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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_VEC_ATTRIBUTE_H
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#define INCLUDED_IMF_VEC_ATTRIBUTE_H
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//-----------------------------------------------------------------------------
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//
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// class V2iAttribute
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// class V2fAttribute
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// class V2dAttribute
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// class V3iAttribute
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// class V3fAttribute
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// class V3dAttribute
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//
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//-----------------------------------------------------------------------------
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#include <ImfAttribute.h>
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#include "ImathVec.h"
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namespace Imf {
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typedef TypedAttribute<Imath::V2i> V2iAttribute;
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template <> const char *V2iAttribute::staticTypeName ();
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template <> void V2iAttribute::writeValueTo (OStream &, int) const;
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template <> void V2iAttribute::readValueFrom (IStream &, int, int);
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typedef TypedAttribute<Imath::V2f> V2fAttribute;
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template <> const char *V2fAttribute::staticTypeName ();
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template <> void V2fAttribute::writeValueTo (OStream &, int) const;
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template <> void V2fAttribute::readValueFrom (IStream &, int, int);
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typedef TypedAttribute<Imath::V2d> V2dAttribute;
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template <> const char *V2dAttribute::staticTypeName ();
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template <> void V2dAttribute::writeValueTo (OStream &, int) const;
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template <> void V2dAttribute::readValueFrom (IStream &, int, int);
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typedef TypedAttribute<Imath::V3i> V3iAttribute;
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template <> const char *V3iAttribute::staticTypeName ();
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template <> void V3iAttribute::writeValueTo (OStream &, int) const;
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template <> void V3iAttribute::readValueFrom (IStream &, int, int);
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typedef TypedAttribute<Imath::V3f> V3fAttribute;
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template <> const char *V3fAttribute::staticTypeName ();
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template <> void V3fAttribute::writeValueTo (OStream &, int) const;
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template <> void V3fAttribute::readValueFrom (IStream &, int, int);
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typedef TypedAttribute<Imath::V3d> V3dAttribute;
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template <> const char *V3dAttribute::staticTypeName ();
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template <> void V3dAttribute::writeValueTo (OStream &, int) const;
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template <> void V3dAttribute::readValueFrom (IStream &, int, int);
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} // namespace Imf
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// Metrowerks compiler wants the .cpp file inlined, too
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#ifdef __MWERKS__
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#include <ImfVecAttribute.cpp>
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#endif
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#endif
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