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#include "precomp.hpp"
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class temp_viz::Widget::Impl
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{
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public:
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vtkSmartPointer<vtkLODActor> actor;
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int ref_counter;
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Impl() : actor(vtkSmartPointer<vtkLODActor>::New()) {}
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void setColor(const Color& color)
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{
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Color c = vtkcolor(color);
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actor->GetMapper ()->ScalarVisibilityOff ();
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actor->GetProperty ()->SetColor (c.val);
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actor->GetProperty ()->SetEdgeColor (c.val);
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actor->GetProperty ()->SetAmbient (0.8);
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actor->GetProperty ()->SetDiffuse (0.8);
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actor->GetProperty ()->SetSpecular (0.8);
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actor->GetProperty ()->SetLighting (0);
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actor->Modified ();
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}
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void setPose(const Affine3f& pose)
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{
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vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
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actor->SetUserMatrix (matrix);
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actor->Modified ();
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}
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void updatePose(const Affine3f& pose)
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{
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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if (!matrix)
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{
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setPose(pose);
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return ;
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}
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Matx44f matrix_cv = convertToMatx(matrix);
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Affine3f updated_pose = pose * Affine3f(matrix_cv);
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matrix = convertToVtkMatrix(updated_pose.matrix);
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actor->SetUserMatrix (matrix);
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actor->Modified ();
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}
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Affine3f getPose() const
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{
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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Matx44f matrix_cv = convertToMatx(matrix);
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return Affine3f(matrix_cv);
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}
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protected:
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static vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f& m)
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{
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vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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vtk_matrix->SetElement(i, k, m(i, k));
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return vtk_matrix;
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}
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static cv::Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
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{
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cv::Matx44f m;
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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m(i, k) = vtk_matrix->GetElement (i, k);
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return m;
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}
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};
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// stream accessor implementaion
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vtkSmartPointer<vtkLODActor> temp_viz::WidgetAccessor::getActor(const Widget& widget)
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{
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return widget.impl_->actor;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// widget implementaion
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temp_viz::Widget::Widget() : impl_(0)
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{
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create();
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}
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temp_viz::Widget::Widget(const Widget& other) : impl_(other.impl_)
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{
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if (impl_)
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CV_XADD(&impl_->ref_counter, 1);
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}
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temp_viz::Widget& temp_viz::Widget::operator =(const Widget &other)
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{
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if (this != &other)
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{
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release();
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impl_ = other.impl_;
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if (impl_)
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CV_XADD(&impl_->ref_counter, 1);
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}
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return *this;
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}
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temp_viz::Widget::~Widget()
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{
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release();
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}
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void temp_viz::Widget::copyTo(Widget& /*dst*/)
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{
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// TODO Deep copy the data if there is any
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}
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void temp_viz::Widget::setColor(const Color& color) { impl_->setColor(color); }
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void temp_viz::Widget::setPose(const Affine3f& pose) { impl_->setPose(pose); }
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void temp_viz::Widget::updatePose(const Affine3f& pose) { impl_->updatePose(pose); }
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temp_viz::Affine3f temp_viz::Widget::getPose() const { return impl_->getPose(); }
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void temp_viz::Widget::create()
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{
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if (impl_)
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release();
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impl_ = new Impl();
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impl_->ref_counter = 1;
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}
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void temp_viz::Widget::release()
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{
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if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1)
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{
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delete impl_;
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}
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}
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