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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2008-2013, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and / or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "test_precomp.hpp"
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using namespace cv;
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TEST(Viz_viz3d, develop)
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{
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cv::Mat cloud = cv::viz::readCloud(get_dragon_ply_file_path());
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//cv::viz::Mesh3d mesh = cv::viz::Mesh3d::load(get_dragon_ply_file_path());
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//theRNG().fill(mesh.colors, RNG::UNIFORM, 0, 255);
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cv::viz::Viz3d viz("abc");
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viz.setBackgroundColor(cv::viz::Color::mlab());
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viz.showWidget("coo", cv::viz::WCoordinateSystem(0.1));
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// double c = cos(CV_PI/6);
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// std::vector<Vec3d> pts;
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// pts.push_back(Vec3d(0, 0.0, -1.0));
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// pts.push_back(Vec3d(1, c, -0.5));
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// pts.push_back(Vec3d(2, c, 0.5));
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// pts.push_back(Vec3d(3, 0.0, 1.0));
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// pts.push_back(Vec3d(4, -c, 0.5));
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// pts.push_back(Vec3d(5, -c, -0.5));
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// viz.showWidget("pl", cv::viz::WPolyLine(Mat(pts), cv::viz::Color::green()));
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//viz.showWidget("pl", cv::viz::WPolyLine(cloud.colRange(0, 100), cv::viz::Color::green()));
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//viz.spin();
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//cv::Mat colors(cloud.size(), CV_8UC3, cv::Scalar(0, 255, 0));
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//viz.showWidget("h", cv::viz::Widget::fromPlyFile("d:/horse-red.ply"));
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//viz.showWidget("a", cv::viz::WArrow(cv::Point3f(0,0,0), cv::Point3f(1,1,1)));
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std::vector<cv::Affine3d> gt, es;
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cv::viz::readTrajectory(gt, "d:/Datasets/trajs/gt%05d.xml");
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//cv::viz::readTrajectory(es, "d:/Datasets/trajs/es%05d.xml");
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gt.resize(20);
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Affine3d inv = gt[0].inv();
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for(size_t i = 0; i < gt.size(); ++i)
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gt[i] = inv * gt[i];
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//viz.showWidget("gt", viz::WTrajectory(gt, viz::WTrajectory::PATH, 1.f, viz::Color::blue()), gt[0].inv());
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viz.showWidget("gt", viz::WTrajectory(gt, viz::WTrajectory::BOTH, 0.01f, viz::Color::blue()));
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//viz.showWidget("tr", viz::WTrajectory(es, viz::WTrajectory::PATH, 1.f, viz::Color::red()), gt[0].inv());
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//theRNG().fill(colors, cv::RNG::UNIFORM, 0, 255);
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//viz.showWidget("c", cv::viz::WCloud(cloud, colors));
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//viz.showWidget("c", cv::viz::WCloud(cloud, cv::viz::Color::bluberry()));
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//viz.showWidget("l", cv::viz::WLine(Point3f(0,0,0), Point3f(1,1,1)));
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//viz.showWidget("s", cv::viz::WSphere(Point3f(0,0,0), 1));
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//viz.showWidget("d", cv::viz::WCircle(Point3f(0,0,0), 1));
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viz.spin();
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}
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