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#include <iostream>
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#include <fstream>
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#include "opencv2/core.hpp"
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#include <opencv2/core/utility.hpp>
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#include "opencv2/highgui.hpp"
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#include "opencv2/gpu.hpp"
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using namespace std;
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using namespace cv;
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using namespace cv::gpu;
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inline bool isFlowCorrect(Point2f u)
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{
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return !cvIsNaN(u.x) && !cvIsNaN(u.y) && fabs(u.x) < 1e9 && fabs(u.y) < 1e9;
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}
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static Vec3b computeColor(float fx, float fy)
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{
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static bool first = true;
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// relative lengths of color transitions:
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// these are chosen based on perceptual similarity
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// (e.g. one can distinguish more shades between red and yellow
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// than between yellow and green)
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const int RY = 15;
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const int YG = 6;
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const int GC = 4;
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const int CB = 11;
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const int BM = 13;
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const int MR = 6;
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const int NCOLS = RY + YG + GC + CB + BM + MR;
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static Vec3i colorWheel[NCOLS];
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if (first)
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{
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int k = 0;
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for (int i = 0; i < RY; ++i, ++k)
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colorWheel[k] = Vec3i(255, 255 * i / RY, 0);
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for (int i = 0; i < YG; ++i, ++k)
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colorWheel[k] = Vec3i(255 - 255 * i / YG, 255, 0);
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for (int i = 0; i < GC; ++i, ++k)
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colorWheel[k] = Vec3i(0, 255, 255 * i / GC);
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for (int i = 0; i < CB; ++i, ++k)
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colorWheel[k] = Vec3i(0, 255 - 255 * i / CB, 255);
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for (int i = 0; i < BM; ++i, ++k)
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colorWheel[k] = Vec3i(255 * i / BM, 0, 255);
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for (int i = 0; i < MR; ++i, ++k)
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colorWheel[k] = Vec3i(255, 0, 255 - 255 * i / MR);
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first = false;
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}
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const float rad = sqrt(fx * fx + fy * fy);
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const float a = atan2(-fy, -fx) / (float) CV_PI;
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const float fk = (a + 1.0f) / 2.0f * (NCOLS - 1);
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const int k0 = static_cast<int>(fk);
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const int k1 = (k0 + 1) % NCOLS;
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const float f = fk - k0;
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Vec3b pix;
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for (int b = 0; b < 3; b++)
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{
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const float col0 = colorWheel[k0][b] / 255.0f;
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const float col1 = colorWheel[k1][b] / 255.0f;
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float col = (1 - f) * col0 + f * col1;
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if (rad <= 1)
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col = 1 - rad * (1 - col); // increase saturation with radius
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else
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col *= .75; // out of range
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pix[2 - b] = static_cast<uchar>(255.0 * col);
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}
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return pix;
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}
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static void drawOpticalFlow(const Mat_<float>& flowx, const Mat_<float>& flowy, Mat& dst, float maxmotion = -1)
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{
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dst.create(flowx.size(), CV_8UC3);
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dst.setTo(Scalar::all(0));
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// determine motion range:
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float maxrad = maxmotion;
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if (maxmotion <= 0)
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{
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maxrad = 1;
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for (int y = 0; y < flowx.rows; ++y)
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{
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for (int x = 0; x < flowx.cols; ++x)
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{
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Point2f u(flowx(y, x), flowy(y, x));
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if (!isFlowCorrect(u))
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continue;
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maxrad = max(maxrad, sqrt(u.x * u.x + u.y * u.y));
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}
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}
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}
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for (int y = 0; y < flowx.rows; ++y)
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{
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for (int x = 0; x < flowx.cols; ++x)
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{
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Point2f u(flowx(y, x), flowy(y, x));
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if (isFlowCorrect(u))
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dst.at<Vec3b>(y, x) = computeColor(u.x / maxrad, u.y / maxrad);
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}
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}
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}
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static void showFlow(const char* name, const GpuMat& d_flowx, const GpuMat& d_flowy)
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{
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Mat flowx(d_flowx);
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Mat flowy(d_flowy);
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Mat out;
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drawOpticalFlow(flowx, flowy, out, 10);
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imshow(name, out);
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}
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int main(int argc, const char* argv[])
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{
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if (argc < 3)
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{
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cerr << "Usage : " << argv[0] << "<frame0> <frame1>" << endl;
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return -1;
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}
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Mat frame0 = imread(argv[1], IMREAD_GRAYSCALE);
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Mat frame1 = imread(argv[2], IMREAD_GRAYSCALE);
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if (frame0.empty())
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{
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cerr << "Can't open image [" << argv[1] << "]" << endl;
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return -1;
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}
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if (frame1.empty())
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{
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cerr << "Can't open image [" << argv[2] << "]" << endl;
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return -1;
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}
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if (frame1.size() != frame0.size())
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{
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cerr << "Images should be of equal sizes" << endl;
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return -1;
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}
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GpuMat d_frame0(frame0);
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GpuMat d_frame1(frame1);
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GpuMat d_flowx(frame0.size(), CV_32FC1);
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GpuMat d_flowy(frame0.size(), CV_32FC1);
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BroxOpticalFlow brox(0.197f, 50.0f, 0.8f, 10, 77, 10);
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PyrLKOpticalFlow lk; lk.winSize = Size(7, 7);
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FarnebackOpticalFlow farn;
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OpticalFlowDual_TVL1_GPU tvl1;
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FastOpticalFlowBM fastBM;
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{
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GpuMat d_frame0f;
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GpuMat d_frame1f;
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d_frame0.convertTo(d_frame0f, CV_32F, 1.0 / 255.0);
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d_frame1.convertTo(d_frame1f, CV_32F, 1.0 / 255.0);
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const int64 start = getTickCount();
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brox(d_frame0f, d_frame1f, d_flowx, d_flowy);
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const double timeSec = (getTickCount() - start) / getTickFrequency();
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cout << "Brox : " << timeSec << " sec" << endl;
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showFlow("Brox", d_flowx, d_flowy);
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}
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{
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const int64 start = getTickCount();
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lk.dense(d_frame0, d_frame1, d_flowx, d_flowy);
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const double timeSec = (getTickCount() - start) / getTickFrequency();
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cout << "LK : " << timeSec << " sec" << endl;
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showFlow("LK", d_flowx, d_flowy);
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}
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{
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const int64 start = getTickCount();
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farn(d_frame0, d_frame1, d_flowx, d_flowy);
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const double timeSec = (getTickCount() - start) / getTickFrequency();
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cout << "Farn : " << timeSec << " sec" << endl;
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showFlow("Farn", d_flowx, d_flowy);
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}
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{
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const int64 start = getTickCount();
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tvl1(d_frame0, d_frame1, d_flowx, d_flowy);
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const double timeSec = (getTickCount() - start) / getTickFrequency();
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cout << "TVL1 : " << timeSec << " sec" << endl;
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showFlow("TVL1", d_flowx, d_flowy);
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}
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{
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const int64 start = getTickCount();
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GpuMat buf;
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calcOpticalFlowBM(d_frame0, d_frame1, Size(7, 7), Size(1, 1), Size(21, 21), false, d_flowx, d_flowy, buf);
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const double timeSec = (getTickCount() - start) / getTickFrequency();
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cout << "BM : " << timeSec << " sec" << endl;
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showFlow("BM", d_flowx, d_flowy);
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}
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{
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const int64 start = getTickCount();
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fastBM(d_frame0, d_frame1, d_flowx, d_flowy);
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const double timeSec = (getTickCount() - start) / getTickFrequency();
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cout << "Fast BM : " << timeSec << " sec" << endl;
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showFlow("Fast BM", d_flowx, d_flowy);
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}
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imshow("Frame 0", frame0);
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imshow("Frame 1", frame1);
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waitKey();
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return 0;
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}
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