Open Source Computer Vision Library https://opencv.org/
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/*M///////////////////////////////////////////////////////////////////////////////////////
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// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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#include "test_precomp.hpp"
using namespace cv;
using namespace cv::cuda;
using namespace cv::cudev;
using namespace cvtest;
TEST(Sum, GpuMat)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<float> dst = sum_(d_src);
float res;
dst.download(_OutputArray(&res, 1));
Scalar dst_gold = cv::sum(src);
ASSERT_FLOAT_EQ(static_cast<float>(dst_gold[0]), res);
}
TEST(Sum, Expr)
{
const Size size = randomSize(100, 400);
Mat src1 = randomMat(size, CV_32FC1, 0, 1);
Mat src2 = randomMat(size, CV_32FC1, 0, 1);
GpuMat_<float> d_src1(src1), d_src2(src2);
GpuMat_<float> dst = sum_(abs_(d_src1 - d_src2));
float res;
dst.download(_OutputArray(&res, 1));
Scalar dst_gold = cv::norm(src1, src2, NORM_L1);
ASSERT_FLOAT_EQ(static_cast<float>(dst_gold[0]), res);
}
TEST(MinVal, GpuMat)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<float> dst = minVal_(d_src);
float res;
dst.download(_OutputArray(&res, 1));
double res_gold;
cv::minMaxLoc(src, &res_gold, 0);
ASSERT_FLOAT_EQ(static_cast<float>(res_gold), res);
}
TEST(MaxVal, Expr)
{
const Size size = randomSize(100, 400);
Mat src1 = randomMat(size, CV_32SC1);
Mat src2 = randomMat(size, CV_32SC1);
GpuMat_<int> d_src1(src1), d_src2(src2);
GpuMat_<float> dst = maxVal_(abs_(d_src1 - d_src2));
float res;
dst.download(_OutputArray(&res, 1));
double res_gold = cv::norm(src1, src2, NORM_INF);
ASSERT_FLOAT_EQ(static_cast<float>(res_gold), res);
}
TEST(MinMaxVal, GpuMat)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<float> dst = minMaxVal_(d_src);
float res[2];
dst.download(Mat(1, 2, CV_32FC1, res));
double res_gold[2];
cv::minMaxLoc(src, &res_gold[0], &res_gold[1]);
ASSERT_FLOAT_EQ(static_cast<float>(res_gold[0]), res[0]);
ASSERT_FLOAT_EQ(static_cast<float>(res_gold[1]), res[1]);
}
TEST(NonZeroCount, Accuracy)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1, 0, 5);
GpuMat_<uchar> d_src(src);
GpuMat_<int> dst1 = countNonZero_(d_src);
GpuMat_<int> dst2 = sum_(cvt_<int>(d_src) != 0);
EXPECT_MAT_NEAR(dst1, dst2, 0.0);
}
TEST(ReduceToRow, Sum)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<int> dst = reduceToRow_<Sum<int> >(d_src);
Mat dst_gold;
cv::reduce(src, dst_gold, 0, REDUCE_SUM, CV_32S);
EXPECT_MAT_NEAR(dst_gold, dst, 0.0);
}
TEST(ReduceToRow, Avg)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<float> dst = reduceToRow_<Avg<float> >(d_src);
Mat dst_gold;
cv::reduce(src, dst_gold, 0, REDUCE_AVG, CV_32F);
EXPECT_MAT_NEAR(dst_gold, dst, 1e-4);
}
TEST(ReduceToRow, Min)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<uchar> dst = reduceToRow_<Min<uchar> >(d_src);
Mat dst_gold;
cv::reduce(src, dst_gold, 0, REDUCE_MIN);
EXPECT_MAT_NEAR(dst_gold, dst, 0.0);
}
TEST(ReduceToRow, Max)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<uchar> dst = reduceToRow_<Max<uchar> >(d_src);
Mat dst_gold;
cv::reduce(src, dst_gold, 0, REDUCE_MAX);
EXPECT_MAT_NEAR(dst_gold, dst, 0.0);
}
TEST(ReduceToColumn, Sum)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<int> dst = reduceToColumn_<Sum<int> >(d_src);
Mat dst_gold;
cv::reduce(src, dst_gold, 1, REDUCE_SUM, CV_32S);
dst_gold.cols = dst_gold.rows;
dst_gold.rows = 1;
dst_gold.step = dst_gold.cols * dst_gold.elemSize();
EXPECT_MAT_NEAR(dst_gold, dst, 0.0);
}
TEST(ReduceToColumn, Avg)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<float> dst = reduceToColumn_<Avg<float> >(d_src);
Mat dst_gold;
cv::reduce(src, dst_gold, 1, REDUCE_AVG, CV_32F);
dst_gold.cols = dst_gold.rows;
dst_gold.rows = 1;
dst_gold.step = dst_gold.cols * dst_gold.elemSize();
EXPECT_MAT_NEAR(dst_gold, dst, 1e-4);
}
TEST(ReduceToColumn, Min)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<uchar> dst = reduceToColumn_<Min<uchar> >(d_src);
Mat dst_gold;
cv::reduce(src, dst_gold, 1, REDUCE_MIN);
dst_gold.cols = dst_gold.rows;
dst_gold.rows = 1;
dst_gold.step = dst_gold.cols * dst_gold.elemSize();
EXPECT_MAT_NEAR(dst_gold, dst, 0.0);
}
TEST(ReduceToColumn, Max)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<uchar> dst = reduceToColumn_<Max<uchar> >(d_src);
Mat dst_gold;
cv::reduce(src, dst_gold, 1, REDUCE_MAX);
dst_gold.cols = dst_gold.rows;
dst_gold.rows = 1;
dst_gold.step = dst_gold.cols * dst_gold.elemSize();
EXPECT_MAT_NEAR(dst_gold, dst, 0.0);
}
static void calcHistGold(const cv::Mat& src, cv::Mat& hist)
{
hist.create(1, 256, CV_32SC1);
hist.setTo(cv::Scalar::all(0));
int* hist_row = hist.ptr<int>();
for (int y = 0; y < src.rows; ++y)
{
const uchar* src_row = src.ptr(y);
for (int x = 0; x < src.cols; ++x)
++hist_row[src_row[x]];
}
}
TEST(Histogram, GpuMat)
{
const Size size = randomSize(100, 400);
Mat src = randomMat(size, CV_8UC1);
GpuMat_<uchar> d_src(src);
GpuMat_<int> dst = histogram_<256>(d_src);
Mat dst_gold;
calcHistGold(src, dst_gold);
EXPECT_MAT_NEAR(dst_gold, dst, 0.0);
}