Added new functionalities to viz module

- load OBJ file
- set offscreen rendering
- set roll angle of the camera
- get Mat screenshot of the current scene
- remove all lights from the scene
- add a custom light in the scene
- modify the size of the WImage3D widget
- added ambient property for the widget

Changed Vec3d in cv::viz::Color

Renamed method getMatScreenshotin getScreenshot

Modified showWidget

Fixed on viz::Color and reverted fix on vtkProp3D

Removed cameraRoll method

Merged load mesh method (for ply and obj file)

Fixed doc

Fixed cv::viz::WImage3D::setSize for vtk5.8

Fixed enum for cv::viz::Mesh::load
pull/5116/head
Antonella Cascitelli 9 years ago committed by antonella
parent 424c2bddb3
commit 079ceea616
  1. 18
      modules/viz/include/opencv2/viz/types.hpp
  2. 24
      modules/viz/include/opencv2/viz/viz3d.hpp
  3. 10
      modules/viz/include/opencv2/viz/widgets.hpp
  4. 1
      modules/viz/src/precomp.hpp
  5. 18
      modules/viz/src/shapes.cpp
  6. 32
      modules/viz/src/types.cpp
  7. 5
      modules/viz/src/viz3d.cpp
  8. 67
      modules/viz/src/vizimpl.cpp
  9. 7
      modules/viz/src/vizimpl.hpp
  10. 1
      modules/viz/src/widget.cpp

@ -119,6 +119,12 @@ namespace cv
class CV_EXPORTS Mesh
{
public:
enum {
LOAD_AUTO = 0,
LOAD_PLY = 1,
LOAD_OBJ = 2
};
Mat cloud, colors, normals;
//! Raw integer list of the form: (n,id1,id2,...,idn, n,id1,id2,...,idn, ...)
@ -127,11 +133,17 @@ namespace cv
Mat texture, tcoords;
/** @brief Loads a mesh from a ply file.
/** @brief Loads a mesh from a ply or a obj file.
@param file File name
@param type File type (for now only PLY and OBJ are supported)
@param file File name (for now only PLY is supported)
**File type** can be one of the following:
- **LOAD_PLY**
- **LOAD_OBJ**
*/
static Mesh load(const String& file);
static Mesh load(const String& file, int type = LOAD_PLY);
};
/** @brief This class wraps intrinsic parameters of a camera.

@ -189,6 +189,10 @@ namespace cv
*/
String getWindowName() const;
/** @brief Returns the Mat screenshot of the current scene.
*/
cv::Mat getScreenshot() const;
/** @brief Saves screenshot of the current scene.
@param file Name of the file.
@ -224,6 +228,26 @@ namespace cv
*/
void spinOnce(int time = 1, bool force_redraw = false);
/** @brief Create a window in memory instead of on the screen.
*/
void setOffScreenRendering();
/** @brief Remove all lights from the current scene.
*/
void removeAllLights();
/** @brief Add a light in the scene.
@param position The position of the light.
@param focalPoint The point at which the light is shining
@param color The color of the light
@param diffuseColor The diffuse color of the light
@param ambientColor The ambient color of the light
@param specularColor The specular color of the light
*/
void addLight(Vec3d position, Vec3d focalPoint = Vec3d(0, 0, 0), Color color = Color::white(),
Color diffuseColor = Color::white(), Color ambientColor = Color::black(), Color specularColor = Color::white());
/** @brief Returns whether the event loop has been stopped.
*/
bool wasStopped() const;

@ -66,7 +66,8 @@ namespace cv
FONT_SIZE,
REPRESENTATION,
IMMEDIATE_RENDERING,
SHADING
SHADING,
AMBIENT
};
enum RepresentationValues
@ -136,6 +137,7 @@ namespace cv
- **OPACITY**
- **LINE_WIDTH**
- **FONT_SIZE**
- **AMBIENT**
-
**REPRESENTATION**: Expected values are
: - **REPRESENTATION_POINTS**
@ -494,6 +496,12 @@ namespace cv
@param image BGR or Gray-Scale image.
*/
void setImage(InputArray image);
/** @brief Sets the image size of the widget.
@param size the new size of the image.
*/
void setSize(const Size& size);
};
/////////////////////////////////////////////////////////////////////////////

@ -130,6 +130,7 @@
#include <vtkElevationFilter.h>
#include <vtkColorTransferFunction.h>
#include <vtkStreamingDemandDrivenPipeline.h>
#include <vtkLight.h>
#include "vtkCallbackCommand.h"
#if !defined(_WIN32) || defined(__CYGWIN__)

@ -728,6 +728,24 @@ void cv::viz::WImage3D::setImage(InputArray image)
actor->SetTexture(texture);
}
void cv::viz::WImage3D::setSize(const cv::Size& size)
{
vtkSmartPointer<vtkActor> actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkPolyDataMapper::SafeDownCast(actor->GetMapper());
vtkSmartPointer<vtkTextureMapToPlane> textured_plane;
vtkSmartPointer<vtkPlaneSource> plane;
#if VTK_MAJOR_VERSION <= 5
textured_plane = vtkTextureMapToPlane::SafeDownCast(mapper->GetInputConnection(0,0)->GetProducer());
plane = vtkPlaneSource::SafeDownCast(textured_plane->GetInputConnection(0,0)->GetProducer());
#else
textured_plane = vtkTextureMapToPlane::SafeDownCast(mapper->GetInputAlgorithm());
plane = vtkPlaneSource::SafeDownCast(textured_plane->GetInputAlgorithm());
#endif
plane->SetOrigin(-0.5 * size.width, -0.5 * size.height, 0.0);
plane->SetPoint1( 0.5 * size.width, -0.5 * size.height, 0.0);
plane->SetPoint2(-0.5 * size.width, 0.5 * size.height, 0.0);
}
template<> cv::viz::WImage3D cv::viz::Widget::cast<cv::viz::WImage3D>()
{
Widget3D widget = this->cast<Widget3D>();

@ -57,11 +57,35 @@ cv::viz::MouseEvent::MouseEvent(const Type& _type, const MouseButton& _button, c
////////////////////////////////////////////////////////////////////
/// cv::viz::Mesh3d
cv::viz::Mesh cv::viz::Mesh::load(const String& file)
cv::viz::Mesh cv::viz::Mesh::load(const String& file, int type)
{
vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New();
reader->SetFileName(file.c_str());
reader->Update();
vtkSmartPointer<vtkPolyDataAlgorithm> reader = vtkSmartPointer<vtkPolyDataAlgorithm>::New();
switch (type) {
case LOAD_AUTO:
{
CV_Assert(!"cv::viz::Mesh::LOAD_AUTO: Not implemented yet");
break;
}
case LOAD_PLY:
{
vtkSmartPointer<vtkPLYReader> ply_reader = vtkSmartPointer<vtkPLYReader>::New();
ply_reader->SetFileName(file.c_str());
ply_reader->Update();
reader = ply_reader;
break;
}
case LOAD_OBJ:
{
vtkSmartPointer<vtkOBJReader> obj_reader = vtkSmartPointer<vtkOBJReader>::New();
obj_reader->SetFileName(file.c_str());
obj_reader->Update();
reader = obj_reader;
break;
}
default:
CV_Assert(!"cv::viz::Mesh::load: Unknown file type");
break;
}
vtkSmartPointer<vtkPolyData> polydata = reader->GetOutput();
CV_Assert("File does not exist or file format is not supported." && polydata);

@ -100,6 +100,10 @@ void cv::viz::Viz3d::release()
void cv::viz::Viz3d::spin() { impl_->spin(); }
void cv::viz::Viz3d::spinOnce(int time, bool force_redraw) { impl_->spinOnce(time, force_redraw); }
void cv::viz::Viz3d::setOffScreenRendering() { impl_->setOffScreenRendering(); }
void cv::viz::Viz3d::removeAllLights() { impl_->removeAllLights(); }
void cv::viz::Viz3d::addLight(Vec3d position, Vec3d focalPoint, Color color, Color diffuseColor, Color ambientColor, Color specularColor)
{ impl_->addLight(position, focalPoint, color, diffuseColor, ambientColor, specularColor); }
bool cv::viz::Viz3d::wasStopped() const { return impl_->wasStopped(); }
void cv::viz::Viz3d::close() { impl_->close(); }
@ -134,6 +138,7 @@ void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin,
cv::Size cv::viz::Viz3d::getWindowSize() const { return impl_->getWindowSize(); }
void cv::viz::Viz3d::setWindowSize(const Size &window_size) { impl_->setWindowSize(window_size); }
cv::String cv::viz::Viz3d::getWindowName() const { return impl_->getWindowName(); }
cv::Mat cv::viz::Viz3d::getScreenshot() const { return impl_->getScreenshot(); }
void cv::viz::Viz3d::saveScreenshot(const String &file) { impl_->saveScreenshot(file); }
void cv::viz::Viz3d::setWindowPosition(const Point& window_position) { impl_->setWindowPosition(window_position); }
void cv::viz::Viz3d::setFullScreen(bool mode) { impl_->setFullScreen(mode); }

@ -68,6 +68,8 @@ cv::viz::Viz3d::VizImpl::VizImpl(const String &name) : spin_once_state_(false),
exit_callback_ = vtkSmartPointer<ExitCallback>::New();
exit_callback_->viz = this;
offScreenMode_ = false;
setBackgroundMeshLab();
}
@ -187,6 +189,38 @@ void cv::viz::Viz3d::VizImpl::spinOnce(int time, bool force_redraw)
local->DestroyTimer(timer_callback_->timer_id);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setOffScreenRendering()
{
window_->SetOffScreenRendering(1);
offScreenMode_ = true;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::removeAllLights()
{
renderer_->RemoveAllLights();
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::addLight(Vec3d position, Vec3d focalPoint, Color color, Color diffuseColor, Color ambientColor, Color specularColor)
{
Color color_ = vtkcolor(color);
Color diffuseColor_ = vtkcolor(diffuseColor);
Color ambientColor_ = vtkcolor(ambientColor);
Color specularColor_ = vtkcolor(specularColor);
vtkSmartPointer<vtkLight> light = vtkSmartPointer<vtkLight>::New();
light->SetPosition(position.val);
light->SetFocalPoint(focalPoint.val);
light->SetColor(color_.val);
light->SetDiffuseColor(diffuseColor_.val);
light->SetAmbientColor(ambientColor_.val);
light->SetSpecularColor(specularColor_.val);
renderer_->AddLight(light);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3d &pose)
{
@ -293,6 +327,39 @@ cv::Affine3d cv::viz::Viz3d::VizImpl::getWidgetPose(const String &id) const
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::saveScreenshot(const String &file) { style_->saveScreenshot(file.c_str()); }
/////////////////////////////////////////////////////////////////////////////////////////////
cv::Mat cv::viz::Viz3d::VizImpl::getScreenshot() const
{
vtkSmartPointer<vtkWindowToImageFilter> windowToImageFilter =
vtkSmartPointer<vtkWindowToImageFilter>::New();
windowToImageFilter->SetInput(window_);
windowToImageFilter->ReadFrontBufferOff(); // read from the back buffer
windowToImageFilter->Update();
vtkImageData *resultImage = windowToImageFilter->GetOutput();
int * dim = resultImage->GetDimensions();
cv::Mat image(dim[1], dim[0], CV_8UC3);
Vec3b* dptr = reinterpret_cast<Vec3b*>(resultImage->GetScalarPointer());
size_t elem_step = resultImage->GetIncrements()[1]/sizeof(Vec3b);
for (int y = 0; y < image.rows; ++y)
{
const Vec3b* drow = dptr + elem_step * y;
unsigned char *srow = image.ptr<unsigned char>(image.rows - y - 1);
for (int x = 0; x < image.cols; ++x, srow += image.channels())
{
srow[0] = drow[x][2];
srow[1] = drow[x][1];
srow[2] = drow[x][0];
}
}
resultImage = 0;
return image;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::registerMouseCallback(MouseCallback callback, void* cookie)
{ style_->registerMouseCallback(callback, cookie); }

@ -62,6 +62,10 @@ public:
void spin();
void spinOnce(int time = 1, bool force_redraw = false);
void setOffScreenRendering();
void removeAllLights();
void addLight(Vec3d position, Vec3d focalPoint, Color color, Color diffuseColor, Color ambientColor, Color specularColor);
void showWidget(const String &id, const Widget &widget, const Affine3d &pose = Affine3d::Identity());
void removeWidget(const String &id);
@ -89,6 +93,7 @@ public:
void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord);
void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
Mat getScreenshot() const;
void saveScreenshot(const String &file);
void setWindowPosition(const Point& position);
Size getWindowSize() const;
@ -131,6 +136,8 @@ private:
vtkSmartPointer<vtkVizInteractorStyle> style_;
Ptr<WidgetActorMap> widget_actor_map_;
bool offScreenMode_;
bool removeActorFromRenderer(vtkSmartPointer<vtkProp> actor);
void recreateRenderWindow();
};

@ -114,6 +114,7 @@ void cv::viz::Widget::setRenderingProperty(int property, double value)
case OPACITY: actor->GetProperty()->SetOpacity(value); break;
case LINE_WIDTH: actor->GetProperty()->SetLineWidth(float(value)); break;
case IMMEDIATE_RENDERING: actor->GetMapper()->SetImmediateModeRendering(int(value)); break;
case AMBIENT: actor->GetProperty()->SetAmbient(float(value)); break;
case FONT_SIZE:
{
vtkTextActor* text_actor = vtkTextActor::SafeDownCast(actor);

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