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Open Source Computer Vision Library
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130 lines
3.1 KiB
130 lines
3.1 KiB
12 years ago
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//---------------------------------------------------------------------
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//
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// Constructors and destructors for our exception base class.
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//
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//---------------------------------------------------------------------
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#include "IexBaseExc.h"
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namespace Iex {
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namespace {
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StackTracer currentStackTracer = 0;
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} // namespace
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void
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setStackTracer (StackTracer stackTracer)
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{
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currentStackTracer = stackTracer;
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}
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StackTracer
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stackTracer ()
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{
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return currentStackTracer;
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}
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BaseExc::BaseExc (const char* s) throw () :
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std::string (s? s: ""),
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_stackTrace (currentStackTracer? currentStackTracer(): "")
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{
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// empty
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}
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BaseExc::BaseExc (const std::string &s) throw () :
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std::string (s),
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_stackTrace (currentStackTracer? currentStackTracer(): "")
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{
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// empty
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}
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BaseExc::BaseExc (std::stringstream &s) throw () :
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std::string (s.str()),
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_stackTrace (currentStackTracer? currentStackTracer(): "")
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{
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// empty
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}
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BaseExc::BaseExc (const BaseExc &be) throw () :
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std::string (be),
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_stackTrace (be._stackTrace)
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{
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// empty
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}
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BaseExc::~BaseExc () throw ()
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{
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// empty
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}
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const char *
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BaseExc::what () const throw ()
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{
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return c_str();
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}
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BaseExc &
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BaseExc::assign (std::stringstream &s)
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{
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std::string::assign (s.str());
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return *this;
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}
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BaseExc &
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BaseExc::append (std::stringstream &s)
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{
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std::string::append (s.str());
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return *this;
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}
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} // namespace Iex
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