|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// OpQueue.h
|
|
|
|
// Async operation queue.
|
|
|
|
//
|
|
|
|
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
|
|
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
|
|
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
|
|
// PARTICULAR PURPOSE.
|
|
|
|
//
|
|
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
|
|
//
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#pragma warning( push )
|
|
|
|
#pragma warning( disable : 4355 ) // 'this' used in base member initializer list
|
|
|
|
|
|
|
|
/*
|
|
|
|
This header file defines an object to help queue and serialize
|
|
|
|
asynchronous operations.
|
|
|
|
|
|
|
|
Background:
|
|
|
|
|
|
|
|
To perform an operation asynchronously in Media Foundation, an object
|
|
|
|
does one of the following:
|
|
|
|
|
|
|
|
1. Calls MFPutWorkItem(Ex), using either a standard work queue
|
|
|
|
identifier or a caller-allocated work queue. The work-queue
|
|
|
|
thread invokes the object's callback.
|
|
|
|
|
|
|
|
2. Creates an async result object (IMFAsyncResult) and calls
|
|
|
|
MFInvokeCallback to invoke the object's callback.
|
|
|
|
|
|
|
|
Ultimately, either of these cause the object's callback to be invoked
|
|
|
|
from a work-queue thread. The object can then complete the operation
|
|
|
|
inside the callback.
|
|
|
|
|
|
|
|
However, the Media Foundation platform may dispatch async callbacks in
|
|
|
|
parallel on several threads. Putting an item on a work queue does NOT
|
|
|
|
guarantee that one operation will complete before the next one starts,
|
|
|
|
or even that work items will be dispatched in the same order they were
|
|
|
|
called.
|
|
|
|
|
|
|
|
To serialize async operations that should not overlap, an object should
|
|
|
|
use a queue. While one operation is pending, subsequent operations are
|
|
|
|
put on the queue, and only dispatched after the previous operation is
|
|
|
|
complete.
|
|
|
|
|
|
|
|
The granularity of a single "operation" depends on the requirements of
|
|
|
|
that particular object. A single operation might involve several
|
|
|
|
asynchronous calls before the object dispatches the next operation on
|
|
|
|
the queue.
|
|
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------
|
|
|
|
// OpQueue class template
|
|
|
|
//
|
|
|
|
// Base class for an async operation queue.
|
|
|
|
//
|
|
|
|
// TOperation: The class used to describe operations. This class must
|
|
|
|
// implement IUnknown.
|
|
|
|
//
|
|
|
|
// The OpQueue class is an abstract class. The derived class must
|
|
|
|
// implement the following pure-virtual methods:
|
|
|
|
//
|
|
|
|
// - IUnknown methods (AddRef, Release, QI)
|
|
|
|
//
|
|
|
|
// - DispatchOperation:
|
|
|
|
//
|
|
|
|
// Performs the asynchronous operation specified by pOp.
|
|
|
|
//
|
|
|
|
// At the end of each operation, the derived class must call
|
|
|
|
// ProcessQueue to process the next operation in the queue.
|
|
|
|
//
|
|
|
|
// NOTE: An operation is not required to complete inside the
|
|
|
|
// DispatchOperation method. A single operation might consist
|
|
|
|
// of several asynchronous method calls.
|
|
|
|
//
|
|
|
|
// - ValidateOperation:
|
|
|
|
//
|
|
|
|
// Checks whether the object can perform the operation specified
|
|
|
|
// by pOp at this time.
|
|
|
|
//
|
|
|
|
// If the object cannot perform the operation now (e.g., because
|
|
|
|
// another operation is still in progress) the method should
|
|
|
|
// return MF_E_NOTACCEPTING.
|
|
|
|
//
|
|
|
|
//-------------------------------------------------------------------
|
|
|
|
#include "linklist.h"
|
|
|
|
#include "AsyncCB.h"
|
|
|
|
|
|
|
|
template <class T, class TOperation>
|
|
|
|
class OpQueue //: public IUnknown
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
typedef ComPtrList<TOperation> OpList;
|
|
|
|
|
|
|
|
HRESULT QueueOperation(TOperation *pOp);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
HRESULT ProcessQueue();
|
|
|
|
HRESULT ProcessQueueAsync(IMFAsyncResult *pResult);
|
|
|
|
|
|
|
|
virtual HRESULT DispatchOperation(TOperation *pOp) = 0;
|
|
|
|
virtual HRESULT ValidateOperation(TOperation *pOp) = 0;
|
|
|
|
|
|
|
|
OpQueue(CRITICAL_SECTION& critsec)
|
|
|
|
: m_OnProcessQueue(static_cast<T *>(this), &OpQueue::ProcessQueueAsync),
|
|
|
|
m_critsec(critsec)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual ~OpQueue()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
OpList m_OpQueue; // Queue of operations.
|
|
|
|
CRITICAL_SECTION& m_critsec; // Protects the queue state.
|
|
|
|
AsyncCallback<T> m_OnProcessQueue; // ProcessQueueAsync callback.
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------
|
|
|
|
// Place an operation on the queue.
|
|
|
|
// Public method.
|
|
|
|
//-------------------------------------------------------------------
|
|
|
|
|
|
|
|
template <class T, class TOperation>
|
|
|
|
HRESULT OpQueue<T, TOperation>::QueueOperation(TOperation *pOp)
|
|
|
|
{
|
|
|
|
HRESULT hr = S_OK;
|
|
|
|
|
|
|
|
EnterCriticalSection(&m_critsec);
|
|
|
|
|
|
|
|
hr = m_OpQueue.InsertBack(pOp);
|
|
|
|
if (SUCCEEDED(hr))
|
|
|
|
{
|
|
|
|
hr = ProcessQueue();
|
|
|
|
}
|
|
|
|
|
|
|
|
LeaveCriticalSection(&m_critsec);
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------
|
|
|
|
// Process the next operation on the queue.
|
|
|
|
// Protected method.
|
|
|
|
//
|
|
|
|
// Note: This method dispatches the operation to a work queue.
|
|
|
|
//-------------------------------------------------------------------
|
|
|
|
|
|
|
|
template <class T, class TOperation>
|
|
|
|
HRESULT OpQueue<T, TOperation>::ProcessQueue()
|
|
|
|
{
|
|
|
|
HRESULT hr = S_OK;
|
|
|
|
if (m_OpQueue.GetCount() > 0)
|
|
|
|
{
|
|
|
|
hr = MFPutWorkItem2(
|
|
|
|
MFASYNC_CALLBACK_QUEUE_STANDARD, // Use the standard work queue.
|
|
|
|
0, // Default priority
|
|
|
|
&m_OnProcessQueue, // Callback method.
|
|
|
|
nullptr // State object.
|
|
|
|
);
|
|
|
|
}
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------
|
|
|
|
// Process the next operation on the queue.
|
|
|
|
// Protected method.
|
|
|
|
//
|
|
|
|
// Note: This method is called from a work-queue thread.
|
|
|
|
//-------------------------------------------------------------------
|
|
|
|
|
|
|
|
template <class T, class TOperation>
|
|
|
|
HRESULT OpQueue<T, TOperation>::ProcessQueueAsync(IMFAsyncResult *pResult)
|
|
|
|
{
|
|
|
|
HRESULT hr = S_OK;
|
|
|
|
TOperation *pOp = nullptr;
|
|
|
|
|
|
|
|
EnterCriticalSection(&m_critsec);
|
|
|
|
|
|
|
|
if (m_OpQueue.GetCount() > 0)
|
|
|
|
{
|
|
|
|
hr = m_OpQueue.GetFront(&pOp);
|
|
|
|
|
|
|
|
if (SUCCEEDED(hr))
|
|
|
|
{
|
|
|
|
hr = ValidateOperation(pOp);
|
|
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
|
|
{
|
|
|
|
hr = m_OpQueue.RemoveFront(nullptr);
|
|
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
|
|
{
|
|
|
|
(void)DispatchOperation(pOp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pOp != nullptr)
|
|
|
|
{
|
|
|
|
pOp->Release();
|
|
|
|
}
|
|
|
|
|
|
|
|
LeaveCriticalSection(&m_critsec);
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
|
|
|
#pragma warning( pop )
|