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/*********************************************************************
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* Software License Agreement (BSD License)
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*
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* Copyright (C) 2011 The Autonomous Systems Lab (ASL), ETH Zurich,
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* Stefan Leutenegger, Simon Lynen and Margarita Chli.
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* Copyright (c) 2009, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of the Willow Garage nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*********************************************************************/
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/*
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BRISK - Binary Robust Invariant Scalable Keypoints
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Reference implementation of
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[1] Stefan Leutenegger,Margarita Chli and Roland Siegwart, BRISK:
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Binary Robust Invariant Scalable Keypoints, in Proceedings of
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the IEEE International Conference on Computer Vision (ICCV2011).
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*/
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#include <opencv2/features2d/features2d.hpp>
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#include <opencv2/core/core.hpp>
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#include <opencv2/imgproc/imgproc.hpp>
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#include <fstream>
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#include <stdlib.h>
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#include "fast_score.hpp"
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namespace cv
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{
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// a layer in the Brisk detector pyramid
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class CV_EXPORTS BriskLayer
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{
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public:
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// constructor arguments
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struct CV_EXPORTS CommonParams
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{
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static const int HALFSAMPLE = 0;
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static const int TWOTHIRDSAMPLE = 1;
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};
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// construct a base layer
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BriskLayer(const cv::Mat& img, float scale = 1.0f, float offset = 0.0f);
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// derive a layer
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BriskLayer(const BriskLayer& layer, int mode);
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// Fast/Agast without non-max suppression
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void
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getAgastPoints(int threshold, std::vector<cv::KeyPoint>& keypoints);
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// get scores - attention, this is in layer coordinates, not scale=1 coordinates!
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inline int
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getAgastScore(int x, int y, int threshold) const;
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inline int
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getAgastScore_5_8(int x, int y, int threshold) const;
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inline int
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getAgastScore(float xf, float yf, int threshold, float scale = 1.0f) const;
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// accessors
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inline const cv::Mat&
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img() const
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{
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return img_;
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}
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inline const cv::Mat&
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scores() const
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{
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return scores_;
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}
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inline float
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scale() const
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{
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return scale_;
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}
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inline float
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offset() const
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{
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return offset_;
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}
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// half sampling
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static inline void
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halfsample(const cv::Mat& srcimg, cv::Mat& dstimg);
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// two third sampling
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static inline void
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twothirdsample(const cv::Mat& srcimg, cv::Mat& dstimg);
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private:
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// access gray values (smoothed/interpolated)
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inline int
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value(const cv::Mat& mat, float xf, float yf, float scale) const;
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// the image
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cv::Mat img_;
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// its Fast scores
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cv::Mat_<uchar> scores_;
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// coordinate transformation
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float scale_;
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float offset_;
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// agast
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cv::Ptr<cv::FastFeatureDetector> fast_9_16_;
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int pixel_5_8_[25];
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int pixel_9_16_[25];
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};
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class CV_EXPORTS BriskScaleSpace
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{
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public:
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// construct telling the octaves number:
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BriskScaleSpace(int _octaves = 3);
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~BriskScaleSpace();
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// construct the image pyramids
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void
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constructPyramid(const cv::Mat& image);
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// get Keypoints
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void
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getKeypoints(const int _threshold, std::vector<cv::KeyPoint>& keypoints);
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protected:
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// nonmax suppression:
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inline bool
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isMax2D(const int layer, const int x_layer, const int y_layer);
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// 1D (scale axis) refinement:
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inline float
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refine1D(const float s_05, const float s0, const float s05, float& max) const; // around octave
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inline float
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refine1D_1(const float s_05, const float s0, const float s05, float& max) const; // around intra
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inline float
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refine1D_2(const float s_05, const float s0, const float s05, float& max) const; // around octave 0 only
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// 2D maximum refinement:
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inline float
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subpixel2D(const int s_0_0, const int s_0_1, const int s_0_2, const int s_1_0, const int s_1_1, const int s_1_2,
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const int s_2_0, const int s_2_1, const int s_2_2, float& delta_x, float& delta_y) const;
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// 3D maximum refinement centered around (x_layer,y_layer)
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inline float
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refine3D(const int layer, const int x_layer, const int y_layer, float& x, float& y, float& scale, bool& ismax) const;
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// interpolated score access with recalculation when needed:
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inline int
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getScoreAbove(const int layer, const int x_layer, const int y_layer) const;
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inline int
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getScoreBelow(const int layer, const int x_layer, const int y_layer) const;
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// return the maximum of score patches above or below
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inline float
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getScoreMaxAbove(const int layer, const int x_layer, const int y_layer, const int threshold, bool& ismax,
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float& dx, float& dy) const;
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inline float
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getScoreMaxBelow(const int layer, const int x_layer, const int y_layer, const int threshold, bool& ismax,
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float& dx, float& dy) const;
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// the image pyramids:
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int layers_;
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std::vector<BriskLayer> pyramid_;
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// some constant parameters:
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static const float safetyFactor_;
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static const float basicSize_;
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};
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const float BRISK::basicSize_ = 12.0f;
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const unsigned int BRISK::scales_ = 64;
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const float BRISK::scalerange_ = 30.f; // 40->4 Octaves - else, this needs to be adjusted...
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const unsigned int BRISK::n_rot_ = 1024; // discretization of the rotation look-up
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const float BriskScaleSpace::safetyFactor_ = 1.0f;
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const float BriskScaleSpace::basicSize_ = 12.0f;
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// constructors
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BRISK::BRISK(int thresh, int octaves_in, float patternScale)
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{
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threshold = thresh;
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octaves = octaves_in;
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std::vector<float> rList;
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std::vector<int> nList;
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// this is the standard pattern found to be suitable also
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rList.resize(5);
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nList.resize(5);
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const double f = 0.85 * patternScale;
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rList[0] = (float)(f * 0.);
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rList[1] = (float)(f * 2.9);
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rList[2] = (float)(f * 4.9);
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rList[3] = (float)(f * 7.4);
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rList[4] = (float)(f * 10.8);
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nList[0] = 1;
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nList[1] = 10;
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nList[2] = 14;
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nList[3] = 15;
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nList[4] = 20;
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generateKernel(rList, nList, (float)(5.85 * patternScale), (float)(8.2 * patternScale));
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}
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BRISK::BRISK(std::vector<float> &radiusList, std::vector<int> &numberList, float dMax, float dMin,
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std::vector<int> indexChange)
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{
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generateKernel(radiusList, numberList, dMax, dMin, indexChange);
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}
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void
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BRISK::generateKernel(std::vector<float> &radiusList, std::vector<int> &numberList, float dMax,
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float dMin, std::vector<int> indexChange)
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{
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dMax_ = dMax;
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dMin_ = dMin;
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// get the total number of points
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const int rings = (int)radiusList.size();
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assert(radiusList.size()!=0&&radiusList.size()==numberList.size());
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points_ = 0; // remember the total number of points
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for (int ring = 0; ring < rings; ring++)
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{
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points_ += numberList[ring];
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}
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// set up the patterns
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patternPoints_ = new BriskPatternPoint[points_ * scales_ * n_rot_];
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BriskPatternPoint* patternIterator = patternPoints_;
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// define the scale discretization:
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static const float lb_scale = (float)(log(scalerange_) / log(2.0));
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static const float lb_scale_step = lb_scale / (scales_);
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scaleList_ = new float[scales_];
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sizeList_ = new unsigned int[scales_];
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const float sigma_scale = 1.3f;
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for (unsigned int scale = 0; scale < scales_; ++scale)
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{
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scaleList_[scale] = (float)pow((double) 2.0, (double) (scale * lb_scale_step));
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sizeList_[scale] = 0;
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// generate the pattern points look-up
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double alpha, theta;
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for (size_t rot = 0; rot < n_rot_; ++rot)
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{
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theta = double(rot) * 2 * CV_PI / double(n_rot_); // this is the rotation of the feature
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for (int ring = 0; ring < rings; ++ring)
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{
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for (int num = 0; num < numberList[ring]; ++num)
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{
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// the actual coordinates on the circle
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alpha = (double(num)) * 2 * CV_PI / double(numberList[ring]);
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patternIterator->x = (float)(scaleList_[scale] * radiusList[ring] * cos(alpha + theta)); // feature rotation plus angle of the point
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patternIterator->y = (float)(scaleList_[scale] * radiusList[ring] * sin(alpha + theta));
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// and the gaussian kernel sigma
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if (ring == 0)
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{
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patternIterator->sigma = sigma_scale * scaleList_[scale] * 0.5f;
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}
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else
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{
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patternIterator->sigma = (float)(sigma_scale * scaleList_[scale] * (double(radiusList[ring]))
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* sin(CV_PI / numberList[ring]));
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}
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// adapt the sizeList if necessary
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const unsigned int size = cvCeil(((scaleList_[scale] * radiusList[ring]) + patternIterator->sigma)) + 1;
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if (sizeList_[scale] < size)
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{
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sizeList_[scale] = size;
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}
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// increment the iterator
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++patternIterator;
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}
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}
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}
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}
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// now also generate pairings
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shortPairs_ = new BriskShortPair[points_ * (points_ - 1) / 2];
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longPairs_ = new BriskLongPair[points_ * (points_ - 1) / 2];
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noShortPairs_ = 0;
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noLongPairs_ = 0;
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// fill indexChange with 0..n if empty
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unsigned int indSize = (unsigned int)indexChange.size();
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if (indSize == 0)
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{
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indexChange.resize(points_ * (points_ - 1) / 2);
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indSize = (unsigned int)indexChange.size();
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}
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for (unsigned int i = 0; i < indSize; i++)
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{
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indexChange[i] = i;
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}
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const float dMin_sq = dMin_ * dMin_;
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const float dMax_sq = dMax_ * dMax_;
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for (unsigned int i = 1; i < points_; i++)
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{
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for (unsigned int j = 0; j < i; j++)
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{ //(find all the pairs)
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// point pair distance:
|
|
|
|
|
const float dx = patternPoints_[j].x - patternPoints_[i].x;
|
|
|
|
|
const float dy = patternPoints_[j].y - patternPoints_[i].y;
|
|
|
|
|
const float norm_sq = (dx * dx + dy * dy);
|
|
|
|
|
if (norm_sq > dMin_sq)
|
|
|
|
|
{
|
|
|
|
|
// save to long pairs
|
|
|
|
|
BriskLongPair& longPair = longPairs_[noLongPairs_];
|
|
|
|
|
longPair.weighted_dx = int((dx / (norm_sq)) * 2048.0 + 0.5);
|
|
|
|
|
longPair.weighted_dy = int((dy / (norm_sq)) * 2048.0 + 0.5);
|
|
|
|
|
longPair.i = i;
|
|
|
|
|
longPair.j = j;
|
|
|
|
|
++noLongPairs_;
|
|
|
|
|
}
|
|
|
|
|
else if (norm_sq < dMax_sq)
|
|
|
|
|
{
|
|
|
|
|
// save to short pairs
|
|
|
|
|
assert(noShortPairs_<indSize);
|
|
|
|
|
// make sure the user passes something sensible
|
|
|
|
|
BriskShortPair& shortPair = shortPairs_[indexChange[noShortPairs_]];
|
|
|
|
|
shortPair.j = j;
|
|
|
|
|
shortPair.i = i;
|
|
|
|
|
++noShortPairs_;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// no bits:
|
|
|
|
|
strings_ = (int) ceil((float(noShortPairs_)) / 128.0) * 4 * 4;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// simple alternative:
|
|
|
|
|
inline int
|
|
|
|
|
BRISK::smoothedIntensity(const cv::Mat& image, const cv::Mat& integral, const float key_x,
|
|
|
|
|
const float key_y, const unsigned int scale, const unsigned int rot,
|
|
|
|
|
const unsigned int point) const
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
// get the float position
|
|
|
|
|
const BriskPatternPoint& briskPoint = patternPoints_[scale * n_rot_ * points_ + rot * points_ + point];
|
|
|
|
|
const float xf = briskPoint.x + key_x;
|
|
|
|
|
const float yf = briskPoint.y + key_y;
|
|
|
|
|
const int x = int(xf);
|
|
|
|
|
const int y = int(yf);
|
|
|
|
|
const int& imagecols = image.cols;
|
|
|
|
|
|
|
|
|
|
// get the sigma:
|
|
|
|
|
const float sigma_half = briskPoint.sigma;
|
|
|
|
|
const float area = 4.0f * sigma_half * sigma_half;
|
|
|
|
|
|
|
|
|
|
// calculate output:
|
|
|
|
|
int ret_val;
|
|
|
|
|
if (sigma_half < 0.5)
|
|
|
|
|
{
|
|
|
|
|
//interpolation multipliers:
|
|
|
|
|
const int r_x = (int)((xf - x) * 1024);
|
|
|
|
|
const int r_y = (int)((yf - y) * 1024);
|
|
|
|
|
const int r_x_1 = (1024 - r_x);
|
|
|
|
|
const int r_y_1 = (1024 - r_y);
|
|
|
|
|
const uchar* ptr = &image.at<uchar>(y, x);
|
|
|
|
|
size_t step = image.step;
|
|
|
|
|
// just interpolate:
|
|
|
|
|
ret_val = r_x_1 * r_y_1 * ptr[0] + r_x * r_y_1 * ptr[1] +
|
|
|
|
|
r_x * r_y * ptr[step] + r_x_1 * r_y * ptr[step+1];
|
|
|
|
|
return (ret_val + 512) / 1024;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// this is the standard case (simple, not speed optimized yet):
|
|
|
|
|
|
|
|
|
|
// scaling:
|
|
|
|
|
const int scaling = (int)(4194304.0 / area);
|
|
|
|
|
const int scaling2 = int(float(scaling) * area / 1024.0);
|
|
|
|
|
|
|
|
|
|
// the integral image is larger:
|
|
|
|
|
const int integralcols = imagecols + 1;
|
|
|
|
|
|
|
|
|
|
// calculate borders
|
|
|
|
|
const float x_1 = xf - sigma_half;
|
|
|
|
|
const float x1 = xf + sigma_half;
|
|
|
|
|
const float y_1 = yf - sigma_half;
|
|
|
|
|
const float y1 = yf + sigma_half;
|
|
|
|
|
|
|
|
|
|
const int x_left = int(x_1 + 0.5);
|
|
|
|
|
const int y_top = int(y_1 + 0.5);
|
|
|
|
|
const int x_right = int(x1 + 0.5);
|
|
|
|
|
const int y_bottom = int(y1 + 0.5);
|
|
|
|
|
|
|
|
|
|
// overlap area - multiplication factors:
|
|
|
|
|
const float r_x_1 = float(x_left) - x_1 + 0.5f;
|
|
|
|
|
const float r_y_1 = float(y_top) - y_1 + 0.5f;
|
|
|
|
|
const float r_x1 = x1 - float(x_right) + 0.5f;
|
|
|
|
|
const float r_y1 = y1 - float(y_bottom) + 0.5f;
|
|
|
|
|
const int dx = x_right - x_left - 1;
|
|
|
|
|
const int dy = y_bottom - y_top - 1;
|
|
|
|
|
const int A = (int)((r_x_1 * r_y_1) * scaling);
|
|
|
|
|
const int B = (int)((r_x1 * r_y_1) * scaling);
|
|
|
|
|
const int C = (int)((r_x1 * r_y1) * scaling);
|
|
|
|
|
const int D = (int)((r_x_1 * r_y1) * scaling);
|
|
|
|
|
const int r_x_1_i = (int)(r_x_1 * scaling);
|
|
|
|
|
const int r_y_1_i = (int)(r_y_1 * scaling);
|
|
|
|
|
const int r_x1_i = (int)(r_x1 * scaling);
|
|
|
|
|
const int r_y1_i = (int)(r_y1 * scaling);
|
|
|
|
|
|
|
|
|
|
if (dx + dy > 2)
|
|
|
|
|
{
|
|
|
|
|
// now the calculation:
|
|
|
|
|
uchar* ptr = image.data + x_left + imagecols * y_top;
|
|
|
|
|
// first the corners:
|
|
|
|
|
ret_val = A * int(*ptr);
|
|
|
|
|
ptr += dx + 1;
|
|
|
|
|
ret_val += B * int(*ptr);
|
|
|
|
|
ptr += dy * imagecols + 1;
|
|
|
|
|
ret_val += C * int(*ptr);
|
|
|
|
|
ptr -= dx + 1;
|
|
|
|
|
ret_val += D * int(*ptr);
|
|
|
|
|
|
|
|
|
|
// next the edges:
|
|
|
|
|
int* ptr_integral = (int*) integral.data + x_left + integralcols * y_top + 1;
|
|
|
|
|
// find a simple path through the different surface corners
|
|
|
|
|
const int tmp1 = (*ptr_integral);
|
|
|
|
|
ptr_integral += dx;
|
|
|
|
|
const int tmp2 = (*ptr_integral);
|
|
|
|
|
ptr_integral += integralcols;
|
|
|
|
|
const int tmp3 = (*ptr_integral);
|
|
|
|
|
ptr_integral++;
|
|
|
|
|
const int tmp4 = (*ptr_integral);
|
|
|
|
|
ptr_integral += dy * integralcols;
|
|
|
|
|
const int tmp5 = (*ptr_integral);
|
|
|
|
|
ptr_integral--;
|
|
|
|
|
const int tmp6 = (*ptr_integral);
|
|
|
|
|
ptr_integral += integralcols;
|
|
|
|
|
const int tmp7 = (*ptr_integral);
|
|
|
|
|
ptr_integral -= dx;
|
|
|
|
|
const int tmp8 = (*ptr_integral);
|
|
|
|
|
ptr_integral -= integralcols;
|
|
|
|
|
const int tmp9 = (*ptr_integral);
|
|
|
|
|
ptr_integral--;
|
|
|
|
|
const int tmp10 = (*ptr_integral);
|
|
|
|
|
ptr_integral -= dy * integralcols;
|
|
|
|
|
const int tmp11 = (*ptr_integral);
|
|
|
|
|
ptr_integral++;
|
|
|
|
|
const int tmp12 = (*ptr_integral);
|
|
|
|
|
|
|
|
|
|
// assign the weighted surface integrals:
|
|
|
|
|
const int upper = (tmp3 - tmp2 + tmp1 - tmp12) * r_y_1_i;
|
|
|
|
|
const int middle = (tmp6 - tmp3 + tmp12 - tmp9) * scaling;
|
|
|
|
|
const int left = (tmp9 - tmp12 + tmp11 - tmp10) * r_x_1_i;
|
|
|
|
|
const int right = (tmp5 - tmp4 + tmp3 - tmp6) * r_x1_i;
|
|
|
|
|
const int bottom = (tmp7 - tmp6 + tmp9 - tmp8) * r_y1_i;
|
|
|
|
|
|
|
|
|
|
return (ret_val + upper + middle + left + right + bottom + scaling2 / 2) / scaling2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// now the calculation:
|
|
|
|
|
uchar* ptr = image.data + x_left + imagecols * y_top;
|
|
|
|
|
// first row:
|
|
|
|
|
ret_val = A * int(*ptr);
|
|
|
|
|
ptr++;
|
|
|
|
|
const uchar* end1 = ptr + dx;
|
|
|
|
|
for (; ptr < end1; ptr++)
|
|
|
|
|
{
|
|
|
|
|
ret_val += r_y_1_i * int(*ptr);
|
|
|
|
|
}
|
|
|
|
|
ret_val += B * int(*ptr);
|
|
|
|
|
// middle ones:
|
|
|
|
|
ptr += imagecols - dx - 1;
|
|
|
|
|
uchar* end_j = ptr + dy * imagecols;
|
|
|
|
|
for (; ptr < end_j; ptr += imagecols - dx - 1)
|
|
|
|
|
{
|
|
|
|
|
ret_val += r_x_1_i * int(*ptr);
|
|
|
|
|
ptr++;
|
|
|
|
|
const uchar* end2 = ptr + dx;
|
|
|
|
|
for (; ptr < end2; ptr++)
|
|
|
|
|
{
|
|
|
|
|
ret_val += int(*ptr) * scaling;
|
|
|
|
|
}
|
|
|
|
|
ret_val += r_x1_i * int(*ptr);
|
|
|
|
|
}
|
|
|
|
|
// last row:
|
|
|
|
|
ret_val += D * int(*ptr);
|
|
|
|
|
ptr++;
|
|
|
|
|
const uchar* end3 = ptr + dx;
|
|
|
|
|
for (; ptr < end3; ptr++)
|
|
|
|
|
{
|
|
|
|
|
ret_val += r_y1_i * int(*ptr);
|
|
|
|
|
}
|
|
|
|
|
ret_val += C * int(*ptr);
|
|
|
|
|
|
|
|
|
|
return (ret_val + scaling2 / 2) / scaling2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline bool
|
|
|
|
|
RoiPredicate(const float minX, const float minY, const float maxX, const float maxY, const KeyPoint& keyPt)
|
|
|
|
|
{
|
|
|
|
|
const Point2f& pt = keyPt.pt;
|
|
|
|
|
return (pt.x < minX) || (pt.x >= maxX) || (pt.y < minY) || (pt.y >= maxY);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// computes the descriptor
|
|
|
|
|
void
|
|
|
|
|
BRISK::operator()( InputArray _image, InputArray _mask, vector<KeyPoint>& keypoints,
|
|
|
|
|
OutputArray _descriptors, bool useProvidedKeypoints) const
|
|
|
|
|
{
|
|
|
|
|
bool doOrientation=true;
|
|
|
|
|
if (useProvidedKeypoints)
|
|
|
|
|
doOrientation = false;
|
|
|
|
|
computeDescriptorsAndOrOrientation(_image, _mask, keypoints, _descriptors, true, doOrientation,
|
|
|
|
|
useProvidedKeypoints);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
BRISK::computeDescriptorsAndOrOrientation(InputArray _image, InputArray _mask, vector<KeyPoint>& keypoints,
|
|
|
|
|
OutputArray _descriptors, bool doDescriptors, bool doOrientation,
|
|
|
|
|
bool useProvidedKeypoints) const
|
|
|
|
|
{
|
|
|
|
|
Mat image = _image.getMat(), mask = _mask.getMat();
|
|
|
|
|
if( image.type() != CV_8UC1 )
|
|
|
|
|
cvtColor(image, image, CV_BGR2GRAY);
|
|
|
|
|
|
|
|
|
|
if (!useProvidedKeypoints)
|
|
|
|
|
{
|
|
|
|
|
doOrientation = true;
|
|
|
|
|
computeKeypointsNoOrientation(_image, _mask, keypoints);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Remove keypoints very close to the border
|
|
|
|
|
size_t ksize = keypoints.size();
|
|
|
|
|
std::vector<int> kscales; // remember the scale per keypoint
|
|
|
|
|
kscales.resize(ksize);
|
|
|
|
|
static const float log2 = 0.693147180559945f;
|
|
|
|
|
static const float lb_scalerange = (float)(log(scalerange_) / (log2));
|
|
|
|
|
std::vector<cv::KeyPoint>::iterator beginning = keypoints.begin();
|
|
|
|
|
std::vector<int>::iterator beginningkscales = kscales.begin();
|
|
|
|
|
static const float basicSize06 = basicSize_ * 0.6f;
|
|
|
|
|
for (size_t k = 0; k < ksize; k++)
|
|
|
|
|
{
|
|
|
|
|
unsigned int scale;
|
|
|
|
|
scale = std::max((int) (scales_ / lb_scalerange * (log(keypoints[k].size / (basicSize06)) / log2) + 0.5), 0);
|
|
|
|
|
// saturate
|
|
|
|
|
if (scale >= scales_)
|
|
|
|
|
scale = scales_ - 1;
|
|
|
|
|
kscales[k] = scale;
|
|
|
|
|
const int border = sizeList_[scale];
|
|
|
|
|
const int border_x = image.cols - border;
|
|
|
|
|
const int border_y = image.rows - border;
|
|
|
|
|
if (RoiPredicate((float)border, (float)border, (float)border_x, (float)border_y, keypoints[k]))
|
|
|
|
|
{
|
|
|
|
|
keypoints.erase(beginning + k);
|
|
|
|
|
kscales.erase(beginningkscales + k);
|
|
|
|
|
if (k == 0)
|
|
|
|
|
{
|
|
|
|
|
beginning = keypoints.begin();
|
|
|
|
|
beginningkscales = kscales.begin();
|
|
|
|
|
}
|
|
|
|
|
ksize--;
|
|
|
|
|
k--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// first, calculate the integral image over the whole image:
|
|
|
|
|
// current integral image
|
|
|
|
|
cv::Mat _integral; // the integral image
|
|
|
|
|
cv::integral(image, _integral);
|
|
|
|
|
|
|
|
|
|
int* _values = new int[points_]; // for temporary use
|
|
|
|
|
|
|
|
|
|
// resize the descriptors:
|
|
|
|
|
cv::Mat descriptors;
|
|
|
|
|
if (doDescriptors)
|
|
|
|
|
{
|
|
|
|
|
_descriptors.create((int)ksize, strings_, CV_8U);
|
|
|
|
|
descriptors = _descriptors.getMat();
|
|
|
|
|
descriptors.setTo(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// now do the extraction for all keypoints:
|
|
|
|
|
|
|
|
|
|
// temporary variables containing gray values at sample points:
|
|
|
|
|
int t1;
|
|
|
|
|
int t2;
|
|
|
|
|
|
|
|
|
|
// the feature orientation
|
|
|
|
|
uchar* ptr = descriptors.data;
|
|
|
|
|
for (size_t k = 0; k < ksize; k++)
|
|
|
|
|
{
|
|
|
|
|
cv::KeyPoint& kp = keypoints[k];
|
|
|
|
|
const int& scale = kscales[k];
|
|
|
|
|
int* pvalues = _values;
|
|
|
|
|
const float& x = kp.pt.x;
|
|
|
|
|
const float& y = kp.pt.y;
|
|
|
|
|
|
|
|
|
|
if (doOrientation)
|
|
|
|
|
{
|
|
|
|
|
// get the gray values in the unrotated pattern
|
|
|
|
|
for (unsigned int i = 0; i < points_; i++)
|
|
|
|
|
{
|
|
|
|
|
*(pvalues++) = smoothedIntensity(image, _integral, x, y, scale, 0, i);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int direction0 = 0;
|
|
|
|
|
int direction1 = 0;
|
|
|
|
|
// now iterate through the long pairings
|
|
|
|
|
const BriskLongPair* max = longPairs_ + noLongPairs_;
|
|
|
|
|
for (BriskLongPair* iter = longPairs_; iter < max; ++iter)
|
|
|
|
|
{
|
|
|
|
|
t1 = *(_values + iter->i);
|
|
|
|
|
t2 = *(_values + iter->j);
|
|
|
|
|
const int delta_t = (t1 - t2);
|
|
|
|
|
// update the direction:
|
|
|
|
|
const int tmp0 = delta_t * (iter->weighted_dx) / 1024;
|
|
|
|
|
const int tmp1 = delta_t * (iter->weighted_dy) / 1024;
|
|
|
|
|
direction0 += tmp0;
|
|
|
|
|
direction1 += tmp1;
|
|
|
|
|
}
|
|
|
|
|
kp.angle = (float)(atan2((float) direction1, (float) direction0) / CV_PI * 180.0);
|
|
|
|
|
if (kp.angle < 0)
|
|
|
|
|
kp.angle += 360.f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!doDescriptors)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
int theta;
|
|
|
|
|
if (kp.angle==-1)
|
|
|
|
|
{
|
|
|
|
|
// don't compute the gradient direction, just assign a rotation of 0°
|
|
|
|
|
theta = 0;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
theta = (int) (n_rot_ * (kp.angle / (360.0)) + 0.5);
|
|
|
|
|
if (theta < 0)
|
|
|
|
|
theta += n_rot_;
|
|
|
|
|
if (theta >= int(n_rot_))
|
|
|
|
|
theta -= n_rot_;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// now also extract the stuff for the actual direction:
|
|
|
|
|
// let us compute the smoothed values
|
|
|
|
|
int shifter = 0;
|
|
|
|
|
|
|
|
|
|
//unsigned int mean=0;
|
|
|
|
|
pvalues = _values;
|
|
|
|
|
// get the gray values in the rotated pattern
|
|
|
|
|
for (unsigned int i = 0; i < points_; i++)
|
|
|
|
|
{
|
|
|
|
|
*(pvalues++) = smoothedIntensity(image, _integral, x, y, scale, theta, i);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// now iterate through all the pairings
|
|
|
|
|
unsigned int* ptr2 = (unsigned int*) ptr;
|
|
|
|
|
const BriskShortPair* max = shortPairs_ + noShortPairs_;
|
|
|
|
|
for (BriskShortPair* iter = shortPairs_; iter < max; ++iter)
|
|
|
|
|
{
|
|
|
|
|
t1 = *(_values + iter->i);
|
|
|
|
|
t2 = *(_values + iter->j);
|
|
|
|
|
if (t1 > t2)
|
|
|
|
|
{
|
|
|
|
|
*ptr2 |= ((1) << shifter);
|
|
|
|
|
|
|
|
|
|
} // else already initialized with zero
|
|
|
|
|
// take care of the iterators:
|
|
|
|
|
++shifter;
|
|
|
|
|
if (shifter == 32)
|
|
|
|
|
{
|
|
|
|
|
shifter = 0;
|
|
|
|
|
++ptr2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ptr += strings_;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// clean-up
|
|
|
|
|
delete[] _values;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
BRISK::descriptorSize() const
|
|
|
|
|
{
|
|
|
|
|
return strings_;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
BRISK::descriptorType() const
|
|
|
|
|
{
|
|
|
|
|
return CV_8U;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BRISK::~BRISK()
|
|
|
|
|
{
|
|
|
|
|
delete[] patternPoints_;
|
|
|
|
|
delete[] shortPairs_;
|
|
|
|
|
delete[] longPairs_;
|
|
|
|
|
delete[] scaleList_;
|
|
|
|
|
delete[] sizeList_;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
BRISK::operator()(InputArray image, InputArray mask, vector<KeyPoint>& keypoints) const
|
|
|
|
|
{
|
|
|
|
|
computeKeypointsNoOrientation(image, mask, keypoints);
|
|
|
|
|
computeDescriptorsAndOrOrientation(image, mask, keypoints, cv::noArray(), false, true, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
BRISK::computeKeypointsNoOrientation(InputArray _image, InputArray _mask, vector<KeyPoint>& keypoints) const
|
|
|
|
|
{
|
|
|
|
|
Mat image = _image.getMat(), mask = _mask.getMat();
|
|
|
|
|
if( image.type() != CV_8UC1 )
|
|
|
|
|
cvtColor(_image, image, CV_BGR2GRAY);
|
|
|
|
|
|
|
|
|
|
BriskScaleSpace briskScaleSpace(octaves);
|
|
|
|
|
briskScaleSpace.constructPyramid(image);
|
|
|
|
|
briskScaleSpace.getKeypoints(threshold, keypoints);
|
|
|
|
|
|
|
|
|
|
// remove invalid points
|
|
|
|
|
removeInvalidPoints(mask, keypoints);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
BRISK::detectImpl( const Mat& image, vector<KeyPoint>& keypoints, const Mat& mask) const
|
|
|
|
|
{
|
|
|
|
|
(*this)(image, mask, keypoints);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
BRISK::computeImpl( const Mat& image, vector<KeyPoint>& keypoints, Mat& descriptors) const
|
|
|
|
|
{
|
|
|
|
|
(*this)(image, Mat(), keypoints, descriptors, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// construct telling the octaves number:
|
|
|
|
|
BriskScaleSpace::BriskScaleSpace(int _octaves)
|
|
|
|
|
{
|
|
|
|
|
if (_octaves == 0)
|
|
|
|
|
layers_ = 1;
|
|
|
|
|
else
|
|
|
|
|
layers_ = 2 * _octaves;
|
|
|
|
|
}
|
|
|
|
|
BriskScaleSpace::~BriskScaleSpace()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
// construct the image pyramids
|
|
|
|
|
void
|
|
|
|
|
BriskScaleSpace::constructPyramid(const cv::Mat& image)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
// set correct size:
|
|
|
|
|
pyramid_.clear();
|
|
|
|
|
|
|
|
|
|
// fill the pyramid:
|
|
|
|
|
pyramid_.push_back(BriskLayer(image.clone()));
|
|
|
|
|
if (layers_ > 1)
|
|
|
|
|
{
|
|
|
|
|
pyramid_.push_back(BriskLayer(pyramid_.back(), BriskLayer::CommonParams::TWOTHIRDSAMPLE));
|
|
|
|
|
}
|
|
|
|
|
const int octaves2 = layers_;
|
|
|
|
|
|
|
|
|
|
for (uchar i = 2; i < octaves2; i += 2)
|
|
|
|
|
{
|
|
|
|
|
pyramid_.push_back(BriskLayer(pyramid_[i - 2], BriskLayer::CommonParams::HALFSAMPLE));
|
|
|
|
|
pyramid_.push_back(BriskLayer(pyramid_[i - 1], BriskLayer::CommonParams::HALFSAMPLE));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
BriskScaleSpace::getKeypoints(const int threshold_, std::vector<cv::KeyPoint>& keypoints)
|
|
|
|
|
{
|
|
|
|
|
// make sure keypoints is empty
|
|
|
|
|
keypoints.resize(0);
|
|
|
|
|
keypoints.reserve(2000);
|
|
|
|
|
|
|
|
|
|
// assign thresholds
|
|
|
|
|
int safeThreshold_ = (int)(threshold_ * safetyFactor_);
|
|
|
|
|
std::vector<std::vector<cv::KeyPoint> > agastPoints;
|
|
|
|
|
agastPoints.resize(layers_);
|
|
|
|
|
|
|
|
|
|
// go through the octaves and intra layers and calculate fast corner scores:
|
|
|
|
|
for (int i = 0; i < layers_; i++)
|
|
|
|
|
{
|
|
|
|
|
// call OAST16_9 without nms
|
|
|
|
|
BriskLayer& l = pyramid_[i];
|
|
|
|
|
l.getAgastPoints(safeThreshold_, agastPoints[i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (layers_ == 1)
|
|
|
|
|
{
|
|
|
|
|
// just do a simple 2d subpixel refinement...
|
|
|
|
|
const size_t num = agastPoints[0].size();
|
|
|
|
|
for (size_t n = 0; n < num; n++)
|
|
|
|
|
{
|
|
|
|
|
const cv::Point2f& point = agastPoints.at(0)[n].pt;
|
|
|
|
|
// first check if it is a maximum:
|
|
|
|
|
if (!isMax2D(0, (int)point.x, (int)point.y))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
// let's do the subpixel and float scale refinement:
|
|
|
|
|
BriskLayer& l = pyramid_[0];
|
|
|
|
|
int s_0_0 = l.getAgastScore(point.x - 1, point.y - 1, 1);
|
|
|
|
|
int s_1_0 = l.getAgastScore(point.x, point.y - 1, 1);
|
|
|
|
|
int s_2_0 = l.getAgastScore(point.x + 1, point.y - 1, 1);
|
|
|
|
|
int s_2_1 = l.getAgastScore(point.x + 1, point.y, 1);
|
|
|
|
|
int s_1_1 = l.getAgastScore(point.x, point.y, 1);
|
|
|
|
|
int s_0_1 = l.getAgastScore(point.x - 1, point.y, 1);
|
|
|
|
|
int s_0_2 = l.getAgastScore(point.x - 1, point.y + 1, 1);
|
|
|
|
|
int s_1_2 = l.getAgastScore(point.x, point.y + 1, 1);
|
|
|
|
|
int s_2_2 = l.getAgastScore(point.x + 1, point.y + 1, 1);
|
|
|
|
|
float delta_x, delta_y;
|
|
|
|
|
float max = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, delta_x, delta_y);
|
|
|
|
|
|
|
|
|
|
// store:
|
|
|
|
|
keypoints.push_back(cv::KeyPoint(float(point.x) + delta_x, float(point.y) + delta_y, basicSize_, -1, max, 0));
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float x, y, scale, score;
|
|
|
|
|
for (int i = 0; i < layers_; i++)
|
|
|
|
|
{
|
|
|
|
|
BriskLayer& l = pyramid_[i];
|
|
|
|
|
const size_t num = agastPoints[i].size();
|
|
|
|
|
if (i == layers_ - 1)
|
|
|
|
|
{
|
|
|
|
|
for (size_t n = 0; n < num; n++)
|
|
|
|
|
{
|
|
|
|
|
const cv::Point2f& point = agastPoints.at(i)[n].pt;
|
|
|
|
|
// consider only 2D maxima...
|
|
|
|
|
if (!isMax2D(i, (int)point.x, (int)point.y))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
bool ismax;
|
|
|
|
|
float dx, dy;
|
|
|
|
|
getScoreMaxBelow(i, (int)point.x, (int)point.y, l.getAgastScore(point.x, point.y, safeThreshold_), ismax, dx, dy);
|
|
|
|
|
if (!ismax)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
// get the patch on this layer:
|
|
|
|
|
int s_0_0 = l.getAgastScore(point.x - 1, point.y - 1, 1);
|
|
|
|
|
int s_1_0 = l.getAgastScore(point.x, point.y - 1, 1);
|
|
|
|
|
int s_2_0 = l.getAgastScore(point.x + 1, point.y - 1, 1);
|
|
|
|
|
int s_2_1 = l.getAgastScore(point.x + 1, point.y, 1);
|
|
|
|
|
int s_1_1 = l.getAgastScore(point.x, point.y, 1);
|
|
|
|
|
int s_0_1 = l.getAgastScore(point.x - 1, point.y, 1);
|
|
|
|
|
int s_0_2 = l.getAgastScore(point.x - 1, point.y + 1, 1);
|
|
|
|
|
int s_1_2 = l.getAgastScore(point.x, point.y + 1, 1);
|
|
|
|
|
int s_2_2 = l.getAgastScore(point.x + 1, point.y + 1, 1);
|
|
|
|
|
float delta_x, delta_y;
|
|
|
|
|
float max = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, delta_x, delta_y);
|
|
|
|
|
|
|
|
|
|
// store:
|
|
|
|
|
keypoints.push_back(
|
|
|
|
|
cv::KeyPoint((float(point.x) + delta_x) * l.scale() + l.offset(),
|
|
|
|
|
(float(point.y) + delta_y) * l.scale() + l.offset(), basicSize_ * l.scale(), -1, max, i));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// not the last layer:
|
|
|
|
|
for (size_t n = 0; n < num; n++)
|
|
|
|
|
{
|
|
|
|
|
const cv::Point2f& point = agastPoints.at(i)[n].pt;
|
|
|
|
|
|
|
|
|
|
// first check if it is a maximum:
|
|
|
|
|
if (!isMax2D(i, (int)point.x, (int)point.y))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
// let's do the subpixel and float scale refinement:
|
|
|
|
|
bool ismax=false;
|
|
|
|
|
score = refine3D(i, (int)point.x, (int)point.y, x, y, scale, ismax);
|
|
|
|
|
if (!ismax)
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// finally store the detected keypoint:
|
|
|
|
|
if (score > float(threshold_))
|
|
|
|
|
{
|
|
|
|
|
keypoints.push_back(cv::KeyPoint(x, y, basicSize_ * scale, -1, score, i));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// interpolated score access with recalculation when needed:
|
|
|
|
|
inline int
|
|
|
|
|
BriskScaleSpace::getScoreAbove(const int layer, const int x_layer, const int y_layer) const
|
|
|
|
|
{
|
|
|
|
|
assert(layer<layers_-1);
|
|
|
|
|
const BriskLayer& l = pyramid_[layer + 1];
|
|
|
|
|
if (layer % 2 == 0)
|
|
|
|
|
{ // octave
|
|
|
|
|
const int sixths_x = 4 * x_layer - 1;
|
|
|
|
|
const int x_above = sixths_x / 6;
|
|
|
|
|
const int sixths_y = 4 * y_layer - 1;
|
|
|
|
|
const int y_above = sixths_y / 6;
|
|
|
|
|
const int r_x = (sixths_x % 6);
|
|
|
|
|
const int r_x_1 = 6 - r_x;
|
|
|
|
|
const int r_y = (sixths_y % 6);
|
|
|
|
|
const int r_y_1 = 6 - r_y;
|
|
|
|
|
uchar score = 0xFF
|
|
|
|
|
& ((r_x_1 * r_y_1 * l.getAgastScore(x_above, y_above, 1) + r_x * r_y_1
|
|
|
|
|
* l.getAgastScore(x_above + 1, y_above, 1)
|
|
|
|
|
+ r_x_1 * r_y * l.getAgastScore(x_above, y_above + 1, 1)
|
|
|
|
|
+ r_x * r_y * l.getAgastScore(x_above + 1, y_above + 1, 1) + 18)
|
|
|
|
|
/ 36);
|
|
|
|
|
|
|
|
|
|
return score;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{ // intra
|
|
|
|
|
const int eighths_x = 6 * x_layer - 1;
|
|
|
|
|
const int x_above = eighths_x / 8;
|
|
|
|
|
const int eighths_y = 6 * y_layer - 1;
|
|
|
|
|
const int y_above = eighths_y / 8;
|
|
|
|
|
const int r_x = (eighths_x % 8);
|
|
|
|
|
const int r_x_1 = 8 - r_x;
|
|
|
|
|
const int r_y = (eighths_y % 8);
|
|
|
|
|
const int r_y_1 = 8 - r_y;
|
|
|
|
|
uchar score = 0xFF
|
|
|
|
|
& ((r_x_1 * r_y_1 * l.getAgastScore(x_above, y_above, 1) + r_x * r_y_1
|
|
|
|
|
* l.getAgastScore(x_above + 1, y_above, 1)
|
|
|
|
|
+ r_x_1 * r_y * l.getAgastScore(x_above, y_above + 1, 1)
|
|
|
|
|
+ r_x * r_y * l.getAgastScore(x_above + 1, y_above + 1, 1) + 32)
|
|
|
|
|
/ 64);
|
|
|
|
|
return score;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
inline int
|
|
|
|
|
BriskScaleSpace::getScoreBelow(const int layer, const int x_layer, const int y_layer) const
|
|
|
|
|
{
|
|
|
|
|
assert(layer);
|
|
|
|
|
const BriskLayer& l = pyramid_[layer - 1];
|
|
|
|
|
int sixth_x;
|
|
|
|
|
int quarter_x;
|
|
|
|
|
float xf;
|
|
|
|
|
int sixth_y;
|
|
|
|
|
int quarter_y;
|
|
|
|
|
float yf;
|
|
|
|
|
|
|
|
|
|
// scaling:
|
|
|
|
|
float offs;
|
|
|
|
|
float area;
|
|
|
|
|
int scaling;
|
|
|
|
|
int scaling2;
|
|
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|
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|
|
|
|
if (layer % 2 == 0)
|
|
|
|
|
{ // octave
|
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|
|
|
sixth_x = 8 * x_layer + 1;
|
|
|
|
|
xf = float(sixth_x) / 6.0f;
|
|
|
|
|
sixth_y = 8 * y_layer + 1;
|
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|
|
yf = float(sixth_y) / 6.0f;
|
|
|
|
|
|
|
|
|
|
// scaling:
|
|
|
|
|
offs = 2.0f / 3.0f;
|
|
|
|
|
area = 4.0f * offs * offs;
|
|
|
|
|
scaling = (int)(4194304.0 / area);
|
|
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|
|
scaling2 = (int)(float(scaling) * area);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
quarter_x = 6 * x_layer + 1;
|
|
|
|
|
xf = float(quarter_x) / 4.0f;
|
|
|
|
|
quarter_y = 6 * y_layer + 1;
|
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|
|
|
yf = float(quarter_y) / 4.0f;
|
|
|
|
|
|
|
|
|
|
// scaling:
|
|
|
|
|
offs = 3.0f / 4.0f;
|
|
|
|
|
area = 4.0f * offs * offs;
|
|
|
|
|
scaling = (int)(4194304.0 / area);
|
|
|
|
|
scaling2 = (int)(float(scaling) * area);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// calculate borders
|
|
|
|
|
const float x_1 = xf - offs;
|
|
|
|
|
const float x1 = xf + offs;
|
|
|
|
|
const float y_1 = yf - offs;
|
|
|
|
|
const float y1 = yf + offs;
|
|
|
|
|
|
|
|
|
|
const int x_left = int(x_1 + 0.5);
|
|
|
|
|
const int y_top = int(y_1 + 0.5);
|
|
|
|
|
const int x_right = int(x1 + 0.5);
|
|
|
|
|
const int y_bottom = int(y1 + 0.5);
|
|
|
|
|
|
|
|
|
|
// overlap area - multiplication factors:
|
|
|
|
|
const float r_x_1 = float(x_left) - x_1 + 0.5f;
|
|
|
|
|
const float r_y_1 = float(y_top) - y_1 + 0.5f;
|
|
|
|
|
const float r_x1 = x1 - float(x_right) + 0.5f;
|
|
|
|
|
const float r_y1 = y1 - float(y_bottom) + 0.5f;
|
|
|
|
|
const int dx = x_right - x_left - 1;
|
|
|
|
|
const int dy = y_bottom - y_top - 1;
|
|
|
|
|
const int A = (int)((r_x_1 * r_y_1) * scaling);
|
|
|
|
|
const int B = (int)((r_x1 * r_y_1) * scaling);
|
|
|
|
|
const int C = (int)((r_x1 * r_y1) * scaling);
|
|
|
|
|
const int D = (int)((r_x_1 * r_y1) * scaling);
|
|
|
|
|
const int r_x_1_i = (int)(r_x_1 * scaling);
|
|
|
|
|
const int r_y_1_i = (int)(r_y_1 * scaling);
|
|
|
|
|
const int r_x1_i = (int)(r_x1 * scaling);
|
|
|
|
|
const int r_y1_i = (int)(r_y1 * scaling);
|
|
|
|
|
|
|
|
|
|
// first row:
|
|
|
|
|
int ret_val = A * int(l.getAgastScore(x_left, y_top, 1));
|
|
|
|
|
for (int X = 1; X <= dx; X++)
|
|
|
|
|
{
|
|
|
|
|
ret_val += r_y_1_i * int(l.getAgastScore(x_left + X, y_top, 1));
|
|
|
|
|
}
|
|
|
|
|
ret_val += B * int(l.getAgastScore(x_left + dx + 1, y_top, 1));
|
|
|
|
|
// middle ones:
|
|
|
|
|
for (int Y = 1; Y <= dy; Y++)
|
|
|
|
|
{
|
|
|
|
|
ret_val += r_x_1_i * int(l.getAgastScore(x_left, y_top + Y, 1));
|
|
|
|
|
|
|
|
|
|
for (int X = 1; X <= dx; X++)
|
|
|
|
|
{
|
|
|
|
|
ret_val += int(l.getAgastScore(x_left + X, y_top + Y, 1)) * scaling;
|
|
|
|
|
}
|
|
|
|
|
ret_val += r_x1_i * int(l.getAgastScore(x_left + dx + 1, y_top + Y, 1));
|
|
|
|
|
}
|
|
|
|
|
// last row:
|
|
|
|
|
ret_val += D * int(l.getAgastScore(x_left, y_top + dy + 1, 1));
|
|
|
|
|
for (int X = 1; X <= dx; X++)
|
|
|
|
|
{
|
|
|
|
|
ret_val += r_y1_i * int(l.getAgastScore(x_left + X, y_top + dy + 1, 1));
|
|
|
|
|
}
|
|
|
|
|
ret_val += C * int(l.getAgastScore(x_left + dx + 1, y_top + dy + 1, 1));
|
|
|
|
|
|
|
|
|
|
return ((ret_val + scaling2 / 2) / scaling2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline bool
|
|
|
|
|
BriskScaleSpace::isMax2D(const int layer, const int x_layer, const int y_layer)
|
|
|
|
|
{
|
|
|
|
|
const cv::Mat& scores = pyramid_[layer].scores();
|
|
|
|
|
const int scorescols = scores.cols;
|
|
|
|
|
uchar* data = scores.data + y_layer * scorescols + x_layer;
|
|
|
|
|
// decision tree:
|
|
|
|
|
const uchar center = (*data);
|
|
|
|
|
data--;
|
|
|
|
|
const uchar s_10 = *data;
|
|
|
|
|
if (center < s_10)
|
|
|
|
|
return false;
|
|
|
|
|
data += 2;
|
|
|
|
|
const uchar s10 = *data;
|
|
|
|
|
if (center < s10)
|
|
|
|
|
return false;
|
|
|
|
|
data -= (scorescols + 1);
|
|
|
|
|
const uchar s0_1 = *data;
|
|
|
|
|
if (center < s0_1)
|
|
|
|
|
return false;
|
|
|
|
|
data += 2 * scorescols;
|
|
|
|
|
const uchar s01 = *data;
|
|
|
|
|
if (center < s01)
|
|
|
|
|
return false;
|
|
|
|
|
data--;
|
|
|
|
|
const uchar s_11 = *data;
|
|
|
|
|
if (center < s_11)
|
|
|
|
|
return false;
|
|
|
|
|
data += 2;
|
|
|
|
|
const uchar s11 = *data;
|
|
|
|
|
if (center < s11)
|
|
|
|
|
return false;
|
|
|
|
|
data -= 2 * scorescols;
|
|
|
|
|
const uchar s1_1 = *data;
|
|
|
|
|
if (center < s1_1)
|
|
|
|
|
return false;
|
|
|
|
|
data -= 2;
|
|
|
|
|
const uchar s_1_1 = *data;
|
|
|
|
|
if (center < s_1_1)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// reject neighbor maxima
|
|
|
|
|
std::vector<int> delta;
|
|
|
|
|
// put together a list of 2d-offsets to where the maximum is also reached
|
|
|
|
|
if (center == s_1_1)
|
|
|
|
|
{
|
|
|
|
|
delta.push_back(-1);
|
|
|
|
|
delta.push_back(-1);
|
|
|
|
|
}
|
|
|
|
|
if (center == s0_1)
|
|
|
|
|
{
|
|
|
|
|
delta.push_back(0);
|
|
|
|
|
delta.push_back(-1);
|
|
|
|
|
}
|
|
|
|
|
if (center == s1_1)
|
|
|
|
|
{
|
|
|
|
|
delta.push_back(1);
|
|
|
|
|
delta.push_back(-1);
|
|
|
|
|
}
|
|
|
|
|
if (center == s_10)
|
|
|
|
|
{
|
|
|
|
|
delta.push_back(-1);
|
|
|
|
|
delta.push_back(0);
|
|
|
|
|
}
|
|
|
|
|
if (center == s10)
|
|
|
|
|
{
|
|
|
|
|
delta.push_back(1);
|
|
|
|
|
delta.push_back(0);
|
|
|
|
|
}
|
|
|
|
|
if (center == s_11)
|
|
|
|
|
{
|
|
|
|
|
delta.push_back(-1);
|
|
|
|
|
delta.push_back(1);
|
|
|
|
|
}
|
|
|
|
|
if (center == s01)
|
|
|
|
|
{
|
|
|
|
|
delta.push_back(0);
|
|
|
|
|
delta.push_back(1);
|
|
|
|
|
}
|
|
|
|
|
if (center == s11)
|
|
|
|
|
{
|
|
|
|
|
delta.push_back(1);
|
|
|
|
|
delta.push_back(1);
|
|
|
|
|
}
|
|
|
|
|
const unsigned int deltasize = (unsigned int)delta.size();
|
|
|
|
|
if (deltasize != 0)
|
|
|
|
|
{
|
|
|
|
|
// in this case, we have to analyze the situation more carefully:
|
|
|
|
|
// the values are gaussian blurred and then we really decide
|
|
|
|
|
data = scores.data + y_layer * scorescols + x_layer;
|
|
|
|
|
int smoothedcenter = 4 * center + 2 * (s_10 + s10 + s0_1 + s01) + s_1_1 + s1_1 + s_11 + s11;
|
|
|
|
|
for (unsigned int i = 0; i < deltasize; i += 2)
|
|
|
|
|
{
|
|
|
|
|
data = scores.data + (y_layer - 1 + delta[i + 1]) * scorescols + x_layer + delta[i] - 1;
|
|
|
|
|
int othercenter = *data;
|
|
|
|
|
data++;
|
|
|
|
|
othercenter += 2 * (*data);
|
|
|
|
|
data++;
|
|
|
|
|
othercenter += *data;
|
|
|
|
|
data += scorescols;
|
|
|
|
|
othercenter += 2 * (*data);
|
|
|
|
|
data--;
|
|
|
|
|
othercenter += 4 * (*data);
|
|
|
|
|
data--;
|
|
|
|
|
othercenter += 2 * (*data);
|
|
|
|
|
data += scorescols;
|
|
|
|
|
othercenter += *data;
|
|
|
|
|
data++;
|
|
|
|
|
othercenter += 2 * (*data);
|
|
|
|
|
data++;
|
|
|
|
|
othercenter += *data;
|
|
|
|
|
if (othercenter > smoothedcenter)
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 3D maximum refinement centered around (x_layer,y_layer)
|
|
|
|
|
inline float
|
|
|
|
|
BriskScaleSpace::refine3D(const int layer, const int x_layer, const int y_layer, float& x, float& y, float& scale,
|
|
|
|
|
bool& ismax) const
|
|
|
|
|
{
|
|
|
|
|
ismax = true;
|
|
|
|
|
const BriskLayer& thisLayer = pyramid_[layer];
|
|
|
|
|
const int center = thisLayer.getAgastScore(x_layer, y_layer, 1);
|
|
|
|
|
|
|
|
|
|
// check and get above maximum:
|
|
|
|
|
float delta_x_above = 0, delta_y_above = 0;
|
|
|
|
|
float max_above = getScoreMaxAbove(layer, x_layer, y_layer, center, ismax, delta_x_above, delta_y_above);
|
|
|
|
|
|
|
|
|
|
if (!ismax)
|
|
|
|
|
return 0.0f;
|
|
|
|
|
|
|
|
|
|
float max; // to be returned
|
|
|
|
|
|
|
|
|
|
if (layer % 2 == 0)
|
|
|
|
|
{ // on octave
|
|
|
|
|
// treat the patch below:
|
|
|
|
|
float delta_x_below, delta_y_below;
|
|
|
|
|
float max_below_float;
|
|
|
|
|
int max_below = 0;
|
|
|
|
|
if (layer == 0)
|
|
|
|
|
{
|
|
|
|
|
// guess the lower intra octave...
|
|
|
|
|
const BriskLayer& l = pyramid_[0];
|
|
|
|
|
int s_0_0 = l.getAgastScore_5_8(x_layer - 1, y_layer - 1, 1);
|
|
|
|
|
max_below = s_0_0;
|
|
|
|
|
int s_1_0 = l.getAgastScore_5_8(x_layer, y_layer - 1, 1);
|
|
|
|
|
max_below = std::max(s_1_0, max_below);
|
|
|
|
|
int s_2_0 = l.getAgastScore_5_8(x_layer + 1, y_layer - 1, 1);
|
|
|
|
|
max_below = std::max(s_2_0, max_below);
|
|
|
|
|
int s_2_1 = l.getAgastScore_5_8(x_layer + 1, y_layer, 1);
|
|
|
|
|
max_below = std::max(s_2_1, max_below);
|
|
|
|
|
int s_1_1 = l.getAgastScore_5_8(x_layer, y_layer, 1);
|
|
|
|
|
max_below = std::max(s_1_1, max_below);
|
|
|
|
|
int s_0_1 = l.getAgastScore_5_8(x_layer - 1, y_layer, 1);
|
|
|
|
|
max_below = std::max(s_0_1, max_below);
|
|
|
|
|
int s_0_2 = l.getAgastScore_5_8(x_layer - 1, y_layer + 1, 1);
|
|
|
|
|
max_below = std::max(s_0_2, max_below);
|
|
|
|
|
int s_1_2 = l.getAgastScore_5_8(x_layer, y_layer + 1, 1);
|
|
|
|
|
max_below = std::max(s_1_2, max_below);
|
|
|
|
|
int s_2_2 = l.getAgastScore_5_8(x_layer + 1, y_layer + 1, 1);
|
|
|
|
|
max_below = std::max(s_2_2, max_below);
|
|
|
|
|
|
|
|
|
|
max_below_float = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, delta_x_below,
|
|
|
|
|
delta_y_below);
|
|
|
|
|
max_below_float = (float)max_below;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
max_below_float = getScoreMaxBelow(layer, x_layer, y_layer, center, ismax, delta_x_below, delta_y_below);
|
|
|
|
|
if (!ismax)
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// get the patch on this layer:
|
|
|
|
|
int s_0_0 = thisLayer.getAgastScore(x_layer - 1, y_layer - 1, 1);
|
|
|
|
|
int s_1_0 = thisLayer.getAgastScore(x_layer, y_layer - 1, 1);
|
|
|
|
|
int s_2_0 = thisLayer.getAgastScore(x_layer + 1, y_layer - 1, 1);
|
|
|
|
|
int s_2_1 = thisLayer.getAgastScore(x_layer + 1, y_layer, 1);
|
|
|
|
|
int s_1_1 = thisLayer.getAgastScore(x_layer, y_layer, 1);
|
|
|
|
|
int s_0_1 = thisLayer.getAgastScore(x_layer - 1, y_layer, 1);
|
|
|
|
|
int s_0_2 = thisLayer.getAgastScore(x_layer - 1, y_layer + 1, 1);
|
|
|
|
|
int s_1_2 = thisLayer.getAgastScore(x_layer, y_layer + 1, 1);
|
|
|
|
|
int s_2_2 = thisLayer.getAgastScore(x_layer + 1, y_layer + 1, 1);
|
|
|
|
|
float delta_x_layer, delta_y_layer;
|
|
|
|
|
float max_layer = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, delta_x_layer,
|
|
|
|
|
delta_y_layer);
|
|
|
|
|
|
|
|
|
|
// calculate the relative scale (1D maximum):
|
|
|
|
|
if (layer == 0)
|
|
|
|
|
{
|
|
|
|
|
scale = refine1D_2(max_below_float, std::max(float(center), max_layer), max_above, max);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
scale = refine1D(max_below_float, std::max(float(center), max_layer), max_above, max);
|
|
|
|
|
|
|
|
|
|
if (scale > 1.0)
|
|
|
|
|
{
|
|
|
|
|
// interpolate the position:
|
|
|
|
|
const float r0 = (1.5f - scale) / .5f;
|
|
|
|
|
const float r1 = 1.0f - r0;
|
|
|
|
|
x = (r0 * delta_x_layer + r1 * delta_x_above + float(x_layer)) * thisLayer.scale() + thisLayer.offset();
|
|
|
|
|
y = (r0 * delta_y_layer + r1 * delta_y_above + float(y_layer)) * thisLayer.scale() + thisLayer.offset();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (layer == 0)
|
|
|
|
|
{
|
|
|
|
|
// interpolate the position:
|
|
|
|
|
const float r0 = (scale - 0.5f) / 0.5f;
|
|
|
|
|
const float r_1 = 1.0f - r0;
|
|
|
|
|
x = r0 * delta_x_layer + r_1 * delta_x_below + float(x_layer);
|
|
|
|
|
y = r0 * delta_y_layer + r_1 * delta_y_below + float(y_layer);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// interpolate the position:
|
|
|
|
|
const float r0 = (scale - 0.75f) / 0.25f;
|
|
|
|
|
const float r_1 = 1.0f - r0;
|
|
|
|
|
x = (r0 * delta_x_layer + r_1 * delta_x_below + float(x_layer)) * thisLayer.scale() + thisLayer.offset();
|
|
|
|
|
y = (r0 * delta_y_layer + r_1 * delta_y_below + float(y_layer)) * thisLayer.scale() + thisLayer.offset();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// on intra
|
|
|
|
|
// check the patch below:
|
|
|
|
|
float delta_x_below, delta_y_below;
|
|
|
|
|
float max_below = getScoreMaxBelow(layer, x_layer, y_layer, center, ismax, delta_x_below, delta_y_below);
|
|
|
|
|
if (!ismax)
|
|
|
|
|
return 0.0f;
|
|
|
|
|
|
|
|
|
|
// get the patch on this layer:
|
|
|
|
|
int s_0_0 = thisLayer.getAgastScore(x_layer - 1, y_layer - 1, 1);
|
|
|
|
|
int s_1_0 = thisLayer.getAgastScore(x_layer, y_layer - 1, 1);
|
|
|
|
|
int s_2_0 = thisLayer.getAgastScore(x_layer + 1, y_layer - 1, 1);
|
|
|
|
|
int s_2_1 = thisLayer.getAgastScore(x_layer + 1, y_layer, 1);
|
|
|
|
|
int s_1_1 = thisLayer.getAgastScore(x_layer, y_layer, 1);
|
|
|
|
|
int s_0_1 = thisLayer.getAgastScore(x_layer - 1, y_layer, 1);
|
|
|
|
|
int s_0_2 = thisLayer.getAgastScore(x_layer - 1, y_layer + 1, 1);
|
|
|
|
|
int s_1_2 = thisLayer.getAgastScore(x_layer, y_layer + 1, 1);
|
|
|
|
|
int s_2_2 = thisLayer.getAgastScore(x_layer + 1, y_layer + 1, 1);
|
|
|
|
|
float delta_x_layer, delta_y_layer;
|
|
|
|
|
float max_layer = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, delta_x_layer,
|
|
|
|
|
delta_y_layer);
|
|
|
|
|
|
|
|
|
|
// calculate the relative scale (1D maximum):
|
|
|
|
|
scale = refine1D_1(max_below, std::max(float(center), max_layer), max_above, max);
|
|
|
|
|
if (scale > 1.0)
|
|
|
|
|
{
|
|
|
|
|
// interpolate the position:
|
|
|
|
|
const float r0 = 4.0f - scale * 3.0f;
|
|
|
|
|
const float r1 = 1.0f - r0;
|
|
|
|
|
x = (r0 * delta_x_layer + r1 * delta_x_above + float(x_layer)) * thisLayer.scale() + thisLayer.offset();
|
|
|
|
|
y = (r0 * delta_y_layer + r1 * delta_y_above + float(y_layer)) * thisLayer.scale() + thisLayer.offset();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// interpolate the position:
|
|
|
|
|
const float r0 = scale * 3.0f - 2.0f;
|
|
|
|
|
const float r_1 = 1.0f - r0;
|
|
|
|
|
x = (r0 * delta_x_layer + r_1 * delta_x_below + float(x_layer)) * thisLayer.scale() + thisLayer.offset();
|
|
|
|
|
y = (r0 * delta_y_layer + r_1 * delta_y_below + float(y_layer)) * thisLayer.scale() + thisLayer.offset();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// calculate the absolute scale:
|
|
|
|
|
scale *= thisLayer.scale();
|
|
|
|
|
|
|
|
|
|
// that's it, return the refined maximum:
|
|
|
|
|
return max;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// return the maximum of score patches above or below
|
|
|
|
|
inline float
|
|
|
|
|
BriskScaleSpace::getScoreMaxAbove(const int layer, const int x_layer, const int y_layer, const int threshold,
|
|
|
|
|
bool& ismax, float& dx, float& dy) const
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
ismax = false;
|
|
|
|
|
// relevant floating point coordinates
|
|
|
|
|
float x_1;
|
|
|
|
|
float x1;
|
|
|
|
|
float y_1;
|
|
|
|
|
float y1;
|
|
|
|
|
|
|
|
|
|
// the layer above
|
|
|
|
|
assert(layer+1<layers_);
|
|
|
|
|
const BriskLayer& layerAbove = pyramid_[layer + 1];
|
|
|
|
|
|
|
|
|
|
if (layer % 2 == 0)
|
|
|
|
|
{
|
|
|
|
|
// octave
|
|
|
|
|
x_1 = float(4 * (x_layer) - 1 - 2) / 6.0f;
|
|
|
|
|
x1 = float(4 * (x_layer) - 1 + 2) / 6.0f;
|
|
|
|
|
y_1 = float(4 * (y_layer) - 1 - 2) / 6.0f;
|
|
|
|
|
y1 = float(4 * (y_layer) - 1 + 2) / 6.0f;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// intra
|
|
|
|
|
x_1 = float(6 * (x_layer) - 1 - 3) / 8.0f;
|
|
|
|
|
x1 = float(6 * (x_layer) - 1 + 3) / 8.0f;
|
|
|
|
|
y_1 = float(6 * (y_layer) - 1 - 3) / 8.0f;
|
|
|
|
|
y1 = float(6 * (y_layer) - 1 + 3) / 8.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// check the first row
|
|
|
|
|
int max_x = (int)x_1 + 1;
|
|
|
|
|
int max_y = (int)y_1 + 1;
|
|
|
|
|
float tmp_max;
|
|
|
|
|
float maxval = (float)layerAbove.getAgastScore(x_1, y_1, 1);
|
|
|
|
|
if (maxval > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
for (int x = (int)x_1 + 1; x <= int(x1); x++)
|
|
|
|
|
{
|
|
|
|
|
tmp_max = (float)layerAbove.getAgastScore(float(x), y_1, 1);
|
|
|
|
|
if (tmp_max > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
if (tmp_max > maxval)
|
|
|
|
|
{
|
|
|
|
|
maxval = tmp_max;
|
|
|
|
|
max_x = x;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
tmp_max = (float)layerAbove.getAgastScore(x1, y_1, 1);
|
|
|
|
|
if (tmp_max > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
if (tmp_max > maxval)
|
|
|
|
|
{
|
|
|
|
|
maxval = tmp_max;
|
|
|
|
|
max_x = int(x1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// middle rows
|
|
|
|
|
for (int y = (int)y_1 + 1; y <= int(y1); y++)
|
|
|
|
|
{
|
|
|
|
|
tmp_max = (float)layerAbove.getAgastScore(x_1, float(y), 1);
|
|
|
|
|
if (tmp_max > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
if (tmp_max > maxval)
|
|
|
|
|
{
|
|
|
|
|
maxval = tmp_max;
|
|
|
|
|
max_x = int(x_1 + 1);
|
|
|
|
|
max_y = y;
|
|
|
|
|
}
|
|
|
|
|
for (int x = (int)x_1 + 1; x <= int(x1); x++)
|
|
|
|
|
{
|
|
|
|
|
tmp_max = (float)layerAbove.getAgastScore(x, y, 1);
|
|
|
|
|
if (tmp_max > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
if (tmp_max > maxval)
|
|
|
|
|
{
|
|
|
|
|
maxval = tmp_max;
|
|
|
|
|
max_x = x;
|
|
|
|
|
max_y = y;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
tmp_max = (float)layerAbove.getAgastScore(x1, float(y), 1);
|
|
|
|
|
if (tmp_max > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
if (tmp_max > maxval)
|
|
|
|
|
{
|
|
|
|
|
maxval = tmp_max;
|
|
|
|
|
max_x = int(x1);
|
|
|
|
|
max_y = y;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// bottom row
|
|
|
|
|
tmp_max = (float)layerAbove.getAgastScore(x_1, y1, 1);
|
|
|
|
|
if (tmp_max > maxval)
|
|
|
|
|
{
|
|
|
|
|
maxval = tmp_max;
|
|
|
|
|
max_x = int(x_1 + 1);
|
|
|
|
|
max_y = int(y1);
|
|
|
|
|
}
|
|
|
|
|
for (int x = (int)x_1 + 1; x <= int(x1); x++)
|
|
|
|
|
{
|
|
|
|
|
tmp_max = (float)layerAbove.getAgastScore(float(x), y1, 1);
|
|
|
|
|
if (tmp_max > maxval)
|
|
|
|
|
{
|
|
|
|
|
maxval = tmp_max;
|
|
|
|
|
max_x = x;
|
|
|
|
|
max_y = int(y1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
tmp_max = (float)layerAbove.getAgastScore(x1, y1, 1);
|
|
|
|
|
if (tmp_max > maxval)
|
|
|
|
|
{
|
|
|
|
|
maxval = tmp_max;
|
|
|
|
|
max_x = int(x1);
|
|
|
|
|
max_y = int(y1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//find dx/dy:
|
|
|
|
|
int s_0_0 = layerAbove.getAgastScore(max_x - 1, max_y - 1, 1);
|
|
|
|
|
int s_1_0 = layerAbove.getAgastScore(max_x, max_y - 1, 1);
|
|
|
|
|
int s_2_0 = layerAbove.getAgastScore(max_x + 1, max_y - 1, 1);
|
|
|
|
|
int s_2_1 = layerAbove.getAgastScore(max_x + 1, max_y, 1);
|
|
|
|
|
int s_1_1 = layerAbove.getAgastScore(max_x, max_y, 1);
|
|
|
|
|
int s_0_1 = layerAbove.getAgastScore(max_x - 1, max_y, 1);
|
|
|
|
|
int s_0_2 = layerAbove.getAgastScore(max_x - 1, max_y + 1, 1);
|
|
|
|
|
int s_1_2 = layerAbove.getAgastScore(max_x, max_y + 1, 1);
|
|
|
|
|
int s_2_2 = layerAbove.getAgastScore(max_x + 1, max_y + 1, 1);
|
|
|
|
|
float dx_1, dy_1;
|
|
|
|
|
float refined_max = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, dx_1, dy_1);
|
|
|
|
|
|
|
|
|
|
// calculate dx/dy in above coordinates
|
|
|
|
|
float real_x = float(max_x) + dx_1;
|
|
|
|
|
float real_y = float(max_y) + dy_1;
|
|
|
|
|
bool returnrefined = true;
|
|
|
|
|
if (layer % 2 == 0)
|
|
|
|
|
{
|
|
|
|
|
dx = (real_x * 6.0f + 1.0f) / 4.0f - float(x_layer);
|
|
|
|
|
dy = (real_y * 6.0f + 1.0f) / 4.0f - float(y_layer);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
dx = (real_x * 8.0f + 1.0f) / 6.0f - float(x_layer);
|
|
|
|
|
dy = (real_y * 8.0f + 1.0f) / 6.0f - float(y_layer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// saturate
|
|
|
|
|
if (dx > 1.0f)
|
|
|
|
|
{
|
|
|
|
|
dx = 1.0f;
|
|
|
|
|
returnrefined = false;
|
|
|
|
|
}
|
|
|
|
|
if (dx < -1.0f)
|
|
|
|
|
{
|
|
|
|
|
dx = -1.0f;
|
|
|
|
|
returnrefined = false;
|
|
|
|
|
}
|
|
|
|
|
if (dy > 1.0f)
|
|
|
|
|
{
|
|
|
|
|
dy = 1.0f;
|
|
|
|
|
returnrefined = false;
|
|
|
|
|
}
|
|
|
|
|
if (dy < -1.0f)
|
|
|
|
|
{
|
|
|
|
|
dy = -1.0f;
|
|
|
|
|
returnrefined = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// done and ok.
|
|
|
|
|
ismax = true;
|
|
|
|
|
if (returnrefined)
|
|
|
|
|
{
|
|
|
|
|
return std::max(refined_max, maxval);
|
|
|
|
|
}
|
|
|
|
|
return maxval;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline float
|
|
|
|
|
BriskScaleSpace::getScoreMaxBelow(const int layer, const int x_layer, const int y_layer, const int threshold,
|
|
|
|
|
bool& ismax, float& dx, float& dy) const
|
|
|
|
|
{
|
|
|
|
|
ismax = false;
|
|
|
|
|
|
|
|
|
|
// relevant floating point coordinates
|
|
|
|
|
float x_1;
|
|
|
|
|
float x1;
|
|
|
|
|
float y_1;
|
|
|
|
|
float y1;
|
|
|
|
|
|
|
|
|
|
if (layer % 2 == 0)
|
|
|
|
|
{
|
|
|
|
|
// octave
|
|
|
|
|
x_1 = float(8 * (x_layer) + 1 - 4) / 6.0f;
|
|
|
|
|
x1 = float(8 * (x_layer) + 1 + 4) / 6.0f;
|
|
|
|
|
y_1 = float(8 * (y_layer) + 1 - 4) / 6.0f;
|
|
|
|
|
y1 = float(8 * (y_layer) + 1 + 4) / 6.0f;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
x_1 = float(6 * (x_layer) + 1 - 3) / 4.0f;
|
|
|
|
|
x1 = float(6 * (x_layer) + 1 + 3) / 4.0f;
|
|
|
|
|
y_1 = float(6 * (y_layer) + 1 - 3) / 4.0f;
|
|
|
|
|
y1 = float(6 * (y_layer) + 1 + 3) / 4.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// the layer below
|
|
|
|
|
assert(layer>0);
|
|
|
|
|
const BriskLayer& layerBelow = pyramid_[layer - 1];
|
|
|
|
|
|
|
|
|
|
// check the first row
|
|
|
|
|
int max_x = (int)x_1 + 1;
|
|
|
|
|
int max_y = (int)y_1 + 1;
|
|
|
|
|
float tmp_max;
|
|
|
|
|
float max = (float)layerBelow.getAgastScore(x_1, y_1, 1);
|
|
|
|
|
if (max > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
for (int x = (int)x_1 + 1; x <= int(x1); x++)
|
|
|
|
|
{
|
|
|
|
|
tmp_max = (float)layerBelow.getAgastScore(float(x), y_1, 1);
|
|
|
|
|
if (tmp_max > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
if (tmp_max > max)
|
|
|
|
|
{
|
|
|
|
|
max = tmp_max;
|
|
|
|
|
max_x = x;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
tmp_max = (float)layerBelow.getAgastScore(x1, y_1, 1);
|
|
|
|
|
if (tmp_max > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
if (tmp_max > max)
|
|
|
|
|
{
|
|
|
|
|
max = tmp_max;
|
|
|
|
|
max_x = int(x1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// middle rows
|
|
|
|
|
for (int y = (int)y_1 + 1; y <= int(y1); y++)
|
|
|
|
|
{
|
|
|
|
|
tmp_max = (float)layerBelow.getAgastScore(x_1, float(y), 1);
|
|
|
|
|
if (tmp_max > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
if (tmp_max > max)
|
|
|
|
|
{
|
|
|
|
|
max = tmp_max;
|
|
|
|
|
max_x = int(x_1 + 1);
|
|
|
|
|
max_y = y;
|
|
|
|
|
}
|
|
|
|
|
for (int x = (int)x_1 + 1; x <= int(x1); x++)
|
|
|
|
|
{
|
|
|
|
|
tmp_max = (float)layerBelow.getAgastScore(x, y, 1);
|
|
|
|
|
if (tmp_max > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
if (tmp_max == max)
|
|
|
|
|
{
|
|
|
|
|
const int t1 = 2
|
|
|
|
|
* (layerBelow.getAgastScore(x - 1, y, 1) + layerBelow.getAgastScore(x + 1, y, 1)
|
|
|
|
|
+ layerBelow.getAgastScore(x, y + 1, 1) + layerBelow.getAgastScore(x, y - 1, 1))
|
|
|
|
|
+ (layerBelow.getAgastScore(x + 1, y + 1, 1) + layerBelow.getAgastScore(x - 1, y + 1, 1)
|
|
|
|
|
+ layerBelow.getAgastScore(x + 1, y - 1, 1) + layerBelow.getAgastScore(x - 1, y - 1, 1));
|
|
|
|
|
const int t2 = 2
|
|
|
|
|
* (layerBelow.getAgastScore(max_x - 1, max_y, 1) + layerBelow.getAgastScore(max_x + 1, max_y, 1)
|
|
|
|
|
+ layerBelow.getAgastScore(max_x, max_y + 1, 1) + layerBelow.getAgastScore(max_x, max_y - 1, 1))
|
|
|
|
|
+ (layerBelow.getAgastScore(max_x + 1, max_y + 1, 1) + layerBelow.getAgastScore(max_x - 1,
|
|
|
|
|
max_y + 1, 1)
|
|
|
|
|
+ layerBelow.getAgastScore(max_x + 1, max_y - 1, 1)
|
|
|
|
|
+ layerBelow.getAgastScore(max_x - 1, max_y - 1, 1));
|
|
|
|
|
if (t1 > t2)
|
|
|
|
|
{
|
|
|
|
|
max_x = x;
|
|
|
|
|
max_y = y;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (tmp_max > max)
|
|
|
|
|
{
|
|
|
|
|
max = tmp_max;
|
|
|
|
|
max_x = x;
|
|
|
|
|
max_y = y;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
tmp_max = (float)layerBelow.getAgastScore(x1, float(y), 1);
|
|
|
|
|
if (tmp_max > threshold)
|
|
|
|
|
return 0;
|
|
|
|
|
if (tmp_max > max)
|
|
|
|
|
{
|
|
|
|
|
max = tmp_max;
|
|
|
|
|
max_x = int(x1);
|
|
|
|
|
max_y = y;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// bottom row
|
|
|
|
|
tmp_max = (float)layerBelow.getAgastScore(x_1, y1, 1);
|
|
|
|
|
if (tmp_max > max)
|
|
|
|
|
{
|
|
|
|
|
max = tmp_max;
|
|
|
|
|
max_x = int(x_1 + 1);
|
|
|
|
|
max_y = int(y1);
|
|
|
|
|
}
|
|
|
|
|
for (int x = (int)x_1 + 1; x <= int(x1); x++)
|
|
|
|
|
{
|
|
|
|
|
tmp_max = (float)layerBelow.getAgastScore(float(x), y1, 1);
|
|
|
|
|
if (tmp_max > max)
|
|
|
|
|
{
|
|
|
|
|
max = tmp_max;
|
|
|
|
|
max_x = x;
|
|
|
|
|
max_y = int(y1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
tmp_max = (float)layerBelow.getAgastScore(x1, y1, 1);
|
|
|
|
|
if (tmp_max > max)
|
|
|
|
|
{
|
|
|
|
|
max = tmp_max;
|
|
|
|
|
max_x = int(x1);
|
|
|
|
|
max_y = int(y1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//find dx/dy:
|
|
|
|
|
int s_0_0 = layerBelow.getAgastScore(max_x - 1, max_y - 1, 1);
|
|
|
|
|
int s_1_0 = layerBelow.getAgastScore(max_x, max_y - 1, 1);
|
|
|
|
|
int s_2_0 = layerBelow.getAgastScore(max_x + 1, max_y - 1, 1);
|
|
|
|
|
int s_2_1 = layerBelow.getAgastScore(max_x + 1, max_y, 1);
|
|
|
|
|
int s_1_1 = layerBelow.getAgastScore(max_x, max_y, 1);
|
|
|
|
|
int s_0_1 = layerBelow.getAgastScore(max_x - 1, max_y, 1);
|
|
|
|
|
int s_0_2 = layerBelow.getAgastScore(max_x - 1, max_y + 1, 1);
|
|
|
|
|
int s_1_2 = layerBelow.getAgastScore(max_x, max_y + 1, 1);
|
|
|
|
|
int s_2_2 = layerBelow.getAgastScore(max_x + 1, max_y + 1, 1);
|
|
|
|
|
float dx_1, dy_1;
|
|
|
|
|
float refined_max = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, dx_1, dy_1);
|
|
|
|
|
|
|
|
|
|
// calculate dx/dy in above coordinates
|
|
|
|
|
float real_x = float(max_x) + dx_1;
|
|
|
|
|
float real_y = float(max_y) + dy_1;
|
|
|
|
|
bool returnrefined = true;
|
|
|
|
|
if (layer % 2 == 0)
|
|
|
|
|
{
|
|
|
|
|
dx = (float)((real_x * 6.0 + 1.0) / 8.0) - float(x_layer);
|
|
|
|
|
dy = (float)((real_y * 6.0 + 1.0) / 8.0) - float(y_layer);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
dx = (float)((real_x * 4.0 - 1.0) / 6.0) - float(x_layer);
|
|
|
|
|
dy = (float)((real_y * 4.0 - 1.0) / 6.0) - float(y_layer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// saturate
|
|
|
|
|
if (dx > 1.0)
|
|
|
|
|
{
|
|
|
|
|
dx = 1.0f;
|
|
|
|
|
returnrefined = false;
|
|
|
|
|
}
|
|
|
|
|
if (dx < -1.0f)
|
|
|
|
|
{
|
|
|
|
|
dx = -1.0f;
|
|
|
|
|
returnrefined = false;
|
|
|
|
|
}
|
|
|
|
|
if (dy > 1.0f)
|
|
|
|
|
{
|
|
|
|
|
dy = 1.0f;
|
|
|
|
|
returnrefined = false;
|
|
|
|
|
}
|
|
|
|
|
if (dy < -1.0f)
|
|
|
|
|
{
|
|
|
|
|
dy = -1.0f;
|
|
|
|
|
returnrefined = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// done and ok.
|
|
|
|
|
ismax = true;
|
|
|
|
|
if (returnrefined)
|
|
|
|
|
{
|
|
|
|
|
return std::max(refined_max, max);
|
|
|
|
|
}
|
|
|
|
|
return max;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline float
|
|
|
|
|
BriskScaleSpace::refine1D(const float s_05, const float s0, const float s05, float& max) const
|
|
|
|
|
{
|
|
|
|
|
int i_05 = int(1024.0 * s_05 + 0.5);
|
|
|
|
|
int i0 = int(1024.0 * s0 + 0.5);
|
|
|
|
|
int i05 = int(1024.0 * s05 + 0.5);
|
|
|
|
|
|
|
|
|
|
// 16.0000 -24.0000 8.0000
|
|
|
|
|
// -40.0000 54.0000 -14.0000
|
|
|
|
|
// 24.0000 -27.0000 6.0000
|
|
|
|
|
|
|
|
|
|
int three_a = 16 * i_05 - 24 * i0 + 8 * i05;
|
|
|
|
|
// second derivative must be negative:
|
|
|
|
|
if (three_a >= 0)
|
|
|
|
|
{
|
|
|
|
|
if (s0 >= s_05 && s0 >= s05)
|
|
|
|
|
{
|
|
|
|
|
max = s0;
|
|
|
|
|
return 1.0f;
|
|
|
|
|
}
|
|
|
|
|
if (s_05 >= s0 && s_05 >= s05)
|
|
|
|
|
{
|
|
|
|
|
max = s_05;
|
|
|
|
|
return 0.75f;
|
|
|
|
|
}
|
|
|
|
|
if (s05 >= s0 && s05 >= s_05)
|
|
|
|
|
{
|
|
|
|
|
max = s05;
|
|
|
|
|
return 1.5f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int three_b = -40 * i_05 + 54 * i0 - 14 * i05;
|
|
|
|
|
// calculate max location:
|
|
|
|
|
float ret_val = -float(three_b) / float(2 * three_a);
|
|
|
|
|
// saturate and return
|
|
|
|
|
if (ret_val < 0.75)
|
|
|
|
|
ret_val = 0.75;
|
|
|
|
|
else if (ret_val > 1.5)
|
|
|
|
|
ret_val = 1.5; // allow to be slightly off bounds ...?
|
|
|
|
|
int three_c = +24 * i_05 - 27 * i0 + 6 * i05;
|
|
|
|
|
max = float(three_c) + float(three_a) * ret_val * ret_val + float(three_b) * ret_val;
|
|
|
|
|
max /= 3072.0f;
|
|
|
|
|
return ret_val;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline float
|
|
|
|
|
BriskScaleSpace::refine1D_1(const float s_05, const float s0, const float s05, float& max) const
|
|
|
|
|
{
|
|
|
|
|
int i_05 = int(1024.0 * s_05 + 0.5);
|
|
|
|
|
int i0 = int(1024.0 * s0 + 0.5);
|
|
|
|
|
int i05 = int(1024.0 * s05 + 0.5);
|
|
|
|
|
|
|
|
|
|
// 4.5000 -9.0000 4.5000
|
|
|
|
|
//-10.5000 18.0000 -7.5000
|
|
|
|
|
// 6.0000 -8.0000 3.0000
|
|
|
|
|
|
|
|
|
|
int two_a = 9 * i_05 - 18 * i0 + 9 * i05;
|
|
|
|
|
// second derivative must be negative:
|
|
|
|
|
if (two_a >= 0)
|
|
|
|
|
{
|
|
|
|
|
if (s0 >= s_05 && s0 >= s05)
|
|
|
|
|
{
|
|
|
|
|
max = s0;
|
|
|
|
|
return 1.0f;
|
|
|
|
|
}
|
|
|
|
|
if (s_05 >= s0 && s_05 >= s05)
|
|
|
|
|
{
|
|
|
|
|
max = s_05;
|
|
|
|
|
return 0.6666666666666666666666666667f;
|
|
|
|
|
}
|
|
|
|
|
if (s05 >= s0 && s05 >= s_05)
|
|
|
|
|
{
|
|
|
|
|
max = s05;
|
|
|
|
|
return 1.3333333333333333333333333333f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int two_b = -21 * i_05 + 36 * i0 - 15 * i05;
|
|
|
|
|
// calculate max location:
|
|
|
|
|
float ret_val = -float(two_b) / float(2 * two_a);
|
|
|
|
|
// saturate and return
|
|
|
|
|
if (ret_val < 0.6666666666666666666666666667f)
|
|
|
|
|
ret_val = 0.666666666666666666666666667f;
|
|
|
|
|
else if (ret_val > 1.33333333333333333333333333f)
|
|
|
|
|
ret_val = 1.333333333333333333333333333f;
|
|
|
|
|
int two_c = +12 * i_05 - 16 * i0 + 6 * i05;
|
|
|
|
|
max = float(two_c) + float(two_a) * ret_val * ret_val + float(two_b) * ret_val;
|
|
|
|
|
max /= 2048.0f;
|
|
|
|
|
return ret_val;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline float
|
|
|
|
|
BriskScaleSpace::refine1D_2(const float s_05, const float s0, const float s05, float& max) const
|
|
|
|
|
{
|
|
|
|
|
int i_05 = int(1024.0 * s_05 + 0.5);
|
|
|
|
|
int i0 = int(1024.0 * s0 + 0.5);
|
|
|
|
|
int i05 = int(1024.0 * s05 + 0.5);
|
|
|
|
|
|
|
|
|
|
// 18.0000 -30.0000 12.0000
|
|
|
|
|
// -45.0000 65.0000 -20.0000
|
|
|
|
|
// 27.0000 -30.0000 8.0000
|
|
|
|
|
|
|
|
|
|
int a = 2 * i_05 - 4 * i0 + 2 * i05;
|
|
|
|
|
// second derivative must be negative:
|
|
|
|
|
if (a >= 0)
|
|
|
|
|
{
|
|
|
|
|
if (s0 >= s_05 && s0 >= s05)
|
|
|
|
|
{
|
|
|
|
|
max = s0;
|
|
|
|
|
return 1.0f;
|
|
|
|
|
}
|
|
|
|
|
if (s_05 >= s0 && s_05 >= s05)
|
|
|
|
|
{
|
|
|
|
|
max = s_05;
|
|
|
|
|
return 0.7f;
|
|
|
|
|
}
|
|
|
|
|
if (s05 >= s0 && s05 >= s_05)
|
|
|
|
|
{
|
|
|
|
|
max = s05;
|
|
|
|
|
return 1.5f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int b = -5 * i_05 + 8 * i0 - 3 * i05;
|
|
|
|
|
// calculate max location:
|
|
|
|
|
float ret_val = -float(b) / float(2 * a);
|
|
|
|
|
// saturate and return
|
|
|
|
|
if (ret_val < 0.7f)
|
|
|
|
|
ret_val = 0.7f;
|
|
|
|
|
else if (ret_val > 1.5f)
|
|
|
|
|
ret_val = 1.5f; // allow to be slightly off bounds ...?
|
|
|
|
|
int c = +3 * i_05 - 3 * i0 + 1 * i05;
|
|
|
|
|
max = float(c) + float(a) * ret_val * ret_val + float(b) * ret_val;
|
|
|
|
|
max /= 1024;
|
|
|
|
|
return ret_val;
|
|
|
|
|
}
|
|
|
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inline float
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BriskScaleSpace::subpixel2D(const int s_0_0, const int s_0_1, const int s_0_2, const int s_1_0, const int s_1_1,
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const int s_1_2, const int s_2_0, const int s_2_1, const int s_2_2, float& delta_x,
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float& delta_y) const
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{
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// the coefficients of the 2d quadratic function least-squares fit:
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int tmp1 = s_0_0 + s_0_2 - 2 * s_1_1 + s_2_0 + s_2_2;
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int coeff1 = 3 * (tmp1 + s_0_1 - ((s_1_0 + s_1_2) << 1) + s_2_1);
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int coeff2 = 3 * (tmp1 - ((s_0_1 + s_2_1) << 1) + s_1_0 + s_1_2);
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int tmp2 = s_0_2 - s_2_0;
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int tmp3 = (s_0_0 + tmp2 - s_2_2);
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int tmp4 = tmp3 - 2 * tmp2;
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int coeff3 = -3 * (tmp3 + s_0_1 - s_2_1);
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int coeff4 = -3 * (tmp4 + s_1_0 - s_1_2);
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int coeff5 = (s_0_0 - s_0_2 - s_2_0 + s_2_2) << 2;
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int coeff6 = -(s_0_0 + s_0_2 - ((s_1_0 + s_0_1 + s_1_2 + s_2_1) << 1) - 5 * s_1_1 + s_2_0 + s_2_2) << 1;
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// 2nd derivative test:
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int H_det = 4 * coeff1 * coeff2 - coeff5 * coeff5;
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if (H_det == 0)
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{
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delta_x = 0.0f;
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delta_y = 0.0f;
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return float(coeff6) / 18.0f;
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}
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if (!(H_det > 0 && coeff1 < 0))
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{
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// The maximum must be at the one of the 4 patch corners.
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int tmp_max = coeff3 + coeff4 + coeff5;
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delta_x = 1.0f;
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delta_y = 1.0f;
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int tmp = -coeff3 + coeff4 - coeff5;
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if (tmp > tmp_max)
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{
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tmp_max = tmp;
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delta_x = -1.0f;
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delta_y = 1.0f;
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}
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tmp = coeff3 - coeff4 - coeff5;
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if (tmp > tmp_max)
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{
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tmp_max = tmp;
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delta_x = 1.0f;
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delta_y = -1.0f;
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}
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tmp = -coeff3 - coeff4 + coeff5;
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if (tmp > tmp_max)
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{
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tmp_max = tmp;
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delta_x = -1.0f;
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delta_y = -1.0f;
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}
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return float(tmp_max + coeff1 + coeff2 + coeff6) / 18.0f;
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}
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// this is hopefully the normal outcome of the Hessian test
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delta_x = float(2 * coeff2 * coeff3 - coeff4 * coeff5) / float(-H_det);
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delta_y = float(2 * coeff1 * coeff4 - coeff3 * coeff5) / float(-H_det);
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// TODO: this is not correct, but easy, so perform a real boundary maximum search:
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bool tx = false;
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bool tx_ = false;
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bool ty = false;
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bool ty_ = false;
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if (delta_x > 1.0)
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tx = true;
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else if (delta_x < -1.0)
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tx_ = true;
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if (delta_y > 1.0)
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ty = true;
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if (delta_y < -1.0)
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ty_ = true;
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if (tx || tx_ || ty || ty_)
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{
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// get two candidates:
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float delta_x1 = 0.0f, delta_x2 = 0.0f, delta_y1 = 0.0f, delta_y2 = 0.0f;
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if (tx)
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{
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delta_x1 = 1.0f;
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delta_y1 = -float(coeff4 + coeff5) / float(2 * coeff2);
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if (delta_y1 > 1.0f)
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delta_y1 = 1.0f;
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else if (delta_y1 < -1.0f)
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delta_y1 = -1.0f;
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}
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else if (tx_)
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{
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delta_x1 = -1.0f;
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delta_y1 = -float(coeff4 - coeff5) / float(2 * coeff2);
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if (delta_y1 > 1.0f)
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delta_y1 = 1.0f;
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else if (delta_y1 < -1.0)
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delta_y1 = -1.0f;
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}
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if (ty)
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{
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delta_y2 = 1.0f;
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delta_x2 = -float(coeff3 + coeff5) / float(2 * coeff1);
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if (delta_x2 > 1.0f)
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delta_x2 = 1.0f;
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else if (delta_x2 < -1.0f)
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delta_x2 = -1.0f;
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}
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else if (ty_)
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{
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delta_y2 = -1.0f;
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delta_x2 = -float(coeff3 - coeff5) / float(2 * coeff1);
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if (delta_x2 > 1.0f)
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delta_x2 = 1.0f;
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else if (delta_x2 < -1.0f)
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delta_x2 = -1.0f;
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}
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// insert both options for evaluation which to pick
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float max1 = (coeff1 * delta_x1 * delta_x1 + coeff2 * delta_y1 * delta_y1 + coeff3 * delta_x1 + coeff4 * delta_y1
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+ coeff5 * delta_x1 * delta_y1 + coeff6)
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/ 18.0f;
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float max2 = (coeff1 * delta_x2 * delta_x2 + coeff2 * delta_y2 * delta_y2 + coeff3 * delta_x2 + coeff4 * delta_y2
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+ coeff5 * delta_x2 * delta_y2 + coeff6)
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/ 18.0f;
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if (max1 > max2)
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{
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delta_x = delta_x1;
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delta_y = delta_x1;
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return max1;
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}
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else
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{
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delta_x = delta_x2;
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delta_y = delta_x2;
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return max2;
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}
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}
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// this is the case of the maximum inside the boundaries:
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return (coeff1 * delta_x * delta_x + coeff2 * delta_y * delta_y + coeff3 * delta_x + coeff4 * delta_y
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+ coeff5 * delta_x * delta_y + coeff6)
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/ 18.0f;
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}
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// construct a layer
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BriskLayer::BriskLayer(const cv::Mat& img_in, float scale_in, float offset_in)
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{
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img_ = img_in;
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scores_ = cv::Mat_<uchar>::zeros(img_in.rows, img_in.cols);
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// attention: this means that the passed image reference must point to persistent memory
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scale_ = scale_in;
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offset_ = offset_in;
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// create an agast detector
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fast_9_16_ = new FastFeatureDetector(1, true, FastFeatureDetector::TYPE_9_16);
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makeOffsets(pixel_5_8_, (int)img_.step, 8);
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makeOffsets(pixel_9_16_, (int)img_.step, 16);
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}
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// derive a layer
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BriskLayer::BriskLayer(const BriskLayer& layer, int mode)
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{
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if (mode == CommonParams::HALFSAMPLE)
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{
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img_.create(layer.img().rows / 2, layer.img().cols / 2, CV_8U);
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halfsample(layer.img(), img_);
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scale_ = layer.scale() * 2;
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offset_ = 0.5f * scale_ - 0.5f;
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}
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else
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{
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img_.create(2 * (layer.img().rows / 3), 2 * (layer.img().cols / 3), CV_8U);
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twothirdsample(layer.img(), img_);
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scale_ = layer.scale() * 1.5f;
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offset_ = 0.5f * scale_ - 0.5f;
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}
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scores_ = cv::Mat::zeros(img_.rows, img_.cols, CV_8U);
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fast_9_16_ = new FastFeatureDetector(1, false, FastFeatureDetector::TYPE_9_16);
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makeOffsets(pixel_5_8_, (int)img_.step, 8);
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makeOffsets(pixel_9_16_, (int)img_.step, 16);
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}
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// Fast/Agast
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// wraps the agast class
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void
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BriskLayer::getAgastPoints(int threshold, std::vector<KeyPoint>& keypoints)
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{
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fast_9_16_->set("threshold", threshold);
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fast_9_16_->detect(img_, keypoints);
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// also write scores
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const size_t num = keypoints.size();
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for (size_t i = 0; i < num; i++)
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scores_((int)keypoints[i].pt.y, (int)keypoints[i].pt.x) = saturate_cast<uchar>(keypoints[i].response);
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}
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inline int
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BriskLayer::getAgastScore(int x, int y, int threshold) const
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{
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if (x < 3 || y < 3)
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return 0;
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if (x >= img_.cols - 3 || y >= img_.rows - 3)
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return 0;
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uchar& score = (uchar&)scores_(y, x);
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if (score > 2)
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{
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return score;
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}
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score = (uchar)cornerScore<16>(&img_.at<uchar>(y, x), pixel_9_16_, threshold - 1);
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if (score < threshold)
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score = 0;
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return score;
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}
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inline int
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BriskLayer::getAgastScore_5_8(int x, int y, int threshold) const
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{
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if (x < 2 || y < 2)
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return 0;
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if (x >= img_.cols - 2 || y >= img_.rows - 2)
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return 0;
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int score = cornerScore<8>(&img_.at<uchar>(y, x), pixel_5_8_, threshold - 1);
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if (score < threshold)
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score = 0;
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return score;
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}
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inline int
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BriskLayer::getAgastScore(float xf, float yf, int threshold_in, float scale_in) const
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{
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if (scale_in <= 1.0f)
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{
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// just do an interpolation inside the layer
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const int x = int(xf);
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const float rx1 = xf - float(x);
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const float rx = 1.0f - rx1;
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const int y = int(yf);
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const float ry1 = yf - float(y);
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const float ry = 1.0f - ry1;
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return (uchar)(rx * ry * getAgastScore(x, y, threshold_in) + rx1 * ry * getAgastScore(x + 1, y, threshold_in)
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+ rx * ry1 * getAgastScore(x, y + 1, threshold_in) + rx1 * ry1 * getAgastScore(x + 1, y + 1, threshold_in));
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}
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else
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{
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// this means we overlap area smoothing
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const float halfscale = scale_in / 2.0f;
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// get the scores first:
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for (int x = int(xf - halfscale); x <= int(xf + halfscale + 1.0f); x++)
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{
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for (int y = int(yf - halfscale); y <= int(yf + halfscale + 1.0f); y++)
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{
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getAgastScore(x, y, threshold_in);
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}
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}
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// get the smoothed value
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return value(scores_, xf, yf, scale_in);
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}
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}
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// access gray values (smoothed/interpolated)
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inline int
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BriskLayer::value(const cv::Mat& mat, float xf, float yf, float scale_in) const
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{
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assert(!mat.empty());
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// get the position
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const int x = cvFloor(xf);
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const int y = cvFloor(yf);
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const cv::Mat& image = mat;
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const int& imagecols = image.cols;
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// get the sigma_half:
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const float sigma_half = scale_in / 2;
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const float area = 4.0f * sigma_half * sigma_half;
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// calculate output:
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int ret_val;
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if (sigma_half < 0.5)
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{
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//interpolation multipliers:
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const int r_x = (int)((xf - x) * 1024);
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const int r_y = (int)((yf - y) * 1024);
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const int r_x_1 = (1024 - r_x);
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const int r_y_1 = (1024 - r_y);
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uchar* ptr = image.data + x + y * imagecols;
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// just interpolate:
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ret_val = (r_x_1 * r_y_1 * int(*ptr));
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ptr++;
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ret_val += (r_x * r_y_1 * int(*ptr));
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ptr += imagecols;
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ret_val += (r_x * r_y * int(*ptr));
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ptr--;
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ret_val += (r_x_1 * r_y * int(*ptr));
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return 0xFF & ((ret_val + 512) / 1024 / 1024);
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}
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// this is the standard case (simple, not speed optimized yet):
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// scaling:
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const int scaling = (int)(4194304.0f / area);
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const int scaling2 = (int)(float(scaling) * area / 1024.0f);
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// calculate borders
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const float x_1 = xf - sigma_half;
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const float x1 = xf + sigma_half;
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const float y_1 = yf - sigma_half;
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const float y1 = yf + sigma_half;
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const int x_left = int(x_1 + 0.5);
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const int y_top = int(y_1 + 0.5);
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const int x_right = int(x1 + 0.5);
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const int y_bottom = int(y1 + 0.5);
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// overlap area - multiplication factors:
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const float r_x_1 = float(x_left) - x_1 + 0.5f;
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const float r_y_1 = float(y_top) - y_1 + 0.5f;
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const float r_x1 = x1 - float(x_right) + 0.5f;
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const float r_y1 = y1 - float(y_bottom) + 0.5f;
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const int dx = x_right - x_left - 1;
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const int dy = y_bottom - y_top - 1;
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const int A = (int)((r_x_1 * r_y_1) * scaling);
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const int B = (int)((r_x1 * r_y_1) * scaling);
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const int C = (int)((r_x1 * r_y1) * scaling);
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const int D = (int)((r_x_1 * r_y1) * scaling);
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const int r_x_1_i = (int)(r_x_1 * scaling);
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const int r_y_1_i = (int)(r_y_1 * scaling);
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const int r_x1_i = (int)(r_x1 * scaling);
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const int r_y1_i = (int)(r_y1 * scaling);
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// now the calculation:
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uchar* ptr = image.data + x_left + imagecols * y_top;
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// first row:
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ret_val = A * int(*ptr);
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ptr++;
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const uchar* end1 = ptr + dx;
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for (; ptr < end1; ptr++)
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{
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ret_val += r_y_1_i * int(*ptr);
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}
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ret_val += B * int(*ptr);
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// middle ones:
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ptr += imagecols - dx - 1;
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uchar* end_j = ptr + dy * imagecols;
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for (; ptr < end_j; ptr += imagecols - dx - 1)
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{
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ret_val += r_x_1_i * int(*ptr);
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ptr++;
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const uchar* end2 = ptr + dx;
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for (; ptr < end2; ptr++)
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{
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ret_val += int(*ptr) * scaling;
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}
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ret_val += r_x1_i * int(*ptr);
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}
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// last row:
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ret_val += D * int(*ptr);
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ptr++;
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const uchar* end3 = ptr + dx;
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for (; ptr < end3; ptr++)
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{
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ret_val += r_y1_i * int(*ptr);
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}
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ret_val += C * int(*ptr);
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return 0xFF & ((ret_val + scaling2 / 2) / scaling2 / 1024);
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}
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// half sampling
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inline void
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BriskLayer::halfsample(const cv::Mat& srcimg, cv::Mat& dstimg)
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{
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// make sure the destination image is of the right size:
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assert(srcimg.cols/2==dstimg.cols);
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assert(srcimg.rows/2==dstimg.rows);
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// handle non-SSE case
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resize(srcimg, dstimg, dstimg.size(), 0, 0, INTER_AREA);
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}
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inline void
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BriskLayer::twothirdsample(const cv::Mat& srcimg, cv::Mat& dstimg)
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{
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// make sure the destination image is of the right size:
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assert((srcimg.cols/3)*2==dstimg.cols);
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assert((srcimg.rows/3)*2==dstimg.rows);
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resize(srcimg, dstimg, dstimg.size(), 0, 0, INTER_AREA);
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}
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}
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