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#+TITLE: OpenCV 4.0 Graph API
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#+AUTHOR: Dmitry Matveev\newline Intel Corporation
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#+OPTIONS: H:2 toc:t num:t
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#+LATEX_CLASS: beamer
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#+LATEX_CLASS_OPTIONS: [presentation]
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#+LATEX_HEADER: \usepackage{transparent} \usepackage{listings} \usepackage{pgfplots} \usepackage{mtheme.sty/beamerthememetropolis}
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#+LATEX_HEADER: \setbeamertemplate{frame footer}{OpenCV 4.0 G-API: Overview and programming by example}
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#+BEAMER_HEADER: \subtitle{Overview and programming by example}
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#+BEAMER_HEADER: \titlegraphic{ \vspace*{3cm}\hspace*{5cm} {\transparent{0.2}\includegraphics[height=\textheight]{ocv_logo.eps}}}
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#+COLUMNS: %45ITEM %10BEAMER_ENV(Env) %10BEAMER_ACT(Act) %4BEAMER_COL(Col) %8BEAMER_OPT(Opt)
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* G-API: What is, why, what's for?
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** OpenCV evolution in one slide
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*** Version 1.x -- Library inception
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- Just a set of CV functions + helpers around (visualization, IO);
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*** Version 2.x -- Library rewrite
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- OpenCV meets C++, ~cv::Mat~ replaces ~IplImage*~;
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*** Version 3.0: -- Welcome Transparent API (T-API)
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- ~cv::UMat~ is introduced as a /transparent/ addition to
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~cv::Mat~;
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- With ~cv::UMat~, an OpenCL kernel can be enqeueud instead of
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immediately running C code;
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- ~cv::UMat~ data is kept on a /device/ until explicitly queried.
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** OpenCV evolution in one slide (cont'd)
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# FIXME: Learn proper page-breaking!
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*** Version 4.0: -- Welcome Graph API (G-API)
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- A new separate module (not a full library rewrite);
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- A framework (or even a /meta/-framework);
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- Usage model:
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- /Express/ an image/vision processing graph and then /execute/ it;
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- Fine-tune execution without changes in the graph;
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- Similar to Halide -- separates logic from
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platform details.
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- More than Halide:
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- Kernels can be written in unconstrained platform-native code;
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- Halide can serve as a backend (one of many).
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** Why G-API?
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*** Why introduce a new execution model?
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- Ultimately it is all about optimizations;
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- or at least about a /possibility/ to optimize;
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- A CV algorithm is usually not a single function call, but a
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composition of functions;
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- Different models operate at different levels of knowledge on the
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algorithm (problem) we run.
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** Why G-API? (cont'd)
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# FIXME: Learn proper page-breaking!
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*** Why introduce a new execution model?
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- *Traditional* -- every function can be optimized (e.g. vectorized)
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and parallelized, the rest is up to programmer to care about.
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- *Queue-based* -- kernels are enqueued dynamically with no guarantee
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where the end is or what is called next;
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- *Graph-based* -- nearly all information is there, some compiler
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magic can be done!
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** What is G-API for?
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*** Bring the value of graph model with OpenCV where it makes sense:
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- *Memory consumption* can be reduced dramatically;
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- *Memory access* can be optimized to maximize cache reuse;
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- *Parallelism* can be applied automatically where it is hard to do
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it manually;
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- It also becomes more efficient when working with graphs;
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- *Heterogeneity* gets extra benefits like:
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- Avoiding unnecessary data transfers;
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- Shadowing transfer costs with parallel host co-execution;
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- Increasing system throughput with frame-level pipelining.
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* Programming with G-API
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** G-API Basics
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*** G-API Concepts
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- *Graphs* are built by applying /operations/ to /data objects/;
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- API itself has no "graphs", it is expression-based instead;
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- *Data objects* do not hold actual data, only capture /dependencies/;
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- *Operations* consume and produce data objects.
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- A graph is defined by specifying its /boundaries/ with data objects:
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- What data objects are /inputs/ to the graph?
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- What are its /outputs/?
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** A code is worth a thousand words
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:PROPERTIES:
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:BEAMER_opt: shrink=42
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:END:
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*** Traditional OpenCV :B_block:BMCOL:
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:PROPERTIES:
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:BEAMER_env: block
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:BEAMER_col: 0.45
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:END:
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#+BEGIN_SRC C++
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#include <opencv2/core.hpp>
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#include <opencv2/imgproc.hpp>
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#include <opencv2/highgui.hpp>
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int main(int argc, char *argv[]) {
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using namespace cv;
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if (argc != 3) return 1;
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Mat in_mat = imread(argv[1]);
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Mat gx, gy;
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Sobel(in_mat, gx, CV_32F, 1, 0);
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Sobel(in_mat, gy, CV_32F, 0, 1);
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Mat mag, out_mat;
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sqrt(gx.mul(gx) + gy.mul(gy), mag);
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mag.convertTo(out_mat, CV_8U);
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imwrite(argv[2], out_mat);
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return 0;
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}
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#+END_SRC
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*** OpenCV G-API :B_block:BMCOL:
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:PROPERTIES:
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:BEAMER_env: block
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:BEAMER_col: 0.5
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:END:
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#+BEGIN_SRC C++
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#include <opencv2/gapi.hpp>
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#include <opencv2/gapi/core.hpp>
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#include <opencv2/gapi/imgproc.hpp>
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#include <opencv2/highgui.hpp>
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int main(int argc, char *argv[]) {
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using namespace cv;
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if (argc != 3) return 1;
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GMat in;
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GMat gx = gapi::Sobel(in, CV_32F, 1, 0);
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GMat gy = gapi::Sobel(in, CV_32F, 0, 1);
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GMat mag = gapi::sqrt( gapi::mul(gx, gx)
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+ gapi::mul(gy, gy));
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GMat out = gapi::convertTo(mag, CV_8U);
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GComputation sobel(GIn(in), GOut(out));
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Mat in_mat = imread(argv[1]), out_mat;
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sobel.apply(in_mat, out_mat);
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imwrite(argv[2], out_mat);
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return 0;
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}
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#+END_SRC
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** A code is worth a thousand words (cont'd)
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# FIXME: sections!!!
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*** What we have just learned?
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- G-API functions mimic their traditional OpenCV ancestors;
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- No real data is required to construct a graph;
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- Graph construction and graph execution are separate steps.
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*** What else?
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- Graph is first /expressed/ and then /captured/ in an object;
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- Graph constructor defines /protocol/; user can pass vectors of
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inputs/outputs like
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#+BEGIN_SRC C++
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cv::GComputation(cv::GIn(...), cv::GOut(...))
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#+END_SRC
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- Calls to ~.apply()~ must conform to graph's protocol
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** On data objects
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Graph *protocol* defines what arguments a computation was defined on
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(both inputs and outputs), and what are the *shapes* (or types) of
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those arguments:
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| *Shape* | *Argument* | Size |
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|-------------+------------------+-----------------------------|
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| ~GMat~ | ~Mat~ | Static; defined during |
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| | | graph compilation |
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|-------------+------------------+-----------------------------|
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| ~GScalar~ | ~Scalar~ | 4 x ~double~ |
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|-------------+------------------+-----------------------------|
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| ~GArray<T>~ | ~std::vector<T>~ | Dynamic; defined in runtime |
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~GScalar~ may be value-initialized at construction time to allow
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expressions like ~GMat a = 2*(b + 1)~.
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** Customization example
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*** Tuning the execution
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- Graph execution model is defined by kernels which are used;
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- Kernels can be specified in graph compilation arguments:
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#+LaTeX: {\footnotesize
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#+BEGIN_SRC C++
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#include <opencv2/gapi/fluid/core.hpp>
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#include <opencv2/gapi/fluid/imgproc.hpp>
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...
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auto pkg = gapi::combine(gapi::core::fluid::kernels(),
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gapi::imgproc::fluid::kernels(),
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cv::unite_policy::KEEP);
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sobel.apply(in_mat, out_mat, compile_args(pkg));
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#+END_SRC
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#+LaTeX: }
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- OpenCL backend can be used in the same way;
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#+LaTeX: {\footnotesize
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- *NOTE*: ~cv::unite_policy~ has been removed in OpenCV 4.1.1.
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#+LaTeX: }
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** Operations and Kernels
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*** Specifying a kernel package
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- A *kernel* is an implementation of *operation* (= interface);
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- A *kernel package* hosts kernels that G-API should use;
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- Kernels are written for different *backends* and using their APIs;
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- Two kernel packages can be *merged* into a single one;
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- User can safely supply his *own kernels* to either /replace/ or
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/augment/ the default package.
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- Yes, even the standard kernels can be /overwritten/ by user from
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the outside!
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- *Heterogeneous* kernel package hosts kernels of different backends.
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** Operations and Kernels (cont'd)
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# FIXME!!!
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*** Defining an operation
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- A type name (every operation is a C++ type);
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- Operation signature (similar to ~std::function<>~);
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- Operation identifier (a string);
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- Metadata callback -- describe what is the output value format(s),
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given the input and arguments.
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- Use ~OpType::on(...)~ to use a new kernel ~OpType~ to construct graphs.
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#+LaTeX: {\footnotesize
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#+BEGIN_SRC C++
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G_TYPED_KERNEL(GSqrt,<GMat(GMat)>,"org.opencv.core.math.sqrt") {
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static GMatDesc outMeta(GMatDesc in) { return in; }
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};
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#+END_SRC
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#+LaTeX: }
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** Operations and Kernels (cont'd)
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# FIXME!!!
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*** Implementing an operation
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- Depends on the backend and its API;
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- Common part for all backends: refer to operation being implemented
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using its /type/.
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*** OpenCV backend
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- OpenCV backend is the default one: OpenCV kernel is a wrapped OpenCV
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function:
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#+LaTeX: {\footnotesize
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#+BEGIN_SRC C++
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GAPI_OCV_KERNEL(GCPUSqrt, cv::gapi::core::GSqrt) {
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static void run(const cv::Mat& in, cv::Mat &out) {
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cv::sqrt(in, out);
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}
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};
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#+END_SRC
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#+LaTeX: }
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** Operations and Kernels (cont'd)
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# FIXME!!!
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*** Fluid backend
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- Fluid backend operates with row-by-row kernels and schedules its
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execution to optimize data locality:
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#+LaTeX: {\footnotesize
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#+BEGIN_SRC C++
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GAPI_FLUID_KERNEL(GFluidSqrt, cv::gapi::core::GSqrt, false) {
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static const int Window = 1;
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static void run(const View &in, Buffer &out) {
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hal::sqrt32f(in .InLine <float>(0)
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out.OutLine<float>(0),
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out.length());
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}
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};
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#+END_SRC
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#+LaTeX: }
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- Note ~run~ changes signature but still is derived from the operation
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signature.
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* Understanding the "G-Effect"
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** Understanding the "G-Effect"
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*** What is "G-Effect"?
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- G-API is not only an API, but also an /implementation/;
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- i.e. it does some work already!
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- We call "G-Effect" any measurable improvement which G-API demonstrates
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against traditional methods;
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- So far the list is:
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- Memory consumption;
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- Performance;
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- Programmer efforts.
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Note: in the following slides, all measurements are taken on
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Intel\textregistered{} Core\texttrademark-i5 6600 CPU.
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** Understanding the "G-Effect"
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# FIXME
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*** Memory consumption: Sobel Edge Detector
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- G-API/Fluid backend is designed to minimize footprint:
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#+LaTeX: {\footnotesize
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| Input | OpenCV | G-API/Fluid | Factor |
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| | MiB | MiB | Times |
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|-------------+--------+-------------+--------|
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| 512 x 512 | 17.33 | 0.59 | 28.9x |
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| 640 x 480 | 20.29 | 0.62 | 32.8x |
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| 1280 x 720 | 60.73 | 0.72 | 83.9x |
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| 1920 x 1080 | 136.53 | 0.83 | 164.7x |
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| 3840 x 2160 | 545.88 | 1.22 | 447.4x |
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#+LaTeX: }
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- The detector itself can be written manually in two ~for~
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loops, but G-API covers cases more complex than that;
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- OpenCV code requires changes to shrink footprint.
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** Understanding the "G-Effect"
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*** Performance: Sobel Edge Detector
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- G-API/Fluid backend also optimizes cache reuse:
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#+LaTeX: {\footnotesize
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| Input | OpenCV | G-API/Fluid | Factor |
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| | ms | ms | Times |
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|-------------+--------+-------------+--------|
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| 320 x 240 | 1.16 | 0.53 | 2.17x |
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| 640 x 480 | 5.66 | 1.89 | 2.99x |
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| 1280 x 720 | 17.24 | 5.26 | 3.28x |
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| 1920 x 1080 | 39.04 | 12.29 | 3.18x |
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| 3840 x 2160 | 219.57 | 51.22 | 4.29x |
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#+LaTeX: }
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- The more data is processed, the bigger "G-Effect" is.
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** Understanding the "G-Effect"
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*** Relative speed-up based on cache efficiency
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#+BEGIN_LATEX
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\begin{figure}
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\begin{tikzpicture}
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\begin{axis}[
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xlabel={Image size},
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ylabel={Relative speed-up},
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nodes near coords,
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width=0.8\textwidth,
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xtick=data,
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xticklabels={QVGA, VGA, HD, FHD, UHD},
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height=4.5cm,
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]
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\addplot plot coordinates {(1, 1.0) (2, 1.38) (3, 1.51) (4, 1.46) (5, 1.97)};
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\end{axis}
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\end{tikzpicture}
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\end{figure}
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#+END_LATEX
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The higher resolution is, the higher relative speed-up is (with
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speed-up on QVGA taken as 1.0).
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* Resources on G-API
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** Resources on G-API
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*** Repository
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- https://github.com/opencv/opencv (see ~modules/gapi~)
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- Integral part of OpenCV starting version 4.0;
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*** Documentation
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- https://docs.opencv.org/master/d0/d1e/gapi.html
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- A tutorial and a class reference are there as well.
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* Thank you!
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