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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// Intel License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000, Intel Corporation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of Intel Corporation may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "precomp.hpp"
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using namespace std;
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using namespace cv;
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using namespace cv::gpu;
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using namespace cvtest;
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using namespace testing;
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int randomInt(int minVal, int maxVal)
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{
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RNG& rng = TS::ptr()->get_rng();
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return rng.uniform(minVal, maxVal);
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}
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double randomDouble(double minVal, double maxVal)
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{
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RNG& rng = TS::ptr()->get_rng();
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return rng.uniform(minVal, maxVal);
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}
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Size randomSize(int minVal, int maxVal)
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{
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return cv::Size(randomInt(minVal, maxVal), randomInt(minVal, maxVal));
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}
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Scalar randomScalar(double minVal, double maxVal)
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{
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return Scalar(randomDouble(minVal, maxVal), randomDouble(minVal, maxVal), randomDouble(minVal, maxVal), randomDouble(minVal, maxVal));
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}
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Mat randomMat(Size size, int type, double minVal, double maxVal)
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{
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return randomMat(TS::ptr()->get_rng(), size, type, minVal, maxVal, false);
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}
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cv::gpu::GpuMat createMat(cv::Size size, int type, bool useRoi)
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{
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Size size0 = size;
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if (useRoi)
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{
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size0.width += randomInt(5, 15);
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size0.height += randomInt(5, 15);
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}
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GpuMat d_m(size0, type);
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if (size0 != size)
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d_m = d_m(Rect((size0.width - size.width) / 2, (size0.height - size.height) / 2, size.width, size.height));
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return d_m;
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}
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GpuMat loadMat(const Mat& m, bool useRoi)
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{
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GpuMat d_m = createMat(m.size(), m.type(), useRoi);
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d_m.upload(m);
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return d_m;
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}
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bool supportFeature(const DeviceInfo& info, FeatureSet feature)
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{
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return TargetArchs::builtWith(feature) && info.supports(feature);
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}
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const vector<DeviceInfo>& devices()
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{
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static vector<DeviceInfo> devs;
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static bool first = true;
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if (first)
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{
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int deviceCount = getCudaEnabledDeviceCount();
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devs.reserve(deviceCount);
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for (int i = 0; i < deviceCount; ++i)
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{
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DeviceInfo info(i);
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if (info.isCompatible())
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devs.push_back(info);
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}
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first = false;
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}
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return devs;
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}
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vector<DeviceInfo> devices(FeatureSet feature)
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{
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const vector<DeviceInfo>& d = devices();
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vector<DeviceInfo> devs_filtered;
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if (TargetArchs::builtWith(feature))
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{
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devs_filtered.reserve(d.size());
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for (size_t i = 0, size = d.size(); i < size; ++i)
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{
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const DeviceInfo& info = d[i];
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if (info.supports(feature))
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devs_filtered.push_back(info);
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}
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}
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return devs_filtered;
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}
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vector<MatType> types(int depth_start, int depth_end, int cn_start, int cn_end)
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{
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vector<MatType> v;
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v.reserve((depth_end - depth_start + 1) * (cn_end - cn_start + 1));
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for (int depth = depth_start; depth <= depth_end; ++depth)
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{
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for (int cn = cn_start; cn <= cn_end; ++cn)
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{
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v.push_back(CV_MAKETYPE(depth, cn));
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}
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}
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return v;
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}
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const vector<MatType>& all_types()
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{
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static vector<MatType> v = types(CV_8U, CV_64F, 1, 4);
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return v;
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}
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Mat readImage(const string& fileName, int flags)
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{
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return imread(string(cvtest::TS::ptr()->get_data_path()) + fileName, flags);
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}
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Mat readImageType(const string& fname, int type)
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{
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Mat src = readImage(fname, CV_MAT_CN(type) == 1 ? IMREAD_GRAYSCALE : IMREAD_COLOR);
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if (CV_MAT_CN(type) == 4)
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{
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Mat temp;
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cvtColor(src, temp, cv::COLOR_BGR2BGRA);
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swap(src, temp);
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}
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src.convertTo(src, CV_MAT_DEPTH(type));
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return src;
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}
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namespace
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{
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Mat getMat(InputArray arr)
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{
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if (arr.kind() == _InputArray::GPU_MAT)
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{
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Mat m;
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arr.getGpuMat().download(m);
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return m;
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}
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return arr.getMat();
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}
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}
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void showDiff(InputArray gold_, InputArray actual_, double eps)
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{
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Mat gold = getMat(gold_);
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Mat actual = getMat(actual_);
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Mat diff;
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absdiff(gold, actual, diff);
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threshold(diff, diff, eps, 255.0, cv::THRESH_BINARY);
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namedWindow("gold", WINDOW_NORMAL);
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namedWindow("actual", WINDOW_NORMAL);
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namedWindow("diff", WINDOW_NORMAL);
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imshow("gold", gold);
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imshow("actual", actual);
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imshow("diff", diff);
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waitKey();
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}
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double checkNorm(InputArray m1, const InputArray m2)
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{
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return norm(getMat(m1), getMat(m2), NORM_INF);
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}
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double checkSimilarity(InputArray m1, InputArray m2)
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{
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Mat diff;
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matchTemplate(getMat(m1), getMat(m2), diff, CV_TM_CCORR_NORMED);
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return std::abs(diff.at<float>(0, 0) - 1.f);
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}
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void cv::gpu::PrintTo(const DeviceInfo& info, ostream* os)
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{
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(*os) << info.name();
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}
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void PrintTo(const UseRoi& useRoi, std::ostream* os)
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{
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if (useRoi)
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(*os) << "sub matrix";
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else
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(*os) << "whole matrix";
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}
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void PrintTo(const Inverse& inverse, std::ostream* os)
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{
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if (inverse)
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(*os) << "inverse";
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else
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(*os) << "direct";
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}
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