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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_RGBA_FILE_H
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#define INCLUDED_IMF_RGBA_FILE_H
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//-----------------------------------------------------------------------------
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//
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// Simplified RGBA image I/O
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//
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// class RgbaOutputFile
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// class RgbaInputFile
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//
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//-----------------------------------------------------------------------------
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#include <ImfHeader.h>
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#include <ImfFrameBuffer.h>
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#include <ImfRgba.h>
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#include "ImathVec.h"
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#include "ImathBox.h"
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#include "half.h"
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#include <ImfThreading.h>
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#include <string>
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namespace Imf {
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class OutputFile;
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class InputFile;
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struct PreviewRgba;
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//
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// RGBA output file.
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//
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class RgbaOutputFile
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{
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public:
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//---------------------------------------------------
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// Constructor -- header is constructed by the caller
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//---------------------------------------------------
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RgbaOutputFile (const char name[],
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const Header &header,
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RgbaChannels rgbaChannels = WRITE_RGBA,
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int numThreads = globalThreadCount());
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//----------------------------------------------------
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// Constructor -- header is constructed by the caller,
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// file is opened by the caller, destructor will not
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// automatically close the file.
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//----------------------------------------------------
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RgbaOutputFile (OStream &os,
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const Header &header,
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RgbaChannels rgbaChannels = WRITE_RGBA,
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int numThreads = globalThreadCount());
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//----------------------------------------------------------------
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// Constructor -- header data are explicitly specified as function
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// call arguments (empty dataWindow means "same as displayWindow")
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//----------------------------------------------------------------
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RgbaOutputFile (const char name[],
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const Imath::Box2i &displayWindow,
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const Imath::Box2i &dataWindow = Imath::Box2i(),
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RgbaChannels rgbaChannels = WRITE_RGBA,
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float pixelAspectRatio = 1,
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const Imath::V2f screenWindowCenter = Imath::V2f (0, 0),
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float screenWindowWidth = 1,
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LineOrder lineOrder = INCREASING_Y,
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Compression compression = PIZ_COMPRESSION,
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int numThreads = globalThreadCount());
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//-----------------------------------------------
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// Constructor -- like the previous one, but both
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// the display window and the data window are
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// Box2i (V2i (0, 0), V2i (width - 1, height -1))
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//-----------------------------------------------
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RgbaOutputFile (const char name[],
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int width,
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int height,
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RgbaChannels rgbaChannels = WRITE_RGBA,
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float pixelAspectRatio = 1,
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const Imath::V2f screenWindowCenter = Imath::V2f (0, 0),
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float screenWindowWidth = 1,
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LineOrder lineOrder = INCREASING_Y,
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Compression compression = PIZ_COMPRESSION,
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int numThreads = globalThreadCount());
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//-----------
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// Destructor
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//-----------
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virtual ~RgbaOutputFile ();
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//------------------------------------------------
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// Define a frame buffer as the pixel data source:
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// Pixel (x, y) is at address
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//
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// base + x * xStride + y * yStride
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//
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//------------------------------------------------
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void setFrameBuffer (const Rgba *base,
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size_t xStride,
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size_t yStride);
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//---------------------------------------------
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// Write pixel data (see class Imf::OutputFile)
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//---------------------------------------------
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void writePixels (int numScanLines = 1);
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int currentScanLine () const;
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//--------------------------
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// Access to the file header
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//--------------------------
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const Header & header () const;
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const FrameBuffer & frameBuffer () const;
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const Imath::Box2i & displayWindow () const;
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const Imath::Box2i & dataWindow () const;
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float pixelAspectRatio () const;
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const Imath::V2f screenWindowCenter () const;
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float screenWindowWidth () const;
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LineOrder lineOrder () const;
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Compression compression () const;
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RgbaChannels channels () const;
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// --------------------------------------------------------------------
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// Update the preview image (see Imf::OutputFile::updatePreviewImage())
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// --------------------------------------------------------------------
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void updatePreviewImage (const PreviewRgba[]);
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//-----------------------------------------------------------------------
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// Rounding control for luminance/chroma images:
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//
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// If the output file contains luminance and chroma channels (WRITE_YC
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// or WRITE_YCA), then the the significands of the luminance and
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// chroma values are rounded to roundY and roundC bits respectively (see
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// function half::round()). Rounding improves compression with minimal
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// image degradation, usually much less than the degradation caused by
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// chroma subsampling. By default, roundY is 7, and roundC is 5.
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//
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// If the output file contains RGB channels or a luminance channel,
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// without chroma, then no rounding is performed.
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//-----------------------------------------------------------------------
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void setYCRounding (unsigned int roundY,
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unsigned int roundC);
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//----------------------------------------------------
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// Break a scan line -- for testing and debugging only
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// (see Imf::OutputFile::updatePreviewImage()
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//
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// Warning: Calling this function usually results in a
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// broken image file. The file or parts of it may not
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// be readable, or the file may contain bad data.
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//
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//----------------------------------------------------
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void breakScanLine (int y,
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int offset,
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int length,
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char c);
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private:
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RgbaOutputFile (const RgbaOutputFile &); // not implemented
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RgbaOutputFile & operator = (const RgbaOutputFile &); // not implemented
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class ToYca;
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OutputFile * _outputFile;
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ToYca * _toYca;
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};
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//
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// RGBA input file
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//
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class RgbaInputFile
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{
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public:
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//-------------------------------------------------------
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// Constructor -- opens the file with the specified name,
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// destructor will automatically close the file.
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//-------------------------------------------------------
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RgbaInputFile (const char name[], int numThreads = globalThreadCount());
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//-----------------------------------------------------------
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// Constructor -- attaches the new RgbaInputFile object to a
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// file that has already been opened by the caller.
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// Destroying the RgbaInputFile object will not automatically
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// close the file.
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//-----------------------------------------------------------
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RgbaInputFile (IStream &is, int numThreads = globalThreadCount());
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//--------------------------------------------------------------
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// Constructors -- the same as the previous two, but the names
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// of the red, green, blue, alpha, luminance and chroma channels
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// are expected to be layerName.R, layerName.G, etc.
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//--------------------------------------------------------------
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RgbaInputFile (const char name[],
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const std::string &layerName,
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int numThreads = globalThreadCount());
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RgbaInputFile (IStream &is,
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const std::string &layerName,
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int numThreads = globalThreadCount());
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//-----------
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// Destructor
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//-----------
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virtual ~RgbaInputFile ();
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//-----------------------------------------------------
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// Define a frame buffer as the pixel data destination:
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// Pixel (x, y) is at address
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//
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// base + x * xStride + y * yStride
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//
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//-----------------------------------------------------
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void setFrameBuffer (Rgba *base,
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size_t xStride,
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size_t yStride);
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//----------------------------------------------------------------
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// Switch to a different layer -- subsequent calls to readPixels()
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// will read channels layerName.R, layerName.G, etc.
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// After each call to setLayerName(), setFrameBuffer() must be
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// called at least once before the next call to readPixels().
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//----------------------------------------------------------------
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void setLayerName (const std::string &layerName);
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//-------------------------------------------
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// Read pixel data (see class Imf::InputFile)
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//-------------------------------------------
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void readPixels (int scanLine1, int scanLine2);
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void readPixels (int scanLine);
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//--------------------------
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// Access to the file header
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//--------------------------
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const Header & header () const;
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const FrameBuffer & frameBuffer () const;
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const Imath::Box2i & displayWindow () const;
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const Imath::Box2i & dataWindow () const;
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float pixelAspectRatio () const;
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const Imath::V2f screenWindowCenter () const;
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float screenWindowWidth () const;
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LineOrder lineOrder () const;
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Compression compression () const;
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RgbaChannels channels () const;
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const char * fileName () const;
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bool isComplete () const;
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//----------------------------------
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// Access to the file format version
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//----------------------------------
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int version () const;
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private:
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RgbaInputFile (const RgbaInputFile &); // not implemented
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RgbaInputFile & operator = (const RgbaInputFile &); // not implemented
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class FromYca;
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InputFile * _inputFile;
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FromYca * _fromYca;
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std::string _channelNamePrefix;
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};
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} // namespace Imf
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#endif
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