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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Miscellaneous stuff related to tiled files
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//
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//-----------------------------------------------------------------------------
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#include <ImfTiledMisc.h>
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#include "Iex.h"
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#include <ImfMisc.h>
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#include <ImfChannelList.h>
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namespace Imf {
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using Imath::Box2i;
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using Imath::V2i;
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int
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levelSize (int min, int max, int l, LevelRoundingMode rmode)
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{
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if (l < 0)
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throw Iex::ArgExc ("Argument not in valid range.");
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int a = max - min + 1;
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int b = (1 << l);
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int size = a / b;
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if (rmode == ROUND_UP && size * b < a)
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size += 1;
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return std::max (size, 1);
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}
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Box2i
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dataWindowForLevel (const TileDescription &tileDesc,
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int minX, int maxX,
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int minY, int maxY,
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int lx, int ly)
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{
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V2i levelMin = V2i (minX, minY);
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V2i levelMax = levelMin +
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V2i (levelSize (minX, maxX, lx, tileDesc.roundingMode) - 1,
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levelSize (minY, maxY, ly, tileDesc.roundingMode) - 1);
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return Box2i(levelMin, levelMax);
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}
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Box2i
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dataWindowForTile (const TileDescription &tileDesc,
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int minX, int maxX,
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int minY, int maxY,
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int dx, int dy,
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int lx, int ly)
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{
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V2i tileMin = V2i (minX + dx * tileDesc.xSize,
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minY + dy * tileDesc.ySize);
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V2i tileMax = tileMin + V2i (tileDesc.xSize - 1, tileDesc.ySize - 1);
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V2i levelMax = dataWindowForLevel
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(tileDesc, minX, maxX, minY, maxY, lx, ly).max;
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tileMax = V2i (std::min (tileMax[0], levelMax[0]),
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std::min (tileMax[1], levelMax[1]));
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return Box2i (tileMin, tileMax);
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}
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size_t
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calculateBytesPerPixel (const Header &header)
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{
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const ChannelList &channels = header.channels();
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size_t bytesPerPixel = 0;
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for (ChannelList::ConstIterator c = channels.begin();
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c != channels.end();
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++c)
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{
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bytesPerPixel += pixelTypeSize (c.channel().type);
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}
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return bytesPerPixel;
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}
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namespace {
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int
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floorLog2 (int x)
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{
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//
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// For x > 0, floorLog2(y) returns floor(log(x)/log(2)).
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//
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int y = 0;
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while (x > 1)
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{
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y += 1;
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x >>= 1;
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}
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return y;
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}
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int
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ceilLog2 (int x)
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{
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//
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// For x > 0, ceilLog2(y) returns ceil(log(x)/log(2)).
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//
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int y = 0;
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int r = 0;
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while (x > 1)
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{
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if (x & 1)
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r = 1;
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y += 1;
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x >>= 1;
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}
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return y + r;
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}
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int
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roundLog2 (int x, LevelRoundingMode rmode)
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{
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return (rmode == ROUND_DOWN)? floorLog2 (x): ceilLog2 (x);
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}
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int
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calculateNumXLevels (const TileDescription& tileDesc,
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int minX, int maxX,
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int minY, int maxY)
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{
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int num = 0;
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switch (tileDesc.mode)
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{
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case ONE_LEVEL:
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num = 1;
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break;
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case MIPMAP_LEVELS:
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{
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int w = maxX - minX + 1;
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int h = maxY - minY + 1;
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num = roundLog2 (std::max (w, h), tileDesc.roundingMode) + 1;
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}
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break;
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case RIPMAP_LEVELS:
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{
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int w = maxX - minX + 1;
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num = roundLog2 (w, tileDesc.roundingMode) + 1;
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}
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break;
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default:
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throw Iex::ArgExc ("Unknown LevelMode format.");
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}
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return num;
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}
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int
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calculateNumYLevels (const TileDescription& tileDesc,
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int minX, int maxX,
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int minY, int maxY)
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{
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int num = 0;
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switch (tileDesc.mode)
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{
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case ONE_LEVEL:
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num = 1;
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break;
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case MIPMAP_LEVELS:
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{
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int w = maxX - minX + 1;
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int h = maxY - minY + 1;
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num = roundLog2 (std::max (w, h), tileDesc.roundingMode) + 1;
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}
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break;
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case RIPMAP_LEVELS:
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{
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int h = maxY - minY + 1;
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num = roundLog2 (h, tileDesc.roundingMode) + 1;
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}
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break;
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default:
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throw Iex::ArgExc ("Unknown LevelMode format.");
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}
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return num;
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}
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void
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calculateNumTiles (int *numTiles,
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int numLevels,
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int min, int max,
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int size,
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LevelRoundingMode rmode)
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{
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for (int i = 0; i < numLevels; i++)
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{
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numTiles[i] = (levelSize (min, max, i, rmode) + size - 1) / size;
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}
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}
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} // namespace
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void
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precalculateTileInfo (const TileDescription& tileDesc,
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int minX, int maxX,
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int minY, int maxY,
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int *&numXTiles, int *&numYTiles,
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int &numXLevels, int &numYLevels)
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{
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numXLevels = calculateNumXLevels(tileDesc, minX, maxX, minY, maxY);
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numYLevels = calculateNumYLevels(tileDesc, minX, maxX, minY, maxY);
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numXTiles = new int[numXLevels];
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numYTiles = new int[numYLevels];
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calculateNumTiles (numXTiles,
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numXLevels,
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minX, maxX,
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tileDesc.xSize,
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tileDesc.roundingMode);
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calculateNumTiles (numYTiles,
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numYLevels,
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minY, maxY,
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tileDesc.ySize,
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tileDesc.roundingMode);
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}
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} // namespace Imf
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