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#include "opencv2/imgproc/imgproc.hpp"
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#include "opencv2/highgui/highgui.hpp"
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#include <cstdio>
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#include <iostream>
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using namespace cv;
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using namespace std;
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void help()
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{
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cout << "\nThis program demonstrates the famous watershed segmentation algorithm in OpenCV: watershed()\n"
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"Usage:\n"
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"./watershed [image_name -- default is fruits.jpg]\n" << endl;
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cout << "Hot keys: \n"
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"\tESC - quit the program\n"
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"\tr - restore the original image\n"
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"\tw or SPACE - run watershed segmentation algorithm\n"
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"\t\t(before running it, *roughly* mark the areas to segment on the image)\n"
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"\t (before that, roughly outline several markers on the image)\n";
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}
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Mat markerMask, img;
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Point prevPt(-1, -1);
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void onMouse( int event, int x, int y, int flags, void* )
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{
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if( x < 0 || x >= img.cols || y < 0 || y >= img.rows )
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return;
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if( event == CV_EVENT_LBUTTONUP || !(flags & CV_EVENT_FLAG_LBUTTON) )
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prevPt = Point(-1,-1);
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else if( event == CV_EVENT_LBUTTONDOWN )
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prevPt = Point(x,y);
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else if( event == CV_EVENT_MOUSEMOVE && (flags & CV_EVENT_FLAG_LBUTTON) )
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{
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Point pt(x, y);
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if( prevPt.x < 0 )
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prevPt = pt;
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line( markerMask, prevPt, pt, Scalar::all(255), 5, 8, 0 );
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line( img, prevPt, pt, Scalar::all(255), 5, 8, 0 );
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prevPt = pt;
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imshow("image", img);
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}
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}
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int main( int argc, char** argv )
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{
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char* filename = argc >= 2 ? argv[1] : (char*)"fruits.jpg";
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Mat img0 = imread(filename, 1), imgGray;
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if( img0.empty() )
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{
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cout << "Couldn'g open image " << filename << ". Usage: watershed <image_name>\n";
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return 0;
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}
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help();
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namedWindow( "image", 1 );
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img0.copyTo(img);
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cvtColor(img, markerMask, CV_BGR2GRAY);
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cvtColor(markerMask, imgGray, CV_GRAY2BGR);
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markerMask = Scalar::all(0);
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imshow( "image", img );
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setMouseCallback( "image", onMouse, 0 );
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for(;;)
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{
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int c = waitKey(0);
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if( (char)c == 27 )
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break;
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if( (char)c == 'r' )
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{
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markerMask = Scalar::all(0);
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img0.copyTo(img);
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imshow( "image", img );
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}
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if( (char)c == 'w' || (char)c == ' ' )
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{
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int i, j, compCount = 0;
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vector<vector<Point> > contours;
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vector<Vec4i> hierarchy;
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findContours(markerMask, contours, hierarchy, CV_RETR_CCOMP, CV_CHAIN_APPROX_SIMPLE);
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if( contours.empty() )
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continue;
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Mat markers(markerMask.size(), CV_32S);
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markers = Scalar::all(0);
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int idx = 0;
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for( ; idx >= 0; idx = hierarchy[idx][0], compCount++ )
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drawContours(markers, contours, idx, Scalar::all(compCount+1), -1, 8, hierarchy, INT_MAX);
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if( compCount == 0 )
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continue;
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vector<Vec3b> colorTab;
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for( i = 0; i < compCount; i++ )
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{
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int b = theRNG().uniform(0, 255);
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int g = theRNG().uniform(0, 255);
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int r = theRNG().uniform(0, 255);
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colorTab.push_back(Vec3b((uchar)b, (uchar)g, (uchar)r));
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}
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double t = (double)getTickCount();
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watershed( img0, markers );
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t = (double)getTickCount() - t;
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printf( "execution time = %gms\n", t*1000./getTickFrequency() );
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Mat wshed(markers.size(), CV_8UC3);
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// paint the watershed image
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for( i = 0; i < markers.rows; i++ )
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for( j = 0; j < markers.cols; j++ )
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{
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int idx = markers.at<int>(i,j);
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if( idx == -1 )
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wshed.at<Vec3b>(i,j) = Vec3b(255,255,255);
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else if( idx <= 0 || idx > compCount )
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wshed.at<Vec3b>(i,j) = Vec3b(0,0,0);
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else
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wshed.at<Vec3b>(i,j) = colorTab[idx - 1];
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}
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wshed = wshed*0.5 + imgGray*0.5;
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imshow( "watershed transform", wshed );
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}
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}
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return 0;
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}
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