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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2008-2013, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and / or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "test_precomp.hpp"
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using namespace cv;
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using namespace cv::viz;
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TEST(Viz, DISABLED_show_cloud_bluberry)
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{
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Mat dragon_cloud = readCloud(get_dragon_ply_file_path());
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Viz3d viz("show_cloud_bluberry");
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viz.showWidget("coosys", WCoordinateSystem());
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viz.showWidget("dragon", WCloud(dragon_cloud, Color::bluberry()));
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viz.spin();
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}
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TEST(Viz, DISABLED_show_cloud_random_color)
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{
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Mat dragon_cloud = readCloud(get_dragon_ply_file_path());
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Mat colors(dragon_cloud.size(), CV_8UC3);
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theRNG().fill(colors, RNG::UNIFORM, 0, 255);
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Viz3d viz("show_cloud_random_color");
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viz.showWidget("coosys", WCoordinateSystem());
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viz.showWidget("dragon", WCloud(dragon_cloud, colors));
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viz.spin();
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}
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TEST(Viz, DISABLED_show_cloud_masked)
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{
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Mat dragon_cloud = readCloud(get_dragon_ply_file_path());
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Vec3f qnan = Vec3f::all(std::numeric_limits<float>::quiet_NaN());
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for(size_t i = 0; i < dragon_cloud.total(); ++i)
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if (i % 15 != 0)
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dragon_cloud.at<Vec3f>(i) = qnan;
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Viz3d viz("show_cloud_masked");
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viz.showWidget("coosys", WCoordinateSystem());
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viz.showWidget("dragon", WCloud(dragon_cloud));
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viz.spin();
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}
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TEST(Viz, DISABLED_show_cloud_collection)
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{
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Mat cloud = readCloud(get_dragon_ply_file_path());
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WCloudCollection ccol;
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ccol.addCloud(cloud, Color::white(), Affine3d().translate(Vec3d(0, 0, 0)).rotate(Vec3d(1.57, 0, 0)));
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ccol.addCloud(cloud, Color::blue(), Affine3d().translate(Vec3d(1, 0, 0)));
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ccol.addCloud(cloud, Color::red(), Affine3d().translate(Vec3d(2, 0, 0)));
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Viz3d viz("show_cloud_collection");
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viz.showWidget("coosys", WCoordinateSystem());
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viz.showWidget("ccol", ccol);
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viz.spin();
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}
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TEST(Viz, DISABLED_show_mesh)
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{
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Mesh3d mesh = Mesh3d::load(get_dragon_ply_file_path());
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Viz3d viz("show_mesh");
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viz.showWidget("coosys", WCoordinateSystem());
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viz.showWidget("mesh", WMesh(mesh));
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viz.spin();
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}
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TEST(Viz, DISABLED_show_mesh_random_colors)
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{
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Mesh3d mesh = Mesh3d::load(get_dragon_ply_file_path());
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theRNG().fill(mesh.colors, RNG::UNIFORM, 0, 255);
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Viz3d viz("show_mesh_random_color");
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viz.showWidget("coosys", WCoordinateSystem());
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viz.showWidget("mesh", WMesh(mesh));
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viz.setRenderingProperty("mesh", SHADING, SHADING_PHONG);
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viz.spin();
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}
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TEST(Viz, DISABLED_spin_twice_____________________________TODO_UI_BUG)
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{
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Mesh3d mesh = Mesh3d::load(get_dragon_ply_file_path());
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Viz3d viz("spin_twice");
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viz.showWidget("coosys", WCoordinateSystem());
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viz.showWidget("mesh", WMesh(mesh));
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viz.spin();
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viz.spin();
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}
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