Open Source Computer Vision Library https://opencv.org/
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#include "precomp.hpp"
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget implementation
class temp_viz::Widget::Impl
{
public:
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vtkSmartPointer<vtkProp> prop;
int ref_counter;
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Impl() : prop(0) {}
};
temp_viz::Widget::Widget() : impl_(0)
{
create();
}
temp_viz::Widget::Widget(const Widget &other) : impl_(other.impl_)
{
if (impl_) CV_XADD(&impl_->ref_counter, 1);
}
temp_viz::Widget& temp_viz::Widget::operator=(const Widget &other)
{
if (this != &other)
{
release();
impl_ = other.impl_;
if (impl_) CV_XADD(&impl_->ref_counter, 1);
}
return *this;
}
temp_viz::Widget::~Widget()
{
release();
}
void temp_viz::Widget::create()
{
if (impl_) release();
impl_ = new Impl();
impl_->ref_counter = 1;
}
void temp_viz::Widget::release()
{
if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1)
{
delete impl_;
impl_ = 0;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget accessor implementaion
vtkSmartPointer<vtkProp> temp_viz::WidgetAccessor::getProp(const Widget& widget)
{
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return widget.impl_->prop;
}
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void temp_viz::WidgetAccessor::setProp(Widget& widget, vtkSmartPointer<vtkProp> prop)
{
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widget.impl_->prop = prop;
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget3D implementation
struct temp_viz::Widget3D::MatrixConverter
{
static cv::Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
{
cv::Matx44f m;
for (int i = 0; i < 4; i++)
for (int k = 0; k < 4; k++)
m(i, k) = vtk_matrix->GetElement (i, k);
return m;
}
static vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f& m)
{
vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
for (int i = 0; i < 4; i++)
for (int k = 0; k < 4; k++)
vtk_matrix->SetElement(i, k, m(i, k));
return vtk_matrix;
}
};
temp_viz::Widget3D::Widget3D(const Widget& other) : Widget(other)
{
// Check if other's actor is castable to vtkProp3D
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(other));
CV_Assert(actor);
}
temp_viz::Widget3D& temp_viz::Widget3D::operator =(const Widget &other)
{
// Check if other's actor is castable to vtkProp3D
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(other));
CV_Assert(actor);
Widget::operator=(other);
return *this;
}
void temp_viz::Widget3D::setPose(const Affine3f &pose)
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
actor->SetUserMatrix (matrix);
actor->Modified ();
}
void temp_viz::Widget3D::updatePose(const Affine3f &pose)
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
if (!matrix)
{
setPose(pose);
return ;
}
Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
Affine3f updated_pose = pose * Affine3f(matrix_cv);
matrix = MatrixConverter::convertToVtkMatrix(updated_pose.matrix);
actor->SetUserMatrix (matrix);
actor->Modified ();
}
temp_viz::Affine3f temp_viz::Widget3D::getPose() const
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
return Affine3f(matrix_cv);
}
void temp_viz::Widget3D::setColor(const Color &color)
{
// Cast to actor instead of prop3d since prop3d doesn't provide getproperty
vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
Color c = vtkcolor(color);
actor->GetMapper ()->ScalarVisibilityOff ();
actor->GetProperty ()->SetColor (c.val);
actor->GetProperty ()->SetEdgeColor (c.val);
actor->GetProperty ()->SetAmbient (0.8);
actor->GetProperty ()->SetDiffuse (0.8);
actor->GetProperty ()->SetSpecular (0.8);
actor->GetProperty ()->SetLighting (0);
actor->Modified ();
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget2D implementation
temp_viz::Widget2D::Widget2D(const Widget &other) : Widget(other)
{
// Check if other's actor is castable to vtkActor2D
vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(other));
CV_Assert(actor);
}
temp_viz::Widget2D& temp_viz::Widget2D::operator=(const Widget &other)
{
// Check if other's actor is castable to vtkActor2D
vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(other));
CV_Assert(actor);
Widget::operator=(other);
return *this;
}
void temp_viz::Widget2D::setColor(const Color &color)
{
vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
Color c = vtkcolor(color);
actor->GetProperty ()->SetColor (c.val);
actor->Modified ();
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}