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#include "pch.h"
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#include "Direct3DInterop.h"
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#include "Direct3DContentProvider.h"
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#include <windows.storage.streams.h>
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#include <wrl.h>
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#include <robuffer.h>
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#include <opencv2\imgproc\types_c.h>
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using namespace Windows::Storage::Streams;
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using namespace Microsoft::WRL;
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using namespace Windows::Foundation;
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using namespace Windows::UI::Core;
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using namespace Microsoft::WRL;
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using namespace Windows::Phone::Graphics::Interop;
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using namespace Windows::Phone::Input::Interop;
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namespace PhoneXamlDirect3DApp1Comp
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{
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void Direct3DInterop::ApplyGrayFilter(const cv::Mat& image)
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{
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cv::Mat intermediateMat;
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cv::cvtColor(image, intermediateMat, CV_RGBA2GRAY);
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cv::cvtColor(intermediateMat, image, CV_GRAY2BGRA);
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}
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void Direct3DInterop::ApplyCannyFilter(const cv::Mat& image)
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{
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cv::Mat intermediateMat;
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cv::Canny(image, intermediateMat, 80, 90);
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cv::cvtColor(intermediateMat, image, CV_GRAY2BGRA);
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}
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void Direct3DInterop::ApplySepiaFilter(const cv::Mat& image)
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{
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const float SepiaKernelData[16] =
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{
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/* B */0.131f, 0.534f, 0.272f, 0.f,
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/* G */0.168f, 0.686f, 0.349f, 0.f,
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/* R */0.189f, 0.769f, 0.393f, 0.f,
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/* A */0.000f, 0.000f, 0.000f, 1.f
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};
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const cv::Mat SepiaKernel(4, 4, CV_32FC1, (void*)SepiaKernelData);
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cv::transform(image, image, SepiaKernel);
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}
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Direct3DInterop::Direct3DInterop() :
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m_timer(ref new BasicTimer())
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{
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}
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IDrawingSurfaceContentProvider^ Direct3DInterop::CreateContentProvider()
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{
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ComPtr<Direct3DContentProvider> provider = Make<Direct3DContentProvider>(this);
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return reinterpret_cast<IDrawingSurfaceContentProvider^>(provider.Detach());
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}
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// IDrawingSurfaceManipulationHandler
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void Direct3DInterop::SetManipulationHost(DrawingSurfaceManipulationHost^ manipulationHost)
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{
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manipulationHost->PointerPressed +=
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerPressed);
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manipulationHost->PointerMoved +=
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerMoved);
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manipulationHost->PointerReleased +=
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerReleased);
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}
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void Direct3DInterop::RenderResolution::set(Windows::Foundation::Size renderResolution)
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{
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if (renderResolution.Width != m_renderResolution.Width ||
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renderResolution.Height != m_renderResolution.Height)
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{
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m_renderResolution = renderResolution;
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if (m_renderer)
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{
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m_renderer->UpdateForRenderResolutionChange(m_renderResolution.Width, m_renderResolution.Height);
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RecreateSynchronizedTexture();
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}
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}
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}
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// Event Handlers
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void Direct3DInterop::OnPointerPressed(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
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{
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// Insert your code here.
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}
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void Direct3DInterop::OnPointerMoved(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
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{
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// Insert your code here.
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}
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void Direct3DInterop::OnPointerReleased(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
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{
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// Insert your code here.
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}
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// Interface With Direct3DContentProvider
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HRESULT Direct3DInterop::Connect(_In_ IDrawingSurfaceRuntimeHostNative* host)
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{
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m_renderer = ref new CubeRenderer();
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m_renderer->Initialize();
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m_renderer->UpdateForWindowSizeChange(WindowBounds.Width, WindowBounds.Height);
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m_renderer->UpdateForRenderResolutionChange(m_renderResolution.Width, m_renderResolution.Height);
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// Restart timer after renderer has finished initializing.
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m_timer->Reset();
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return S_OK;
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}
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void Direct3DInterop::Disconnect()
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{
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m_renderer = nullptr;
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}
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HRESULT Direct3DInterop::PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty)
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{
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*contentDirty = true;
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return S_OK;
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}
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HRESULT Direct3DInterop::GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle)
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{
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m_timer->Update();
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m_renderer->Update(m_timer->Total, m_timer->Delta);
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m_renderer->Render();
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RequestAdditionalFrame();
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return S_OK;
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}
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ID3D11Texture2D* Direct3DInterop::GetTexture()
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{
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return m_renderer->GetTexture();
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}
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void Direct3DInterop::CreateTexture(const Platform::Array<int>^ buffer,int width,int height, OCVFilterType filter)
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{
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if (m_renderer)
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{
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cv::Mat Lena = cv::Mat(height, width, CV_8UC4);
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memcpy(Lena.data, buffer->Data, 4 * height*width);
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switch (filter)
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{
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case OCVFilterType::ePreview:
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break;
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case OCVFilterType::eGray:
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ApplyGrayFilter(Lena);
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break;
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case OCVFilterType::eCanny:
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ApplyCannyFilter(Lena);
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break;
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case OCVFilterType::eSepia:
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ApplySepiaFilter(Lena);
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break;
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}
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m_renderer->CreateTextureFromByte(Lena.data, width, height);
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}
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}
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byte* GetPointerToPixelData( Windows::Storage::Streams::IBuffer ^ pixelBuffer)
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{
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// Query the IBufferByteAccess interface.
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ComPtr<IBufferByteAccess> bufferByteAccess;
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reinterpret_cast<IInspectable*>( pixelBuffer)->QueryInterface(IID_PPV_ARGS(&bufferByteAccess));
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// Retrieve the buffer data.
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byte* pixels = nullptr;
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bufferByteAccess->Buffer(&pixels);
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return pixels;
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}
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}
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