Open Source Computer Vision Library https://opencv.org/
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#include "precomp.hpp"
#include "opencv2/videostab/stabilizer.hpp"
#include "opencv2/videostab/ring_buffer.hpp"
using namespace std;
namespace cv
{
namespace videostab
{
StabilizerBase::StabilizerBase()
{
setLog(new NullLog());
setFrameSource(new NullFrameSource());
setMotionEstimator(new PyrLkRobustMotionEstimator());
setDeblurer(new NullDeblurer());
setInpainter(new NullInpainter());
setRadius(15);
setTrimRatio(0);
setCorrectionForInclusion(false);
setBorderMode(BORDER_REPLICATE);
}
void StabilizerBase::setUp(int cacheSize, const Mat &frame)
{
InpainterBase *inpainter = static_cast<InpainterBase*>(inpainter_);
doInpainting_ = dynamic_cast<NullInpainter*>(inpainter) == 0;
if (doInpainting_)
{
inpainter_->setMotionModel(motionEstimator_->motionModel());
inpainter_->setFrames(frames_);
inpainter_->setMotions(motions_);
inpainter_->setStabilizedFrames(stabilizedFrames_);
inpainter_->setStabilizationMotions(stabilizationMotions_);
}
DeblurerBase *deblurer = static_cast<DeblurerBase*>(deblurer_);
doDeblurring_ = dynamic_cast<NullDeblurer*>(deblurer) == 0;
if (doDeblurring_)
{
blurrinessRates_.resize(cacheSize);
float blurriness = calcBlurriness(frame);
for (int i = -radius_; i <= 0; ++i)
at(i, blurrinessRates_) = blurriness;
deblurer_->setFrames(frames_);
deblurer_->setMotions(motions_);
deblurer_->setBlurrinessRates(blurrinessRates_);
}
log_->print("processing frames");
}
Mat StabilizerBase::nextStabilizedFrame()
{
if (curStabilizedPos_ == curPos_ && curStabilizedPos_ != -1)
return Mat(); // we've processed all frames already
bool processed;
do processed = doOneIteration();
while (processed && curStabilizedPos_ == -1);
if (curStabilizedPos_ == -1)
return Mat(); // frame source is empty
const Mat &stabilizedFrame = at(curStabilizedPos_, stabilizedFrames_);
int dx = static_cast<int>(floor(trimRatio_ * stabilizedFrame.cols));
int dy = static_cast<int>(floor(trimRatio_ * stabilizedFrame.rows));
return stabilizedFrame(Rect(dx, dy, stabilizedFrame.cols - 2*dx, stabilizedFrame.rows - 2*dy));
}
bool StabilizerBase::doOneIteration()
{
Mat frame = frameSource_->nextFrame();
if (!frame.empty())
{
curPos_++;
if (curPos_ > 0)
{
at(curPos_, frames_) = frame;
if (doDeblurring_)
at(curPos_, blurrinessRates_) = calcBlurriness(frame);
estimateMotion();
if (curPos_ >= radius_)
{
curStabilizedPos_ = curPos_ - radius_;
stabilizeFrame();
}
}
else
setUp(frame);
log_->print(".");
return true;
}
if (curStabilizedPos_ < curPos_)
{
curStabilizedPos_++;
at(curStabilizedPos_ + radius_, frames_) = at(curPos_, frames_);
at(curStabilizedPos_ + radius_ - 1, motions_) = Mat::eye(3, 3, CV_32F);
stabilizeFrame();
log_->print(".");
return true;
}
return false;
}
void StabilizerBase::stabilizeFrame(const Mat &stabilizationMotion)
{
Mat stabilizationMotion_;
if (doCorrectionForInclusion_)
stabilizationMotion_ = ensureInclusionConstraint(stabilizationMotion, frameSize_, trimRatio_);
else
stabilizationMotion_ = stabilizationMotion.clone();
at(curStabilizedPos_, stabilizationMotions_) = stabilizationMotion_;
if (doDeblurring_)
{
at(curStabilizedPos_, frames_).copyTo(preProcessedFrame_);
deblurer_->deblur(curStabilizedPos_, preProcessedFrame_);
}
else
preProcessedFrame_ = at(curStabilizedPos_, frames_);
// apply stabilization transformation
if (motionEstimator_->motionModel() != HOMOGRAPHY)
warpAffine(
preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
stabilizationMotion_(Rect(0,0,3,2)), frameSize_, INTER_LINEAR, borderMode_);
else
warpPerspective(
preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
stabilizationMotion_, frameSize_, INTER_LINEAR, borderMode_);
if (doInpainting_)
{
if (motionEstimator_->motionModel() != HOMOGRAPHY)
warpAffine(
frameMask_, at(curStabilizedPos_, stabilizedMasks_),
stabilizationMotion_(Rect(0,0,3,2)), frameSize_, INTER_NEAREST);
else
warpPerspective(
frameMask_, at(curStabilizedPos_, stabilizedMasks_),
stabilizationMotion_, frameSize_, INTER_NEAREST);
erode(at(curStabilizedPos_, stabilizedMasks_), at(curStabilizedPos_, stabilizedMasks_),
Mat());
at(curStabilizedPos_, stabilizedMasks_).copyTo(inpaintingMask_);
inpainter_->inpaint(
curStabilizedPos_, at(curStabilizedPos_, stabilizedFrames_), inpaintingMask_);
}
}
OnePassStabilizer::OnePassStabilizer()
{
setMotionFilter(new GaussianMotionFilter());
reset();
}
void OnePassStabilizer::reset()
{
curPos_ = -1;
curStabilizedPos_ = -1;
frames_.clear();
motions_.clear();
stabilizedFrames_.clear();
stabilizationMotions_.clear();
doDeblurring_ = false;
doInpainting_ = false;
}
void OnePassStabilizer::setUp(Mat &firstFrame)
{
frameSize_ = firstFrame.size();
frameMask_.create(frameSize_, CV_8U);
frameMask_.setTo(255);
int cacheSize = 2*radius_ + 1;
frames_.resize(cacheSize);
stabilizedFrames_.resize(cacheSize);
stabilizedMasks_.resize(cacheSize);
motions_.resize(cacheSize);
stabilizationMotions_.resize(cacheSize);
for (int i = -radius_; i < 0; ++i)
{
at(i, motions_) = Mat::eye(3, 3, CV_32F);
at(i, frames_) = firstFrame;
}
at(0, frames_) = firstFrame;
StabilizerBase::setUp(cacheSize, firstFrame);
}
void OnePassStabilizer::estimateMotion()
{
at(curPos_ - 1, motions_) = motionEstimator_->estimate(
at(curPos_ - 1, frames_), at(curPos_, frames_));
}
void OnePassStabilizer::stabilizeFrame()
{
Mat stabilizationMotion = motionFilter_->stabilize(curStabilizedPos_, motions_, make_pair(0, curPos_));
StabilizerBase::stabilizeFrame(stabilizationMotion);
}
TwoPassStabilizer::TwoPassStabilizer()
{
setMotionStabilizer(new GaussianMotionFilter());
setEstimateTrimRatio(false);
reset();
}
void TwoPassStabilizer::reset()
{
isPrePassDone_ = false;
frameCount_ = 0;
curPos_ = -1;
curStabilizedPos_ = -1;
frames_.clear();
motions_.clear();
stabilizedFrames_.clear();
stabilizationMotions_.clear();
doDeblurring_ = false;
doInpainting_ = false;
}
Mat TwoPassStabilizer::nextFrame()
{
runPrePassIfNecessary();
return StabilizerBase::nextStabilizedFrame();
}
vector<Mat> TwoPassStabilizer::motions() const
{
if (frameCount_ == 0)
return vector<Mat>();
vector<Mat> res(frameCount_ - 1);
copy(motions_.begin(), motions_.begin() + frameCount_ - 1, res.begin());
return res;
}
void TwoPassStabilizer::runPrePassIfNecessary()
{
if (!isPrePassDone_)
{
log_->print("first pass: estimating motions");
Mat prevFrame, frame;
while (!(frame = frameSource_->nextFrame()).empty())
{
if (frameCount_ > 0)
motions_.push_back(motionEstimator_->estimate(prevFrame, frame));
else
{
frameSize_ = frame.size();
frameMask_.create(frameSize_, CV_8U);
frameMask_.setTo(255);
}
prevFrame = frame;
frameCount_++;
log_->print(".");
}
for (int i = 0; i < radius_; ++i)
motions_.push_back(Mat::eye(3, 3, CV_32F));
log_->print("\n");
stabilizationMotions_.resize(frameCount_);
motionStabilizer_->stabilize(
frameCount_, motions_, make_pair(0, frameCount_ - 1), &stabilizationMotions_[0]);
if (mustEstTrimRatio_)
{
trimRatio_ = 0;
for (int i = 0; i < frameCount_; ++i)
{
Mat S = stabilizationMotions_[i];
trimRatio_ = std::max(trimRatio_, estimateOptimalTrimRatio(S, frameSize_));
}
log_->print("estimated trim ratio: %f\n", static_cast<double>(trimRatio_));
}
isPrePassDone_ = true;
frameSource_->reset();
}
}
void TwoPassStabilizer::setUp(Mat &firstFrame)
{
int cacheSize = 2*radius_ + 1;
frames_.resize(cacheSize);
stabilizedFrames_.resize(cacheSize);
stabilizedMasks_.resize(cacheSize);
for (int i = -radius_; i <= 0; ++i)
at(i, frames_) = firstFrame;
StabilizerBase::setUp(cacheSize, firstFrame);
}
void TwoPassStabilizer::stabilizeFrame()
{
StabilizerBase::stabilizeFrame(stabilizationMotions_[curStabilizedPos_]);
}
} // namespace videostab
} // namespace cv