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Open Source Computer Vision Library
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105 lines
5.0 KiB
105 lines
5.0 KiB
12 years ago
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "precomp.hpp"
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#if !defined HAVE_CUDA || defined(CUDA_DISABLER)
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void cv::cuda::remap(InputArray, OutputArray, InputArray, InputArray, int, int, Scalar, Stream&){ throw_no_cuda(); }
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#else // HAVE_CUDA
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namespace cv { namespace cuda { namespace device
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{
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namespace imgproc
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{
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template <typename T>
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void remap_gpu(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, PtrStepSzf xmap, PtrStepSzf ymap, PtrStepSzb dst,
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int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
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}
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}}}
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void cv::cuda::remap(InputArray _src, OutputArray _dst, InputArray _xmap, InputArray _ymap, int interpolation, int borderMode, Scalar borderValue, Stream& stream)
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{
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using namespace cv::cuda::device::imgproc;
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typedef void (*func_t)(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, PtrStepSzf xmap, PtrStepSzf ymap, PtrStepSzb dst, int interpolation,
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int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
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static const func_t funcs[6][4] =
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{
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{remap_gpu<uchar> , 0 /*remap_gpu<uchar2>*/ , remap_gpu<uchar3> , remap_gpu<uchar4> },
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{0 /*remap_gpu<schar>*/, 0 /*remap_gpu<char2>*/ , 0 /*remap_gpu<char3>*/, 0 /*remap_gpu<char4>*/},
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{remap_gpu<ushort> , 0 /*remap_gpu<ushort2>*/, remap_gpu<ushort3> , remap_gpu<ushort4> },
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{remap_gpu<short> , 0 /*remap_gpu<short2>*/ , remap_gpu<short3> , remap_gpu<short4> },
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{0 /*remap_gpu<int>*/ , 0 /*remap_gpu<int2>*/ , 0 /*remap_gpu<int3>*/ , 0 /*remap_gpu<int4>*/ },
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{remap_gpu<float> , 0 /*remap_gpu<float2>*/ , remap_gpu<float3> , remap_gpu<float4> }
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};
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GpuMat src = _src.getGpuMat();
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GpuMat xmap = _xmap.getGpuMat();
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GpuMat ymap = _ymap.getGpuMat();
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CV_Assert( src.depth() <= CV_32F && src.channels() <= 4 );
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CV_Assert( xmap.type() == CV_32F && ymap.type() == CV_32F && xmap.size() == ymap.size() );
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CV_Assert( interpolation == INTER_NEAREST || interpolation == INTER_LINEAR || interpolation == INTER_CUBIC );
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CV_Assert( borderMode == BORDER_REFLECT101 || borderMode == BORDER_REPLICATE || borderMode == BORDER_CONSTANT || borderMode == BORDER_REFLECT || borderMode == BORDER_WRAP );
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const func_t func = funcs[src.depth()][src.channels() - 1];
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if (!func)
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CV_Error(Error::StsUnsupportedFormat, "Unsupported input type");
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_dst.create(xmap.size(), src.type());
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GpuMat dst = _dst.getGpuMat();
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Scalar_<float> borderValueFloat;
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borderValueFloat = borderValue;
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Size wholeSize;
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Point ofs;
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src.locateROI(wholeSize, ofs);
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func(src, PtrStepSzb(wholeSize.height, wholeSize.width, src.datastart, src.step), ofs.x, ofs.y, xmap, ymap,
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dst, interpolation, borderMode, borderValueFloat.val, StreamAccessor::getStream(stream), deviceSupports(FEATURE_SET_COMPUTE_20));
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}
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#endif // HAVE_CUDA
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