The functions in this section perform various geometrical transformations of 2D images. They do not change the image content but deform the pixel grid and map this deformed grid to the destination image. In fact, to avoid sampling artifacts, the mapping is done in the reverse order, from destination to the source. That is, for each pixel
:math:`(x, y)` of the destination image, the functions compute coordinates of the corresponding "donor" pixel in the source image and copy the pixel value:
Extrapolation of non-existing pixels. Similarly to the filtering functions described in the previous section, for some
:math:`(x,y)` , either one of
:math:`f_x(x,y)` , or
:math:`f_y(x,y)` , or both of them may fall outside of the image. In this case, an extrapolation method needs to be used. OpenCV provides the same selection of extrapolation methods as in the filtering functions. In addition, it provides the method ``BORDER_TRANSPARENT`` . This means that the corresponding pixels in the destination image will not be modified at all.
:math:`f_y(x,y)` are floating-point numbers. This means that
:math:`\left<f_x, f_y\right>` can be either an affine or perspective transformation, or radial lens distortion correction, and so on. So, a pixel value at fractional coordinates needs to be retrieved. In the simplest case, the coordinates can be just rounded to the nearest integer coordinates and the corresponding pixel can be used. This is called a nearest-neighbor interpolation. However, a better result can be achieved by using more sophisticated `interpolation methods <http://en.wikipedia.org/wiki/Multivariate_interpolation>`_
:ocv:func:`remap` from one representation to another. The following options ( ``(map1.type(), map2.type())``:math:`\rightarrow```(dstmap1.type(), dstmap2.type())`` ) are supported:
:math:`\texttt{(CV\_32FC1, CV\_32FC1)} \rightarrow \texttt{(CV\_16SC2, CV\_16UC1)}` . This is the most frequently used conversion operation, in which the original floating-point maps (see
:ocv:func:`remap` ) are converted to a more compact and much faster fixed-point representation. The first output array contains the rounded coordinates and the second array (created only when ``nninterpolation=false`` ) contains indices in the interpolation tables.
:param map1:The first map of either ``(x,y)`` points or just ``x`` values having the type ``CV_16SC2`` , ``CV_32FC1`` , or ``CV_32FC2`` . See :ocv:func:`convertMaps` for details on converting a floating point representation to fixed-point for speed.
:param map2:The second map of ``y`` values having the type ``CV_16UC1`` , ``CV_32FC1`` , or none (empty map if ``map1`` is ``(x,y)`` points), respectively.
:param borderMode:Pixel extrapolation method (see :ocv:func:`borderInterpolate` ). When \ ``borderMode=BORDER_TRANSPARENT`` , it means that the pixels in the destination image that corresponds to the "outliers" in the source image are not modified by the function.
:param dst:Destination image. It has the size ``dsize`` (when it is non-zero) or the size computed from ``src.size()`` , ``fx`` , and ``fy`` . The type of ``dst`` is the same as of ``src`` .
***INTER_AREA** - resampling using pixel area relation. It may be a preferred method for image decimation, as it gives moire'-free results. But when the image is zoomed, it is similar to the ``INTER_NEAREST`` method.
The function ``resize`` resizes the image ``src`` down to or up to the specified size.
Note that the initial ``dst`` type or size are not taken into account. Instead, the size and type are derived from the ``src``,``dsize``,``fx`` , and ``fy`` . If you want to resize ``src`` so that it fits the pre-created ``dst`` , you may call the function as follows: ::
:param flags:Combination of interpolation methods (see :ocv:func:`resize` ) and the optional flag ``WARP_INVERSE_MAP`` that means that ``M`` is the inverse transformation ( :math:`\texttt{dst}\rightarrow\texttt{src}` ).
:param borderMode:Pixel extrapolation method (see :ocv:func:`borderInterpolate` ). When \ ``borderMode=BORDER_TRANSPARENT`` , it means that the pixels in the destination image corresponding to the "outliers" in the source image are not modified by the function.
:param flags:Combination of interpolation methods (see :ocv:func:`resize` ) and the optional flag ``WARP_INVERSE_MAP`` that means that ``M`` is the inverse transformation ( :math:`\texttt{dst}\rightarrow\texttt{src}` ).
:param borderMode:Pixel extrapolation method (see :ocv:func:`borderInterpolate` ). When \ ``borderMode=BORDER_TRANSPARENT`` , it means that the pixels in the destination image that corresponds to the "outliers" in the source image are not modified by the function.
Computes the undistortion and rectification transformation map.
:param cameraMatrix:Input camera matrix :math:`A=\vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}` .
:param distCoeffs:Input vector of distortion coefficients :math:`(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6]])` of 4, 5, or 8 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
:param R:Optional rectification transformation in the object space (3x3 matrix). ``R1`` or ``R2`` , computed by :ref:`StereoRectify` can be passed here. If the matrix is empty, the identity transformation is assumed.
:param newCameraMatrix:New camera matrix :math:`A'=\vecthreethree{f_x'}{0}{c_x'}{0}{f_y'}{c_y'}{0}{0}{1}` .
:param size:Undistorted image size.
:param m1type:Type of the first output map that can be ``CV_32FC1`` or ``CV_16SC2`` . See :ref:`convertMaps` for details.
:param map1:The first output map.
:param map2:The second output map.
The function computes the joint undistortion and rectification transformation and represents the result in the form of maps for
:ref:`Remap` . The undistorted image looks like original, as if it is captured with a camera using the camera matrix ``=newCameraMatrix`` and zero distortion. In case of a monocular camera, ``newCameraMatrix`` is usually equal to ``cameraMatrix`` , or it can be computed by
:ref:`GetOptimalNewCameraMatrix` for a better control over scaling. In case of a stereo camera, ``newCameraMatrix`` is normally set to ``P1`` or ``P2`` computed by
:ref:`StereoRectify` .
Also, this new camera is oriented differently in the coordinate space, according to ``R`` . That, for example, helps to align two heads of a stereo camera so that the epipolar lines on both images become horizontal and have the same y- coordinate (in case of a horizontally aligned stereo camera).
The function actually builds the maps for the inverse mapping algorithm that is used by
:ref:`Remap` . That is, for each pixel
:math:`(u, v)` in the destination (corrected and rectified) image, the function computes the corresponding coordinates in the source image (that is, in the original image from camera). The following process is applied:
:math:`(k_1, k_2, p_1, p_2[, k_3])` are the distortion coefficients.
In case of a stereo camera, this function is called twice: once for each camera head, after
:ref:`StereoRectify` , which in its turn is called after
:ref:`StereoCalibrate` . But if the stereo camera was not calibrated, it is still possible to compute the rectification transformations directly from the fundamental matrix using
:ref:`StereoRectifyUncalibrated` . For each camera, the function computes homography ``H`` as the rectification transformation in a pixel domain, not a rotation matrix ``R`` in 3D space. ``R`` can be computed from ``H`` as
:param imageSize:Camera view image size in pixels.
:param centerPrincipalPoint:Location of the principal point in the new camera matrix. The parameter indicates whether this location should be at the image center or not.
The function returns the camera matrix that is either an exact copy of the input ``cameraMatrix`` (when ``centerPrinicipalPoint=false`` ), or the modified one (when ``centerPrincipalPoint`` =true).
In the latter case, the new camera matrix will be:
:math:`(1,1)` elements of ``cameraMatrix`` , respectively.
By default, the undistortion functions in OpenCV (see
:ref:`initUndistortRectifyMap`,
:ref:`undistort`) do not move the principal point. However, when you work with stereo, it is important to move the principal points in both views to the same y-coordinate (which is required by most of stereo correspondence algorithms), and may be to the same x-coordinate too. So, you can form the new camera matrix for each view where the principal points are located at the center.
Transforms an image to compensate for lens distortion.
:param src:Input (distorted) image.
:param dst:Output (corrected) image that has the same size and type as ``src`` .
:param cameraMatrix:Input camera matrix :math:`A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}` .
:param distCoeffs:Input vector of distortion coefficients :math:`(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6]])` of 4, 5, or 8 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
:param newCameraMatrix:Camera matrix of the distorted image. By default, it is the same as ``cameraMatrix`` but you may additionally scale and shift the result by using a different matrix.
The function transforms an image to compensate radial and tangential lens distortion.
The function is simply a combination of
:ref:`InitUndistortRectifyMap` (with unity ``R`` ) and
:ref:`Remap` (with bilinear interpolation). See the former function for details of the transformation being performed.
Those pixels in the destination image, for which there is no correspondent pixels in the source image, are filled with zeros (black color).
A particular subset of the source image that will be visible in the corrected image can be regulated by ``newCameraMatrix`` . You can use
:ref:`GetOptimalNewCameraMatrix` to compute the appropriate ``newCameraMatrix`` depending on your requirements.
The camera matrix and the distortion parameters can be determined using
:ref:`calibrateCamera` . If the resolution of images is different from the resolution used at the calibration stage,
:math:`f_x, f_y, c_x` and
:math:`c_y` need to be scaled accordingly, while the distortion coefficients remain the same.
:param distCoeffs:Input vector of distortion coefficients :math:`(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6]])` of 4, 5, or 8 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
:param R:Rectification transformation in the object space (3x3 matrix). ``R1`` or ``R2`` computed by :ref:`StereoRectify` can be passed here. If the matrix is empty, the identity transformation is used.
:param P:New camera matrix (3x3) or new projection matrix (3x4). ``P1`` or ``P2`` computed by :ref:`StereoRectify` can be passed here. If the matrix is empty, the identity new camera matrix is used.
The function is similar to
:ref:`undistort` and
:ref:`initUndistortRectifyMap` but it operates on a sparse set of points instead of a raster image. Also the function performs a reverse transformation to
:ref:`projectPoints` . In case of a 3D object, it does not reconstruct its 3D coordinates, but for a planar object, it does, up to a translation vector, if the proper ``R`` is specified. ::
// (u,v) is the input point, (u', v') is the output point
// camera_matrix=[fx 0 cx; 0 fy cy; 0 0 1]
// P=[fx' 0 cx' tx; 0 fy' cy' ty; 0 0 1 tz]
x" = (u - cx)/fx
y" = (v - cy)/fy
(x',y') = undistort(x",y",dist_coeffs)
[X,Y,W]T = R*[x' y' 1]T
x = X/W, y = Y/W
u' = x*fx' + cx'
v' = y*fy' + cy',
where ``undistort()`` is an approximate iterative algorithm that estimates the normalized original point coordinates out of the normalized distorted point coordinates ("normalized" means that the coordinates do not depend on the camera matrix).
The function can be used for both a stereo camera head or a monocular camera (when R is empty).