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Using OpenCV with Eclipse (plugin CDT) {#tutorial_linux_eclipse}
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======================================
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@prev_tutorial{tutorial_linux_gcc_cmake}
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@next_tutorial{tutorial_windows_install}
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| -: | :- |
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| Original author | Ana Huamán |
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| Compatibility | OpenCV >= 3.0 |
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@warning
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This tutorial can contain obsolete information.
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Prerequisites
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-------------
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Two ways, one by forming a project directly, and another by CMake Prerequisites
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-# Having installed [Eclipse](http://www.eclipse.org/) in your workstation (only the CDT plugin for
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C/C++ is needed). You can follow the following steps:
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- Go to the Eclipse site
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- Download [Eclipse IDE for C/C++
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Developers](http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/heliossr2) .
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Choose the link according to your workstation.
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-# Having installed OpenCV. If not yet, go @ref tutorial_linux_install "here".
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Making a project
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----------------
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-# Start Eclipse. Just run the executable that comes in the folder.
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-# Go to **File -\> New -\> C/C++ Project**
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![](images/a0.png)
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-# Choose a name for your project (i.e. DisplayImage). An **Empty Project** should be okay for this
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example.
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![](images/a1.png)
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-# Leave everything else by default. Press **Finish**.
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-# Your project (in this case DisplayImage) should appear in the **Project Navigator** (usually at
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the left side of your window).
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![](images/a3.png)
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-# Now, let's add a source file using OpenCV:
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- Right click on **DisplayImage** (in the Navigator). **New -\> Folder** .
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![](images/a4.png)
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- Name your folder **src** and then hit **Finish**
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- Right click on your newly created **src** folder. Choose **New source file**:
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- Call it **DisplayImage.cpp**. Hit **Finish**
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![](images/a7.png)
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-# So, now you have a project with a empty .cpp file. Let's fill it with some sample code (in other
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words, copy and paste the snippet below):
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@code{.cpp}
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#include <opencv2/opencv.hpp>
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using namespace cv;
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int main( int argc, char** argv )
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{
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Mat image;
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image = imread( argv[1], 1 );
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if( argc != 2 || !image.data )
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{
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printf( "No image data \n" );
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return -1;
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}
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namedWindow( "Display Image", WINDOW_AUTOSIZE );
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imshow( "Display Image", image );
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waitKey(0);
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return 0;
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}
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@endcode
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-# We are only missing one final step: To tell OpenCV where the OpenCV headers and libraries are.
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For this, do the following:
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- Go to **Project--\>Properties**
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- In **C/C++ Build**, click on **Settings**. At the right, choose the **Tool Settings** Tab.
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Here we will enter the headers and libraries info:
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-# In **GCC C++ Compiler**, go to **Includes**. In **Include paths(-l)** you should
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include the path of the folder where opencv was installed. In our example, this is
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/usr/local/include/opencv.
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![](images/a9.png)
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@note If you do not know where your opencv files are, open the **Terminal** and type:
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@code{.bash}
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pkg-config --cflags opencv
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@endcode
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For instance, that command gave me this output:
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@code{.bash}
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-I/usr/local/include/opencv -I/usr/local/include
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@endcode
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-# Now go to **GCC C++ Linker**,there you have to fill two spaces:
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First in **Library search path (-L)** you have to write the path to where the opencv libraries
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reside, in my case the path is: :
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/usr/local/lib
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Then in **Libraries(-l)** add the OpenCV libraries that you may need. Usually just the 4 first
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on the list below are enough (for simple applications) . In my case, I am putting all of them
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since I plan to use the whole bunch:
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opencv_core opencv_imgproc opencv_imgcodecs opencv_highgui opencv_ml opencv_videoio opencv_video opencv_features2d
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opencv_calib3d opencv_objdetect opencv_flann
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![](images/a10.png)
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If you don't know where your libraries are (or you are just psychotic and want to make sure
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the path is fine), type in **Terminal**:
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@code{.bash}
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pkg-config --libs opencv
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@endcode
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My output (in case you want to check) was:
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@code{.bash}
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-L/usr/local/lib -lopencv_core -lopencv_imgproc -lopencv_highgui -lopencv_ml -lopencv_video -lopencv_features2d -lopencv_calib3d -lopencv_objdetect -lopencv_videoio -lopencv_imgcodecs -lopencv_flann
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@endcode
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Now you are done. Click **OK**
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- Your project should be ready to be built. For this, go to **Project-\>Build all**
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In the Console you should get something like
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![](images/a12.png)
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If you check in your folder, there should be an executable there.
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Running the executable
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----------------------
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So, now we have an executable ready to run. If we were to use the Terminal, we would probably do
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something like:
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@code{.bash}
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cd <DisplayImage_directory>
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cd src
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./DisplayImage ../images/HappyLittleFish.png
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@endcode
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Assuming that the image to use as the argument would be located in
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\<DisplayImage_directory\>/images/HappyLittleFish.png. We can still do this, but let's do it from
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Eclipse:
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-# Go to **Run-\>Run Configurations**
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-# Under C/C++ Application you will see the name of your executable + Debug (if not, click over
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C/C++ Application a couple of times). Select the name (in this case **DisplayImage Debug**).
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-# Now, in the right side of the window, choose the **Arguments** Tab. Write the path of the image
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file we want to open (path relative to the workspace/DisplayImage folder). Let's use
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**HappyLittleFish.png**:
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![](images/a14.png)
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-# Click on the **Apply** button and then in Run. An OpenCV window should pop up with the fish
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image (or whatever you used).
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![](images/a15.jpg)
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-# Congratulations! You are ready to have fun with OpenCV using Eclipse.
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### V2: Using CMake+OpenCV with Eclipse (plugin CDT)
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Say you have or create a new file, *helloworld.cpp* in a directory called *foo*:
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@code{.cpp}
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#include <opencv2/opencv.hpp>
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using namespace cv;
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int main ( int argc, char **argv )
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{
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Mat img(480, 640, CV_8U);
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putText(img, "Hello World!", Point( 200, 400 ), FONT_HERSHEY_SIMPLEX | FONT_ITALIC, 1.0, Scalar( 255, 255, 0 ));
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imshow("My Window", img);
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waitKey();
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return 0;
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}
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@endcode
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-# Create a build directory, say, under *foo*: mkdir /build. Then cd build.
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-# Put a `CmakeLists.txt` file in build:
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@code{.bash}
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PROJECT( helloworld_proj )
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FIND_PACKAGE( OpenCV REQUIRED )
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ADD_EXECUTABLE( helloworld helloworld.cxx )
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TARGET_LINK_LIBRARIES( helloworld \f${OpenCV_LIBS} )
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@endcode
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-# Run: cmake-gui .. and make sure you fill in where opencv was built.
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-# Then click configure and then generate. If it's OK, **quit cmake-gui**
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-# Run `make -j4` (the -j4 is optional, it just tells the compiler to build in 4 threads). Make
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sure it builds.
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-# Start eclipse. Put the workspace in some directory but **not** in foo or `foo\build`
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-# Right click in the Project Explorer section. Select Import And then open the C/C++ filter.
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Choose *Existing Code* as a Makefile Project.
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-# Name your project, say *helloworld*. Browse to the Existing Code location `foo\build` (where
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you ran your cmake-gui from). Select *Linux GCC* in the *"Toolchain for Indexer Settings"* and
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press *Finish*.
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-# Right click in the Project Explorer section. Select Properties. Under C/C++ Build, set the
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*build directory:* from something like `${workspace_loc:/helloworld}` to
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`${workspace_loc:/helloworld}/build` since that's where you are building to.
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-# You can also optionally modify the Build command: from make to something like
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`make VERBOSE=1 -j4` which tells the compiler to produce detailed symbol files for debugging and
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also to compile in 4 parallel threads.
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-# Done!
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