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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_GPUBGSEGM_HPP__
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#define __OPENCV_GPUBGSEGM_HPP__
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#ifndef __cplusplus
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# error gpubgsegm.hpp header must be compiled as C++
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#endif
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#include <memory>
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#include "opencv2/core/gpu.hpp"
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#include "opencv2/gpufilters.hpp"
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namespace cv { namespace gpu {
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// Foreground Object Detection from Videos Containing Complex Background.
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// Liyuan Li, Weimin Huang, Irene Y.H. Gu, and Qi Tian.
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// ACM MM2003 9p
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class CV_EXPORTS FGDStatModel
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{
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public:
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struct CV_EXPORTS Params
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{
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int Lc; // Quantized levels per 'color' component. Power of two, typically 32, 64 or 128.
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int N1c; // Number of color vectors used to model normal background color variation at a given pixel.
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int N2c; // Number of color vectors retained at given pixel. Must be > N1c, typically ~ 5/3 of N1c.
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// Used to allow the first N1c vectors to adapt over time to changing background.
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int Lcc; // Quantized levels per 'color co-occurrence' component. Power of two, typically 16, 32 or 64.
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int N1cc; // Number of color co-occurrence vectors used to model normal background color variation at a given pixel.
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int N2cc; // Number of color co-occurrence vectors retained at given pixel. Must be > N1cc, typically ~ 5/3 of N1cc.
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// Used to allow the first N1cc vectors to adapt over time to changing background.
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bool is_obj_without_holes; // If TRUE we ignore holes within foreground blobs. Defaults to TRUE.
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int perform_morphing; // Number of erode-dilate-erode foreground-blob cleanup iterations.
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// These erase one-pixel junk blobs and merge almost-touching blobs. Default value is 1.
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float alpha1; // How quickly we forget old background pixel values seen. Typically set to 0.1.
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float alpha2; // "Controls speed of feature learning". Depends on T. Typical value circa 0.005.
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float alpha3; // Alternate to alpha2, used (e.g.) for quicker initial convergence. Typical value 0.1.
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float delta; // Affects color and color co-occurrence quantization, typically set to 2.
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float T; // A percentage value which determines when new features can be recognized as new background. (Typically 0.9).
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float minArea; // Discard foreground blobs whose bounding box is smaller than this threshold.
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// default Params
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Params();
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};
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// out_cn - channels count in output result (can be 3 or 4)
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// 4-channels require more memory, but a bit faster
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explicit FGDStatModel(int out_cn = 3);
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explicit FGDStatModel(const cv::gpu::GpuMat& firstFrame, const Params& params = Params(), int out_cn = 3);
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~FGDStatModel();
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void create(const cv::gpu::GpuMat& firstFrame, const Params& params = Params());
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void release();
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int update(const cv::gpu::GpuMat& curFrame);
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//8UC3 or 8UC4 reference background image
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cv::gpu::GpuMat background;
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//8UC1 foreground image
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cv::gpu::GpuMat foreground;
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std::vector< std::vector<cv::Point> > foreground_regions;
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private:
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FGDStatModel(const FGDStatModel&);
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FGDStatModel& operator=(const FGDStatModel&);
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class Impl;
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std::auto_ptr<Impl> impl_;
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};
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/*!
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Gaussian Mixture-based Backbround/Foreground Segmentation Algorithm
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The class implements the following algorithm:
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"An improved adaptive background mixture model for real-time tracking with shadow detection"
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P. KadewTraKuPong and R. Bowden,
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Proc. 2nd European Workshp on Advanced Video-Based Surveillance Systems, 2001."
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http://personal.ee.surrey.ac.uk/Personal/R.Bowden/publications/avbs01/avbs01.pdf
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*/
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class CV_EXPORTS MOG_GPU
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{
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public:
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//! the default constructor
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MOG_GPU(int nmixtures = -1);
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//! re-initiaization method
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void initialize(Size frameSize, int frameType);
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//! the update operator
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void operator()(const GpuMat& frame, GpuMat& fgmask, float learningRate = 0.0f, Stream& stream = Stream::Null());
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//! computes a background image which are the mean of all background gaussians
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void getBackgroundImage(GpuMat& backgroundImage, Stream& stream = Stream::Null()) const;
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//! releases all inner buffers
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void release();
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int history;
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float varThreshold;
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float backgroundRatio;
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float noiseSigma;
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private:
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int nmixtures_;
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Size frameSize_;
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int frameType_;
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int nframes_;
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GpuMat weight_;
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GpuMat sortKey_;
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GpuMat mean_;
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GpuMat var_;
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};
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/*!
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The class implements the following algorithm:
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"Improved adaptive Gausian mixture model for background subtraction"
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Z.Zivkovic
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International Conference Pattern Recognition, UK, August, 2004.
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http://www.zoranz.net/Publications/zivkovic2004ICPR.pdf
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*/
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class CV_EXPORTS MOG2_GPU
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{
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public:
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//! the default constructor
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MOG2_GPU(int nmixtures = -1);
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//! re-initiaization method
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void initialize(Size frameSize, int frameType);
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//! the update operator
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void operator()(const GpuMat& frame, GpuMat& fgmask, float learningRate = -1.0f, Stream& stream = Stream::Null());
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//! computes a background image which are the mean of all background gaussians
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void getBackgroundImage(GpuMat& backgroundImage, Stream& stream = Stream::Null()) const;
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//! releases all inner buffers
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void release();
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// parameters
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// you should call initialize after parameters changes
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int history;
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//! here it is the maximum allowed number of mixture components.
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//! Actual number is determined dynamically per pixel
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float varThreshold;
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// threshold on the squared Mahalanobis distance to decide if it is well described
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// by the background model or not. Related to Cthr from the paper.
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// This does not influence the update of the background. A typical value could be 4 sigma
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// and that is varThreshold=4*4=16; Corresponds to Tb in the paper.
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/////////////////////////
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// less important parameters - things you might change but be carefull
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////////////////////////
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float backgroundRatio;
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// corresponds to fTB=1-cf from the paper
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// TB - threshold when the component becomes significant enough to be included into
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// the background model. It is the TB=1-cf from the paper. So I use cf=0.1 => TB=0.
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// For alpha=0.001 it means that the mode should exist for approximately 105 frames before
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// it is considered foreground
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// float noiseSigma;
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float varThresholdGen;
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//correspondts to Tg - threshold on the squared Mahalan. dist. to decide
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//when a sample is close to the existing components. If it is not close
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//to any a new component will be generated. I use 3 sigma => Tg=3*3=9.
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//Smaller Tg leads to more generated components and higher Tg might make
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//lead to small number of components but they can grow too large
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float fVarInit;
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float fVarMin;
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float fVarMax;
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//initial variance for the newly generated components.
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//It will will influence the speed of adaptation. A good guess should be made.
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//A simple way is to estimate the typical standard deviation from the images.
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//I used here 10 as a reasonable value
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// min and max can be used to further control the variance
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float fCT; //CT - complexity reduction prior
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//this is related to the number of samples needed to accept that a component
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//actually exists. We use CT=0.05 of all the samples. By setting CT=0 you get
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//the standard Stauffer&Grimson algorithm (maybe not exact but very similar)
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//shadow detection parameters
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bool bShadowDetection; //default 1 - do shadow detection
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unsigned char nShadowDetection; //do shadow detection - insert this value as the detection result - 127 default value
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float fTau;
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// Tau - shadow threshold. The shadow is detected if the pixel is darker
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//version of the background. Tau is a threshold on how much darker the shadow can be.
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//Tau= 0.5 means that if pixel is more than 2 times darker then it is not shadow
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//See: Prati,Mikic,Trivedi,Cucchiarra,"Detecting Moving Shadows...",IEEE PAMI,2003.
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private:
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int nmixtures_;
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Size frameSize_;
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int frameType_;
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int nframes_;
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GpuMat weight_;
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GpuMat variance_;
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GpuMat mean_;
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GpuMat bgmodelUsedModes_; //keep track of number of modes per pixel
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};
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/**
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* Background Subtractor module. Takes a series of images and returns a sequence of mask (8UC1)
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* images of the same size, where 255 indicates Foreground and 0 represents Background.
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* This class implements an algorithm described in "Visual Tracking of Human Visitors under
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* Variable-Lighting Conditions for a Responsive Audio Art Installation," A. Godbehere,
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* A. Matsukawa, K. Goldberg, American Control Conference, Montreal, June 2012.
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*/
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class CV_EXPORTS GMG_GPU
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{
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public:
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GMG_GPU();
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/**
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* Validate parameters and set up data structures for appropriate frame size.
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* @param frameSize Input frame size
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* @param min Minimum value taken on by pixels in image sequence. Usually 0
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* @param max Maximum value taken on by pixels in image sequence. e.g. 1.0 or 255
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*/
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void initialize(Size frameSize, float min = 0.0f, float max = 255.0f);
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/**
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* Performs single-frame background subtraction and builds up a statistical background image
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* model.
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* @param frame Input frame
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* @param fgmask Output mask image representing foreground and background pixels
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* @param stream Stream for the asynchronous version
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*/
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void operator ()(const GpuMat& frame, GpuMat& fgmask, float learningRate = -1.0f, Stream& stream = Stream::Null());
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//! Releases all inner buffers
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void release();
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//! Total number of distinct colors to maintain in histogram.
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int maxFeatures;
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//! Set between 0.0 and 1.0, determines how quickly features are "forgotten" from histograms.
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float learningRate;
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//! Number of frames of video to use to initialize histograms.
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int numInitializationFrames;
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//! Number of discrete levels in each channel to be used in histograms.
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int quantizationLevels;
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//! Prior probability that any given pixel is a background pixel. A sensitivity parameter.
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float backgroundPrior;
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//! Value above which pixel is determined to be FG.
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float decisionThreshold;
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//! Smoothing radius, in pixels, for cleaning up FG image.
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int smoothingRadius;
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//! Perform background model update.
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bool updateBackgroundModel;
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private:
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float maxVal_, minVal_;
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Size frameSize_;
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int frameNum_;
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GpuMat nfeatures_;
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GpuMat colors_;
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GpuMat weights_;
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Ptr<gpu::Filter> boxFilter_;
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GpuMat buf_;
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};
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}} // namespace cv { namespace gpu {
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#endif /* __OPENCV_GPUBGSEGM_HPP__ */
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