# ifndef P3P_P3P_H
# define P3P_P3P_H
# include <opencv2/core.hpp>
namespace cv {
class ap3p {
private :
template < typename T >
void init_camera_parameters ( const cv : : Mat & cameraMatrix ) {
cx = cameraMatrix . at < T > ( 0 , 2 ) ;
cy = cameraMatrix . at < T > ( 1 , 2 ) ;
fx = cameraMatrix . at < T > ( 0 , 0 ) ;
fy = cameraMatrix . at < T > ( 1 , 1 ) ;
}
template < typename OpointType , typename IpointType >
void extract_points ( const cv : : Mat & opoints , const cv : : Mat & ipoints , std : : vector < double > & points ) {
points . clear ( ) ;
int npoints = std : : max ( opoints . checkVector ( 3 , CV_32F ) , opoints . checkVector ( 3 , CV_64F ) ) ;
points . resize ( 5 * 4 ) ; //resize vector to fit for p4p case
for ( int i = 0 ; i < npoints ; i + + ) {
points [ i * 5 ] = ipoints . at < IpointType > ( i ) . x * fx + cx ;
points [ i * 5 + 1 ] = ipoints . at < IpointType > ( i ) . y * fy + cy ;
points [ i * 5 + 2 ] = opoints . at < OpointType > ( i ) . x ;
points [ i * 5 + 3 ] = opoints . at < OpointType > ( i ) . y ;
points [ i * 5 + 4 ] = opoints . at < OpointType > ( i ) . z ;
}
//Fill vectors with unused values for p3p case
for ( int i = npoints ; i < 4 ; i + + ) {
for ( int j = 0 ; j < 5 ; j + + ) {
points [ i * 5 + j ] = 0 ;
}
}
}
void init_inverse_parameters ( ) ;
double fx , fy , cx , cy ;
double inv_fx , inv_fy , cx_fx , cy_fy ;
public :
ap3p ( ) : fx ( 0 ) , fy ( 0 ) , cx ( 0 ) , cy ( 0 ) , inv_fx ( 0 ) , inv_fy ( 0 ) , cx_fx ( 0 ) , cy_fy ( 0 ) { }
ap3p ( double fx , double fy , double cx , double cy ) ;
ap3p ( cv : : Mat cameraMatrix ) ;
bool solve ( cv : : Mat & R , cv : : Mat & tvec , const cv : : Mat & opoints , const cv : : Mat & ipoints ) ;
int solve ( std : : vector < cv : : Mat > & Rs , std : : vector < cv : : Mat > & tvecs , const cv : : Mat & opoints , const cv : : Mat & ipoints ) ;
int solve ( double R [ 4 ] [ 3 ] [ 3 ] , double t [ 4 ] [ 3 ] ,
double mu0 , double mv0 , double X0 , double Y0 , double Z0 ,
double mu1 , double mv1 , double X1 , double Y1 , double Z1 ,
double mu2 , double mv2 , double X2 , double Y2 , double Z2 ,
double mu3 , double mv3 , double X3 , double Y3 , double Z3 ,
bool p4p ) ;
bool solve ( double R [ 3 ] [ 3 ] , double t [ 3 ] ,
double mu0 , double mv0 , double X0 , double Y0 , double Z0 ,
double mu1 , double mv1 , double X1 , double Y1 , double Z1 ,
double mu2 , double mv2 , double X2 , double Y2 , double Z2 ,
double mu3 , double mv3 , double X3 , double Y3 , double Z3 ) ;
// This algorithm is from "Tong Ke, Stergios Roumeliotis, An Efficient Algebraic Solution to the Perspective-Three-Point Problem" (Accepted by CVPR 2017)
// See https://arxiv.org/pdf/1701.08237.pdf
// featureVectors: 3 bearing measurements (normalized) stored as column vectors
// worldPoints: Positions of the 3 feature points stored as column vectors
// solutionsR: 4 possible solutions of rotation matrix of the world w.r.t the camera frame
// solutionsT: 4 possible solutions of translation of the world origin w.r.t the camera frame
int computePoses ( const double featureVectors [ 3 ] [ 4 ] , const double worldPoints [ 3 ] [ 4 ] , double solutionsR [ 4 ] [ 3 ] [ 3 ] ,
double solutionsT [ 4 ] [ 3 ] , bool p4p ) ;
} ;
}
# endif //P3P_P3P_H