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Open Source Computer Vision Library
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85 lines
2.7 KiB
85 lines
2.7 KiB
12 years ago
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2013, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// class FloatVectorAttribute
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//
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//-----------------------------------------------------------------------------
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#include <ImfFloatVectorAttribute.h>
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OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
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using namespace OPENEXR_IMF_INTERNAL_NAMESPACE;
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template <>
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const char *
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FloatVectorAttribute::staticTypeName ()
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{
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return "floatvector";
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}
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template <>
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void
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FloatVectorAttribute::writeValueTo
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(OPENEXR_IMF_INTERNAL_NAMESPACE::OStream &os, int version) const
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{
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int n = _value.size();
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for (int i = 0; i < n; ++i)
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Xdr::write <StreamIO> (os, _value[i]);
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}
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template <>
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void
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FloatVectorAttribute::readValueFrom
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(OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is, int size, int version)
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{
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int n = size / Xdr::size<float>();
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_value.resize (n);
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for (int i = 0; i < n; ++i)
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Xdr::read <StreamIO> (is, _value[i]);
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}
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OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT
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