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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_ARRAY_H
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#define INCLUDED_IMF_ARRAY_H
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//-------------------------------------------------------------------------
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//
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// class Array
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// class Array2D
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//
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// "Arrays of T" whose sizes are not known at compile time.
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// When an array goes out of scope, its elements are automatically
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// deleted.
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//
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// Usage example:
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//
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// struct C
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// {
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// C () {std::cout << "C::C (" << this << ")\n";};
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// virtual ~C () {std::cout << "C::~C (" << this << ")\n";};
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// };
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//
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// int
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// main ()
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// {
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// Array <C> a(3);
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//
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// C &b = a[1];
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// const C &c = a[1];
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// C *d = a + 2;
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// const C *e = a;
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//
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// return 0;
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// }
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//
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//-------------------------------------------------------------------------
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namespace Imf {
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template <class T>
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class Array
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{
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public:
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//-----------------------------
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// Constructors and destructors
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//-----------------------------
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Array () {_data = 0;}
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Array (long size) {_data = new T[size];}
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~Array () {delete [] _data;}
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//-----------------------------
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// Access to the array elements
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//-----------------------------
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operator T * () {return _data;}
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operator const T * () const {return _data;}
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//------------------------------------------------------
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// Resize and clear the array (the contents of the array
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// are not preserved across the resize operation).
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//
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// resizeEraseUnsafe() is more memory efficient than
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// resizeErase() because it deletes the old memory block
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// before allocating a new one, but if allocating the
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// new block throws an exception, resizeEraseUnsafe()
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// leaves the array in an unusable state.
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//
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//------------------------------------------------------
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void resizeErase (long size);
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void resizeEraseUnsafe (long size);
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private:
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Array (const Array &); // Copying and assignment
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Array & operator = (const Array &); // are not implemented
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T * _data;
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};
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template <class T>
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class Array2D
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{
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public:
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//-----------------------------
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// Constructors and destructors
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//-----------------------------
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Array2D (); // empty array, 0 by 0 elements
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Array2D (long sizeX, long sizeY); // sizeX by sizeY elements
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~Array2D ();
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//-----------------------------
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// Access to the array elements
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//-----------------------------
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T * operator [] (long x);
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const T * operator [] (long x) const;
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//------------------------------------------------------
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// Resize and clear the array (the contents of the array
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// are not preserved across the resize operation).
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//
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// resizeEraseUnsafe() is more memory efficient than
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// resizeErase() because it deletes the old memory block
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// before allocating a new one, but if allocating the
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// new block throws an exception, resizeEraseUnsafe()
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// leaves the array in an unusable state.
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//
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//------------------------------------------------------
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void resizeErase (long sizeX, long sizeY);
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void resizeEraseUnsafe (long sizeX, long sizeY);
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private:
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Array2D (const Array2D &); // Copying and assignment
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Array2D & operator = (const Array2D &); // are not implemented
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long _sizeY;
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T * _data;
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};
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//---------------
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// Implementation
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//---------------
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template <class T>
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inline void
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Array<T>::resizeErase (long size)
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{
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T *tmp = new T[size];
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delete [] _data;
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_data = tmp;
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}
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template <class T>
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inline void
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Array<T>::resizeEraseUnsafe (long size)
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{
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delete [] _data;
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_data = 0;
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_data = new T[size];
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}
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template <class T>
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inline
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Array2D<T>::Array2D ():
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_sizeY (0), _data (0)
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{
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// emtpy
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}
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template <class T>
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inline
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Array2D<T>::Array2D (long sizeX, long sizeY):
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_sizeY (sizeY), _data (new T[sizeX * sizeY])
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{
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// emtpy
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}
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template <class T>
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inline
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Array2D<T>::~Array2D ()
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{
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delete [] _data;
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}
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template <class T>
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inline T *
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Array2D<T>::operator [] (long x)
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{
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return _data + x * _sizeY;
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}
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template <class T>
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inline const T *
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Array2D<T>::operator [] (long x) const
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{
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return _data + x * _sizeY;
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}
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template <class T>
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inline void
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Array2D<T>::resizeErase (long sizeX, long sizeY)
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{
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T *tmp = new T[sizeX * sizeY];
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delete [] _data;
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_sizeY = sizeY;
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_data = tmp;
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}
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template <class T>
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inline void
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Array2D<T>::resizeEraseUnsafe (long sizeX, long sizeY)
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{
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delete [] _data;
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_data = 0;
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_sizeY = 0;
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_data = new T[sizeX * sizeY];
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_sizeY = sizeY;
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}
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} // namespace Imf
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#endif
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