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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// class Slice
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// class FrameBuffer
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//
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//-----------------------------------------------------------------------------
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#include <ImfFrameBuffer.h>
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#include "Iex.h"
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using namespace std;
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namespace Imf {
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Slice::Slice (PixelType t,
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char *b,
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size_t xst,
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size_t yst,
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int xsm,
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int ysm,
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double fv,
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bool xtc,
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bool ytc)
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:
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type (t),
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base (b),
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xStride (xst),
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yStride (yst),
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xSampling (xsm),
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ySampling (ysm),
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fillValue (fv),
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xTileCoords (xtc),
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yTileCoords (ytc)
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{
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// empty
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}
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void
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FrameBuffer::insert (const char name[], const Slice &slice)
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{
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if (name[0] == 0)
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{
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THROW (Iex::ArgExc,
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"Frame buffer slice name cannot be an empty string.");
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}
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_map[name] = slice;
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}
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void
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FrameBuffer::insert (const string &name, const Slice &slice)
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{
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insert (name.c_str(), slice);
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}
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Slice &
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FrameBuffer::operator [] (const char name[])
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{
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SliceMap::iterator i = _map.find (name);
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if (i == _map.end())
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{
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THROW (Iex::ArgExc,
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"Cannot find frame buffer slice \"" << name << "\".");
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}
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return i->second;
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}
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const Slice &
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FrameBuffer::operator [] (const char name[]) const
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{
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SliceMap::const_iterator i = _map.find (name);
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if (i == _map.end())
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{
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THROW (Iex::ArgExc,
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"Cannot find frame buffer slice \"" << name << "\".");
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}
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return i->second;
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}
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Slice &
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FrameBuffer::operator [] (const string &name)
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{
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return this->operator[] (name.c_str());
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}
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const Slice &
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FrameBuffer::operator [] (const string &name) const
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{
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return this->operator[] (name.c_str());
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}
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Slice *
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FrameBuffer::findSlice (const char name[])
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{
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SliceMap::iterator i = _map.find (name);
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return (i == _map.end())? 0: &i->second;
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}
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const Slice *
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FrameBuffer::findSlice (const char name[]) const
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{
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SliceMap::const_iterator i = _map.find (name);
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return (i == _map.end())? 0: &i->second;
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}
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Slice *
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FrameBuffer::findSlice (const string &name)
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{
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return findSlice (name.c_str());
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}
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const Slice *
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FrameBuffer::findSlice (const string &name) const
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{
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return findSlice (name.c_str());
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}
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FrameBuffer::Iterator
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FrameBuffer::begin ()
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{
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return _map.begin();
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}
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FrameBuffer::ConstIterator
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FrameBuffer::begin () const
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{
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return _map.begin();
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}
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FrameBuffer::Iterator
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FrameBuffer::end ()
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{
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return _map.end();
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}
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FrameBuffer::ConstIterator
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FrameBuffer::end () const
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{
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return _map.end();
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}
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FrameBuffer::Iterator
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FrameBuffer::find (const char name[])
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{
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return _map.find (name);
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}
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FrameBuffer::ConstIterator
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FrameBuffer::find (const char name[]) const
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{
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return _map.find (name);
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}
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FrameBuffer::Iterator
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FrameBuffer::find (const string &name)
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{
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return find (name.c_str());
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}
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FrameBuffer::ConstIterator
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FrameBuffer::find (const string &name) const
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{
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return find (name.c_str());
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}
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} // namespace Imf
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