Open Source Computer Vision Library https://opencv.org/
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#ifndef OPENCV_CVCONFIG_H_INCLUDED
#define OPENCV_CVCONFIG_H_INCLUDED
/* OpenCV compiled as static or dynamic libs */
#cmakedefine BUILD_SHARED_LIBS
/* OpenCV intrinsics optimized code */
#cmakedefine CV_ENABLE_INTRINSICS
/* OpenCV additional optimized code */
#cmakedefine CV_DISABLE_OPTIMIZATION
/* Compile for 'real' NVIDIA GPU architectures */
#define CUDA_ARCH_BIN "${OPENCV_CUDA_ARCH_BIN}"
/* Create PTX or BIN for 1.0 compute capability */
#cmakedefine CUDA_ARCH_BIN_OR_PTX_10
/* NVIDIA GPU features are used */
#define CUDA_ARCH_FEATURES "${OPENCV_CUDA_ARCH_FEATURES}"
/* Compile for 'virtual' NVIDIA PTX architectures */
#define CUDA_ARCH_PTX "${OPENCV_CUDA_ARCH_PTX}"
/* AMD's Basic Linear Algebra Subprograms Library*/
#cmakedefine HAVE_CLAMDBLAS
/* AMD's OpenCL Fast Fourier Transform Library*/
#cmakedefine HAVE_CLAMDFFT
Merge remote-tracking branch 'origin/2.4' Conflicts: 3rdparty/ffmpeg/ffmpeg_version.cmake cmake/OpenCVFindLibsGrfmt.cmake cmake/templates/cvconfig.h.cmake modules/bioinspired/doc/retina/index.rst modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst modules/calib3d/src/precomp.hpp modules/contrib/src/inputoutput.cpp modules/contrib/src/precomp.hpp modules/core/include/opencv2/core/internal.hpp modules/core/include/opencv2/core/types_c.h modules/core/src/drawing.cpp modules/core/src/precomp.hpp modules/core/src/system.cpp modules/features2d/doc/common_interfaces_of_descriptor_matchers.rst modules/features2d/doc/common_interfaces_of_feature_detectors.rst modules/features2d/include/opencv2/features2d/features2d.hpp modules/features2d/src/precomp.hpp modules/flann/src/precomp.hpp modules/gpu/doc/camera_calibration_and_3d_reconstruction.rst modules/gpu/doc/image_filtering.rst modules/gpu/doc/image_processing.rst modules/gpu/doc/video.rst modules/gpu/perf/perf_imgproc.cpp modules/gpu/perf4au/main.cpp modules/gpu/src/imgproc.cpp modules/gpu/src/precomp.hpp modules/gpu/test/test_imgproc.cpp modules/highgui/CMakeLists.txt modules/highgui/test/test_precomp.hpp modules/imgproc/doc/structural_analysis_and_shape_descriptors.rst modules/imgproc/src/precomp.hpp modules/java/generator/src/cpp/Mat.cpp modules/legacy/src/precomp.hpp modules/ml/doc/k_nearest_neighbors.rst modules/ml/src/precomp.hpp modules/nonfree/doc/feature_detection.rst modules/nonfree/src/precomp.hpp modules/objdetect/include/opencv2/objdetect/objdetect.hpp modules/objdetect/src/cascadedetect.cpp modules/objdetect/src/hog.cpp modules/objdetect/src/precomp.hpp modules/objdetect/test/test_latentsvmdetector.cpp modules/ocl/src/hog.cpp modules/ocl/src/opencl/objdetect_hog.cl modules/ocl/src/precomp.hpp modules/photo/src/precomp.hpp modules/stitching/src/precomp.hpp modules/superres/perf/perf_precomp.hpp modules/superres/src/optical_flow.cpp modules/superres/src/precomp.hpp modules/superres/test/test_precomp.hpp modules/ts/include/opencv2/ts.hpp modules/video/src/precomp.hpp modules/videostab/src/precomp.hpp modules/world/src/precomp.hpp
12 years ago
/* Clp support */
#cmakedefine HAVE_CLP
/* Cocoa API */
#cmakedefine HAVE_COCOA
/* NVIDIA CUDA Runtime API*/
#cmakedefine HAVE_CUDA
/* NVIDIA CUDA Basic Linear Algebra Subprograms (BLAS) API*/
#cmakedefine HAVE_CUBLAS
/* NVIDIA CUDA Deep Neural Network (cuDNN) API*/
#cmakedefine HAVE_CUDNN
/* NVIDIA CUDA Fast Fourier Transform (FFT) API*/
#cmakedefine HAVE_CUFFT
/* DirectX */
#cmakedefine HAVE_DIRECTX
#cmakedefine HAVE_DIRECTX_NV12
#cmakedefine HAVE_D3D11
#cmakedefine HAVE_D3D10
#cmakedefine HAVE_D3D9
/* Eigen Matrix & Linear Algebra Library */
#cmakedefine HAVE_EIGEN
/* Geospatial Data Abstraction Library */
#cmakedefine HAVE_GDAL
/* GTK+ 2.0 Thread support */
#cmakedefine HAVE_GTHREAD
/* GTK+ 2.x toolkit */
#cmakedefine HAVE_GTK
/* Halide support */
#cmakedefine HAVE_HALIDE
Merge pull request #12703 from wzw-intel:vkcom * dnn: Add a Vulkan based backend This commit adds a new backend "DNN_BACKEND_VKCOM" and a new target "DNN_TARGET_VULKAN". VKCOM means vulkan based computation library. This backend uses Vulkan API and SPIR-V shaders to do the inference computation for layers. The layer types that implemented in DNN_BACKEND_VKCOM include: Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling, AvePooling, Permute This is just a beginning work for Vulkan in OpenCV DNN, more layer types will be supported and performance tuning is on the way. Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK In order to build dnn with Vulkan support, need installing Vulkan SDK and setting environment variable "VULKAN_SDK" and add "-DWITH_VULKAN=ON" to cmake command. You can download Vulkan SDK from: https://vulkan.lunarg.com/sdk/home#linux For how to install, see https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html respectively for linux, windows and mac. To run the vulkan backend, also need installing mesa driver. On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers' To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*' Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/Vulkan: dynamically load Vulkan runtime No compile-time dependency on Vulkan library. If Vulkan runtime is unavailable, fallback to CPU path. Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your own vulkan runtime library. Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders The SPIR-V shaders are in format of text-based 32-bit hexadecimal numbers, and inserted into .cpp files as unsigned int32 array. * dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes Vulkan header files are copied from https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan to 3rdparty/include Fix the Copyright declaration issue. Refine OpenCVDetectVulkan.cmake * dnn/Vulkan: Add vulkan backend tests into existing ones. Also fixed some test failures. - Don't use bool variable as uniform for shader - Fix dispathed group number beyond max issue - Bypass "group > 1" convolution. This should be support in future. * dnn/Vulkan: Fix multiple initialization in one thread.
6 years ago
/* Vulkan support */
#cmakedefine HAVE_VULKAN
/* Define to 1 if you have the <inttypes.h> header file. */
Merge remote-tracking branch 'origin/2.4' Conflicts: 3rdparty/ffmpeg/ffmpeg_version.cmake cmake/OpenCVFindLibsGrfmt.cmake cmake/templates/cvconfig.h.cmake modules/bioinspired/doc/retina/index.rst modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst modules/calib3d/src/precomp.hpp modules/contrib/src/inputoutput.cpp modules/contrib/src/precomp.hpp modules/core/include/opencv2/core/internal.hpp modules/core/include/opencv2/core/types_c.h modules/core/src/drawing.cpp modules/core/src/precomp.hpp modules/core/src/system.cpp modules/features2d/doc/common_interfaces_of_descriptor_matchers.rst modules/features2d/doc/common_interfaces_of_feature_detectors.rst modules/features2d/include/opencv2/features2d/features2d.hpp modules/features2d/src/precomp.hpp modules/flann/src/precomp.hpp modules/gpu/doc/camera_calibration_and_3d_reconstruction.rst modules/gpu/doc/image_filtering.rst modules/gpu/doc/image_processing.rst modules/gpu/doc/video.rst modules/gpu/perf/perf_imgproc.cpp modules/gpu/perf4au/main.cpp modules/gpu/src/imgproc.cpp modules/gpu/src/precomp.hpp modules/gpu/test/test_imgproc.cpp modules/highgui/CMakeLists.txt modules/highgui/test/test_precomp.hpp modules/imgproc/doc/structural_analysis_and_shape_descriptors.rst modules/imgproc/src/precomp.hpp modules/java/generator/src/cpp/Mat.cpp modules/legacy/src/precomp.hpp modules/ml/doc/k_nearest_neighbors.rst modules/ml/src/precomp.hpp modules/nonfree/doc/feature_detection.rst modules/nonfree/src/precomp.hpp modules/objdetect/include/opencv2/objdetect/objdetect.hpp modules/objdetect/src/cascadedetect.cpp modules/objdetect/src/hog.cpp modules/objdetect/src/precomp.hpp modules/objdetect/test/test_latentsvmdetector.cpp modules/ocl/src/hog.cpp modules/ocl/src/opencl/objdetect_hog.cl modules/ocl/src/precomp.hpp modules/photo/src/precomp.hpp modules/stitching/src/precomp.hpp modules/superres/perf/perf_precomp.hpp modules/superres/src/optical_flow.cpp modules/superres/src/precomp.hpp modules/superres/test/test_precomp.hpp modules/ts/include/opencv2/ts.hpp modules/video/src/precomp.hpp modules/videostab/src/precomp.hpp modules/world/src/precomp.hpp
12 years ago
#cmakedefine HAVE_INTTYPES_H 1
/* Intel Integrated Performance Primitives */
#cmakedefine HAVE_IPP
#cmakedefine HAVE_IPP_ICV
#cmakedefine HAVE_IPP_IW
#cmakedefine HAVE_IPP_IW_LL
/* JPEG-2000 codec */
#cmakedefine HAVE_JASPER
/* IJG JPEG codec */
#cmakedefine HAVE_JPEG
/* libpng/png.h needs to be included */
#cmakedefine HAVE_LIBPNG_PNG_H
/* GDCM DICOM codec */
#cmakedefine HAVE_GDCM
/* NVIDIA Video Decoding API*/
#cmakedefine HAVE_NVCUVID
/* NVIDIA Video Encoding API*/
#cmakedefine HAVE_NVCUVENC
/* OpenCL Support */
#cmakedefine HAVE_OPENCL
#cmakedefine HAVE_OPENCL_STATIC
#cmakedefine HAVE_OPENCL_SVM
Merge pull request #13972 from Mainvooid:add_cuda_support_for_D3D11_interop * Add CUDA support for D3D11 interop. #13888 color_detail.hpp: fixed build error : dynamic initialization is not supported for a __constant__ variable. directx.cpp: Add CUDA support(cl_nv_d3d11_sharing) for D3D11 interop. #13888 Update directx.cpp Format adjustment. Update directx.cpp fix error. Update directx.cpp Format adjustment Update directx.cpp fix trailing whitespace. fix format errors convert indentation to spaces . Trim trailing whitespace. Add information about source of cl_d3d11_ext.h Avoid unrelated changes. Increase compile-time conditional judgment. Increase the judgment of whether the OCL device has the required extensions at compile time. Add compilation option `HAVE_CLNVEXT`.Check CL support in runtime. Check result of `clGetExtensionFunctionAddressForPlatform` for KHR is invalid.It always can get the address(from OpenCL.dll),So I check NV support(from nvopencl64.dll) before KHR when `HAVE_CLNVEXT` is enabled. Delete cl_d3d11_ext.h Modified parameter list fix "cannot open include file: 'CL/cl_d3d11_ext.h'" remove not referenced var fix C2143: syntax error Improve compile-time judgment. dlrectx.cpp Modify the detection order. initializeContextFromD3D11Device: ``` // try with NV(Need to check it first) // try with KHR ``` fix warnig C4100 Revert "fix warnig C4100" This reverts commit 76e5becb67780071d0cbde61cc4f5f807ad7c5ac. fix warning C4100 fix warning C4505 Format alignment Format adjustment and automatically detect header files. Automatically detect header files when users are not configured or configuration errors occur. avoid unrelated changes. Update .cmake Update .cmake * fix build errors * fix warning:defined but not used * Revert "fix warning:defined but not used" This reverts commit 7ab3537cd070f89b15bc2926e4ac9ec74c84a122. * fix warning:defined but not used * fix build error for mac * fix build error for win * optimizing branch judgment * Revert "optimizing branch judgment" This reverts commit 88b72b870ec13fd26f64a5ac374484c5cfe80854. * fix warning C4702: unreachable code * remove unused code * Fix problems that may lead to undefined behavior * Add status check * fix error C2664,C2665 : cannot convert argument * Format adjustment VSCODE will automatically format the indentation to 4 spaces in some situation. * fix error C2440 * fix error C2440 * add cl_d3d11_ext.h * Format adjustment * remove unnecessary checks
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/* NVIDIA OpenCL D3D Extensions support */
#cmakedefine HAVE_OPENCL_D3D11_NV
/* OpenEXR codec */
#cmakedefine HAVE_OPENEXR
/* OpenGL support*/
#cmakedefine HAVE_OPENGL
/* PNG codec */
#cmakedefine HAVE_PNG
/* Posix threads (pthreads) */
#cmakedefine HAVE_PTHREAD
/* parallel_for with pthreads */
#cmakedefine HAVE_PTHREADS_PF
/* Qt support */
#cmakedefine HAVE_QT
/* Qt OpenGL support */
#cmakedefine HAVE_QT_OPENGL
/* Intel Threading Building Blocks */
#cmakedefine HAVE_TBB
/* Ste||ar Group High Performance ParallelX */
#cmakedefine HAVE_HPX
/* TIFF codec */
#cmakedefine HAVE_TIFF
/* Win32 UI */
#cmakedefine HAVE_WIN32UI
/* Define if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
#cmakedefine WORDS_BIGENDIAN
/* VA library (libva) */
#cmakedefine HAVE_VA
/* Intel VA-API/OpenCL */
#cmakedefine HAVE_VA_INTEL
/* Lapack */
#cmakedefine HAVE_LAPACK
/* Library was compiled with functions instrumentation */
#cmakedefine ENABLE_INSTRUMENTATION
/* OpenVX */
#cmakedefine HAVE_OPENVX
/* OpenCV trace utilities */
#cmakedefine OPENCV_TRACE
/* Library QR-code decoding */
#cmakedefine HAVE_QUIRC
#endif // OPENCV_CVCONFIG_H_INCLUDED