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Open Source Computer Vision Library
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326 lines
12 KiB
326 lines
12 KiB
15 years ago
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\section{Planar Subdivisions}
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\ifCPy
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\cvclass{CvSubdiv2D}\label{CvSubdiv2D}
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Planar subdivision.
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\ifC
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\begin{lstlisting}
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#define CV_SUBDIV2D_FIELDS() \
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CV_GRAPH_FIELDS() \
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int quad_edges; \
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int is_geometry_valid; \
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CvSubdiv2DEdge recent_edge; \
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CvPoint2D32f topleft; \
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CvPoint2D32f bottomright;
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typedef struct CvSubdiv2D
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{
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CV_SUBDIV2D_FIELDS()
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}
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CvSubdiv2D;
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\end{lstlisting}
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\else
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\begin{description}
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\cvarg{edges}{A \cross{CvSet} of \cross{CvSubdiv2DEdge}}
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\end{description}
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\fi
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Planar subdivision is the subdivision of a plane into a set of
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non-overlapped regions (facets) that cover the whole plane. The above
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structure describes a subdivision built on a 2d point set, where the points
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are linked together and form a planar graph, which, together with a few
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edges connecting the exterior subdivision points (namely, convex hull points)
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with infinity, subdivides a plane into facets by its edges.
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For every subdivision there exists a dual subdivision in which facets and
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points (subdivision vertices) swap their roles, that is, a facet is
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treated as a vertex (called a virtual point below) of the dual subdivision and
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the original subdivision vertices become facets. On the picture below
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original subdivision is marked with solid lines and dual subdivision
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with dotted lines.
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\includegraphics[width=0.5\textwidth]{pics/subdiv.png}
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OpenCV subdivides a plane into triangles using Delaunay's
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algorithm. Subdivision is built iteratively starting from a dummy
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triangle that includes all the subdivision points for sure. In this
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case the dual subdivision is a Voronoi diagram of the input 2d point set. The
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subdivisions can be used for the 3d piece-wise transformation of a plane,
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morphing, fast location of points on the plane, building special graphs
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(such as NNG,RNG) and so forth.
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\ifC
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\cvclass{CvQuadEdge2D}\label{CvQuadEdge2D}
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Quad-edge of planar subdivision.
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\begin{lstlisting}
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/* one of edges within quad-edge, lower 2 bits is index (0..3)
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and upper bits are quad-edge pointer */
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typedef long CvSubdiv2DEdge;
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/* quad-edge structure fields */
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#define CV_QUADEDGE2D_FIELDS() \
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int flags; \
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struct CvSubdiv2DPoint* pt[4]; \
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CvSubdiv2DEdge next[4];
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typedef struct CvQuadEdge2D
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{
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CV_QUADEDGE2D_FIELDS()
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}
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CvQuadEdge2D;
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\end{lstlisting}
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Quad-edge is a basic element of subdivision containing four edges (e, eRot, reversed e and reversed eRot):
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\includegraphics[width=0.5\textwidth]{pics/quadedge.png}
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\fi
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\cvclass{CvSubdiv2DPoint}\label{CvSubdiv2DPoint}
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\ifC
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Point of original or dual subdivision.
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\begin{lstlisting}
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#define CV_SUBDIV2D_POINT_FIELDS()\
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int flags; \
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CvSubdiv2DEdge first; \
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CvPoint2D32f pt; \
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int id;
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#define CV_SUBDIV2D_VIRTUAL_POINT_FLAG (1 << 30)
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typedef struct CvSubdiv2DPoint
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{
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CV_SUBDIV2D_POINT_FIELDS()
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}
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CvSubdiv2DPoint;
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\end{lstlisting}
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\begin{itemize}
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\item[id] This integer can be used to index auxillary data associated with each vertex of the planar subdivision
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\end{itemize}
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\else
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Point of original or dual subdivision.
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\begin{description}
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\cvarg{first}{A connected \cross{CvSubdiv2DEdge}}
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\cvarg{pt}{Position, as a \cross{CvPoint2D32f}}
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\end{description}
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\fi
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\cvCPyFunc{CalcSubdivVoronoi2D}
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Calculates the coordinates of Voronoi diagram cells.
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\cvdefC{
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void cvCalcSubdivVoronoi2D( \par CvSubdiv2D* subdiv );
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}
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\cvdefPy{CalcSubdivVoronoi2D(subdiv)-> None}
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\begin{description}
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\cvarg{subdiv}{Delaunay subdivision, in which all the points are already added}
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\end{description}
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The function calculates the coordinates
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of virtual points. All virtual points corresponding to some vertex of the
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original subdivision form (when connected together) a boundary of the Voronoi
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cell at that point.
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\cvCPyFunc{ClearSubdivVoronoi2D}
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Removes all virtual points.
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\cvdefC{
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void cvClearSubdivVoronoi2D( CvSubdiv2D* subdiv );
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}\cvdefPy{ClearSubdivVoronoi2D(subdiv)-> None}
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\begin{description}
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\cvarg{subdiv}{Delaunay subdivision}
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\end{description}
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The function removes all of the virtual points. It
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is called internally in \cvCPyCross{CalcSubdivVoronoi2D} if the subdivision
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was modified after previous call to the function.
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\cvCPyFunc{CreateSubdivDelaunay2D}
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Creates an empty Delaunay triangulation.
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\cvdefC{
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CvSubdiv2D* cvCreateSubdivDelaunay2D( \par CvRect rect,\par CvMemStorage* storage );
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}\cvdefPy{CreateSubdivDelaunay2D(rect,storage)-> delaunay\_triangulation}
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\begin{description}
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\cvarg{rect}{Rectangle that includes all of the 2d points that are to be added to the subdivision}
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\cvarg{storage}{Container for subdivision}
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\end{description}
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The function creates an empty Delaunay
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subdivision, where 2d points can be added using the function
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\cvCPyCross{SubdivDelaunay2DInsert}. All of the points to be added must be within
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the specified rectangle, otherwise a runtime error will be raised.
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Note that the triangulation is a single large triangle that covers the given rectangle. Hence the three vertices of this triangle are outside the rectangle \texttt{rect}.
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\cvCPyFunc{FindNearestPoint2D}
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Finds the closest subdivision vertex to the given point.
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\cvdefC{
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CvSubdiv2DPoint* cvFindNearestPoint2D( \par CvSubdiv2D* subdiv,\par CvPoint2D32f pt );
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}\cvdefPy{FindNearestPoint2D(subdiv,pt)-> point}
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\begin{description}
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\cvarg{subdiv}{Delaunay or another subdivision}
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\cvarg{pt}{Input point}
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\end{description}
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The function is another function that
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locates the input point within the subdivision. It finds the subdivision vertex that
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is the closest to the input point. It is not necessarily one of vertices
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of the facet containing the input point, though the facet (located using
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\cvCPyCross{Subdiv2DLocate}) is used as a starting
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point. The function returns a pointer to the found subdivision vertex.
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\cvCPyFunc{Subdiv2DEdgeDst}
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Returns the edge destination.
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\cvdefC{
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CvSubdiv2DPoint* cvSubdiv2DEdgeDst( \par CvSubdiv2DEdge edge );
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}
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\cvdefPy{Subdiv2DEdgeDst(edge)-> point}
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\begin{description}
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\cvarg{edge}{Subdivision edge (not a quad-edge)}
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\end{description}
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The function returns the edge destination. The
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returned pointer may be NULL if the edge is from dual subdivision and
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the virtual point coordinates are not calculated yet. The virtual points
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can be calculated using the function \cvCPyCross{CalcSubdivVoronoi2D}.
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\cvCPyFunc{Subdiv2DGetEdge}
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Returns one of the edges related to the given edge.
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\cvdefC{
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CvSubdiv2DEdge cvSubdiv2DGetEdge( CvSubdiv2DEdge edge, CvNextEdgeType type );
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}\cvdefPy{Subdiv2DGetEdge(edge,type)-> CvSubdiv2DEdge}
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\begin{description}
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\cvarg{edge}{Subdivision edge (not a quad-edge)}
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\cvarg{type}{Specifies which of the related edges to return, one of the following:}
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\begin{description}
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\cvarg{CV\_NEXT\_AROUND\_ORG}{next around the edge origin (\texttt{eOnext} on the picture below if \texttt{e} is the input edge)}
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\cvarg{CV\_NEXT\_AROUND\_DST}{next around the edge vertex (\texttt{eDnext})}
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\cvarg{CV\_PREV\_AROUND\_ORG}{previous around the edge origin (reversed \texttt{eRnext})}
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\cvarg{CV\_PREV\_AROUND\_DST}{previous around the edge destination (reversed \texttt{eLnext})}
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\cvarg{CV\_NEXT\_AROUND\_LEFT}{next around the left facet (\texttt{eLnext})}
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\cvarg{CV\_NEXT\_AROUND\_RIGHT}{next around the right facet (\texttt{eRnext})}
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\cvarg{CV\_PREV\_AROUND\_LEFT}{previous around the left facet (reversed \texttt{eOnext})}
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\cvarg{CV\_PREV\_AROUND\_RIGHT}{previous around the right facet (reversed \texttt{eDnext})}
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\end{description}
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\end{description}
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\includegraphics[width=0.5\textwidth]{pics/quadedge.png}
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The function returns one of the edges related to the input edge.
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\cvCPyFunc{Subdiv2DNextEdge}
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Returns next edge around the edge origin
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\cvdefC{
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CvSubdiv2DEdge cvSubdiv2DNextEdge( CvSubdiv2DEdge edge );
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}
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\cvdefPy{Subdiv2DNextEdge(edge)-> CvSubdiv2DEdge}
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\begin{description}
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\cvarg{edge}{Subdivision edge (not a quad-edge)}
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\end{description}
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\includegraphics[width=0.5\textwidth]{pics/quadedge.png}
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The function returns the next edge around the edge origin: \texttt{eOnext} on the picture above if \texttt{e} is the input edge)
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\cvCPyFunc{Subdiv2DLocate}
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Returns the location of a point within a Delaunay triangulation.
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\cvdefC{
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CvSubdiv2DPointLocation cvSubdiv2DLocate( \par CvSubdiv2D* subdiv,\par CvPoint2D32f pt,\par CvSubdiv2DEdge* edge,\par CvSubdiv2DPoint** vertex=NULL );
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}
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\cvdefPy{Subdiv2DLocate(subdiv, pt) -> (loc, where)}
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\begin{description}
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\cvarg{subdiv}{Delaunay or another subdivision}
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\cvarg{pt}{The point to locate}
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\cvC{\cvarg{edge}{The output edge the point falls onto or right to}}
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\cvC{\cvarg{vertex}{Optional output vertex double pointer the input point coinsides with}}
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\cvPy{\cvarg{loc}{The location of the point within the triangulation}}
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\cvPy{\cvarg{where}{The edge or vertex. See below.}}
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\end{description}
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The function locates the input point within the subdivision. There are 5 cases:
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\ifC
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\begin{itemize}
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\item The point falls into some facet. The function returns \texttt{CV\_PTLOC\_INSIDE} and \texttt{*edge} will contain one of edges of the facet.
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\item The point falls onto the edge. The function returns \texttt{CV\_PTLOC\_ON\_EDGE} and \texttt{*edge} will contain this edge.
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\item The point coincides with one of the subdivision vertices. The function returns \texttt{CV\_PTLOC\_VERTEX} and \texttt{*vertex} will contain a pointer to the vertex.
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\item The point is outside the subdivsion reference rectangle. The function returns \texttt{CV\_PTLOC\_OUTSIDE\_RECT} and no pointers are filled.
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\item One of input arguments is invalid. A runtime error is raised or, if silent or "parent" error processing mode is selected, \texttt{CV\_PTLOC\_ERROR} is returnd.
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\end{itemize}
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\fi
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\ifPy
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\begin{itemize}
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\item The point falls into some facet. \texttt{loc} is \texttt{CV\_PTLOC\_INSIDE} and \texttt{where} is one of edges of the facet.
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\item The point falls onto the edge. \texttt{loc} is \texttt{CV\_PTLOC\_ON\_EDGE} and \texttt{where} is the edge.
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\item The point coincides with one of the subdivision vertices. \texttt{loc} is \texttt{CV\_PTLOC\_VERTEX} and \texttt{where} is the vertex.
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\item The point is outside the subdivsion reference rectangle. \texttt{loc} is \texttt{CV\_PTLOC\_OUTSIDE\_RECT} and \texttt{where} is None.
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\item One of input arguments is invalid. The function raises an exception.
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\end{itemize}
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\fi
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\cvCPyFunc{Subdiv2DRotateEdge}
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Returns another edge of the same quad-edge.
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\cvdefC{
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CvSubdiv2DEdge cvSubdiv2DRotateEdge( \par CvSubdiv2DEdge edge,\par int rotate );
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}\cvdefPy{Subdiv2DRotateEdge(edge,rotate)-> CvSubdiv2DEdge}
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\begin{description}
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\cvarg{edge}{Subdivision edge (not a quad-edge)}
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\cvarg{rotate}{Specifies which of the edges of the same quad-edge as the input one to return, one of the following:
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\begin{description}
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\cvarg{0}{the input edge (\texttt{e} on the picture below if \texttt{e} is the input edge)}
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\cvarg{1}{the rotated edge (\texttt{eRot})}
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\cvarg{2}{the reversed edge (reversed \texttt{e} (in green))}
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\cvarg{3}{the reversed rotated edge (reversed \texttt{eRot} (in green))}
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\end{description}}
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\end{description}
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\includegraphics[width=0.5\textwidth]{pics/quadedge.png}
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The function returns one of the edges of the same quad-edge as the input edge.
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\cvCPyFunc{SubdivDelaunay2DInsert}
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Inserts a single point into a Delaunay triangulation.
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\cvdefC{
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CvSubdiv2DPoint* cvSubdivDelaunay2DInsert( \par CvSubdiv2D* subdiv,\par CvPoint2D32f pt);
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}\cvdefPy{SubdivDelaunay2DInsert(subdiv,pt)-> point}
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\begin{description}
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\cvarg{subdiv}{Delaunay subdivision created by the function \cvCPyCross{CreateSubdivDelaunay2D}}
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\cvarg{pt}{Inserted point}
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\end{description}
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The function inserts a single point into a subdivision and modifies the subdivision topology appropriately. If a point with the same coordinates exists already, no new point is added. The function returns a pointer to the allocated point. No virtual point coordinates are calculated at this stage.
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\fi
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