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Open Source Computer Vision Library
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278 lines
6.6 KiB
278 lines
6.6 KiB
15 years ago
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMATHBOX_H
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#define INCLUDED_IMATHBOX_H
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//-------------------------------------------------------------------
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//
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// class Imath::Box<class T>
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// --------------------------------
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//
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// This class imposes the following requirements on its
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// parameter class:
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//
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// 1) The class T must implement these operators:
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// + - < > <= >= =
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// with the signature (T,T) and the expected
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// return values for a numeric type.
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//
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// 2) The class T must implement operator=
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// with the signature (T,float and/or double)
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//
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// 3) The class T must have a constructor which takes
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// a float (and/or double) for use in initializing the box.
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//
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// 4) The class T must have a function T::dimensions()
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// which returns the number of dimensions in the class
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// (since its assumed its a vector) -- preferably, this
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// returns a constant expression.
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//
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//-------------------------------------------------------------------
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#include "ImathVec.h"
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namespace Imath {
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template <class T>
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class Box
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{
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public:
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//-------------------------
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// Data Members are public
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//-------------------------
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T min;
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T max;
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//-----------------------------------------------------
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// Constructors - an "empty" box is created by default
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//-----------------------------------------------------
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Box();
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Box(const T& point);
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Box(const T& minT, const T& maxT);
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//--------------------
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// Operators: ==, !=
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//--------------------
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bool operator == (const Box<T> &src) const;
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bool operator != (const Box<T> &src) const;
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//------------------
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// Box manipulation
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//------------------
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void makeEmpty();
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void extendBy(const T& point);
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void extendBy(const Box<T>& box);
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//---------------------------------------------------
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// Query functions - these compute results each time
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//---------------------------------------------------
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T size() const;
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T center() const;
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bool intersects(const T &point) const;
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bool intersects(const Box<T> &box) const;
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unsigned int majorAxis() const;
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//----------------
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// Classification
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//----------------
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bool isEmpty() const;
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bool hasVolume() const;
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};
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//--------------------
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// Convenient typedefs
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//--------------------
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typedef Box <V2s> Box2s;
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typedef Box <V2i> Box2i;
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typedef Box <V2f> Box2f;
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typedef Box <V2d> Box2d;
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typedef Box <V3s> Box3s;
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typedef Box <V3i> Box3i;
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typedef Box <V3f> Box3f;
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typedef Box <V3d> Box3d;
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//----------------
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// Implementation
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//----------------
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template <class T>
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inline Box<T>::Box()
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{
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makeEmpty();
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}
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template <class T>
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inline Box<T>::Box(const T& point)
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{
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min = point;
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max = point;
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}
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template <class T>
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inline Box<T>::Box(const T& minV, const T& maxV)
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{
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min = minV;
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max = maxV;
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}
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template <class T>
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inline bool
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Box<T>::operator == (const Box<T> &src) const
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{
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return (min == src.min && max == src.max);
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}
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template <class T>
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inline bool
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Box<T>::operator != (const Box<T> &src) const
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{
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return (min != src.min || max != src.max);
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}
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template <class T>
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inline void Box<T>::makeEmpty()
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{
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min = T(T::baseTypeMax());
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max = T(T::baseTypeMin());
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}
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template <class T>
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inline void Box<T>::extendBy(const T& point)
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{
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for (unsigned int i=0; i<min.dimensions(); i++)
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{
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if ( point[i] < min[i] ) min[i] = point[i];
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if ( point[i] > max[i] ) max[i] = point[i];
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}
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}
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template <class T>
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inline void Box<T>::extendBy(const Box<T>& box)
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{
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for (unsigned int i=0; i<min.dimensions(); i++)
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{
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if ( box.min[i] < min[i] ) min[i] = box.min[i];
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if ( box.max[i] > max[i] ) max[i] = box.max[i];
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}
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}
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template <class T>
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inline bool Box<T>::intersects(const T& point) const
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{
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for (unsigned int i=0; i<min.dimensions(); i++)
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{
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if (point[i] < min[i] || point[i] > max[i]) return false;
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}
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return true;
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}
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template <class T>
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inline bool Box<T>::intersects(const Box<T>& box) const
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{
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for (unsigned int i=0; i<min.dimensions(); i++)
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{
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if (box.max[i] < min[i] || box.min[i] > max[i]) return false;
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}
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return true;
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}
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template <class T>
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inline T Box<T>::size() const
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{
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if (isEmpty())
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return T (0);
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return max-min;
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}
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template <class T>
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inline T Box<T>::center() const
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{
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return (max+min)/2;
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}
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template <class T>
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inline bool Box<T>::isEmpty() const
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{
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for (unsigned int i=0; i<min.dimensions(); i++)
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{
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if (max[i] < min[i]) return true;
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}
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return false;
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}
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template <class T>
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inline bool Box<T>::hasVolume() const
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{
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for (unsigned int i=0; i<min.dimensions(); i++)
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{
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if (max[i] <= min[i]) return false;
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}
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return true;
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}
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template<class T>
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inline unsigned int Box<T>::majorAxis() const
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{
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unsigned int major = 0;
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T s = size();
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for (unsigned int i=1; i<min.dimensions(); i++)
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{
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if ( s[i] > s[major] ) major = i;
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}
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return major;
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}
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} // namespace Imath
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#endif
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