Open Source Computer Vision Library https://opencv.org/
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#include "precomp.hpp"
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget implementation
class temp_viz::Widget::Impl
{
public:
vtkSmartPointer<vtkProp> actor;
Impl() : actor(0) {}
};
temp_viz::Widget::Widget() : impl_(0)
{
impl_ = new Impl();
}
temp_viz::Widget::Widget(const Widget &other) : impl_(other.impl_)
{
}
temp_viz::Widget& temp_viz::Widget::operator =(const Widget &other)
{
if (this != &other)
{
delete impl_;
impl_ = other.impl_;
}
return *this;
}
temp_viz::Widget::~Widget()
{
if (impl_)
{
delete impl_;
impl_ = 0;
}
}
// class temp_viz::Widget::Impl
// {
// public:
// vtkSmartPointer<vtkProp> actor;
// int ref_counter;
//
// Impl() : actor(vtkSmartPointer<vtkLODActor>::New()) {}
//
// Impl(bool text_widget)
// {
// if (text_widget)
// actor = vtkSmartPointer<vtkTextActor>::New();
// else
// actor = vtkSmartPointer<vtkLeaderActor2D>::New();
// }
//
// void setColor(const Color& color)
// {
// vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
// Color c = vtkcolor(color);
// lod_actor->GetMapper ()->ScalarVisibilityOff ();
// lod_actor->GetProperty ()->SetColor (c.val);
// lod_actor->GetProperty ()->SetEdgeColor (c.val);
// lod_actor->GetProperty ()->SetAmbient (0.8);
// lod_actor->GetProperty ()->SetDiffuse (0.8);
// lod_actor->GetProperty ()->SetSpecular (0.8);
// lod_actor->GetProperty ()->SetLighting (0);
// lod_actor->Modified ();
// }
//
// void setPose(const Affine3f& pose)
// {
// vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
// vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
// lod_actor->SetUserMatrix (matrix);
// lod_actor->Modified ();
// }
//
// void updatePose(const Affine3f& pose)
// {
// vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
// vtkSmartPointer<vtkMatrix4x4> matrix = lod_actor->GetUserMatrix();
// if (!matrix)
// {
// setPose(pose);
// return ;
// }
// Matx44f matrix_cv = convertToMatx(matrix);
//
// Affine3f updated_pose = pose * Affine3f(matrix_cv);
// matrix = convertToVtkMatrix(updated_pose.matrix);
//
// lod_actor->SetUserMatrix (matrix);
// lod_actor->Modified ();
// }
//
// Affine3f getPose() const
// {
// vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
// vtkSmartPointer<vtkMatrix4x4> matrix = lod_actor->GetUserMatrix();
// Matx44f matrix_cv = convertToMatx(matrix);
// return Affine3f(matrix_cv);
// }
//
// protected:
//
// static vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f& m)
// {
// vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
// for (int i = 0; i < 4; i++)
// for (int k = 0; k < 4; k++)
// vtk_matrix->SetElement(i, k, m(i, k));
// return vtk_matrix;
// }
//
// static cv::Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
// {
// cv::Matx44f m;
// for (int i = 0; i < 4; i++)
// for (int k = 0; k < 4; k++)
// m(i, k) = vtk_matrix->GetElement (i, k);
// return m;
// }
// };
///////////////////////////////////////////////////////////////////////////////////////////////
/// stream accessor implementaion
vtkSmartPointer<vtkProp> temp_viz::WidgetAccessor::getActor(const Widget& widget)
{
return widget.impl_->actor;
}
void temp_viz::WidgetAccessor::setVtkProp(Widget& widget, vtkSmartPointer<vtkProp> actor)
{
widget.impl_->actor = actor;
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget3D implementation
struct temp_viz::Widget3D::MatrixConverter
{
static cv::Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
{
cv::Matx44f m;
for (int i = 0; i < 4; i++)
for (int k = 0; k < 4; k++)
m(i, k) = vtk_matrix->GetElement (i, k);
return m;
}
static vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f& m)
{
vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
for (int i = 0; i < 4; i++)
for (int k = 0; k < 4; k++)
vtk_matrix->SetElement(i, k, m(i, k));
return vtk_matrix;
}
};
temp_viz::Widget3D::Widget3D()
{
}
void temp_viz::Widget3D::setPose(const Affine3f &pose)
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getActor(*this));
CV_Assert(actor);
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
actor->SetUserMatrix (matrix);
actor->Modified ();
}
void temp_viz::Widget3D::updatePose(const Affine3f &pose)
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getActor(*this));
CV_Assert(actor);
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
if (!matrix)
{
setPose(pose);
return ;
}
Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
Affine3f updated_pose = pose * Affine3f(matrix_cv);
matrix = MatrixConverter::convertToVtkMatrix(updated_pose.matrix);
actor->SetUserMatrix (matrix);
actor->Modified ();
}
temp_viz::Affine3f temp_viz::Widget3D::getPose() const
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getActor(*this));
CV_Assert(actor);
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
return Affine3f(matrix_cv);
}
void temp_viz::Widget3D::setColor(const Color &color)
{
// Cast to actor instead of prop3d since prop3d doesn't provide getproperty
vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getActor(*this));
CV_Assert(actor);
Color c = vtkcolor(color);
actor->GetMapper ()->ScalarVisibilityOff ();
actor->GetProperty ()->SetColor (c.val);
actor->GetProperty ()->SetEdgeColor (c.val);
actor->GetProperty ()->SetAmbient (0.8);
actor->GetProperty ()->SetDiffuse (0.8);
actor->GetProperty ()->SetSpecular (0.8);
actor->GetProperty ()->SetLighting (0);
actor->Modified ();
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget2D implementation
temp_viz::Widget2D::Widget2D()
{
}