].y ()) << 3) // 8 = top
// + ((eye.z () < bounding_box[0].z ()) << 4) // 16 = front
// + ((eye.z () > bounding_box[6].z ()) << 5); // 32 = back
// // Look up number of vertices
// int num = hull_vertex_table[pos][6];
// if (num == 0)
// {
// return (float (width * height));
// }
// //return 0.0;
// // cout << "eye: " << eye.x() << " " << eye.y() << " " << eye.z() << endl;
// // cout << "min: " << bounding_box[0].x() << " " << bounding_box[0].y() << " " << bounding_box[0].z() << endl;
// //
// // cout << "pos: " << pos << " ";
// // switch(pos){
// // case 0: cout << "inside" << endl; break;
// // case 1: cout << "left" << endl; break;
// // case 2: cout << "right" << endl; break;
// // case 3:
// // case 4: cout << "bottom" << endl; break;
// // case 5: cout << "bottom, left" << endl; break;
// // case 6: cout << "bottom, right" << endl; break;
// // case 7:
// // case 8: cout << "top" << endl; break;
// // case 9: cout << "top, left" << endl; break;
// // case 10: cout << "top, right" << endl; break;
// // case 11:
// // case 12:
// // case 13:
// // case 14:
// // case 15:
// // case 16: cout << "front" << endl; break;
// // case 17: cout << "front, left" << endl; break;
// // case 18: cout << "front, right" << endl; break;
// // case 19:
// // case 20: cout << "front, bottom" << endl; break;
// // case 21: cout << "front, bottom, left" << endl; break;
// // case 22:
// // case 23:
// // case 24: cout << "front, top" << endl; break;
// // case 25: cout << "front, top, left" << endl; break;
// // case 26: cout << "front, top, right" << endl; break;
// // case 27:
// // case 28:
// // case 29:
// // case 30:
// // case 31:
// // case 32: cout << "back" << endl; break;
// // case 33: cout << "back, left" << endl; break;
// // case 34: cout << "back, right" << endl; break;
// // case 35:
// // case 36: cout << "back, bottom" << endl; break;
// // case 37: cout << "back, bottom, left" << endl; break;
// // case 38: cout << "back, bottom, right" << endl; break;
// // case 39:
// // case 40: cout << "back, top" << endl; break;
// // case 41: cout << "back, top, left" << endl; break;
// // case 42: cout << "back, top, right" << endl; break;
// // }
// //return -1 if inside
// Eigen::Vector2d dst[8];
// for (int i = 0; i < num; i++)
// {
// Eigen::Vector4d world_pt = bounding_box[hull_vertex_table[pos][i]];
// Eigen::Vector2i screen_pt = cv::viz::worldToView(world_pt, view_projection_matrix, width, height);
// // cout << "point[" << i << "]: " << screen_pt.x() << " " << screen_pt.y() << endl;
// dst[i] = Eigen::Vector2d(screen_pt.x (), screen_pt.y ());
// }
// double sum = 0.0;
// for (int i = 0; i < num; ++i)
// {
// sum += (dst[i].x () - dst[(i+1) % num].x ()) * (dst[i].y () + dst[(i+1) % num].y ());
// }
// return (fabsf (float (sum * 0.5f)));
//}

@ -8,20 +8,6 @@ namespace cv
{
namespace viz
{
//CV_EXPORTS Eigen::Matrix4d vtkToEigen (vtkMatrix4x4* vtk_matrix);
//CV_EXPORTS Eigen::Vector2i worldToView (const Eigen::Vector4d &world_pt, const Eigen::Matrix4d &view_projection_matrix, int width, int height);
//CV_EXPORTS void getViewFrustum (const Eigen::Matrix4d &view_projection_matrix, double planes[24]);
// enum FrustumCull
// {
// PCL_INSIDE_FRUSTUM,
// PCL_INTERSECT_FRUSTUM,
// PCL_OUTSIDE_FRUSTUM
// };
//CV_EXPORTS int cullFrustum (double planes[24], const Eigen::Vector3d &min_bb, const Eigen::Vector3d &max_bb);
//CV_EXPORTS float viewScreenArea (const Eigen::Vector3d &eye, const Eigen::Vector3d &min_bb, const Eigen::Vector3d &max_bb, const Eigen::Matrix4d &view_projection_matrix, int width, int height);
enum RenderingProperties
{
VIZ_POINT_SIZE,

@ -1,9 +1,6 @@
#include "precomp.hpp"
#include "interactor_style.h"
//#include <q/visualization/vtk/vtkVertexBufferObjectMapper.h>
using namespace cv;
//////////////////////////////////////////////////////////////////////////////////////////////
@ -152,17 +149,9 @@ void cv::viz::InteractorStyle::registerKeyboardCallback(void (*callback)(const K
void
cv::viz::InteractorStyle::OnKeyDown ()
{
if (!init_)
{
std::cout << "Interactor style not initialized. Please call Initialize () before continuing" << std::endl;
return;
}
if (!renderer_)
{
std::cout << "No renderer given! Use SetRendererCollection () before continuing." << std::endl;
return;
}
CV_Assert("Interactor style not initialized. Please call Initialize () before continuing" && init_);
CV_Assert("No renderer given! Use SetRendererCollection () before continuing." && renderer_);
FindPokedRenderer (Interactor->GetEventPosition ()[0], Interactor->GetEventPosition ()[1]);
@ -235,7 +224,7 @@ cv::viz::InteractorStyle::OnKeyDown ()
{
for (actor->InitPathTraversal (); vtkAssemblyPath* path = actor->GetNextPath (); )
{
vtkSmartPointer<vtkActor> apart = reinterpret_cast <vtkActor*> (path->GetLastNode ()->GetViewProp ());
vtkActor* apart = reinterpret_cast <vtkActor*> (path->GetLastNode ()->GetViewProp ());
apart->GetProperty ()->SetRepresentationToPoints ();
}
}
@ -258,15 +247,12 @@ cv::viz::InteractorStyle::OnKeyDown ()
cam->GetFocalPoint (focal);
cam->GetPosition (pos);
cam->GetViewUp (view);
#ifndef M_PI
# define M_PI 3.14159265358979323846 // pi
#endif
int *win_pos = Interactor->GetRenderWindow ()->GetPosition ();
int *win_size = Interactor->GetRenderWindow ()->GetSize ();
ofs_cam << clip[0] << "," << clip[1] << "/" << focal[0] << "," << focal[1] << "," << focal[2] << "/" <<
pos[0] << "," << pos[1] << "," << pos[2] << "/" << view[0] << "," << view[1] << "," << view[2] << "/" <<
cam->GetViewAngle () / 180.0 * M_PI << "/" << win_size[0] << "," << win_size[1] << "/" << win_pos[0] << "," << win_pos[1]
cam->GetViewAngle () / 180.0 * CV_PI << "/" << win_size[0] << "," << win_size[1] << "/" << win_pos[0] << "," << win_pos[1]
<< endl;
ofs_cam.close ();
@ -310,7 +296,7 @@ cv::viz::InteractorStyle::OnKeyDown ()
{
for (actor->InitPathTraversal (); vtkAssemblyPath* path = actor->GetNextPath (); )
{
vtkSmartPointer<vtkActor> apart = reinterpret_cast <vtkActor*> (path->GetLastNode ()->GetViewProp ());
vtkActor* apart = reinterpret_cast <vtkActor*> (path->GetLastNode ()->GetViewProp ());
float psize = apart->GetProperty ()->GetPointSize ();
if (psize < 63.0f)
apart->GetProperty ()->SetPointSize (psize + 1.0f);
@ -331,7 +317,7 @@ cv::viz::InteractorStyle::OnKeyDown ()
{
for (actor->InitPathTraversal (); vtkAssemblyPath* path = actor->GetNextPath (); )
{
vtkSmartPointer<vtkActor> apart = static_cast<vtkActor*> (path->GetLastNode ()->GetViewProp ());
vtkActor* apart = static_cast<vtkActor*> (path->GetLastNode ()->GetViewProp ());
float psize = apart->GetProperty ()->GetPointSize ();
if (psize > 1.0f)
apart->GetProperty ()->SetPointSize (psize - 1.0f);
@ -432,17 +418,17 @@ cv::viz::InteractorStyle::OnKeyDown ()
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera ();
static CloudActorMap::iterator it = actors_->begin ();
static WidgetActorMap::iterator it = widget_actor_map_->begin ();
// it might be that some actors don't have a valid transformation set -> we skip them to avoid a seg fault.
bool found_transformation = false;
for (size_t idx = 0; idx < actors_->size (); ++idx, ++it)
for (size_t idx = 0; idx < widget_actor_map_->size (); ++idx, ++it)
{
if (it == actors_->end ())
it = actors_->begin ();
if (it == widget_actor_map_->end ())
it = widget_actor_map_->begin ();
const CloudActor& actor = it->second;
if (actor.viewpoint_transformation_.GetPointer ())
vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second);
if (actor && actor->GetUserMatrix())
{
found_transformation = true;
break;
@ -452,18 +438,18 @@ cv::viz::InteractorStyle::OnKeyDown ()
// if a valid transformation was found, use it otherwise fall back to default view point.
if (found_transformation)
{
const CloudActor& actor = it->second;
cam->SetPosition (actor.viewpoint_transformation_->GetElement (0, 3),
actor.viewpoint_transformation_->GetElement (1, 3),
actor.viewpoint_transformation_->GetElement (2, 3));
vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second);
cam->SetPosition (actor->GetUserMatrix()->GetElement (0, 3),
actor->GetUserMatrix()->GetElement (1, 3),
actor->GetUserMatrix()->GetElement (2, 3));
cam->SetFocalPoint (actor.viewpoint_transformation_->GetElement (0, 3) - actor.viewpoint_transformation_->GetElement (0, 2),
actor.viewpoint_transformation_->GetElement (1, 3) - actor.viewpoint_transformation_->GetElement (1, 2),
actor.viewpoint_transformation_->GetElement (2, 3) - actor.viewpoint_transformation_->GetElement (2, 2));
cam->SetFocalPoint (actor->GetUserMatrix()->GetElement (0, 3) - actor->GetUserMatrix()->GetElement (0, 2),
actor->GetUserMatrix()->GetElement (1, 3) - actor->GetUserMatrix()->GetElement (1, 2),
actor->GetUserMatrix()->GetElement (2, 3) - actor->GetUserMatrix()->GetElement (2, 2));
cam->SetViewUp (actor.viewpoint_transformation_->GetElement (0, 1),
actor.viewpoint_transformation_->GetElement (1, 1),
actor.viewpoint_transformation_->GetElement (2, 1));
cam->SetViewUp (actor->GetUserMatrix()->GetElement (0, 1),
actor->GetUserMatrix()->GetElement (1, 1),
actor->GetUserMatrix()->GetElement (2, 1));
}
else
{
@ -473,10 +459,10 @@ cv::viz::InteractorStyle::OnKeyDown ()
}
// go to the next actor for the next key-press event.
if (it != actors_->end ())
if (it != widget_actor_map_->end ())
++it;
else
it = actors_->begin ();
it = widget_actor_map_->begin ();
CurrentRenderer->SetActiveCamera (cam);
CurrentRenderer->ResetCameraClippingRange ();
@ -659,17 +645,8 @@ void cv::viz::InteractorStyle::OnMouseWheelBackward ()
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnTimer ()
{
if (!init_)
{
std::cout << "[PCLVisualizerInteractorStyle] Interactor style not initialized. Please call Initialize () before continuing.\n" << std::endl;
return;
}
if (!renderer_)
{
std::cout << "[PCLVisualizerInteractorStyle] No renderer collection given! Use SetRendererCollection () before continuing." << std::endl;
return;
}
CV_Assert("Interactor style not initialized." && init_);
CV_Assert("Renderer has not been set." && renderer_);
renderer_->Render ();
Interactor->Render ();
}

@ -50,7 +50,7 @@ namespace cv
/** \brief Initialization routine. Must be called before anything else. */
virtual void Initialize ();
inline void setCloudActorMap (const Ptr<CloudActorMap>& actors) { actors_ = actors; }
inline void setWidgetActorMap (const Ptr<WidgetActorMap>& actors) { widget_actor_map_ = actors; }
void setRenderer (vtkSmartPointer<vtkRenderer>& ren) { renderer_ = ren; }
void registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie = 0);
void registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void * cookie = 0);
@ -73,7 +73,7 @@ namespace cv
vtkSmartPointer<vtkRenderer> renderer_;
/** \brief Actor map stored internally. */
cv::Ptr<CloudActorMap> actors_;
cv::Ptr<WidgetActorMap> widget_actor_map_;
/** \brief The current window width/height. */
Vec2i win_size_;

@ -5,8 +5,6 @@
#include <list>
#include <vector>
#include <Eigen/Geometry>
#if defined __GNUC__
#pragma GCC system_header
#ifdef __DEPRECATED
@ -17,34 +15,19 @@
#include <vtkAppendPolyData.h>
#include <vtkAssemblyPath.h>
#include <vtkAxesActor.h>
#include <vtkActor.h>
#include <vtkBoxRepresentation.h>
#include <vtkBoxWidget.h>
#include <vtkBoxWidget2.h>
#include <vtkCellData.h>
#include <vtkMath.h>
#include <vtkLoopSubdivisionFilter.h>
#include <vtkLineSource.h>
#include <vtkLegendScaleActor.h>
#include <vtkLightKit.h>
#include <vtkPlatonicSolidSource.h>
#include <vtkPropPicker.h>
#include <vtkGeneralTransform.h>
#include <vtkSmartPointer.h>
#include <vtkDataSet.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkExecutive.h>
#include <vtkPolygon.h>
#include <vtkPointPicker.h>
#include <vtkUnstructuredGrid.h>
#include <vtkConeSource.h>
#include <vtkDiskSource.h>
#include <vtkPlaneSource.h>
#include <vtkSphereSource.h>
#include <vtkArrowSource.h>
#include <vtkOutlineSource.h>
#include <vtkIdentityTransform.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkTubeFilter.h>
@ -59,18 +42,12 @@
#include <vtkDataSetMapper.h>
#include <vtkCellArray.h>
#include <vtkCommand.h>
#include <vtkCellLocator.h>
#include <vtkPLYReader.h>
#include <vtkTransformFilter.h>
#include <vtkPolyLine.h>
#include <vtkVectorText.h>
#include <vtkFollower.h>
#include <vtkCallbackCommand.h>
#include <vtkInteractorStyle.h>
#include <vtkInformationVector.h>
#include <vtkDataArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkPoints.h>
#include <vtkRendererCollection.h>
#include <vtkPNGWriter.h>
#include <vtkWindowToImageFilter.h>
@ -78,78 +55,22 @@
#include <vtkProperty.h>
#include <vtkCamera.h>
#include <vtkObjectFactory.h>
#include <vtkScalarBarActor.h>
#include <vtkScalarsToColors.h>
#include <vtkClipPolyData.h>
#include <vtkPlanes.h>
#include <vtkImageImport.h>
#include <vtkImageViewer.h>
#include <vtkInteractorStyleImage.h>
#include <vtkImageFlip.h>
#include <vtkTIFFWriter.h>
#include <vtkBMPWriter.h>
#include <vtkJPEGWriter.h>
#include <vtkImageViewer2.h>
#include <vtkRenderWindow.h>
#include <vtkXYPlotActor.h>
#include <vtkTextProperty.h>
#include <vtkProperty2D.h>
#include <vtkFieldData.h>
#include <vtkDoubleArray.h>
#include <vtkLODActor.h>
#include <vtkPolyDataWriter.h>
#include <vtkTextActor.h>
#include <vtkCleanPolyData.h>
#include <vtkRenderer.h>
#include <vtkObject.h>
#include <vtkOrientationMarkerWidget.h>
#include <vtkImageReslice.h>
#include <vtkImageChangeInformation.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageBlend.h>
#include <vtkImageStencilData.h>
#include <vtkImageActor.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkChartXY.h>
#include <vtkPlot.h>
#include <vtkTable.h>
#include <vtkContextView.h>
#include <vtkContextScene.h>
#include <vtkColorSeries.h>
#include <vtkAxis.h>
#include <vtkSelection.h>
#include <vtkHardwareSelector.h>
#include <vtkTriangle.h>
#include <vtkWorldPointPicker.h>
#include <vtkInteractorStyleRubberBandPick.h>
#include <vtkInteractorStyleTrackballActor.h>
#include <vtkAreaPicker.h>
#include <vtkExtractGeometry.h>
#include <vtkExtractPolyDataGeometry.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkIdFilter.h>
#include <vtkIdTypeArray.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageReader2.h>
#include <vtkImageData.h>
#include <vtkMath.h>
#include <vtkExtractEdges.h>
#include <vtkFrustumSource.h>
#include <vtkTextureMapToPlane.h>
#include <vtkPolyDataNormals.h>
#include <vtkMapper.h>
#include <vtkSelectionNode.h>
#include <vtkAbstractPicker.h>
#include <vtkAbstractPropPicker.h>
#include <vtkMatrix4x4.h>
#include <vtkInteractorObserver.h>
#include <vtkMapper2D.h>
#include <vtkLeaderActor2D.h>
#include <vtkAlgorithmOutput.h>
#if defined __GNUC__ && defined __DEPRECATED_DISABLED__
#define __DEPRECATED
#undef __DEPRECATED_DISABLED__

@ -27,20 +27,6 @@ cv::viz::LineWidget::LineWidget(const Point3f &pt1, const Point3f &pt2, const Co
setColor(color);
}
void cv::viz::LineWidget::setLineWidth(float line_width)
{
vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
actor->GetProperty()->SetLineWidth(line_width);
}
float cv::viz::LineWidget::getLineWidth()
{
vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
return actor->GetProperty()->GetLineWidth();
}
template<> cv::viz::LineWidget cv::viz::Widget::cast<cv::viz::LineWidget>()
{
Widget3D widget = this->cast<Widget3D>();
@ -556,12 +542,12 @@ cv::viz::Text3DWidget::Text3DWidget(const String &text, const Point3f &position,
void cv::viz::Text3DWidget::setText(const String &text)
{
vtkFollower *actor = vtkFollower::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("This widget does not support text." && actor);
// Update text source
vtkPolyDataMapper *mapper = vtkPolyDataMapper::SafeDownCast(actor->GetMapper());
vtkVectorText * textSource = vtkVectorText::SafeDownCast(mapper->GetInputConnection(0,0)->GetProducer());
CV_Assert(textSource);
CV_Assert("This widget does not support text." && textSource);
textSource->SetText(text.c_str());
textSource->Update();
@ -570,11 +556,11 @@ void cv::viz::Text3DWidget::setText(const String &text)
cv::String cv::viz::Text3DWidget::getText() const
{
vtkFollower *actor = vtkFollower::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("This widget does not support text." && actor);
vtkPolyDataMapper *mapper = vtkPolyDataMapper::SafeDownCast(actor->GetMapper());
vtkVectorText * textSource = vtkVectorText::SafeDownCast(mapper->GetInputConnection(0,0)->GetProducer());
CV_Assert(textSource);
CV_Assert("This widget does not support text." && textSource);
return textSource->GetText();
}
@ -615,14 +601,14 @@ template<> cv::viz::TextWidget cv::viz::Widget::cast<cv::viz::TextWidget>()
void cv::viz::TextWidget::setText(const String &text)
{
vtkTextActor *actor = vtkTextActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("This widget does not support text." && actor);
actor->SetInput(text.c_str());
}
cv::String cv::viz::TextWidget::getText() const
{
vtkTextActor *actor = vtkTextActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("This widget does not support text." && actor);
return actor->GetInput();
}
@ -671,10 +657,10 @@ void cv::viz::ImageOverlayWidget::setImage(const Mat &image)
CV_Assert(!image.empty() && image.depth() == CV_8U);
vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("This widget does not support overlay image." && actor);
vtkImageMapper *mapper = vtkImageMapper::SafeDownCast(actor->GetMapper());
CV_Assert(mapper);
CV_Assert("This widget does not support overlay image." && mapper);
// Create the vtk image and set its parameters based on input image
vtkSmartPointer<vtkImageData> vtk_image = vtkSmartPointer<vtkImageData>::New();
@ -821,7 +807,7 @@ void cv::viz::Image3DWidget::setImage(const Mat &image)
CV_Assert(!image.empty() && image.depth() == CV_8U);
vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("This widget does not support 3D image." && actor);
// Create the vtk image and set its parameters based on input image
vtkSmartPointer<vtkImageData> vtk_image = vtkSmartPointer<vtkImageData>::New();
@ -969,7 +955,6 @@ cv::viz::CameraPositionWidget::CameraPositionWidget(const Matx33f &K, const Mat
// Create a camera
vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New();
float f_x = K(0,0);
float f_y = K(1,1);
float c_y = K(1,2);
float aspect_ratio = float(image.cols)/float(image.rows);

@ -14,8 +14,8 @@ cv::viz::Color cv::viz::Color::blue() { return Color(255, 0, 0); }
cv::viz::Color cv::viz::Color::cyan() { return Color(255, 255, 0); }
cv::viz::Color cv::viz::Color::red() { return Color( 0, 0, 255); }
cv::viz::Color cv::viz::Color::magenta() { return Color( 0, 255, 255); }
cv::viz::Color cv::viz::Color::yellow() { return Color(255, 0, 255); }
cv::viz::Color cv::viz::Color::yellow() { return Color( 0, 255, 255); }
cv::viz::Color cv::viz::Color::magenta() { return Color(255, 0, 255); }
cv::viz::Color cv::viz::Color::white() { return Color(255, 255, 255); }
cv::viz::Color cv::viz::Color::gray() { return Color(128, 128, 128); }
@ -72,11 +72,12 @@ struct cv::viz::Mesh3d::loadMeshImpl
vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New();
reader->SetFileName(file.c_str());
reader->Update();
vtkSmartPointer<vtkPolyData> poly_data = reader->GetOutput ();
CV_Assert("File does not exist or file format is not supported." && poly_data);
vtkSmartPointer<vtkPoints> mesh_points = poly_data->GetPoints ();
vtkIdType nr_points = mesh_points->GetNumberOfPoints ();
//vtkIdType nr_polygons = poly_data->GetNumberOfPolys ();
mesh.cloud.create(1, nr_points, CV_32FC3);
@ -89,18 +90,10 @@ struct cv::viz::Mesh3d::loadMeshImpl
}
// Then the color information, if any
vtkUnsignedCharArray* poly_colors = NULL;
if (poly_data->GetPointData() != NULL)
poly_colors = vtkUnsignedCharArray::SafeDownCast (poly_data->GetPointData ()->GetScalars ("Colors"));
// some applications do not save the name of scalars (including PCL's native vtk_io)
if (!poly_colors && poly_data->GetPointData () != NULL)
poly_colors = vtkUnsignedCharArray::SafeDownCast (poly_data->GetPointData ()->GetScalars ("scalars"));
if (!poly_colors && poly_data->GetPointData () != NULL)
poly_colors = vtkUnsignedCharArray::SafeDownCast (poly_data->GetPointData ()->GetScalars ("RGB"));
vtkUnsignedCharArray* poly_colors = 0;
if (poly_data->GetPointData())
poly_colors = vtkUnsignedCharArray::SafeDownCast(poly_data->GetPointData()->GetScalars());
// TODO: currently only handles rgb values with 3 components
if (poly_colors && (poly_colors->GetNumberOfComponents () == 3))
{
mesh.colors.create(1, nr_points, CV_8UC3);

@ -33,7 +33,9 @@ void cv::viz::Viz3d::create(const String &window_name)
void cv::viz::Viz3d::release()
{
if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1)
// If the current referene count is equal to 2, we can delete it
// - 2 : because minimum there will be two instances, one of which is in the map
if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 2)
{
// Erase the window
cv::viz::VizAccessor::getInstance().remove(getWindowName());
@ -42,28 +44,6 @@ void cv::viz::Viz3d::release()
}
}
void cv::viz::Viz3d::setBackgroundColor(const Color& color) { impl_->setBackgroundColor(color); }
bool cv::viz::Viz3d::addPolygonMesh (const Mesh3d& mesh, const String& id)
{
return impl_->addPolygonMesh(mesh, Mat(), id);
}
bool cv::viz::Viz3d::updatePolygonMesh (const Mesh3d& mesh, const String& id)
{
return impl_->updatePolygonMesh(mesh, Mat(), id);
}
bool cv::viz::Viz3d::addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id)
{
return impl_->addPolylineFromPolygonMesh(mesh, id);
}
bool cv::viz::Viz3d::addPolygon(const Mat& cloud, const Color& color, const String& id)
{
return impl_->addPolygon(cloud, color, id);
}
void cv::viz::Viz3d::spin() { impl_->spin(); }
void cv::viz::Viz3d::spinOnce (int time, bool force_redraw) { impl_->spinOnce(time, force_redraw); }
bool cv::viz::Viz3d::wasStopped() const { return impl_->wasStopped(); }
@ -74,11 +54,10 @@ void cv::viz::Viz3d::registerKeyboardCallback(KeyboardCallback callback, void* c
void cv::viz::Viz3d::registerMouseCallback(MouseCallback callback, void* cookie)
{ impl_->registerMouseCallback(callback, cookie); }
void cv::viz::Viz3d::showWidget(const String &id, const Widget &widget, const Affine3f &pose) { impl_->showWidget(id, widget, pose); }
void cv::viz::Viz3d::removeWidget(const String &id) { impl_->removeWidget(id); }
cv::viz::Widget cv::viz::Viz3d::getWidget(const String &id) const { return impl_->getWidget(id); }
void cv::viz::Viz3d::removeAllWidgets() { impl_->removeAllWidgets(); }
void cv::viz::Viz3d::setWidgetPose(const String &id, const Affine3f &pose) { impl_->setWidgetPose(id, pose); }
void cv::viz::Viz3d::updateWidgetPose(const String &id, const Affine3f &pose) { impl_->updateWidgetPose(id, pose); }
cv::Affine3f cv::viz::Viz3d::getWidgetPose(const String &id) const { return impl_->getWidgetPose(id); }
@ -88,9 +67,26 @@ cv::viz::Camera cv::viz::Viz3d::getCamera() const { return impl_->getCamera(); }
void cv::viz::Viz3d::setViewerPose(const Affine3f &pose) { impl_->setViewerPose(pose); }
cv::Affine3f cv::viz::Viz3d::getViewerPose() { return impl_->getViewerPose(); }
void cv::viz::Viz3d::resetCameraViewpoint (const String &id) { impl_->resetCameraViewpoint(id); }
void cv::viz::Viz3d::resetCamera() { impl_->resetCamera(); }
void cv::viz::Viz3d::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord) { impl_->convertToWindowCoordinates(pt, window_coord); }
void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) { impl_->converTo3DRay(window_coord, origin, direction); }
cv::Size cv::viz::Viz3d::getWindowSize() const { return impl_->getWindowSize(); }
void cv::viz::Viz3d::setWindowSize(const Size &window_size) { impl_->setWindowSize(window_size.width, window_size.height); }
cv::String cv::viz::Viz3d::getWindowName() const { return impl_->getWindowName(); }
void cv::viz::Viz3d::saveScreenshot (const String &file) { impl_->saveScreenshot(file); }
void cv::viz::Viz3d::setWindowPosition (int x, int y) { impl_->setWindowPosition(x,y); }
void cv::viz::Viz3d::setFullScreen (bool mode) { impl_->setFullScreen(mode); }
void cv::viz::Viz3d::setBackgroundColor(const Color& color) { impl_->setBackgroundColor(color); }
void cv::viz::Viz3d::setRenderingProperty(const String &id, int property, double value) { getWidget(id).setRenderingProperty(property, value); }
double cv::viz::Viz3d::getRenderingProperty(const String &id, int property) { return getWidget(id).getRenderingProperty(property); }
void cv::viz::Viz3d::setDesiredUpdateRate(double time) { impl_->setDesiredUpdateRate(time); }
double cv::viz::Viz3d::getDesiredUpdateRate() { return impl_->getDesiredUpdateRate(); }
void cv::viz::Viz3d::setRepresentationToSurface() { impl_->setRepresentationToSurface(); }
void cv::viz::Viz3d::setRepresentationToWireframe() { impl_->setRepresentationToWireframe(); }
void cv::viz::Viz3d::setRepresentationToPoints() { impl_->setRepresentationToPoints(); }

File diff suppressed because it is too large Load Diff

@ -17,47 +17,17 @@ public:
VizImpl (const String &name);
virtual ~VizImpl ();
void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
void removeWidget(const String &id);
Widget getWidget(const String &id) const;
void removeAllWidgets();
void setWidgetPose(const String &id, const Affine3f &pose);
void updateWidgetPose(const String &id, const Affine3f &pose);
Affine3f getWidgetPose(const String &id) const;
//to refactor
bool removePointCloud (const String& id = "cloud");
inline bool removePolygonMesh (const String& id = "polygon") { return removePointCloud (id); }
bool removeShape (const String& id = "cloud");
bool removeText3D (const String& id = "cloud");
bool removeAllPointClouds ();
//create Viz3d::removeAllWidgets()
bool removeAllShapes ();
//to refactor
bool addPolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
bool updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
// to refactor: Widget3D:: & Viz3d::
bool setPointCloudRenderingProperties (int property, double value, const String& id = "cloud");
bool getPointCloudRenderingProperties (int property, double &value, const String& id = "cloud");
bool setShapeRenderingProperties (int property, double value, const String& id);
/** \brief Set whether the point cloud is selected or not
* \param[in] selected whether the cloud is selected or not (true = selected)
* \param[in] id the point cloud object id (default: cloud)
*/
// probably should just remove
bool setPointCloudSelected (const bool selected, const String& id = "cloud" );
void setDesiredUpdateRate(double time);
double getDesiredUpdateRate();
/** \brief Returns true when the user tried to close the window */
bool wasStopped () const { if (interactor_ != NULL) return (stopped_); else return true; }
@ -76,78 +46,29 @@ public:
}
}
// to refactor
bool addPolygon(const cv::Mat& cloud, const Color& color, const String& id = "polygon");
bool addArrow (const Point3f& pt1, const Point3f& pt2, const Color& color, bool display_length, const String& id = "arrow");
bool addArrow (const Point3f& pt1, const Point3f& pt2, const Color& color_line, const Color& color_text, const String& id = "arrow");
// Probably remove this
bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, const String& id = "PolyData");
bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, vtkSmartPointer<vtkTransform> transform, const String& id = "PolyData");
// I think this should be moved to 'static Widget Widget::fromPlyFile(const String&)';
bool addModelFromPLYFile (const String &filename, const String& id = "PLYModel");
bool addModelFromPLYFile (const String &filename, vtkSmartPointer<vtkTransform> transform, const String& id = "PLYModel");
// to implement in Viz3d with shorter name
void setRepresentationToSurfaceForAllActors();
void setRepresentationToPointsForAllActors();
void setRepresentationToWireframeForAllActors();
// ////////////////////////////////////////////////////////////////////////////////////
// All camera methods to refactor into set/getViewwerPose, setCamera()
// and 'Camera' class itself with various constructors/fields
void setRepresentationToSurface();
void setRepresentationToPoints();
void setRepresentationToWireframe();
void setCamera(const Camera &camera);
Camera getCamera() const;
void initCameraParameters (); /** \brief Initialize camera parameters with some default values. */
bool cameraParamsSet () const; /** \brief Checks whether the camera parameters were manually loaded from file.*/
void updateCamera (); /** \brief Update camera parameters and render. */
void resetCamera (); /** \brief Reset camera parameters and render. */
/** \brief Reset the camera direction from {0, 0, 0} to the center_{x, y, z} of a given dataset.
* \param[in] id the point cloud object id (default: cloud) */
void resetCameraViewpoint (const String& id = "cloud");
void resetCameraViewpoint(const String& id);
void resetCamera();
//to implement Viz3d set/getViewerPose()
void setViewerPose(const Affine3f &pose);
Affine3f getViewerPose();
void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord);
void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
//to implemnt in Viz3d
void saveScreenshot (const String &file);
void setWindowPosition (int x, int y);
Size getWindowSize() const;
void setWindowSize (int xw, int yw);
void setFullScreen (bool mode);
void setWindowName (const String &name);
String getWindowName() const;
void setBackgroundColor (const Color& color);
@ -157,22 +78,6 @@ public:
void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0);
void registerMouseCallback(MouseCallback callback, void* cookie = 0);
//declare above (to move to up)
void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
void removeWidget(const String &id);
Widget getWidget(const String &id) const;
void setWidgetPose(const String &id, const Affine3f &pose);
void updateWidgetPose(const String &id, const Affine3f &pose);
Affine3f getWidgetPose(const String &id) const;
private:
vtkSmartPointer<vtkRenderWindowInteractor> interactor_;
@ -209,6 +114,7 @@ private:
if (event_id == vtkCommand::ExitEvent)
{
viz_->stopped_ = true;
viz_->interactor_->GetRenderWindow()->Finalize();
viz_->interactor_->TerminateApp ();
}
}
@ -233,25 +139,14 @@ private:
/** \brief The render window interactor style. */
vtkSmartPointer<InteractorStyle> style_;
/** \brief Internal list with actor pointers and name IDs for point clouds. */
cv::Ptr<CloudActorMap> cloud_actor_map_;
/** \brief Internal list with actor pointers and name IDs for shapes. */
cv::Ptr<ShapeActorMap> shape_actor_map_;
/** \brief Internal list with actor pointers and name IDs for all widget actors */
cv::Ptr<WidgetActorMap> widget_actor_map_;
/** \brief Boolean that holds whether or not the camera parameters were manually initialized*/
bool camera_set_;
bool removeActorFromRenderer (const vtkSmartPointer<vtkLODActor> &actor);
bool removeActorFromRenderer (const vtkSmartPointer<vtkActor> &actor);
bool removeActorFromRenderer (const vtkSmartPointer<vtkProp> &actor);
//void addActorToRenderer (const vtkSmartPointer<vtkProp> &actor);
/** \brief Internal method. Creates a vtk actor from a vtk polydata object.
* \param[in] data the vtk polydata object to create an actor for
* \param[out] actor the resultant vtk actor object
@ -268,10 +163,6 @@ private:
* generate
*/
void updateCells (vtkSmartPointer<vtkIdTypeArray> &cells, vtkSmartPointer<vtkIdTypeArray> &initcells, vtkIdType nr_points);
void allocVtkPolyData (vtkSmartPointer<vtkAppendPolyData> &polydata);
void allocVtkPolyData (vtkSmartPointer<vtkPolyData> &polydata);
void allocVtkUnstructuredGrid (vtkSmartPointer<vtkUnstructuredGrid> &polydata);
};
@ -280,17 +171,9 @@ namespace cv
{
namespace viz
{
//void getTransformationMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternionf& orientation, Eigen::Matrix4f &transformation);
vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f &m);
cv::Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix);
/** \brief Convert origin and orientation to vtkMatrix4x4
* \param[in] origin the point cloud origin
* \param[in] orientation the point cloud orientation
* \param[out] vtk_matrix the resultant VTK 4x4 matrix
*/
void convertToVtkMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternion<float> &orientation, vtkSmartPointer<vtkMatrix4x4> &vtk_matrix);
struct NanFilter
{
template<typename _Tp, typename _Msk>

@ -6,29 +6,7 @@ namespace cv
{
namespace viz
{
struct CV_EXPORTS CloudActor
{
/** \brief The actor holding the data to render. */
vtkSmartPointer<vtkLODActor> actor;
/** \brief The viewpoint transformation matrix. */
vtkSmartPointer<vtkMatrix4x4> viewpoint_transformation_;
/** \brief Internal cell array. Used for optimizing updatePointCloud. */
vtkSmartPointer<vtkIdTypeArray> cells;
};
// TODO This will be used to contain both cloud and shape actors
struct CV_EXPORTS WidgetActor
{
vtkSmartPointer<vtkProp> actor;
vtkSmartPointer<vtkMatrix4x4> viewpoint_transformation_;
vtkSmartPointer<vtkIdTypeArray> cells;
};
typedef std::map<std::string, CloudActor> CloudActorMap;
typedef std::map<std::string, vtkSmartPointer<vtkProp> > ShapeActorMap;
typedef std::map<std::string, WidgetActor> WidgetActorMap;
typedef std::map<std::string, vtkSmartPointer<vtkProp> > WidgetActorMap;
}
}

@ -1,4 +1,3 @@
#include "precomp.hpp"
///////////////////////////////////////////////////////////////////////////////////////////////
@ -8,51 +7,196 @@ class cv::viz::Widget::Impl
{
public:
vtkSmartPointer<vtkProp> prop;
int ref_counter;
Impl() : prop(0) {}
};
cv::viz::Widget::Widget() : impl_(0)
cv::viz::Widget::Widget() : impl_( new Impl() ) { }
cv::viz::Widget::Widget(const Widget& other) : impl_( new Impl() )
{
create();
if (other.impl_ && other.impl_->prop) impl_->prop = other.impl_->prop;
}
cv::viz::Widget::Widget(const Widget &other) : impl_(other.impl_)
cv::viz::Widget& cv::viz::Widget::operator=(const Widget& other)
{
if (impl_) CV_XADD(&impl_->ref_counter, 1);
if (!impl_) impl_ = new Impl();
if (other.impl_) impl_->prop = other.impl_->prop;
return *this;
}
cv::viz::Widget& cv::viz::Widget::operator=(const Widget &other)
cv::viz::Widget::~Widget()
{
if (this != &other)
if (impl_)
{
release();
impl_ = other.impl_;
if (impl_) CV_XADD(&impl_->ref_counter, 1);
delete impl_;
impl_ = 0;
}
return *this;
}
cv::viz::Widget::~Widget()
cv::viz::Widget cv::viz::Widget::fromPlyFile(const String &file_name)
{
release();
vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New ();
reader->SetFileName (file_name.c_str ());
vtkSmartPointer<vtkDataSet> data = reader->GetOutput();
CV_Assert("File does not exist or file format is not supported." && data);
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
mapper->SetInput (data);
vtkSmartPointer<vtkDataArray> scalars = data->GetPointData ()->GetScalars ();
if (scalars)
{
cv::Vec3d minmax(scalars->GetRange());
mapper->SetScalarRange(minmax.val);
mapper->SetScalarModeToUsePointData ();
// interpolation OFF, if data is a vtkPolyData that contains only vertices, ON for anything else.
vtkPolyData* polyData = vtkPolyData::SafeDownCast (data);
bool interpolation = (polyData && polyData->GetNumberOfCells () != polyData->GetNumberOfVerts ());
mapper->SetInterpolateScalarsBeforeMapping (interpolation);
mapper->ScalarVisibilityOn ();
}
mapper->ImmediateModeRenderingOff ();
actor->SetNumberOfCloudPoints (int (std::max<vtkIdType> (1, data->GetNumberOfPoints () / 10)));
actor->GetProperty ()->SetInterpolationToFlat ();
actor->GetProperty ()->BackfaceCullingOn ();
actor->SetMapper (mapper);
Widget widget;
widget.impl_->prop = actor;
return widget;
}
void cv::viz::Widget::create()
void cv::viz::Widget::setRenderingProperty(int property, double value)
{
vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert("Widget type is not supported." && actor);
switch (property)
{
case VIZ_POINT_SIZE:
{
actor->GetProperty ()->SetPointSize (float (value));
actor->Modified ();
break;
}
case VIZ_OPACITY:
{
actor->GetProperty ()->SetOpacity (value);
actor->Modified ();
break;
}
// Turn on/off flag to control whether data is rendered using immediate
// mode or note. Immediate mode rendering tends to be slower but it can
// handle larger datasets. The default value is immediate mode off. If you
// are having problems rendering a large dataset you might want to consider
// using immediate more rendering.
case VIZ_IMMEDIATE_RENDERING:
{
if (impl_) release();
impl_ = new Impl();
impl_->ref_counter = 1;
actor->GetMapper ()->SetImmediateModeRendering (int (value));
actor->Modified ();
break;
}
case VIZ_LINE_WIDTH:
{
actor->GetProperty ()->SetLineWidth (float (value));
actor->Modified ();
break;
}
default:
CV_Assert("setPointCloudRenderingProperties: Unknown property");
}
}
void cv::viz::Widget::release()
double cv::viz::Widget::getRenderingProperty(int property) const
{
if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1)
vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert("Widget type is not supported." && actor);
double value = 0.0;
switch (property)
{
delete impl_;
impl_ = 0;
case VIZ_POINT_SIZE:
{
value = actor->GetProperty ()->GetPointSize ();
actor->Modified ();
break;
}
case VIZ_OPACITY:
{
value = actor->GetProperty ()->GetOpacity ();
actor->Modified ();
break;
}
case VIZ_LINE_WIDTH:
{
value = actor->GetProperty ()->GetLineWidth ();
actor->Modified ();
break;
}
case VIZ_FONT_SIZE:
{
vtkTextActor* text_actor = vtkTextActor::SafeDownCast (actor);
vtkSmartPointer<vtkTextProperty> tprop = text_actor->GetTextProperty ();
tprop->SetFontSize (int (value));
text_actor->Modified ();
break;
}
case VIZ_REPRESENTATION:
{
switch (int (value))
{
case REPRESENTATION_POINTS: actor->GetProperty ()->SetRepresentationToPoints (); break;
case REPRESENTATION_WIREFRAME: actor->GetProperty ()->SetRepresentationToWireframe (); break;
case REPRESENTATION_SURFACE: actor->GetProperty ()->SetRepresentationToSurface (); break;
}
actor->Modified ();
break;
}
case VIZ_SHADING:
{
switch (int (value))
{
case SHADING_FLAT: actor->GetProperty ()->SetInterpolationToFlat (); break;
case SHADING_GOURAUD:
{
if (!actor->GetMapper ()->GetInput ()->GetPointData ()->GetNormals ())
{
vtkSmartPointer<vtkPolyDataNormals> normals = vtkSmartPointer<vtkPolyDataNormals>::New ();
normals->SetInput (actor->GetMapper ()->GetInput ());
normals->Update ();
vtkDataSetMapper::SafeDownCast (actor->GetMapper ())->SetInput (normals->GetOutput ());
}
actor->GetProperty ()->SetInterpolationToGouraud ();
break;
}
case SHADING_PHONG:
{
if (!actor->GetMapper ()->GetInput ()->GetPointData ()->GetNormals ())
{
vtkSmartPointer<vtkPolyDataNormals> normals = vtkSmartPointer<vtkPolyDataNormals>::New ();
normals->SetInput (actor->GetMapper ()->GetInput ());
normals->Update ();
vtkDataSetMapper::SafeDownCast (actor->GetMapper ())->SetInput (normals->GetOutput ());
}
actor->GetProperty ()->SetInterpolationToPhong ();
break;
}
}
actor->Modified ();
break;
}
default:
CV_Assert("getPointCloudRenderingProperties: Unknown property");
}
return value;
}
///////////////////////////////////////////////////////////////////////////////////////////////
@ -95,7 +239,7 @@ struct cv::viz::Widget3D::MatrixConverter
void cv::viz::Widget3D::setPose(const Affine3f &pose)
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("Widget is not 3D." && actor);
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
actor->SetUserMatrix (matrix);
@ -105,7 +249,7 @@ void cv::viz::Widget3D::setPose(const Affine3f &pose)
void cv::viz::Widget3D::updatePose(const Affine3f &pose)
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("Widget is not 3D." && actor);
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
if (!matrix)
@ -125,7 +269,7 @@ void cv::viz::Widget3D::updatePose(const Affine3f &pose)
cv::Affine3f cv::viz::Widget3D::getPose() const
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("Widget is not 3D." && actor);
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
@ -136,7 +280,7 @@ void cv::viz::Widget3D::setColor(const Color &color)
{
// Cast to actor instead of prop3d since prop3d doesn't provide getproperty
vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("Widget type is not supported." && actor);
Color c = vtkcolor(color);
actor->GetMapper ()->ScalarVisibilityOff ();
@ -148,7 +292,7 @@ void cv::viz::Widget3D::setColor(const Color &color)
template<> cv::viz::Widget3D cv::viz::Widget::cast<cv::viz::Widget3D>()
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("Widget cannot be cast." && actor);
Widget3D widget;
WidgetAccessor::setProp(widget, actor);
@ -161,7 +305,7 @@ template<> cv::viz::Widget3D cv::viz::Widget::cast<cv::viz::Widget3D>()
void cv::viz::Widget2D::setColor(const Color &color)
{
vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("Widget type is not supported." && actor);
Color c = vtkcolor(color);
actor->GetProperty ()->SetColor (c.val);
actor->Modified ();
@ -170,7 +314,7 @@ void cv::viz::Widget2D::setColor(const Color &color)
template<> cv::viz::Widget2D cv::viz::Widget::cast<cv::viz::Widget2D>()
{
vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
CV_Assert("Widget cannot be cast." && actor);
Widget2D widget;
WidgetAccessor::setProp(widget, actor);

@ -0,0 +1,106 @@
/**
* @file creating_widgets.cpp
* @brief Creating custom widgets using VTK
* @author Ozan Cagri Tonkal
*/
#include <opencv2/viz.hpp>
#include <opencv2/viz/widget_accessor.hpp>
#include <iostream>
#include <vtkPoints.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkIdList.h>
#include <vtkActor.h>
#include <vtkProp.h>
using namespace cv;
using namespace std;
/**
* @function help
* @brief Display instructions to use this tutorial program
*/
void help()
{
cout
<< "--------------------------------------------------------------------------" << endl
<< "This program shows how to create a custom widget. You can create your own "
<< "widgets by extending Widget2D/Widget3D, and with the help of WidgetAccessor." << endl
<< "Usage:" << endl
<< "./creating_widgets" << endl
<< endl;
}
/**
* @class TriangleWidget
* @brief Defining our own 3D Triangle widget
*/
class TriangleWidget : public viz::Widget3D
{
public:
TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
};
/**
* @function TriangleWidget::TriangleWidget
* @brief Constructor
*/
TriangleWidget::TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
{
// Create a triangle
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(pt1.x, pt1.y, pt1.z);
points->InsertNextPoint(pt2.x, pt2.y, pt2.z);
points->InsertNextPoint(pt3.x, pt3.y, pt3.z);
vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
triangle->GetPointIds()->SetId(0,0);
triangle->GetPointIds()->SetId(1,1);
triangle->GetPointIds()->SetId(2,2);
vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
cells->InsertNextCell(triangle);
// Create a polydata object
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
// Add the geometry and topology to the polydata
polyData->SetPoints(points);
polyData->SetPolys(cells);
// Create mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInput(polyData);
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Store this actor in the widget in order that visualizer can access it
viz::WidgetAccessor::setProp(*this, actor);
}
/**
* @function main
*/
int main()
{
help();
/// Create a window
viz::Viz3d myWindow("Creating Widgets");
/// Create a triangle widget
TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0));
/// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw);
/// Start event loop
myWindow.spin();
return 0;
}

@ -0,0 +1,66 @@
/**
* @file launching_viz.cpp
* @brief Launching visualization window
* @author Ozan Cagri Tonkal
*/
#include <opencv2/viz.hpp>
#include <iostream>
using namespace cv;
using namespace std;
/**
* @function help
* @brief Display instructions to use this tutorial program
*/
void help()
{
cout
<< "--------------------------------------------------------------------------" << endl
<< "This program shows how to launch a 3D visualization window. You can stop event loop to continue executing. "
<< "You can access the same window via its name. You can run event loop for a given period of time. " << endl
<< "Usage:" << endl
<< "./launching_viz" << endl
<< endl;
}
/**
* @function main
*/
int main()
{
help();
/// Create a window
viz::Viz3d myWindow("Viz Demo");
/// Start event loop
myWindow.spin();
/// Event loop is over when pressed q, Q, e, E
cout << "First event loop is over" << endl;
/// Access window via its name
viz::Viz3d sameWindow = viz::get("Viz Demo");
/// Start event loop
sameWindow.spin();
/// Event loop is over when pressed q, Q, e, E
cout << "Second event loop is over" << endl;
/// Event loop is over when pressed q, Q, e, E
/// Start event loop once for 1 millisecond
sameWindow.spinOnce(1, true);
while(!sameWindow.wasStopped())
{
/// Interact with window
/// Event loop for 1 millisecond
sameWindow.spinOnce(1, true);
}
/// Once more event loop is stopped
cout << "Last event loop is over" << endl;
return 0;
}
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