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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// Base class for Direct X application
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*/
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#include <string>
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#include <iostream>
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#include <queue>
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#include "opencv2/core.hpp"
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#include "opencv2/core/directx.hpp"
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#include "opencv2/core/ocl.hpp"
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#include "opencv2/imgproc.hpp"
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#include "opencv2/videoio.hpp"
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#include "winapp.hpp"
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#define SAFE_RELEASE(p) if (p) { p->Release(); p = NULL; }
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class Timer
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{
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public:
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enum UNITS
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{
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USEC = 0,
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MSEC,
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SEC
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};
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Timer() : m_t0(0), m_diff(0)
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{
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m_tick_frequency = (float)cv::getTickFrequency();
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m_unit_mul[USEC] = 1000000;
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m_unit_mul[MSEC] = 1000;
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m_unit_mul[SEC] = 1;
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}
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void start()
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{
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m_t0 = cv::getTickCount();
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}
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void stop()
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{
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m_diff = cv::getTickCount() - m_t0;
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}
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float time(UNITS u = UNITS::MSEC)
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{
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float sec = m_diff / m_tick_frequency;
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return sec * m_unit_mul[u];
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}
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public:
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float m_tick_frequency;
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int64 m_t0;
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int64 m_diff;
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int m_unit_mul[3];
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};
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class D3DSample : public WinApp
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{
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public:
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enum MODE
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{
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MODE_CPU,
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MODE_GPU_RGBA,
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MODE_GPU_NV12
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};
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D3DSample(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
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WinApp(width, height, window_name)
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{
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m_shutdown = false;
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m_mode = MODE_CPU;
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m_modeStr[0] = cv::String("Processing on CPU");
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m_modeStr[1] = cv::String("Processing on GPU RGBA");
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m_modeStr[2] = cv::String("Processing on GPU NV12");
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m_demo_processing = false;
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m_cap = cap;
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}
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~D3DSample() {}
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virtual int create() { return WinApp::create(); }
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virtual int render() = 0;
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virtual int cleanup()
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{
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m_shutdown = true;
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return WinApp::cleanup();
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}
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protected:
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virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_CHAR:
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if (wParam == '1')
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{
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m_mode = MODE_CPU;
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return 0;
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}
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if (wParam == '2')
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{
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m_mode = MODE_GPU_RGBA;
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return 0;
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}
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if (wParam == '3')
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{
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m_mode = MODE_GPU_NV12;
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return 0;
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}
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else if (wParam == VK_SPACE)
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{
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m_demo_processing = !m_demo_processing;
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return 0;
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}
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else if (wParam == VK_ESCAPE)
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{
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return cleanup();
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}
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break;
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case WM_CLOSE:
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return cleanup();
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case WM_DESTROY:
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::PostQuitMessage(0);
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return 0;
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}
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return ::DefWindowProc(hWnd, message, wParam, lParam);
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}
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// do render at idle
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virtual int idle() { return render(); }
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protected:
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bool m_shutdown;
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bool m_demo_processing;
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MODE m_mode;
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cv::String m_modeStr[3];
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cv::VideoCapture m_cap;
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cv::Mat m_frame_bgr;
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cv::Mat m_frame_rgba;
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Timer m_timer;
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};
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static void help()
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{
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printf(
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"\nSample demonstrating interoperability of DirectX and OpenCL with OpenCV.\n"
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"Hot keys: \n"
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" SPACE - turn processing on/off\n"
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" 1 - process DX surface through OpenCV on CPU\n"
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" 2 - process DX RGBA surface through OpenCV on GPU (via OpenCL)\n"
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" 3 - process DX NV12 surface through OpenCV on GPU (via OpenCL)\n"
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" ESC - exit\n\n");
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}
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static const char* keys =
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{
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"{c camera | true | use camera or not}"
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"{f file | | movie file name }"
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"{h help | false | print help info }"
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};
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template <typename TApp>
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int d3d_app(int argc, char** argv, std::string& title)
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{
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cv::CommandLineParser parser(argc, argv, keys);
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bool useCamera = parser.has("camera");
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string file = parser.get<string>("file");
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bool showHelp = parser.get<bool>("help");
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if (showHelp)
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help();
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parser.printMessage();
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cv::VideoCapture cap;
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if (useCamera)
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cap.open(0);
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else
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cap.open(file.c_str());
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if (!cap.isOpened())
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{
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printf("can not open camera or video file\n");
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return -1;
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}
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int width = (int)cap.get(CAP_PROP_FRAME_WIDTH);
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int height = (int)cap.get(CAP_PROP_FRAME_HEIGHT);
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std::string wndname = title;
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TApp app(width, height, wndname, cap);
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try
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{
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app.create();
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return app.run();
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}
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catch (cv::Exception& e)
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{
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std::cerr << "Exception: " << e.what() << std::endl;
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return 10;
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}
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catch (...)
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{
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std::cerr << "FATAL ERROR: Unknown exception" << std::endl;
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return 11;
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}
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}
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