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#include "precomp.hpp"
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// widget implementation
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class cv::viz::Widget::Impl
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{
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public:
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vtkSmartPointer<vtkProp> prop;
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Impl() : prop(0) {}
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};
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cv::viz::Widget::Widget() : impl_( new Impl() ) { }
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cv::viz::Widget cv::viz::Widget::fromPlyFile(const String &file_name)
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{
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vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New ();
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reader->SetFileName (file_name.c_str ());
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vtkSmartPointer<vtkDataSet> data = reader->GetOutput();
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CV_Assert(data);
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vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput (data);
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vtkSmartPointer<vtkDataArray> scalars = data->GetPointData ()->GetScalars ();
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if (scalars)
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{
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cv::Vec3d minmax(scalars->GetRange());
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mapper->SetScalarRange(minmax.val);
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mapper->SetScalarModeToUsePointData ();
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// interpolation OFF, if data is a vtkPolyData that contains only vertices, ON for anything else.
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vtkPolyData* polyData = vtkPolyData::SafeDownCast (data);
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bool interpolation = (polyData && polyData->GetNumberOfCells () != polyData->GetNumberOfVerts ());
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mapper->SetInterpolateScalarsBeforeMapping (interpolation);
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mapper->ScalarVisibilityOn ();
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}
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mapper->ImmediateModeRenderingOff ();
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actor->SetNumberOfCloudPoints (int (std::max<vtkIdType> (1, data->GetNumberOfPoints () / 10)));
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actor->GetProperty ()->SetInterpolationToFlat ();
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actor->GetProperty ()->BackfaceCullingOn ();
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actor->SetMapper (mapper);
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Widget widget;
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widget.impl_->prop = actor;
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return widget;
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}
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void cv::viz::Widget::setRenderingProperty(int property, double value)
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{
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vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
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CV_Assert(actor);
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switch (property)
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{
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case VIZ_POINT_SIZE:
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{
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actor->GetProperty ()->SetPointSize (float (value));
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actor->Modified ();
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break;
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}
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case VIZ_OPACITY:
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{
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actor->GetProperty ()->SetOpacity (value);
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actor->Modified ();
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break;
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}
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// Turn on/off flag to control whether data is rendered using immediate
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// mode or note. Immediate mode rendering tends to be slower but it can
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// handle larger datasets. The default value is immediate mode off. If you
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// are having problems rendering a large dataset you might want to consider
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// using immediate more rendering.
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case VIZ_IMMEDIATE_RENDERING:
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{
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actor->GetMapper ()->SetImmediateModeRendering (int (value));
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actor->Modified ();
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break;
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}
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case VIZ_LINE_WIDTH:
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{
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actor->GetProperty ()->SetLineWidth (float (value));
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actor->Modified ();
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break;
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}
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default:
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CV_Assert("setPointCloudRenderingProperties: Unknown property");
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}
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}
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double cv::viz::Widget::getRenderingProperty(int property) const
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{
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vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
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CV_Assert(actor);
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double value = 0.0;
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switch (property)
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{
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case VIZ_POINT_SIZE:
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{
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value = actor->GetProperty ()->GetPointSize ();
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actor->Modified ();
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break;
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}
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case VIZ_OPACITY:
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{
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value = actor->GetProperty ()->GetOpacity ();
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actor->Modified ();
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break;
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}
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case VIZ_LINE_WIDTH:
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{
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value = actor->GetProperty ()->GetLineWidth ();
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actor->Modified ();
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break;
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}
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case VIZ_FONT_SIZE:
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{
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vtkTextActor* text_actor = vtkTextActor::SafeDownCast (actor);
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vtkSmartPointer<vtkTextProperty> tprop = text_actor->GetTextProperty ();
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tprop->SetFontSize (int (value));
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text_actor->Modified ();
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break;
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}
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case VIZ_REPRESENTATION:
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{
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switch (int (value))
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{
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case REPRESENTATION_POINTS: actor->GetProperty ()->SetRepresentationToPoints (); break;
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case REPRESENTATION_WIREFRAME: actor->GetProperty ()->SetRepresentationToWireframe (); break;
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case REPRESENTATION_SURFACE: actor->GetProperty ()->SetRepresentationToSurface (); break;
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}
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actor->Modified ();
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break;
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}
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case VIZ_SHADING:
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{
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switch (int (value))
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{
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case SHADING_FLAT: actor->GetProperty ()->SetInterpolationToFlat (); break;
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case SHADING_GOURAUD:
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{
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if (!actor->GetMapper ()->GetInput ()->GetPointData ()->GetNormals ())
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{
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vtkSmartPointer<vtkPolyDataNormals> normals = vtkSmartPointer<vtkPolyDataNormals>::New ();
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normals->SetInput (actor->GetMapper ()->GetInput ());
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normals->Update ();
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vtkDataSetMapper::SafeDownCast (actor->GetMapper ())->SetInput (normals->GetOutput ());
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}
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actor->GetProperty ()->SetInterpolationToGouraud ();
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break;
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}
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case SHADING_PHONG:
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{
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if (!actor->GetMapper ()->GetInput ()->GetPointData ()->GetNormals ())
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{
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vtkSmartPointer<vtkPolyDataNormals> normals = vtkSmartPointer<vtkPolyDataNormals>::New ();
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normals->SetInput (actor->GetMapper ()->GetInput ());
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normals->Update ();
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vtkDataSetMapper::SafeDownCast (actor->GetMapper ())->SetInput (normals->GetOutput ());
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}
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actor->GetProperty ()->SetInterpolationToPhong ();
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break;
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}
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}
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actor->Modified ();
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break;
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}
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default:
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CV_Assert("getPointCloudRenderingProperties: Unknown property");
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}
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return value;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// widget accessor implementaion
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vtkSmartPointer<vtkProp> cv::viz::WidgetAccessor::getProp(const Widget& widget)
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{
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return widget.impl_->prop;
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}
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void cv::viz::WidgetAccessor::setProp(Widget& widget, vtkSmartPointer<vtkProp> prop)
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{
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widget.impl_->prop = prop;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// widget3D implementation
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struct cv::viz::Widget3D::MatrixConverter
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{
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static Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
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{
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Matx44f m;
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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m(i, k) = vtk_matrix->GetElement (i, k);
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return m;
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}
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static vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const Matx44f& m)
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{
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vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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vtk_matrix->SetElement(i, k, m(i, k));
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return vtk_matrix;
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}
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};
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void cv::viz::Widget3D::setPose(const Affine3f &pose)
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{
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vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
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CV_Assert(actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
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actor->SetUserMatrix (matrix);
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actor->Modified ();
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}
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void cv::viz::Widget3D::updatePose(const Affine3f &pose)
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{
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vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
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CV_Assert(actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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if (!matrix)
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{
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setPose(pose);
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return ;
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}
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Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
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Affine3f updated_pose = pose * Affine3f(matrix_cv);
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matrix = MatrixConverter::convertToVtkMatrix(updated_pose.matrix);
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actor->SetUserMatrix (matrix);
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actor->Modified ();
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}
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cv::Affine3f cv::viz::Widget3D::getPose() const
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{
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vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
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CV_Assert(actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
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return Affine3f(matrix_cv);
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}
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void cv::viz::Widget3D::setColor(const Color &color)
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{
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// Cast to actor instead of prop3d since prop3d doesn't provide getproperty
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vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
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CV_Assert(actor);
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Color c = vtkcolor(color);
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actor->GetMapper ()->ScalarVisibilityOff ();
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actor->GetProperty ()->SetColor (c.val);
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actor->GetProperty ()->SetEdgeColor (c.val);
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actor->Modified ();
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}
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template<> cv::viz::Widget3D cv::viz::Widget::cast<cv::viz::Widget3D>()
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{
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vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
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CV_Assert(actor);
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Widget3D widget;
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WidgetAccessor::setProp(widget, actor);
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return widget;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// widget2D implementation
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void cv::viz::Widget2D::setColor(const Color &color)
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{
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vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this));
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CV_Assert(actor);
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Color c = vtkcolor(color);
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actor->GetProperty ()->SetColor (c.val);
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actor->Modified ();
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}
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template<> cv::viz::Widget2D cv::viz::Widget::cast<cv::viz::Widget2D>()
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{
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vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this));
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CV_Assert(actor);
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Widget2D widget;
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WidgetAccessor::setProp(widget, actor);
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return widget;
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}
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