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Open Source Computer Vision Library
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428 lines
10 KiB
428 lines
10 KiB
12 years ago
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_ATTRIBUTE_H
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#define INCLUDED_IMF_ATTRIBUTE_H
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//-----------------------------------------------------------------------------
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//
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// class Attribute
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//
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//-----------------------------------------------------------------------------
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#include "IexBaseExc.h"
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#include <ImfIO.h>
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#include <ImfXdr.h>
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namespace Imf {
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class Attribute
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{
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public:
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//---------------------------
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// Constructor and destructor
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//---------------------------
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Attribute ();
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virtual ~Attribute ();
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//-------------------------------
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// Get this attribute's type name
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//-------------------------------
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virtual const char * typeName () const = 0;
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//------------------------------
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// Make a copy of this attribute
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//------------------------------
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virtual Attribute * copy () const = 0;
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//----------------------------------------
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// Type-specific attribute I/O and copying
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//----------------------------------------
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virtual void writeValueTo (OStream &os,
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int version) const = 0;
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virtual void readValueFrom (IStream &is,
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int size,
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int version) = 0;
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virtual void copyValueFrom (const Attribute &other) = 0;
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//------------------
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// Attribute factory
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//------------------
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static Attribute * newAttribute (const char typeName[]);
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//-----------------------------------------------------------
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// Test if a given attribute type has already been registered
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//-----------------------------------------------------------
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static bool knownType (const char typeName[]);
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protected:
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//--------------------------------------------------
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// Register an attribute type so that newAttribute()
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// knows how to make objects of this type.
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//--------------------------------------------------
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static void registerAttributeType (const char typeName[],
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Attribute *(*newAttribute)());
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//------------------------------------------------------
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// Un-register an attribute type so that newAttribute()
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// no longer knows how to make objects of this type (for
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// debugging only).
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//------------------------------------------------------
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static void unRegisterAttributeType (const char typeName[]);
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};
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//-------------------------------------------------
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// Class template for attributes of a specific type
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//-------------------------------------------------
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template <class T>
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class TypedAttribute: public Attribute
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{
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public:
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//----------------------------
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// Constructors and destructor
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//------------_---------------
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TypedAttribute ();
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TypedAttribute (const T &value);
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TypedAttribute (const TypedAttribute<T> &other);
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virtual ~TypedAttribute ();
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//--------------------------------
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// Access to the attribute's value
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//--------------------------------
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T & value ();
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const T & value () const;
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//--------------------------------
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// Get this attribute's type name.
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//--------------------------------
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virtual const char * typeName () const;
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//---------------------------------------------------------
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// Static version of typeName()
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// This function must be specialized for each value type T.
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//---------------------------------------------------------
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static const char * staticTypeName ();
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//---------------------
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// Make a new attribute
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//---------------------
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static Attribute * makeNewAttribute ();
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//------------------------------
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// Make a copy of this attribute
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//------------------------------
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virtual Attribute * copy () const;
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//-----------------------------------------------------------------
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// Type-specific attribute I/O and copying.
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// Depending on type T, these functions may have to be specialized.
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//-----------------------------------------------------------------
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virtual void writeValueTo (OStream &os,
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int version) const;
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virtual void readValueFrom (IStream &is,
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int size,
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int version);
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virtual void copyValueFrom (const Attribute &other);
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//------------------------------------------------------------
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// Dynamic casts that throw exceptions instead of returning 0.
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//------------------------------------------------------------
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static TypedAttribute * cast (Attribute *attribute);
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static const TypedAttribute * cast (const Attribute *attribute);
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static TypedAttribute & cast (Attribute &attribute);
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static const TypedAttribute & cast (const Attribute &attribute);
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//---------------------------------------------------------------
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// Register this attribute type so that Attribute::newAttribute()
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// knows how to make objects of this type.
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//
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// Note that this function is not thread-safe because it modifies
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// a global variable in the IlmIlm library. A thread in a multi-
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// threaded program may call registerAttributeType() only when no
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// other thread is accessing any functions or classes in the
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// IlmImf library.
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//
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//---------------------------------------------------------------
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static void registerAttributeType ();
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//-----------------------------------------------------
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// Un-register this attribute type (for debugging only)
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//-----------------------------------------------------
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static void unRegisterAttributeType ();
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private:
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T _value;
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};
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//------------------------------------
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// Implementation of TypedAttribute<T>
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//------------------------------------
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template <class T>
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TypedAttribute<T>::TypedAttribute ():
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Attribute (),
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_value (T())
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{
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// empty
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}
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template <class T>
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TypedAttribute<T>::TypedAttribute (const T &value):
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Attribute (),
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_value (value)
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{
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// empty
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}
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template <class T>
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TypedAttribute<T>::TypedAttribute (const TypedAttribute<T> &other):
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Attribute (other),
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_value ()
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{
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copyValueFrom (other);
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}
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template <class T>
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TypedAttribute<T>::~TypedAttribute ()
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{
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// empty
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}
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template <class T>
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inline T &
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TypedAttribute<T>::value ()
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{
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return _value;
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}
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template <class T>
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inline const T &
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TypedAttribute<T>::value () const
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{
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return _value;
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}
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template <class T>
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const char *
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TypedAttribute<T>::typeName () const
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{
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return staticTypeName();
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}
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template <class T>
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Attribute *
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TypedAttribute<T>::makeNewAttribute ()
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{
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return new TypedAttribute<T>();
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}
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template <class T>
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Attribute *
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TypedAttribute<T>::copy () const
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{
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Attribute * attribute = new TypedAttribute<T>();
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attribute->copyValueFrom (*this);
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return attribute;
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}
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template <class T>
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void
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TypedAttribute<T>::writeValueTo (OStream &os, int version) const
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{
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Xdr::write <StreamIO> (os, _value);
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}
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template <class T>
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void
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TypedAttribute<T>::readValueFrom (IStream &is, int size, int version)
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{
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Xdr::read <StreamIO> (is, _value);
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}
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template <class T>
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void
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TypedAttribute<T>::copyValueFrom (const Attribute &other)
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{
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_value = cast(other)._value;
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}
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template <class T>
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TypedAttribute<T> *
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TypedAttribute<T>::cast (Attribute *attribute)
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{
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TypedAttribute<T> *t =
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dynamic_cast <TypedAttribute<T> *> (attribute);
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if (t == 0)
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throw Iex::TypeExc ("Unexpected attribute type.");
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return t;
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}
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template <class T>
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const TypedAttribute<T> *
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TypedAttribute<T>::cast (const Attribute *attribute)
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{
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const TypedAttribute<T> *t =
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dynamic_cast <const TypedAttribute<T> *> (attribute);
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if (t == 0)
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throw Iex::TypeExc ("Unexpected attribute type.");
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return t;
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}
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template <class T>
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inline TypedAttribute<T> &
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TypedAttribute<T>::cast (Attribute &attribute)
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{
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return *cast (&attribute);
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}
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template <class T>
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inline const TypedAttribute<T> &
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TypedAttribute<T>::cast (const Attribute &attribute)
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{
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return *cast (&attribute);
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}
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template <class T>
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inline void
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TypedAttribute<T>::registerAttributeType ()
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{
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Attribute::registerAttributeType (staticTypeName(), makeNewAttribute);
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}
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template <class T>
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inline void
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TypedAttribute<T>::unRegisterAttributeType ()
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{
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Attribute::unRegisterAttributeType (staticTypeName());
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}
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} // namespace Imf
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#if defined(OPENEXR_DLL) && defined(_MSC_VER)
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// Tell MS VC++ to disable "non dll-interface class used as base
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// for dll-interface class" and "no suitable definition provided
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// for explicit template"
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#pragma warning (disable : 4275 4661)
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#if defined (ILMIMF_EXPORTS)
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#define IMF_EXPIMP_TEMPLATE
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#else
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#define IMF_EXPIMP_TEMPLATE extern
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#endif
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IMF_EXPIMP_TEMPLATE template class Imf::TypedAttribute<float>;
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IMF_EXPIMP_TEMPLATE template class Imf::TypedAttribute<double>;
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#pragma warning(default : 4251)
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#undef EXTERN_TEMPLATE
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#endif
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// Metrowerks compiler wants the .cpp file inlined, too
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#ifdef __MWERKS__
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#include <ImfAttribute.cpp>
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#endif
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#endif
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